Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.GetPrev
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000 }1001 // HIST(i) <= HIST(i-1)1002 this.GetPrev(server);1003 if (this.Prev != null && this.History.ContainsKey(this.Prev))1004 {1005 this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)1055 {1056 if (this.Servers[i].Equals(curr))1057 {1058 this.Prev = this.Servers[i - 1];1059 }1060 }1061 }1062 private void ExtractSeqId(List<SentLog> seq)1063 {1064 this.ClearTempSeq();1065 for (int i = seq.Count - 1; i >= 0; i--)...
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Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged;6using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.TailChanged;7using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.TailChanged.TailChanged;8using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.TailChanged.TailChanged.TailChanged;9using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged;10using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged;11using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged;12using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged;13using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged;14using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged;
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Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 var tail = new TailChanged();12 var a = tail.GetPrev();13 var b = tail.GetPrev();14 var c = tail.GetPrev();15 var d = tail.GetPrev();16 var e = tail.GetPrev();17 var f = tail.GetPrev();18 var g = tail.GetPrev();19 var h = tail.GetPrev();20 var i = tail.GetPrev();21 var j = tail.GetPrev();22 var k = tail.GetPrev();23 var l = tail.GetPrev();24 var m = tail.GetPrev();25 var n = tail.GetPrev();26 var o = tail.GetPrev();27 var p = tail.GetPrev();28 var q = tail.GetPrev();29 var r = tail.GetPrev();30 var s = tail.GetPrev();31 var t = tail.GetPrev();32 var u = tail.GetPrev();33 var v = tail.GetPrev();34 var w = tail.GetPrev();35 var x = tail.GetPrev();36 var y = tail.GetPrev();37 var z = tail.GetPrev();38 var a1 = tail.GetPrev();39 var b1 = tail.GetPrev();40 var c1 = tail.GetPrev();41 var d1 = tail.GetPrev();42 var e1 = tail.GetPrev();43 var f1 = tail.GetPrev();44 var g1 = tail.GetPrev();45 var h1 = tail.GetPrev();46 var i1 = tail.GetPrev();47 var j1 = tail.GetPrev();48 var k1 = tail.GetPrev();49 var l1 = tail.GetPrev();50 var m1 = tail.GetPrev();51 var n1 = tail.GetPrev();52 var o1 = tail.GetPrev();53 var p1 = tail.GetPrev();54 var q1 = tail.GetPrev();55 var r1 = tail.GetPrev();56 var s1 = tail.GetPrev();57 var t1 = tail.GetPrev();58 var u1 = tail.GetPrev();59 var v1 = tail.GetPrev();60 var w1 = tail.GetPrev();61 var x1 = tail.GetPrev();
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Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 using (var runtime = RuntimeFactory.Create())10 {11 var actor = runtime.CreateActor(typeof(TailChanged));12 runtime.SendEvent(actor, new E1());13 await runtime.WaitCompletionAsync(actor);14 }15 }16 }17}18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests;20using System;21using System.Threading.Tasks;22{23 {24 static async Task Main(string[] args)25 {26 using (var runtime = RuntimeFactory.Create())27 {28 var actor = runtime.CreateActor(typeof(TailChanged));29 runtime.SendEvent(actor, new E1());30 await runtime.WaitCompletionAsync(actor);31 }32 }33 }34}35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37using System;38using System.Threading.Tasks;39{40 {41 static async Task Main(string[] args)42 {43 using (var runtime = RuntimeFactory.Create())44 {45 var actor = runtime.CreateActor(typeof(TailChanged));46 runtime.SendEvent(actor, new E1());47 await runtime.WaitCompletionAsync(actor);48 }49 }50 }51}
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Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged;10using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Events;11{12 {13 internal class Unit : Event { }14 internal class Unit1 : Event { }15 internal class Init : Event { }16 internal class Done : Event { }17 {18 public int Value;19 public TailChanged(int value)20 {21 this.Value = value;22 }23 }24 {25 public int Value;26 public TailChanged1(int value)27 {28 this.Value = value;29 }30 }31 {32 public int Value;33 public TailChanged2(int value)34 {35 this.Value = value;36 }37 }38 {39 public int Value;40 public TailChanged3(int value)41 {42 this.Value = value;43 }44 }45 {46 public int Value;47 public TailChanged4(int value)48 {49 this.Value = value;50 }51 }52 {53 public int Value;54 public TailChanged5(int value)55 {56 this.Value = value;57 }58 }59 {60 public int Value;61 public TailChanged6(int value)62 {63 this.Value = value;64 }65 }66 {67 public int Value;68 public TailChanged7(int value)69 {70 this.Value = value;71 }72 }73 {74 public int Value;75 public TailChanged8(int value)76 {77 this.Value = value;78 }79 }80 {81 public int Value;82 public TailChanged9(int value)83 {
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Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 public static void Main(string[] args)7 {8 var config = Configuration.Create().WithTestingIterations(100);9 var runtime = TestingEngineFactory.Create(config);10 runtime.RegisterMonitor(typeof(TailChanged));11 runtime.CreateActor(typeof(A));12 runtime.Run();13 }14 }15 {16 private LinkedListNode head;17 protected override async Task OnInitializeAsync(Event initialEvent)18 {19 this.head = new LinkedListNode();20 await this.SendEvent(this.Id, new E());21 }22 protected override async Task OnEventAsync(Event e)23 {24 switch (e)25 {26 var prev = this.head.GetPrev();27 await this.SendEvent(this.Id, new E());28 break;29 }30 }31 }32 {33 private LinkedListNode prev;34 public LinkedListNode GetPrev()35 {36 return this.prev;37 }38 }39 {40 }41}42CoyoteBug.zip (2.0 MB)
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