Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.CheckUpdatePropagationInvariant
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...972 this.SentHistory = new Dictionary<ActorId, List<int>>();973 this.TempSeq = new List<int>();974 this.RaiseEvent(new Local());975 }976 [OnEventDoAction(typeof(HistoryUpdate), nameof(CheckUpdatePropagationInvariant))]977 [OnEventDoAction(typeof(SentUpdate), nameof(CheckInprocessRequestsInvariant))]978 [OnEventDoAction(typeof(UpdateServers), nameof(ProcessUpdateServers))]979 private class WaitForUpdateMessage : State980 {981 }982 private void CheckUpdatePropagationInvariant(Event e)983 {984 var server = (e as HistoryUpdate).Server;985 var history = (e as HistoryUpdate).History;986 this.IsSorted(history);987 if (this.History.ContainsKey(server))988 {989 this.History[server] = history;990 }991 else992 {993 this.History.Add(server, history);994 }995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);...
CheckUpdatePropagationInvariant
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Specifications;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 ActorRuntime runtime = ActorRuntime.Create();14 runtime.RegisterMonitor(typeof(TailChanged));15 runtime.CreateActor(typeof(Actor1));16 runtime.Wait();17 }18 }19 {20 protected override Task OnInitializeAsync(Event initialEvent)21 {22 this.SendEvent(this.Id, new E());23 return Task.CompletedTask;24 }25 protected override Task OnEventAsync(Event e)26 {27 if (e is E)28 {29 this.SendEvent(this.Id, new E());30 }31 return Task.CompletedTask;32 }33 }34 {35 }36}37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests;39using Microsoft.Coyote.Specifications;40using System;41using System.Collections.Generic;42using System.Linq;43using System.Text;44using System.Threading.Tasks;45{46 {47 static void Main(string[] args)48 {49 ActorRuntime runtime = ActorRuntime.Create();50 runtime.RegisterMonitor(typeof(TailChanged));51 runtime.CreateActor(typeof(Actor1));52 runtime.Wait();53 }54 }55 {56 protected override Task OnInitializeAsync(Event initialEvent)57 {58 this.SendEvent(this.Id, new E());59 return Task.CompletedTask;60 }61 protected override Task OnEventAsync(Event e)62 {63 if (e is E)64 {65 this.SendEvent(this.Id, new E());66 }67 return Task.CompletedTask;68 }69 }70 {71 }72}73using Microsoft.Coyote.Actors;74using Microsoft.Coyote.Actors.BugFinding.Tests;75using Microsoft.Coyote.Specifications;76using System;
CheckUpdatePropagationInvariant
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged;3using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Events;4using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.States;5using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.TailChanged;6using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.TailChanged.Events;7using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.TailChanged.States;8using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.TailChanged.TailChanged;9using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.TailChanged.TailChanged.Events;10using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.TailChanged.TailChanged.States;11using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.TailChanged.TailChanged.TailChanged;12using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.TailChanged.TailChanged.TailChanged.Events;13using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.TailChanged.TailChanged.TailChanged.States;14using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged;15using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged.Events;16using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged.States;17using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged;18using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged.Events;19using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged.States;20using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged.TailChanged;
CheckUpdatePropagationInvariant
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged;3using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Events;4using Microsoft.Coyote.Actors.BugFinding.Tests.TailChanged.Machines;5using System;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10{11 {12 static void Main(string[] args)13 {14 var runtime = RuntimeFactory.Create();15 runtime.RegisterMonitor<InvariantMonitor>();16 runtime.CreateActor(typeof(Server));17 runtime.CreateActor(typeof(Client));18 runtime.Run();19 }20 }21}
CheckUpdatePropagationInvariant
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding;6using System.Threading.Tasks;7using System.Diagnostics;8{9 {10 static void Main(string[] args)11 {12 var config = Configuration.Create();13 var runtime = RuntimeFactory.Create(config);14 var test = new TailChanged();15 var result = runtime.TestBugFindingAsync(test, config).Result;16 if (result is BugFindingReport)17 {18 Console.WriteLine("Bug found");19 }20 {21 Console.WriteLine("No bugs found");22 }23 }24 }25}26using System;27using Microsoft.Coyote;28using Microsoft.Coyote.Actors;29using Microsoft.Coyote.Actors.BugFinding.Tests;30using Microsoft.Coyote.Actors.BugFinding;31using System.Threading.Tasks;32using System.Diagnostics;33{34 {35 static void Main(string[] args)36 {37 var config = Configuration.Create();38 var runtime = RuntimeFactory.Create(config);39 var test = new TailChanged();40 var result = runtime.TestBugFindingAsync(test, config).Result;41 if (result is BugFindingReport)42 {43 Console.WriteLine("Bug found");44 }45 {46 Console.WriteLine("No bugs found");47 }48 }49 }50}51using System;52using Microsoft.Coyote;53using Microsoft.Coyote.Actors;54using Microsoft.Coyote.Actors.BugFinding.Tests;55using Microsoft.Coyote.Actors.BugFinding;56using System.Threading.Tasks;57using System.Diagnostics;58{59 {60 static void Main(string[] args)61 {62 var config = Configuration.Create();63 var runtime = RuntimeFactory.Create(config);64 var test = new TailChanged();65 var result = runtime.TestBugFindingAsync(test, config).Result;66 if (result is BugFindingReport)67 {68 Console.WriteLine("Bug found");69 }
CheckUpdatePropagationInvariant
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Runtime;4using Microsoft.Coyote.Specifications;5using System;6using System.Threading.Tasks;7{8 {9 public static async Task Main(string[] args)10 {11 var config = Configuration.Create();12 config.MaxSchedulingSteps = 100000;13 config.MaxFairSchedulingSteps = 100000;14 config.MaxStepsFromBugFinding = 100000;15 config.EnableDataRaceDetection = true;16 config.EnableCycleDetection = true;17 config.EnableIntegerOverflowChecking = true;18 config.EnableActorGarbageCollection = true;19 config.EnableActorStateTracking = true;20 config.EnableActorTaskInterleavings = true;21 config.EnableActorTaskCancellationInterleavings = true;22 config.EnableActorTaskCancellationInterleavings = true;23 config.EnableActorTaskWaitInterleavings = true;24 config.EnableActorTaskWaitInterleavings = true;25 config.EnableActorTaskWaitAnyInterleavings = true;26 config.EnableActorTaskWaitAnyInterleavings = true;27 config.EnableActorTaskWaitAllInterleavings = true;28 config.EnableActorTaskWaitAllInterleavings = true;29 config.EnableActorTaskWaitAnyInterleavings = true;30 config.EnableActorTaskWaitAnyInterleavings = true;31 config.EnableActorTaskWaitAllInterleavings = true;32 config.EnableActorTaskWaitAllInterleavings = true;33 config.EnableActorTimerCancellationInterleavings = true;34 config.EnableActorTimerCancellationInterleavings = true;35 config.EnableActorTimerWaitInterleavings = true;36 config.EnableActorTimerWaitInterleavings = true;37 config.EnableActorTimerWaitAnyInterleavings = true;38 config.EnableActorTimerWaitAnyInterleavings = true;39 config.EnableActorTimerWaitAllInterleavings = true;40 config.EnableActorTimerWaitAllInterleavings = true;41 config.EnableActorTimerWaitAnyInterleavings = true;42 config.EnableActorTimerWaitAnyInterleavings = true;43 config.EnableActorTimerWaitAllInterleavings = true;44 config.EnableActorTimerWaitAllInterleavings = true;45 config.EnableActorTaskCancellationInterleavings = true;46 config.EnableActorTaskCancellationInterleavings = true;
CheckUpdatePropagationInvariant
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Threading.Tasks;5{6 {7 public static void Main(string[] args)8 {9 var test = new TailChanged();10 test.CheckUpdatePropagationInvariant();11 }12 }13}
CheckUpdatePropagationInvariant
Using AI Code Generation
1{2 {3 static void Main(string[] args)4 {5 var configuration = Configuration.Create().WithTestingIterations(1000);6 var test = new TailChanged();7 test.CheckUpdatePropagationInvariant(configuration);8 }9 }10}11{12 {13 static void Main(string[] args)14 {15 var configuration = Configuration.Create().WithTestingIterations(1000);16 var test = new TailChanged();17 test.CheckUpdatePropagationInvariant(configuration);18 }19 }20}21{22 {23 static void Main(string[] args)24 {25 var configuration = Configuration.Create().WithTestingIterations(1000);26 var test = new TailChanged();27 test.CheckUpdatePropagationInvariant(configuration);28 }29 }30}31{32 {33 static void Main(string[] args)34 {35 var configuration = Configuration.Create().WithTestingIterations(1000);36 var test = new TailChanged();37 test.CheckUpdatePropagationInvariant(configuration);38 }39 }40}41{42 {43 static void Main(string[] args)44 {45 var configuration = Configuration.Create().WithTestingIterations(1000);
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