How to use HistoryUpdate method of Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.HistoryUpdate

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...691 this.KeyValueStore.Add(key, value);692 }693 this.History.Add(this.NextSeqId);694 this.Monitor<InvariantMonitor>(695 new InvariantMonitor.HistoryUpdate(this.Id, new List<int>(this.History)));696 this.SentHistory.Add(new SentLog(this.NextSeqId, client, key, value));697 this.Monitor<InvariantMonitor>(698 new InvariantMonitor.SentUpdate(this.Id, new List<SentLog>(this.SentHistory)));699 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.NextSeqId, client, key, value));700 this.RaiseEvent(new Local());701 }702 [OnEntry(nameof(ProcessFwdUpdateOnEntry))]703 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]704 private class ProcessFwdUpdate : State705 {706 }707 private void ProcessFwdUpdateOnEntry(Event e)708 {709 var pred = (e as ForwardUpdate).Predecessor;710 var nextSeqId = (e as ForwardUpdate).NextSeqId;711 var client = (e as ForwardUpdate).Client;712 var key = (e as ForwardUpdate).Key;713 var value = (e as ForwardUpdate).Value;714 if (pred.Equals(this.Predecessor))715 {716 this.NextSeqId = nextSeqId;717 if (this.KeyValueStore.ContainsKey(key))718 {719 this.KeyValueStore[key] = value;720 }721 else722 {723 this.KeyValueStore.Add(key, value);724 }725 if (!this.IsTail)726 {727 this.History.Add(nextSeqId);728 this.Monitor<InvariantMonitor>(729 new InvariantMonitor.HistoryUpdate(this.Id, new List<int>(this.History)));730 this.SentHistory.Add(new SentLog(this.NextSeqId, client, key, value));731 this.Monitor<InvariantMonitor>(732 new InvariantMonitor.SentUpdate(this.Id, new List<SentLog>(this.SentHistory)));733 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.NextSeqId, client, key, value));734 }735 else736 {737 if (!this.IsHead)738 {739 this.History.Add(nextSeqId);740 }741 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(742 this.Id, key, value));743 this.SendEvent(client, new ResponseToUpdate());744 this.SendEvent(this.Predecessor, new BackwardAck(nextSeqId));745 }746 }747 this.RaiseEvent(new Local());748 }749 [OnEntry(nameof(ProcessBckAckOnEntry))]750 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]751 private class ProcessBckAck : State752 {753 }754 private void ProcessBckAckOnEntry(Event e)755 {756 var nextSeqId = (e as BackwardAck).NextSeqId;757 this.RemoveItemFromSent(nextSeqId);758 if (!this.IsHead)759 {760 this.SendEvent(this.Predecessor, new BackwardAck(nextSeqId));761 }762 this.RaiseEvent(new Local());763 }764 private void RemoveItemFromSent(int seqId)765 {766 int removeIdx = -1;767 for (int i = this.SentHistory.Count - 1; i >= 0; i--)768 {769 if (seqId == this.SentHistory[i].NextSeqId)770 {771 removeIdx = i;772 }773 }774 if (removeIdx != -1)775 {776 this.SentHistory.RemoveAt(removeIdx);777 }778 }779 }780 private class Client : StateMachine781 {782 internal class SetupEvent : Event783 {784 public int Id;785 public ActorId HeadNode;786 public ActorId TailNode;787 public int Value;788 public SetupEvent(int id, ActorId head, ActorId tail, int val)789 : base()790 {791 this.Id = id;792 this.HeadNode = head;793 this.TailNode = tail;794 this.Value = val;795 }796 }797 internal class UpdateHeadTail : Event798 {799 public ActorId Head;800 public ActorId Tail;801 public UpdateHeadTail(ActorId head, ActorId tail)802 : base()803 {804 this.Head = head;805 this.Tail = tail;806 }807 }808 internal class Update : Event809 {810 public ActorId Client;811 public int Key;812 public int Value;813 public Update(ActorId client, int key, int value)814 : base()815 {816 this.Client = client;817 this.Key = key;818 this.Value = value;819 }820 }821 internal class Query : Event822 {823 public ActorId Client;824 public int Key;825 public Query(ActorId client, int key)826 : base()827 {828 this.Client = client;829 this.Key = key;830 }831 }832 private class Local : Event833 {834 }835 private class Done : Event836 {837 }838 private ActorId HeadNode;839 private ActorId TailNode;840 private int StartIn;841 private int Next;842 private Dictionary<int, int> KeyValueStore;843 [Start]844 [OnEntry(nameof(InitOnEntry))]845 [OnEventGotoState(typeof(Local), typeof(PumpUpdateRequests))]846 private class Init : State847 {848 }849 private void InitOnEntry(Event e)850 {851 this.HeadNode = (e as SetupEvent).HeadNode;852 this.TailNode = (e as SetupEvent).TailNode;853 this.StartIn = (e as SetupEvent).Value;854 this.Next = 1;855 this.KeyValueStore = new Dictionary<int, int>856 {857 { 1 * this.StartIn, 100 },858 { 2 * this.StartIn, 200 },859 { 3 * this.StartIn, 300 },860 { 4 * this.StartIn, 400 }861 };862 this.RaiseEvent(new Local());863 }864 [OnEntry(nameof(PumpUpdateRequestsOnEntry))]865 [OnEventGotoState(typeof(Local), typeof(PumpUpdateRequests), nameof(PumpRequestsLocalAction))]866 [OnEventGotoState(typeof(Done), typeof(PumpQueryRequests), nameof(PumpRequestsDoneAction))]867 [IgnoreEvents(typeof(ChainReplicationServer.ResponseToUpdate), typeof(ChainReplicationServer.ResponseToQuery))]868 private class PumpUpdateRequests : State869 {870 }871 private void PumpUpdateRequestsOnEntry()872 {873 this.SendEvent(this.HeadNode, new Update(this.Id, this.Next * this.StartIn,874 this.KeyValueStore[this.Next * this.StartIn]));875 if (this.Next >= 3)876 {877 this.RaiseEvent(new Done());878 }879 else880 {881 this.RaiseEvent(new Local());882 }883 }884 [OnEntry(nameof(PumpQueryRequestsOnEntry))]885 [OnEventGotoState(typeof(Local), typeof(PumpQueryRequests), nameof(PumpRequestsLocalAction))]886 [IgnoreEvents(typeof(ChainReplicationServer.ResponseToUpdate), typeof(ChainReplicationServer.ResponseToQuery))]887 private class PumpQueryRequests : State888 {889 }890 private void PumpQueryRequestsOnEntry()891 {892 this.SendEvent(this.TailNode, new Query(this.Id, this.Next * this.StartIn));893 if (this.Next >= 3)894 {895 this.RaiseHaltEvent();896 }897 else898 {899 this.RaiseEvent(new Local());900 }901 }902 private void PumpRequestsLocalAction()903 {904 this.Next++;905 }906 private void PumpRequestsDoneAction()907 {908 this.Next = 1;909 }910 }911 private class InvariantMonitor : Monitor912 {913 internal class SetupEvent : Event914 {915 public List<ActorId> Servers;916 public SetupEvent(List<ActorId> servers)917 : base()918 {919 this.Servers = servers;920 }921 }922 internal class UpdateServers : Event923 {924 public List<ActorId> Servers;925 public UpdateServers(List<ActorId> servers)926 : base()927 {928 this.Servers = servers;929 }930 }931 internal class HistoryUpdate : Event932 {933 public ActorId Server;934 public List<int> History;935 public HistoryUpdate(ActorId server, List<int> history)936 : base()937 {938 this.Server = server;939 this.History = history;940 }941 }942 internal class SentUpdate : Event943 {944 public ActorId Server;945 public List<SentLog> SentHistory;946 public SentUpdate(ActorId server, List<SentLog> sentHistory)947 : base()948 {949 this.Server = server;950 this.SentHistory = sentHistory;951 }952 }953 private class Local : Event954 {955 }956 private List<ActorId> Servers;957 private Dictionary<ActorId, List<int>> History;958 private Dictionary<ActorId, List<int>> SentHistory;959 private List<int> TempSeq;960 private ActorId Next;961 private ActorId Prev;962 [Start]963 [OnEventGotoState(typeof(Local), typeof(WaitForUpdateMessage))]964 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]965 private class Init : State966 {967 }968 private void Setup(Event e)969 {970 this.Servers = (e as SetupEvent).Servers;971 this.History = new Dictionary<ActorId, List<int>>();972 this.SentHistory = new Dictionary<ActorId, List<int>>();973 this.TempSeq = new List<int>();974 this.RaiseEvent(new Local());975 }976 [OnEventDoAction(typeof(HistoryUpdate), nameof(CheckUpdatePropagationInvariant))]977 [OnEventDoAction(typeof(SentUpdate), nameof(CheckInprocessRequestsInvariant))]978 [OnEventDoAction(typeof(UpdateServers), nameof(ProcessUpdateServers))]979 private class WaitForUpdateMessage : State980 {981 }982 private void CheckUpdatePropagationInvariant(Event e)983 {984 var server = (e as HistoryUpdate).Server;985 var history = (e as HistoryUpdate).History;986 this.IsSorted(history);987 if (this.History.ContainsKey(server))988 {989 this.History[server] = history;990 }991 else992 {993 this.History.Add(server, history);994 }995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);997 if (this.Next != null && this.History.ContainsKey(this.Next))998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);...

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HistoryUpdate

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 var runtime = CoyoteRuntime.Create();14 runtime.CreateActor(typeof(TailChanged));15 runtime.Wait();16 }17 }18}19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding.Tests;21using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged;22using System;23using System.Collections.Generic;24using System.Linq;25using System.Text;26using System.Threading.Tasks;27{28 {29 static void Main(string[] args)30 {31 var runtime = CoyoteRuntime.Create();32 runtime.CreateActor(typeof(TailChanged));33 runtime.Wait();34 }35 }36}

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HistoryUpdate

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 runtime.CreateActor(typeof(TailChanged));14 runtime.SendEvent(new HistoryUpdate());15 Console.ReadLine();16 }17 }18}

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HistoryUpdate

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.RegisterMonitor(typeof(TailChanged));11 var id = runtime.CreateActor(typeof(Actor1));12 runtime.SendEvent(id, new Event1());13 Console.ReadLine();14 }15 }16 {17 protected override Task OnInitializeAsync(Event initialEvent)18 {19 this.Monitor<TailChanged>(new TailChanged.HistoryUpdate(this.Id, initialEvent));20 return Task.CompletedTask;21 }22 protected override Task OnEventAsync(Event e)23 {24 this.Monitor<TailChanged>(new TailChanged.HistoryUpdate(this.Id, e));25 return Task.CompletedTask;26 }27 }28 {29 }30}31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33using System;34using System.Threading.Tasks;35{36 {37 static void Main(string[] args)38 {39 var runtime = RuntimeFactory.Create();40 runtime.RegisterMonitor(typeof(TailChanged));41 var id = runtime.CreateActor(typeof(Actor1));42 runtime.SendEvent(id, new Event1());43 Console.ReadLine();44 }45 }46 {47 protected override Task OnInitializeAsync(Event initialEvent)48 {49 this.Monitor<TailChanged>(new TailChanged.HistoryUpdate(this.Id, initialEvent));50 return Task.CompletedTask;51 }52 protected override Task OnEventAsync(Event e)53 {54 this.Monitor<TailChanged>(new TailChanged.HistoryUpdate(this.Id, e));55 return Task.CompletedTask;56 }57 }58 {59 }60}61using Microsoft.Coyote.Actors;62using Microsoft.Coyote.Actors.BugFinding.Tests;63using System;64using System.Threading.Tasks;65{

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HistoryUpdate

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8using Microsoft.Coyote.SystematicTesting;9using Microsoft.Coyote;10{11 {12 public TailChanged(ActorId id)13 {14 this.Id = id;15 }16 public ActorId Id { get; }17 public void HistoryUpdate(string message)18 {19 Microsoft.Coyote.SystematicTesting.TestRuntime.HistoryUpdate(message);20 }21 }22}23using Microsoft.Coyote.Actors.BugFinding.Tests;24using Microsoft.Coyote.Actors;25using System;26using System.Collections.Generic;27using System.Linq;28using System.Text;29using System.Threading.Tasks;30using Microsoft.Coyote.SystematicTesting;31using Microsoft.Coyote;32{33 {34 public TailChanged(ActorId id)35 {36 this.Id = id;37 }38 public ActorId Id { get; }39 public void HistoryUpdate(string message)40 {41 Microsoft.Coyote.SystematicTesting.TestRuntime.HistoryUpdate(message);42 }43 }44}45using Microsoft.Coyote.Actors.BugFinding.Tests;46using Microsoft.Coyote.Actors;47using System;48using System.Collections.Generic;49using System.Linq;50using System.Text;51using System.Threading.Tasks;52using Microsoft.Coyote.SystematicTesting;53using Microsoft.Coyote;54{55 {56 public TailChanged(ActorId id)57 {58 this.Id = id;59 }60 public ActorId Id { get; }61 public void HistoryUpdate(string message)62 {63 Microsoft.Coyote.SystematicTesting.TestRuntime.HistoryUpdate(message);64 }65 }66}

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HistoryUpdate

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged;6using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Events;7using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Machines;8using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Interfaces;9using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Machines;10using System.Collections.Generic;11using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Events;12using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Interfaces;13using System.Threading.Tasks;14using System;15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests;17using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged;18using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Events;19using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Machines;20using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Interfaces;21using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Machines;22using System.Collections.Generic;23using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Events;24using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Interfaces;25using System.Threading.Tasks;26using System;27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Actors.BugFinding.Tests;29using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged;30using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Events;31using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Machines;32using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Interfaces;33using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Machines;34using System.Collections.Generic;35using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Events;36using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Interfaces;37using System.Threading.Tasks;38using System;39using Microsoft.Coyote.Actors;40using Microsoft.Coyote.Actors.BugFinding.Tests;41using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged;42using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Events;

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HistoryUpdate

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 Console.WriteLine("Hello World!");10 TailChanged t = new TailChanged();11 t.HistoryUpdate();12 }13 }14}15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests;17using Microsoft.Coyote.SystematicTesting;18using System;19using System.Threading.Tasks;20{21 {22 static void Main(string[] args)23 {24 Console.WriteLine("Hello World!");25 Configuration configuration = Configuration.Create();26 using (SystematicTestingRuntime runtime = SystematicTestingRuntime.Create(configuration))27 {28 TailChanged t = new TailChanged();29 t.HistoryUpdate();30 }31 }32 }33}

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HistoryUpdate

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading;9using System.IO;10using System.Diagnostics;11{12 {13 private string filename;14 private int tailLength;15 private int currentLength;16 private string currentContents;17 private string previousContents;18 private int previousLength;19 private int currentLine;20 private int previousLine;21 private bool isChanged;22 private bool isFileChanged;23 private int previousFileLength;24 private int currentFileLength;25 private string previousFileContents;26 private string currentFileContents;27 private bool isFileCreated;28 private bool isFileDeleted;29 private bool isFileRenamed;30 private string previousFileName;31 private string currentFileName;32 private string previousFilePath;33 private string currentFilePath;34 private string previousFileNameWithoutExtension;35 private string currentFileNameWithoutExtension;36 private string previousFileExtension;37 private string currentFileExtension;38 private string previousFileDirectoryName;39 private string currentFileDirectoryName;40 private string previousFileFullName;41 private string currentFileFullName;42 private string previousFileRoot;43 private string currentFileRoot;44 private bool isFileMoved;45 private string previousFileMoveToPath;46 private string currentFileMoveToPath;47 private string previousFileMoveToName;48 private string currentFileMoveToName;49 private string previousFileMoveToNameWithoutExtension;50 private string currentFileMoveToNameWithoutExtension;51 private string previousFileMoveToExtension;52 private string currentFileMoveToExtension;53 private string previousFileMoveToDirectoryName;54 private string currentFileMoveToDirectoryName;55 private string previousFileMoveToFullName;56 private string currentFileMoveToFullName;57 private string previousFileMoveToRoot;58 private string currentFileMoveToRoot;59 private bool isFileCopied;60 private string previousFileCopyToPath;61 private string currentFileCopyToPath;62 private string previousFileCopyToName;63 private string currentFileCopyToName;64 private string previousFileCopyToNameWithoutExtension;65 private string currentFileCopyToNameWithoutExtension;66 private string previousFileCopyToExtension;

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HistoryUpdate

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var config = Configuration.Create();10 config.LivenessTemperatureThreshold = 100;11 config.MaxSchedulingSteps = 1000;12 config.MaxFairSchedulingSteps = 1000;13 config.MaxStepsFromEntryToBug = 1000;14 config.RandomSchedulingSeed = 0;15 config.SchedulingIterations = 1000;16 config.Verbose = 1;17 config.UserLogWriter = Console.Out;18 config.ProbabilisticBooleanChoiceDepthBound = 1;19 config.ProbabilisticIntegerChoiceDepthBound = 1;20 config.ProbabilisticNextDoubleChoiceDepthBound = 1;21 var runtime = RuntimeFactory.Create(config);22 var tail = runtime.CreateActor(typeof(TailChanged));23 await runtime.SendEvent(tail, new HistoryUpdate());24 }25 }26}27Unhandled Exception: System.InvalidOperationException: Actor 'Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged' has no registered handlers for event 'Microsoft.Coyote.Actors.BugFinding.Tests.HistoryUpdate'. at Microsoft.Coyote.Actors.ActorRuntime.SendEvent(ActorId target, Event e, SendOptions options) at CoyoteBug.Program.Main(String[] args) in C:\Users\lalit\source\repos\CoyoteBug\CoyoteBug\Program.cs:line 21

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