How to use ProcessBecomeTail method of Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.ProcessBecomeTail

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591 }592 else593 {594 this.SendEvent(client, new ResponseToQuery(-1));595 }596 }597 private void ProcessBecomeHead(Event e)598 {599 this.IsHead = true;600 this.Predecessor = this.Id;601 var target = (e as ChainReplicationMaster.BecomeHead).Target;602 this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603 }604 private void ProcessBecomeTail(Event e)605 {606 this.IsTail = true;607 this.Successor = this.Id;608 for (int i = 0; i < this.SentHistory.Count; i++)609 {610 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611 this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612 this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614 }615 var target = (e as ChainReplicationMaster.BecomeTail).Target;616 this.SendEvent(target, new ChainReplicationMaster.TailChanged());617 }618 private void SendPong(Event e)...

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ProcessBecomeTail

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 Console.WriteLine("Hello World!");10 var config = Configuration.Create();11 var runtime = RuntimeFactory.Create(config);12 var id = Guid.NewGuid();13 var tailChanged = new TailChanged(id);14 runtime.CreateActor(typeof(TailChanged), tailChanged);15 runtime.ProcessBecomeTail(id);16 }17 }18}19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding.Tests;21using System;22using System.Threading.Tasks;23{24 {25 static void Main(string[] args)26 {27 Console.WriteLine("Hello World!");28 var config = Configuration.Create();29 var runtime = RuntimeFactory.Create(config);30 var id = Guid.NewGuid();31 var headChanged = new HeadChanged(id);32 runtime.CreateActor(typeof(HeadChanged), headChanged);33 runtime.ProcessBecomeHead(id);34 }35 }36}37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests;39using System;40using System.Threading.Tasks;41{42 {43 static void Main(string[] args)44 {45 Console.WriteLine("Hello World!");46 var config = Configuration.Create();47 var runtime = RuntimeFactory.Create(config);48 var id = Guid.NewGuid();49 var processOnEvent = new ProcessOnEvent(id);50 runtime.CreateActor(typeof(ProcessOnEvent), processOnEvent);51 runtime.ProcessOnEvent(id, new E());52 }53 }54}55using Microsoft.Coyote.Actors;56using Microsoft.Coyote.Actors.BugFinding.Tests;57using System;58using System.Threading.Tasks;59{60 {61 static void Main(string[] args)62 {63 Console.WriteLine("Hello World!");64 var config = Configuration.Create();

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ProcessBecomeTail

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4{5 {6 static void Main(string[] args)7 {8 var config = Configuration.Create();9 var runtime = RuntimeFactory.Create(config);10 var actorId = runtime.CreateActor(typeof(TailChanged));11 runtime.SendEvent(actorId, new BecomeTailEvent());12 Console.ReadLine();13 }14 }15}16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors.BugFinding.Tests;18using System;19{20 {21 static void Main(string[] args)22 {23 var config = Configuration.Create();24 var runtime = RuntimeFactory.Create(config);25 var actorId = runtime.CreateActor(typeof(TailChanged));26 runtime.SendEvent(actorId, new BecomeTailEvent());27 Console.ReadLine();28 }29 }30}31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33using System;34{35 {36 static void Main(string[] args)37 {38 var config = Configuration.Create();39 var runtime = RuntimeFactory.Create(config);40 var actorId = runtime.CreateActor(typeof(TailChanged));41 runtime.SendEvent(actorId, new BecomeTailEvent());42 Console.ReadLine();43 }44 }45}46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.BugFinding.Tests;48using System;49{50 {51 static void Main(string[] args)52 {53 var config = Configuration.Create();54 var runtime = RuntimeFactory.Create(config);55 var actorId = runtime.CreateActor(typeof(TailChanged));56 runtime.SendEvent(actorId, new BecomeTailEvent());57 Console.ReadLine();58 }59 }60}

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ProcessBecomeTail

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Specifications;3using System;4using System.Threading.Tasks;5{6 {7 public static async Task Main(string[] args)8 {9 var config = Configuration.Create();10 config.MaxSchedulingSteps = 100;11 config.MaxFairSchedulingSteps = 100;12 config.Verbose = 1;13 config.SchedulingStrategy = SchedulingStrategy.DFS;14 config.EnableCycleDetection = true;15 config.EnableDataRaceDetection = true;16 config.EnableIntegerOverflowDetection = true;17 config.EnableDeadlockDetection = true;18 config.EnableOperationCanceledExceptionSupport = true;19 config.EnableObjectDisposedExceptionSupport = true;20 config.EnableActorGarbageCollection = true;21 config.EnableActorTaskInterleavings = true;22 config.EnableActorUnfairInterleavings = true;23 config.EnableActorFairInterleavings = true;24 config.EnableActorUnfairInterleavingsWithFairSchedule = true;25 config.EnableActorFairInterleavingsWithUnfairSchedule = true;26 config.EnableActorUnfairInterleavingsWithFairSchedule = true;27 config.EnableActorFairInterleavingsWithUnfairSchedule = true;28 config.EnableActorFairInterleavingsWithFairSchedule = true;

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