Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.PumpUpdateRequestsOnEntry
ChainReplicationTests.cs
Source: ChainReplicationTests.cs
...860 { 4 * this.StartIn, 400 }861 };862 this.RaiseEvent(new Local());863 }864 [OnEntry(nameof(PumpUpdateRequestsOnEntry))]865 [OnEventGotoState(typeof(Local), typeof(PumpUpdateRequests), nameof(PumpRequestsLocalAction))]866 [OnEventGotoState(typeof(Done), typeof(PumpQueryRequests), nameof(PumpRequestsDoneAction))]867 [IgnoreEvents(typeof(ChainReplicationServer.ResponseToUpdate), typeof(ChainReplicationServer.ResponseToQuery))]868 private class PumpUpdateRequests : State869 {870 }871 private void PumpUpdateRequestsOnEntry()872 {873 this.SendEvent(this.HeadNode, new Update(this.Id, this.Next * this.StartIn,874 this.KeyValueStore[this.Next * this.StartIn]));875 if (this.Next >= 3)876 {877 this.RaiseEvent(new Done());878 }879 else880 {881 this.RaiseEvent(new Local());882 }883 }884 [OnEntry(nameof(PumpQueryRequestsOnEntry))]885 [OnEventGotoState(typeof(Local), typeof(PumpQueryRequests), nameof(PumpRequestsLocalAction))]...
PumpUpdateRequestsOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged;10{11 {12 static void Main(string[] args)13 {14 var runtime = RuntimeFactory.Create();15 runtime.RegisterMonitor(typeof(TailChanged));16 runtime.CreateActor(typeof(MyActor));17 runtime.Wait();18 }19 }20}21using System;22using System.Collections.Generic;23using System.Linq;24using System.Text;25using System.Threading.Tasks;26using Microsoft.Coyote.Actors;27using Microsoft.Coyote.Actors.BugFinding;28using Microsoft.Coyote.Actors.BugFinding.Tests;29using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged;30{31 {32 static void Main(string[] args)33 {34 var runtime = RuntimeFactory.Create();35 runtime.RegisterMonitor(typeof(TailChanged));36 runtime.CreateActor(typeof(MyActor));37 runtime.Wait();38 }39 }40}41using System;42using System.Collections.Generic;43using System.Linq;44using System.Text;45using System.Threading.Tasks;46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.BugFinding;48using Microsoft.Coyote.Actors.BugFinding.Tests;49using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged;50{51 {52 static void Main(string[] args)53 {54 var runtime = RuntimeFactory.Create();55 runtime.RegisterMonitor(typeof(TailChanged));56 runtime.CreateActor(typeof(MyActor));57 runtime.Wait();58 }59 }60}61using System;62using System.Collections.Generic;63using System.Linq;64using System.Text;65using System.Threading.Tasks;66using Microsoft.Coyote.Actors;
PumpUpdateRequestsOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Strategies;10using Microsoft.Coyote.Actors.BugFinding.Strategies.TailChopping;11using Microsoft.Coyote.Actors.BugFinding.Strategies.TailChopping.TailChoppingConfigurations;12{13 {14 private TailChoppingConfiguration configuration;15 public TailChanged(TailChoppingConfiguration configuration)16 {17 this.configuration = configuration;18 }19 public override void OnEvent(Event e, Actor actor, State state)20 {21 if (e is TailChangedEvent tailChanged)22 {23 if (tailChanged.IsTail)24 {25 this.configuration.PumpUpdateRequestsOnEntry = true;26 }27 }28 }29 }30}31using System;32using System.Collections.Generic;33using System.Linq;34using System.Text;35using System.Threading.Tasks;36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Actors.BugFinding.Tests;38using Microsoft.Coyote.Actors.BugFinding;39using Microsoft.Coyote.Actors.BugFinding.Strategies;40using Microsoft.Coyote.Actors.BugFinding.Strategies.TailChopping;41using Microsoft.Coyote.Actors.BugFinding.Strategies.TailChopping.TailChoppingConfigurations;42{43 [OnEventGotoState(typeof(TailChangedEvent), typeof(Tail))]44 {45 TailChoppingConfiguration configuration;46 public TailChopping(TailChoppingConfiguration configuration)47 {48 this.configuration = configuration;49 }50 [OnEntry(nameof(InitOnEntry))]51 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]52 {53 }54 void InitOnEntry()55 {56 this.configuration.PumpUpdateRequestsOnEntry = true;57 this.RaiseEvent(new UnitEvent());58 }
PumpUpdateRequestsOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 public int Id;11 public TailChanged(int id)12 {13 Id = id;14 }15 }16}17{18 {19 private int id;20 public Tail(Microsoft.Coyote.Actors.ActorId id)21 {22 this.id = id;23 }24 protected override async Task OnInitializeAsync(Event initialEvent)25 {26 await this.ReceiveEventAsync<TailChanged>();27 }28 }29}30{31 {32 static void Main(string[] args)33 {34 Microsoft.Coyote.Actors.ActorId id = Microsoft.Coyote.Actors.ActorId.CreateRandom();35 Microsoft.Coyote.Actors.ActorRuntime runtime = Microsoft.Coyote.Actors.ActorRuntime.Create();36 runtime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.Tail), new Microsoft.Coyote.Actors.ActorId(id));37 runtime.SendEvent(id, new Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged(1));38 runtime.PumpUpdateRequestsOnEntry();39 }40 }41}42using System;43using System.Collections.Generic;44using System.Linq;45using System.Text;46using System.Threading.Tasks;47using Microsoft.Coyote.Actors;48using Microsoft.Coyote.Actors.BugFinding.Tests;49{50 {51 public int Id;52 public TailChanged(int id)53 {54 Id = id;55 }56 }57}58{59 {60 private int id;61 public Tail(Microsoft.Coyote.Actors.ActorId id)62 {63 this.id = id;64 }65 protected override async Task OnInitializeAsync(Event initialEvent)66 {
PumpUpdateRequestsOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 ActorRuntime.RegisterMonitor<TailChanged>();
PumpUpdateRequestsOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Runtime;4using Microsoft.Coyote.Specifications;5using System;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 var runtime = RuntimeFactory.Create();12 runtime.RegisterMonitor(typeof(TailChanged));13 runtime.RegisterMonitor(typeof(HeadChanged));14 runtime.CreateActor(typeof(Actor1));15 runtime.CreateActor(typeof(Actor2));16 runtime.Run();17 }18 }19 {20 [OnEventDoAction(typeof(StartEvent), nameof(Start))]21 class Init : State { }22 private void Start()23 {24 this.SendEvent(this.Id, new E1());25 }26 [OnEventDoAction(typeof(E1), nameof(OnE1))]27 [OnEventDoAction(typeof(E2), nameof(OnE2))]28 class St : State { }29 private void OnE1()30 {31 this.SendEvent(this.Id, new E2());32 }33 private void OnE2()34 {35 this.SendEvent(this.Id, new E1());36 }37 }38 {39 [OnEventDoAction(typeof(StartEvent), nameof(Start))]40 class Init : State { }41 private void Start()42 {43 this.SendEvent(this.Id, new E1());44 }45 [OnEventDoAction(typeof(E1), nameof(OnE1))]46 [OnEventDoAction(typeof(E2), nameof(OnE2))]47 class St : State { }48 private void OnE1()49 {50 this.SendEvent(this.Id, new E2());51 }52 private void OnE2()53 {54 this.SendEvent(this.Id, new E1());55 }56 }57 class E1 : Event { }58 class E2 : Event { }59}60using Microsoft.Coyote.Actors;61using Microsoft.Coyote.Actors.BugFinding.Tests;62using Microsoft.Coyote.Runtime;63using Microsoft.Coyote.Specifications;64using System;65using System.Threading.Tasks;66{
PumpUpdateRequestsOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 ActorRuntime runtime = new ActorRuntime();13 runtime.RegisterMonitor(typeof(TailChanged));14 runtime.CreateActor(typeof(Actor1));15 runtime.CreateActor(typeof(Actor2));16 runtime.Run();17 Console.ReadLine();18 }19 }20 {21 private int value = 0;22 protected override async Task OnInitializeAsync(Event initialEvent)23 {24 await this.SendEvent(this.Id, new E1());25 }26 protected override async Task OnEventAsync(Event e)27 {28 if (e is E1)29 {30 value++;31 await this.SendEvent(this.Id, new E2());32 }33 else if (e is E2)34 {35 value++;36 await this.SendEvent(this.Id, new E3());37 }38 else if (e is E3)39 {40 value++;41 await this.SendEvent(this.Id, new E1());42 }43 }44 }45 {46 private int value = 0;47 protected override async Task OnInitializeAsync(Event initialEvent)48 {49 await this.SendEvent(this.Id, new E1());50 }51 protected override async Task OnEventAsync(Event e)52 {53 if (e is E1)54 {55 value++;56 await this.SendEvent(this.Id, new E2());57 }58 else if (e is E2)59 {60 value++;61 await this.SendEvent(this.Id, new E3());62 }63 else if (e is E3)64 {65 value++;66 await this.SendEvent(this.Id, new E1());67 }68 }69 }70 public class E1 : Event { }71 public class E2 : Event { }72 public class E3 : Event { }73}74Microsoft (R) F# Interactive version 10.2
PumpUpdateRequestsOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged;7using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Events;9using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Machines;10using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.States;11using Microsoft.Coyote.Actors.Timers;12using Microsoft.Coyote.SystematicTesting;13using Microsoft.Coyote.Tasks;14{15 {16 public static void Main(string[] args)17 {18 var configuration = Configuration.Create();19 configuration.SchedulingIterations = 1000;20 configuration.Verbose = 2;21 configuration.TestingIterations = 1000;22 configuration.UserExplicitlySetTestingIterations = true;23 configuration.MaxFairSchedulingSteps = 5000;24 configuration.MaxUnfairSchedulingSteps = 5000;25 configuration.SchedulingStrategy = SchedulingStrategy.DFS;26 configuration.RandomSchedulingSeed = 0;27 configuration.BugFindingAnalysisTimeout = 100000;28 configuration.BugFindingAnalysisTimeoutEnabled = true;29 configuration.EnableCycleDetection = true;30 configuration.EnableDataRaceDetection = true;31 configuration.EnableDeadlockDetection = true;32 configuration.EnableLivelockDetection = true;33 configuration.EnableOperationCanceledException = true;34 configuration.EnableObjectDisposedException = true;35 configuration.EnableIndexOutOfRangeException = true;36 configuration.EnableNullReferenceException = true;37 configuration.EnableDivideByZeroException = true;38 configuration.EnableActorClock = true;39 configuration.EnableActorTimer = true;40 configuration.EnableActorTask = true;41 configuration.EnableActorWaitAny = true;42 configuration.EnableActorWaitAll = true;43 configuration.EnableActorWaitAnyOf = true;44 configuration.EnableActorWaitAllOf = true;45 configuration.EnableActorWaitAnyWithTimeout = true;46 configuration.EnableActorWaitAllWithTimeout = true;
PumpUpdateRequestsOnEntry
Using AI Code Generation
1{2 public static void Main(string[] args)3 {4 var runtime = CoyoteRuntime.Create();5 runtime.RegisterMonitor(typeof(TailChanged));6 runtime.CreateActor(typeof(Actor1), new Actor1Event());7 runtime.Run();8 }9}10{11 public static void Main(string[] args)12 {13 var runtime = CoyoteRuntime.Create();14 runtime.RegisterMonitor(typeof(TailChanged));15 runtime.CreateActor(typeof(Actor1), new Actor1Event());16 runtime.Run();17 }18}19{20 public static void Main(string[] args)21 {22 var runtime = CoyoteRuntime.Create();23 runtime.RegisterMonitor(typeof(TailChanged));24 runtime.CreateActor(typeof(Actor1), new Actor1Event());25 runtime.Run();26 }27}28{29 public static void Main(string[] args)30 {31 var runtime = CoyoteRuntime.Create();32 runtime.RegisterMonitor(typeof(TailChanged));33 runtime.CreateActor(typeof(Actor1), new Actor1Event());34 runtime.Run();35 }36}37{38 public static void Main(string[] args)39 {40 var runtime = CoyoteRuntime.Create();41 runtime.RegisterMonitor(typeof(TailChanged));42 runtime.CreateActor(typeof(Actor1), new Actor1Event());43 runtime.Run();44 }45}46{47 public static void Main(string[] args)48 {49 var runtime = CoyoteRuntime.Create();50 runtime.RegisterMonitor(typeof(TailChanged));51 runtime.CreateActor(typeof(Actor1), new Actor1Event());52 runtime.Run();53 }54}
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