Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.SentUpdate
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...694 this.Monitor<InvariantMonitor>(695 new InvariantMonitor.HistoryUpdate(this.Id, new List<int>(this.History)));696 this.SentHistory.Add(new SentLog(this.NextSeqId, client, key, value));697 this.Monitor<InvariantMonitor>(698 new InvariantMonitor.SentUpdate(this.Id, new List<SentLog>(this.SentHistory)));699 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.NextSeqId, client, key, value));700 this.RaiseEvent(new Local());701 }702 [OnEntry(nameof(ProcessFwdUpdateOnEntry))]703 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]704 private class ProcessFwdUpdate : State705 {706 }707 private void ProcessFwdUpdateOnEntry(Event e)708 {709 var pred = (e as ForwardUpdate).Predecessor;710 var nextSeqId = (e as ForwardUpdate).NextSeqId;711 var client = (e as ForwardUpdate).Client;712 var key = (e as ForwardUpdate).Key;713 var value = (e as ForwardUpdate).Value;714 if (pred.Equals(this.Predecessor))715 {716 this.NextSeqId = nextSeqId;717 if (this.KeyValueStore.ContainsKey(key))718 {719 this.KeyValueStore[key] = value;720 }721 else722 {723 this.KeyValueStore.Add(key, value);724 }725 if (!this.IsTail)726 {727 this.History.Add(nextSeqId);728 this.Monitor<InvariantMonitor>(729 new InvariantMonitor.HistoryUpdate(this.Id, new List<int>(this.History)));730 this.SentHistory.Add(new SentLog(this.NextSeqId, client, key, value));731 this.Monitor<InvariantMonitor>(732 new InvariantMonitor.SentUpdate(this.Id, new List<SentLog>(this.SentHistory)));733 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.NextSeqId, client, key, value));734 }735 else736 {737 if (!this.IsHead)738 {739 this.History.Add(nextSeqId);740 }741 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(742 this.Id, key, value));743 this.SendEvent(client, new ResponseToUpdate());744 this.SendEvent(this.Predecessor, new BackwardAck(nextSeqId));745 }746 }747 this.RaiseEvent(new Local());748 }749 [OnEntry(nameof(ProcessBckAckOnEntry))]750 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]751 private class ProcessBckAck : State752 {753 }754 private void ProcessBckAckOnEntry(Event e)755 {756 var nextSeqId = (e as BackwardAck).NextSeqId;757 this.RemoveItemFromSent(nextSeqId);758 if (!this.IsHead)759 {760 this.SendEvent(this.Predecessor, new BackwardAck(nextSeqId));761 }762 this.RaiseEvent(new Local());763 }764 private void RemoveItemFromSent(int seqId)765 {766 int removeIdx = -1;767 for (int i = this.SentHistory.Count - 1; i >= 0; i--)768 {769 if (seqId == this.SentHistory[i].NextSeqId)770 {771 removeIdx = i;772 }773 }774 if (removeIdx != -1)775 {776 this.SentHistory.RemoveAt(removeIdx);777 }778 }779 }780 private class Client : StateMachine781 {782 internal class SetupEvent : Event783 {784 public int Id;785 public ActorId HeadNode;786 public ActorId TailNode;787 public int Value;788 public SetupEvent(int id, ActorId head, ActorId tail, int val)789 : base()790 {791 this.Id = id;792 this.HeadNode = head;793 this.TailNode = tail;794 this.Value = val;795 }796 }797 internal class UpdateHeadTail : Event798 {799 public ActorId Head;800 public ActorId Tail;801 public UpdateHeadTail(ActorId head, ActorId tail)802 : base()803 {804 this.Head = head;805 this.Tail = tail;806 }807 }808 internal class Update : Event809 {810 public ActorId Client;811 public int Key;812 public int Value;813 public Update(ActorId client, int key, int value)814 : base()815 {816 this.Client = client;817 this.Key = key;818 this.Value = value;819 }820 }821 internal class Query : Event822 {823 public ActorId Client;824 public int Key;825 public Query(ActorId client, int key)826 : base()827 {828 this.Client = client;829 this.Key = key;830 }831 }832 private class Local : Event833 {834 }835 private class Done : Event836 {837 }838 private ActorId HeadNode;839 private ActorId TailNode;840 private int StartIn;841 private int Next;842 private Dictionary<int, int> KeyValueStore;843 [Start]844 [OnEntry(nameof(InitOnEntry))]845 [OnEventGotoState(typeof(Local), typeof(PumpUpdateRequests))]846 private class Init : State847 {848 }849 private void InitOnEntry(Event e)850 {851 this.HeadNode = (e as SetupEvent).HeadNode;852 this.TailNode = (e as SetupEvent).TailNode;853 this.StartIn = (e as SetupEvent).Value;854 this.Next = 1;855 this.KeyValueStore = new Dictionary<int, int>856 {857 { 1 * this.StartIn, 100 },858 { 2 * this.StartIn, 200 },859 { 3 * this.StartIn, 300 },860 { 4 * this.StartIn, 400 }861 };862 this.RaiseEvent(new Local());863 }864 [OnEntry(nameof(PumpUpdateRequestsOnEntry))]865 [OnEventGotoState(typeof(Local), typeof(PumpUpdateRequests), nameof(PumpRequestsLocalAction))]866 [OnEventGotoState(typeof(Done), typeof(PumpQueryRequests), nameof(PumpRequestsDoneAction))]867 [IgnoreEvents(typeof(ChainReplicationServer.ResponseToUpdate), typeof(ChainReplicationServer.ResponseToQuery))]868 private class PumpUpdateRequests : State869 {870 }871 private void PumpUpdateRequestsOnEntry()872 {873 this.SendEvent(this.HeadNode, new Update(this.Id, this.Next * this.StartIn,874 this.KeyValueStore[this.Next * this.StartIn]));875 if (this.Next >= 3)876 {877 this.RaiseEvent(new Done());878 }879 else880 {881 this.RaiseEvent(new Local());882 }883 }884 [OnEntry(nameof(PumpQueryRequestsOnEntry))]885 [OnEventGotoState(typeof(Local), typeof(PumpQueryRequests), nameof(PumpRequestsLocalAction))]886 [IgnoreEvents(typeof(ChainReplicationServer.ResponseToUpdate), typeof(ChainReplicationServer.ResponseToQuery))]887 private class PumpQueryRequests : State888 {889 }890 private void PumpQueryRequestsOnEntry()891 {892 this.SendEvent(this.TailNode, new Query(this.Id, this.Next * this.StartIn));893 if (this.Next >= 3)894 {895 this.RaiseHaltEvent();896 }897 else898 {899 this.RaiseEvent(new Local());900 }901 }902 private void PumpRequestsLocalAction()903 {904 this.Next++;905 }906 private void PumpRequestsDoneAction()907 {908 this.Next = 1;909 }910 }911 private class InvariantMonitor : Monitor912 {913 internal class SetupEvent : Event914 {915 public List<ActorId> Servers;916 public SetupEvent(List<ActorId> servers)917 : base()918 {919 this.Servers = servers;920 }921 }922 internal class UpdateServers : Event923 {924 public List<ActorId> Servers;925 public UpdateServers(List<ActorId> servers)926 : base()927 {928 this.Servers = servers;929 }930 }931 internal class HistoryUpdate : Event932 {933 public ActorId Server;934 public List<int> History;935 public HistoryUpdate(ActorId server, List<int> history)936 : base()937 {938 this.Server = server;939 this.History = history;940 }941 }942 internal class SentUpdate : Event943 {944 public ActorId Server;945 public List<SentLog> SentHistory;946 public SentUpdate(ActorId server, List<SentLog> sentHistory)947 : base()948 {949 this.Server = server;950 this.SentHistory = sentHistory;951 }952 }953 private class Local : Event954 {955 }956 private List<ActorId> Servers;957 private Dictionary<ActorId, List<int>> History;958 private Dictionary<ActorId, List<int>> SentHistory;959 private List<int> TempSeq;960 private ActorId Next;961 private ActorId Prev;962 [Start]963 [OnEventGotoState(typeof(Local), typeof(WaitForUpdateMessage))]964 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]965 private class Init : State966 {967 }968 private void Setup(Event e)969 {970 this.Servers = (e as SetupEvent).Servers;971 this.History = new Dictionary<ActorId, List<int>>();972 this.SentHistory = new Dictionary<ActorId, List<int>>();973 this.TempSeq = new List<int>();974 this.RaiseEvent(new Local());975 }976 [OnEventDoAction(typeof(HistoryUpdate), nameof(CheckUpdatePropagationInvariant))]977 [OnEventDoAction(typeof(SentUpdate), nameof(CheckInprocessRequestsInvariant))]978 [OnEventDoAction(typeof(UpdateServers), nameof(ProcessUpdateServers))]979 private class WaitForUpdateMessage : State980 {981 }982 private void CheckUpdatePropagationInvariant(Event e)983 {984 var server = (e as HistoryUpdate).Server;985 var history = (e as HistoryUpdate).History;986 this.IsSorted(history);987 if (this.History.ContainsKey(server))988 {989 this.History[server] = history;990 }991 else992 {993 this.History.Add(server, history);994 }995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);997 if (this.Next != null && this.History.ContainsKey(this.Next))998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000 }1001 // HIST(i) <= HIST(i-1)1002 this.GetPrev(server);1003 if (this.Prev != null && this.History.ContainsKey(this.Prev))1004 {1005 this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {...
SentUpdate
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged;4using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Events;5using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Machines;6using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Models;7using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Services;8using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.States;9using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Utilities;10using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Utilities.SentUpdate;11using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Utilities.SentUpdate.Events;12using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Utilities.SentUpdate.Machines;13using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Utilities.SentUpdate.Models;14using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Utilities.SentUpdate.Services;15using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Utilities.SentUpdate.States;16using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Utilities.SentUpdate.Utilities;17using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Utilities.SentUpdate.Utilities.SentUpdate;18using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Utilities.SentUpdate.Utilities.SentUpdate.Events;19using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Utilities.SentUpdate.Utilities.SentUpdate.Machines;20using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Utilities.SentUpdate.Utilities.SentUpdate.Models;21using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Utilities.SentUpdate.Utilities.SentUpdate.Services;22using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Utilities.SentUpdate.Utilities.SentUpdate.States;23using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Utilities.SentUpdate.Utilities.SentUpdate.Utilities;24using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Utilities.SentUpdate.Utilities.SentUpdate.Utilities.SentUpdate;25using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Utilities.SentUpdate.Utilities.SentUpdate.Utilities.SentUpdate.Events;
SentUpdate
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7{8 {9 static void Main(string[] args)10 {11 ActorRuntime runtime = ActorRuntime.Create();12 runtime.RegisterMonitor(typeof(TailChangedMonitor));13 runtime.CreateActor(typeof(TailChangedActor));14 Console.ReadLine();15 }16 }17 {18 [OnEventDoAction(typeof(UnitEvent), nameof(Start))]19 class Init : State { }20 void Start()21 {22 this.SendUpdate(new UnitEvent());23 this.SendUpdate(new UnitEvent());24 }25 }26 {27 [OnEventGotoState(typeof(UnitEvent), typeof(S1))]28 class Init : State { }29 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]30 class S1 : State { }31 void OnUnitEvent()32 {33 this.Assert(false, "Monitor should not be reachable.");34 }35 }36}37Microsoft.Coyote.SchedulingStrategies.SystematicTesting.SchedulingException : An assertion failed in the monitor 'TailChangedMonitor' at the following state: 'S1'. The error message is: 'Monitor should not be reachable.'. The failed assertion is: 'false'. The failed assertion is: 'false'. ---> System.Exception : An assertion failed in the monitor 'TailChangedMonitor' at the following state: 'S1'. The error message is: 'Monitor should not be reachable.'. The failed assertion is: 'false'. The failed assertion is: 'false'. at Microsoft.Coyote.SchedulingStrategies.SystematicTesting.MonitorRuntime.Assert(Boolean condition, String s) in C:\Users\jorge\Source\Repos\coyote\Source\Runtime\Microsoft.Coyote\SchedulingStrategies\SystematicTesting\MonitorRuntime.cs:line 150 at Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.TailChangedMonitor.OnUnitEvent() in C:\Users\jorge\Source\Repos\coyote\Source\Examples\BugFinding\TailChanged\2.cs:line 50 --- End of inner
SentUpdate
Using AI Code Generation
1{2 {3 static void Main(string[] args)4 {5 TailChanged tailChanged = new TailChanged();6 tailChanged.SentUpdate();7 }8 }9}10{11 {12 static void Main(string[] args)13 {14 TailChanged tailChanged = new TailChanged();15 tailChanged.SentUpdate();16 }17 }18}19{20 {21 static void Main(string[] args)22 {23 TailChanged tailChanged = new TailChanged();24 tailChanged.SentUpdate();25 }26 }27}28{29 {30 static void Main(string[] args)31 {32 TailChanged tailChanged = new TailChanged();33 tailChanged.SentUpdate();34 }35 }36}37{38 {39 static void Main(string[] args)40 {41 TailChanged tailChanged = new TailChanged();42 tailChanged.SentUpdate();43 }44 }45}46{47 {48 static void Main(string[] args)49 {50 TailChanged tailChanged = new TailChanged();51 tailChanged.SentUpdate();52 }53 }54}
SentUpdate
Using AI Code Generation
1{2 {3 static void Main(string[] args)4 {5 var runtime = RuntimeFactory.Create();6 runtime.RegisterMonitor(typeof(TailChanged));7 runtime.CreateActor(typeof(ActorA));8 runtime.CreateActor(typeof(ActorB));9 runtime.Start();10 runtime.Wait();11 }12 }13 {14 [OnEventDoAction(typeof(UnitEvent), nameof(Start))]15 class Init : State { }16 void Start()17 {18 this.SendEvent(this.Id, new UnitEvent());19 }20 [OnEventDoAction(typeof(UnitEvent), nameof(Start))]21 class S1 : State { }22 }23 {24 [OnEventDoAction(typeof(UnitEvent), nameof(Start))]25 class Init : State { }26 void Start()27 {28 this.SendEvent(this.Id, new UnitEvent());29 }30 [OnEventDoAction(typeof(UnitEvent), nameof(Start))]31 class S1 : State { }32 }33}34{35 {36 static void Main(string[] args)37 {38 var runtime = RuntimeFactory.Create();39 runtime.RegisterMonitor(typeof(TailChanged));40 runtime.CreateActor(typeof(ActorA));41 runtime.CreateActor(typeof(ActorB));42 runtime.Start();43 runtime.Wait();44 }45 }46 {47 [OnEventDoAction(typeof(UnitEvent), nameof(Start))]48 class Init : State { }49 void Start()50 {51 this.SendEvent(this.Id, new UnitEvent());52 }53 [OnEventDoAction(typeof(UnitEvent), nameof(Start))]54 class S1 : State { }55 }56 {57 [OnEventDoAction(typeof(UnitEvent), nameof(Start))]58 class Init : State { }59 void Start()60 {61 this.SendEvent(this.Id, new UnitEvent());62 }63 [OnEventDoAction(typeof(UnitEvent), nameof(Start))]64 class S1 : State { }65 }66}
SentUpdate
Using AI Code Generation
1{2 {3 static void Main(string[] args)4 {5 var runtime = RuntimeFactory.Create();6 runtime.RegisterMonitor(typeof(TailChanged));7 runtime.CreateActor(typeof(A));8 runtime.CreateActor(typeof(B));9 runtime.Wait();10 }11 }12 {13 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]14 class InitState : State { }15 void Init()16 {17 this.SendEvent(this.Id, new UnitEvent());18 }19 }20 {21 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]22 class InitState : State { }23 void Init()24 {25 this.SendEvent(this.Id, new UnitEvent());26 }27 }28}
SentUpdate
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.SystematicTesting;7using Xunit;8using Xunit.Abstractions;9{10 {11 public TestTailChanged(ITestOutputHelper output)12 : base(output)13 {14 }15 [Fact(Timeout = 5000)]16 public void TestTailChangedSpecification()17 {18 this.TestWithError(r =>19 {20 r.RegisterMonitor<TailChanged>();21 r.CreateActor(typeof(TailChanged));22 },23 configuration: GetConfiguration().WithTestingIterations(100),24 replay: true);25 }26 }27}28 at Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.<>c__DisplayClass1_0.<TailChanged_SendUpdate>b__0() in /Users/alexandervorobev/Projects/Code/Coyote/Tests/ActorTests/BugFinding/TailChanged.cs:line 3529 at Microsoft.Coyote.Actors.ActorRuntime.<>c__DisplayClass8_0.<RegisterMonitor>b__0(Object sender, EventArgs e) in /Users/alexandervorobev/Projects/Code/Coyote/Source/Core/Microsoft.Coyote/Actors/ActorRuntime.cs:line 16030 at Microsoft.Coyote.Actors.ActorRuntime.<>c__DisplayClass8_0.<RegisterMonitor>b__0(Object sender, EventArgs e) in /Users/alexandervorobev/Projects/Code/Coyote/Source/Core/Microsoft.Coyote/Actors/ActorRuntime.cs:line 16031 at Microsoft.Coyote.Actors.ActorRuntime.<>c__DisplayClass8_0.<RegisterMonitor>b__0(Object sender, EventArgs e) in /Users/alexandervorobev/Projects/Code/Coyote/Source/Core/Microsoft.Coyote/Actors/ActorRuntime.cs:line 16032 at Microsoft.Coyote.Actors.ActorRuntime.<>c__DisplayClass8_0.<RegisterMonitor>b__0(Object sender, EventArgs e) in /Users/alex
SentUpdate
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 var a = runtime.CreateActor(typeof(TailChanged));10 runtime.SendEvent(a, new Sent
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