How to use CheckWhichNodeFailed method of Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.CheckWhichNodeFailed

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...316 }317 [OnEventGotoState(typeof(HeadFailed), typeof(CorrectHeadFailure))]318 [OnEventGotoState(typeof(TailFailed), typeof(CorrectTailFailure))]319 [OnEventGotoState(typeof(ServerFailed), typeof(CorrectServerFailure))]320 [OnEventDoAction(typeof(FailureDetector.FailureDetected), nameof(CheckWhichNodeFailed))]321 private class WaitForFailure : State322 {323 }324 private void CheckWhichNodeFailed(Event e)325 {326 this.Assert(this.Servers.Count > 1, "All nodes have failed.");327 var failedServer = (e as FailureDetector.FailureDetected).Server;328 if (this.Head.Equals(failedServer))329 {330 this.RaiseEvent(new HeadFailed());331 }332 else if (this.Tail.Equals(failedServer))333 {334 this.RaiseEvent(new TailFailed());335 }336 else337 {338 for (int i = 0; i < this.Servers.Count - 1; i++)...

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CheckWhichNodeFailed

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 var config = Configuration.Create();14 config.MaxSchedulingSteps = 1000;15 config.MaxFairSchedulingSteps = 1000;16 config.MaxStepsInHotState = 1000;17 config.MaxFairStepsInHotState = 1000;18 config.MaxUnfairSchedulingSteps = 1000;19 config.MaxUnfairStepsInHotState = 1000;20 config.MaxStepsFromInitial = 1000;21 config.MaxFairStepsFromInitial = 1000;22 config.MaxUnfairStepsFromInitial = 1000;23 config.MaxFairSchedulingSteps = 1000;24 config.MaxFairStepsInHotState = 1000;25 config.MaxFairStepsFromInitial = 1000;26 config.MaxUnfairSchedulingSteps = 1000;27 config.MaxUnfairStepsInHotState = 1000;28 config.MaxUnfairStepsFromInitial = 1000;29 config.MaxFairSchedulingSteps = 1000;30 config.MaxFairStepsInHotState = 1000;31 config.MaxFairStepsFromInitial = 1000;32 config.MaxUnfairSchedulingSteps = 1000;33 config.MaxUnfairStepsInHotState = 1000;34 config.MaxUnfairStepsFromInitial = 1000;35 config.MaxFairSchedulingSteps = 1000;36 config.MaxFairStepsInHotState = 1000;37 config.MaxFairStepsFromInitial = 1000;38 config.MaxUnfairSchedulingSteps = 1000;39 config.MaxUnfairStepsInHotState = 1000;40 config.MaxUnfairStepsFromInitial = 1000;41 config.MaxFairSchedulingSteps = 1000;42 config.MaxFairStepsInHotState = 1000;43 config.MaxFairStepsFromInitial = 1000;44 config.MaxUnfairSchedulingSteps = 1000;45 config.MaxUnfairStepsInHotState = 1000;

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CheckWhichNodeFailed

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged;4using Microsoft.Coyote.BugFinding;5using Microsoft.Coyote.BugFinding.TestingServices;6using Microsoft.Coyote.Runtime;7using System;8using System.Collections.Generic;9using System.Linq;10using System.Text;11using System.Threading.Tasks;12{13 {14 static void Main(string[] args)15 {16 var runtime = RuntimeFactory.Create();17 var engine = new Engine(runtime);18 var strategy = new RandomStrategy();19 var bugReport = new BugReport();20 var bugReportLogger = new BugReportLogger(bugReport);21 var config = Configuration.Create().WithTestingIterations(1000).WithStrategy(strategy).WithLogger(bugReportLogger);22 var task = engine.TestAsync<TailChanged>(config);23 task.Wait();24 }25 }26}27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Actors.BugFinding.Tests;29using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged;30using Microsoft.Coyote.BugFinding;31using Microsoft.Coyote.BugFinding.TestingServices;32using Microsoft.Coyote.Runtime;33using System;34using System.Collections.Generic;35using System.Linq;36using System.Text;37using System.Threading.Tasks;38{39 {40 static void Main(string[] args)41 {42 var runtime = RuntimeFactory.Create();43 var engine = new Engine(runtime);44 var strategy = new RandomStrategy();45 var bugReport = new BugReport();

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CheckWhichNodeFailed

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 TailChanged test = new TailChanged();12 test.CheckWhichNodeFailed();13 }14 }15}16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22{23 {24 static void Main(string[] args)25 {26 TailChanged test = new TailChanged();27 test.CheckWhichNodeFailed();28 }29 }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32using System;33using System.Collections.Generic;34using System.Linq;35using System.Text;36using System.Threading.Tasks;37{38 {39 static void Main(string[] args)40 {41 TailChanged test = new TailChanged();42 test.CheckWhichNodeFailed();43 }44 }45}

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CheckWhichNodeFailed

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 {5 static void Main(string[] args)6 {7 var runtime = RuntimeFactory.Create();8 var actor = runtime.CreateActor(typeof(TailChanged));9 runtime.SendEvent(actor,

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CheckWhichNodeFailed

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged;8using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.TailChanged;9using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.TailChanged.TailChanged;10using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.TailChanged.TailChanged.TailChanged;11using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged;12using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged;13using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged;14using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged;15using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged;

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CheckWhichNodeFailed

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged;7using Microsoft.Coyote.TestingServices;8using Microsoft.Coyote.TestingServices.Coverage;9using Microsoft.Coyote.TestingServices.SchedulingStrategies;10using Microsoft.Coyote.TestingServices.Runtime;11using Microsoft.Coyote.TestingServices.Runtime.SchedulingStrategies;12{13 {14 static async Task Main(string[] args)15 {16 var config = Configuration.Create();17 config.SchedulingIterations = 100;18 config.SchedulingStrategy = SchedulingStrategy.DFS;19 config.TestingIterations = 100;20 config.MaxFairSchedulingSteps = 100;21 config.MaxUnfairSchedulingSteps = 100;22 config.UserLogWriter = new ConsoleLogWriter();23 config.Verbose = 1;24 config.ThrowOnFailure = true;25 var test = new TailChanged(config);26 var result = await test.RunAsync();27 if (result is BugFindingReport report)28 {29 Console.WriteLine("Bug found!");30 Console.WriteLine(report.GetBugReport());31 Console.WriteLine("The following node failed:");32 Console.WriteLine(report.GetBugReport().GetFailedNode());33 }34 {35 Console.WriteLine("No bugs found.");36 }37 }38 }39}40using System;41using System.Threading.Tasks;42using Microsoft.Coyote;43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.BugFinding.Tests;45using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged;46using Microsoft.Coyote.TestingServices;47using Microsoft.Coyote.TestingServices.Coverage;

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CheckWhichNodeFailed

Using AI Code Generation

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1var test = new Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged();2test.CheckWhichNodeFailed();3{4 [Fact(Timeout = 5000)]5 public void Test1()6 {7 var config = GetConfiguration();8 config.MaxSchedulingSteps = 100;9 config.TestingIterations = 100;10 this.Test(r =>11 {12 r.CreateActor(typeof(Server));13 r.CreateActor(typeof(Client));14 }, config: config);15 var test = new Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged();16 test.CheckWhichNodeFailed();17 }18}19 var test = new Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged();20 var result = test.CheckWhichNodeFailed();21 if (result)22 {23 Assert.True(false, "A node has failed.");24 }

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CheckWhichNodeFailed

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged;7using Microsoft.Coyote.Actors.BugFinding;8using Microsoft.Coyote.Actors.BugFinding.Strategies;9using Microsoft.Coyote.Actors.BugFinding.Strategies.TailChanged;10using Microsoft.Coyote.Actors.BugFinding.Strategies.TailChanged.TailChangedStrategies;11using Microsoft.Coyote.Actors.BugFinding.Strategies.TailChanged.TailChangedStrategies.TailChangedStrategies;12using Microsoft.Coyote.Actors.BugFinding.Strategies.TailChanged.TailChangedStrategies.TailChangedStrategies.TailChangedStrategies;13using Microsoft.Coyote.Actors.BugFinding.Strategies.TailChanged.TailChangedStrategies.TailChangedStrategies.TailChangedStrategies.TailChangedStrategies;14using Microsoft.Coyote.Actors.BugFinding.Strategies.TailChanged.TailChangedStrategies.TailChangedStrategies.TailChangedStrategies.TailChangedStrategies.TailChangedStrategies;15using Microsoft.Coyote.Actors.BugFinding.Strategies.TailChanged.TailChangedStrategies.TailChangedStrategies.TailChangedStrategies.TailChangedStrategies.TailChangedStrategies.TailChangedStrategies;

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