How to use CorrectServerFailureOnEntry method of Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.CorrectServerFailureOnEntry

ChainReplicationTests.cs

Source: ChainReplicationTests.cs Github

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...388 new ServerResponseSeqMonitor.UpdateServers(this.Servers));389 this.Tail = this.Servers[this.Servers.Count - 1];390 this.SendEvent(this.Tail, new BecomeTail(this.Id));391 }392 [OnEntry(nameof(CorrectServerFailureOnEntry))]393 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]394 [OnEventDoAction(typeof(FixSuccessor), nameof(UpdateClients))]395 [OnEventDoAction(typeof(FixPredecessor), nameof(ProcessFixPredecessor))]396 [OnEventDoAction(typeof(ChainReplicationServer.NewSuccInfo), nameof(SetLastUpdate))]397 [OnEventDoAction(typeof(Success), nameof(ProcessSuccess))]398 private class CorrectServerFailure : State399 {400 }401 private void CorrectServerFailureOnEntry()402 {403 this.Servers.RemoveAt(this.FaultyNodeIndex);404 this.Monitor<InvariantMonitor>(405 new InvariantMonitor.UpdateServers(this.Servers));406 this.Monitor<ServerResponseSeqMonitor>(407 new ServerResponseSeqMonitor.UpdateServers(this.Servers));408 this.RaiseEvent(new FixSuccessor());409 }410 private void ProcessFixPredecessor()411 {412 this.SendEvent(this.Servers[this.FaultyNodeIndex - 1], new ChainReplicationServer.NewSuccessor(413 this.Id, this.Servers[this.FaultyNodeIndex], this.LastAckSent, this.LastUpdateReceivedSucc));414 }415 private void SetLastUpdate(Event e)...

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CorrectServerFailureOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged;4using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Events;5using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Machines;6using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.States;7using Microsoft.Coyote.SystematicTesting;8using System.Threading.Tasks;9{10 {11 public static async Task Main()12 {13 var configuration = Configuration.Create().WithTestingIterations(100).WithVerbosityEnabled();14 using (var runtime = TestingEngineFactory.CreateBugFindingEngine(configuration))15 {16 await runtime.CreateActorAndExecuteAsync(typeof(Manager));17 runtime.Wait();18 }19 }20 }21}22using Microsoft.Coyote.Actors;23using Microsoft.Coyote.Actors.BugFinding.Tests;24using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged;25using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Events;26using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Machines;27using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.States;28using Microsoft.Coyote.SystematicTesting;29using System.Threading.Tasks;30{31 {32 public static async Task Main()33 {34 var configuration = Configuration.Create().WithTestingIterations(100).WithVerbosityEnabled();35 using (var runtime = TestingEngineFactory.CreateBugFindingEngine(configuration))36 {37 await runtime.CreateActorAndExecuteAsync(typeof(Manager));38 runtime.Wait();39 }40 }41 }42}43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.BugFinding.Tests;45using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged;46using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Events;

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CorrectServerFailureOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged;4using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Events;6using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Machines;7using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.States;8using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Utils;9using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Utils.Events;10using System;11using System.Collections.Generic;12using System.Linq;13using System.Text;14using System.Threading.Tasks;15{16 {17 public void TestCorrectServerFailureOnEntry()18 {19 this.Test(r =>20 {21 r.RegisterMonitor<ServerMonitor>();22 r.CreateActor(typeof(Server), new Server.Config(1, true, false));23 r.CreateActor(typeof(Client), new Client.Config(1));24 },25 configuration: GetConfiguration().WithTestingIterations(1000),26 replay: true);27 }28 }29}30using Microsoft.Coyote.Actors;31using Microsoft.Coyote.Actors.BugFinding.Tests;32using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged;33using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Events;35using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Machines;36using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.States;37using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Utils;38using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Utils.Events;39using System;40using System.Collections.Generic;41using System.Linq;42using System.Text;43using System.Threading.Tasks;44{

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CorrectServerFailureOnEntry

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 static void Main(string[] args)10 {11 TailChanged t = new TailChanged();12 t.CorrectServerFailureOnEntry();13 }14 }15}16using System;17using System.Collections.Generic;18using System.Linq;19using System.Text;20using System.Threading.Tasks;21using Microsoft.Coyote.Actors.BugFinding.Tests;22{23 {24 static void Main(string[] args)25 {26 BugFindingRuntime.Create(new TailChanged());27 }28 }29}

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CorrectServerFailureOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 ActorRuntime runtime = ActorRuntime.Create();13 runtime.CreateActor(typeof(TailChanged));14 Console.ReadLine();15 }16 }17}

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CorrectServerFailureOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding;4using Microsoft.Coyote.Actors.BugFinding.Strategies;5using System;6using System.Collections.Generic;7using System.Text;8using System.Threading.Tasks;9using System.Threading;10{11 {12 protected override BugFindingStrategy GetBugFindingStrategy()13 {14 return new StateExplorationStrategy();15 }16 protected override async Task ExecuteAsync(IActorRuntime runtime)17 {18 var t = runtime.CreateActor(typeof(TailChanged));19 runtime.SendEvent(t, new E());20 }21 }22}23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25using Microsoft.Coyote.Actors.BugFinding;26using Microsoft.Coyote.Actors.BugFinding.Strategies;27using System;28using System.Collections.Generic;29using System.Text;30using System.Threading.Tasks;31using System.Threading;32{33 {34 protected override BugFindingStrategy GetBugFindingStrategy()35 {36 return new StateExplorationStrategy();37 }38 protected override async Task ExecuteAsync(IActorRuntime runtime)39 {40 var t = runtime.CreateActor(typeof(TailChanged));41 runtime.SendEvent(t, new E());42 }43 }44}45using Microsoft.Coyote.Actors;46using Microsoft.Coyote.Actors.BugFinding.Tests;47using Microsoft.Coyote.Actors.BugFinding;48using Microsoft.Coyote.Actors.BugFinding.Strategies;49using System;50using System.Collections.Generic;51using System.Text;52using System.Threading.Tasks;53using System.Threading;54{55 {56 protected override BugFindingStrategy GetBugFindingStrategy()57 {58 return new StateExplorationStrategy();59 }

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CorrectServerFailureOnEntry

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static async Task Main(string[] args)8 {9 var config = Configuration.Create();10 var runtime = RuntimeFactory.Create(config);11 var actor = runtime.CreateActor(typeof(Tail

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CorrectServerFailureOnEntry

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Threading.Tasks;6{7 {8 public static async Task Main(string[] args)9 {10 await TailChanged();11 }12 private static async Task TailChanged()13 {14 var runtime = RuntimeFactory.Create();15 var config = Configuration.Create();16 config.SchedulingIterations = 1;17 config.SchedulingStrategy = SchedulingStrategy.PCT;18 config.SchedulingSeed = 0;19 config.SchedulingMaxSteps = 100;20 config.SchedulingVerbosity = 3;21 config.TestingIterations = 1;22 config.TestingEngine = TestingEngine.InProcess;23 config.TestingLogLevel = 3;24 config.TestingLogWriter = new ConsoleLogWriter();25 config.TestingCoverageLevel = TestingCoverageLevel.Method;26 config.TestingCoverageFilePath = "coverage.json";27 config.TestingBugFinding = true;28 config.TestingBugFindingStrategy = BugFindingStrategy.Random;

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CorrectServerFailureOnEntry

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1{2 static void Main(string[] args)3 {4 var runtime = new Microsoft.Coyote.Runtime();5 var machine = new Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged(runtime);6 runtime.CreateActor(machine);7 runtime.Run();8 }9}10{11 static void Main(string[] args)12 {13 var runtime = new Microsoft.Coyote.Runtime();14 var machine = new Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged(runtime);15 runtime.CreateActor(machine);16 runtime.Run();17 }18}19{20 static void Main(string[] args)21 {22 var runtime = new Microsoft.Coyote.Runtime();23 var machine = new Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged(runtime);24 runtime.CreateActor(machine);25 runtime.Run();26 }27}28{29 static void Main(string[] args)30 {31 var runtime = new Microsoft.Coyote.Runtime();32 var machine = new Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged(runtime);33 runtime.CreateActor(machine);34 runtime.Run();35 }36}37{38 static void Main(string[] args)39 {40 var runtime = new Microsoft.Coyote.Runtime();41 var machine = new Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged(runtime);42 runtime.CreateActor(machine);43 runtime.Run();44 }45}46{47 static void Main(string[] args)48 {49 var runtime = new Microsoft.Coyote.Runtime();

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