How to use Tick method of Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Tick

ReplicatingStorageTests.cs

Source:ReplicatingStorageTests.cs Github

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...371 }372 internal class Timeout : Event373 {374 }375 private class TickEvent : Event376 {377 }378 private ActorId Target;379 [Start]380 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]381 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]382 private class Init : State383 {384 }385 private void SetupEvent(Event e)386 {387 this.Target = (e as ConfigureEvent).Target;388 this.RaiseEvent(new StartTimerEvent());389 }390 [OnEntry(nameof(ActiveOnEntry))]391 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]392 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]393 [IgnoreEvents(typeof(StartTimerEvent))]394 private class Active : State395 {396 }397 private void ActiveOnEntry()398 {399 this.SendEvent(this.Id, new TickEvent());400 }401 private void Tick()402 {403 if (this.RandomBoolean())404 {405 this.SendEvent(this.Target, new Timeout());406 }407 this.SendEvent(this.Id, new TickEvent());408 }409 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]410 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]411 private class Inactive : State412 {413 }414 }415 private class RepairTimer : StateMachine416 {417 internal class ConfigureEvent : Event418 {419 public ActorId Target;420 public ConfigureEvent(ActorId id)421 : base()422 {423 this.Target = id;424 }425 }426 internal class StartTimerEvent : Event427 {428 }429 internal class CancelTimer : Event430 {431 }432 internal class Timeout : Event433 {434 }435 private class TickEvent : Event436 {437 }438 private ActorId Target;439 [Start]440 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]441 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]442 private class Init : State443 {444 }445 private void SetupEvent(Event e)446 {447 this.Target = (e as ConfigureEvent).Target;448 this.RaiseEvent(new StartTimerEvent());449 }450 [OnEntry(nameof(ActiveOnEntry))]451 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]452 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]453 [IgnoreEvents(typeof(StartTimerEvent))]454 private class Active : State455 {456 }457 private void ActiveOnEntry()458 {459 this.SendEvent(this.Id, new TickEvent());460 }461 private void Tick()462 {463 if (this.RandomBoolean())464 {465 this.SendEvent(this.Target, new Timeout());466 }467 this.SendEvent(this.Id, new TickEvent());468 }469 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]470 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]471 private class Inactive : State472 {473 }474 }475 private class SyncTimer : StateMachine476 {477 internal class ConfigureEvent : Event478 {479 public ActorId Target;480 public ConfigureEvent(ActorId id)481 : base()482 {483 this.Target = id;484 }485 }486 internal class StartTimerEvent : Event487 {488 }489 internal class CancelTimer : Event490 {491 }492 internal class Timeout : Event493 {494 }495 private class TickEvent : Event496 {497 }498 private ActorId Target;499 [Start]500 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]501 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]502 private class Init : State503 {504 }505 private void SetupEvent(Event e)506 {507 this.Target = (e as ConfigureEvent).Target;508 this.RaiseEvent(new StartTimerEvent());509 }510 [OnEntry(nameof(ActiveOnEntry))]511 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]512 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]513 [IgnoreEvents(typeof(StartTimerEvent))]514 private class Active : State515 {516 }517 private void ActiveOnEntry()518 {519 this.SendEvent(this.Id, new TickEvent());520 }521 private void Tick()522 {523 if (this.RandomBoolean())524 {525 this.SendEvent(this.Target, new Timeout());526 }527 this.SendEvent(this.Id, new TickEvent());528 }529 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]530 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]531 private class Inactive : State532 {533 }534 }535 private class Client : StateMachine536 {537 public class ConfigureEvent : Event538 {539 public ActorId NodeManager;540 public ConfigureEvent(ActorId manager)541 : base()542 {543 this.NodeManager = manager;544 }...

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Tick

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.Timers;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.SystematicTesting;9using Microsoft.Coyote.Tasks;10{11 {12 static void Main(string[] args)13 {

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Tick

Using AI Code Generation

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1{2 using System.Collections.Generic;3 using System.Threading.Tasks;4 using Microsoft.Coyote.Actors;5 using Microsoft.Coyote.Actors.BugFinding;6 using Microsoft.Coyote.Actors.BugFinding.Tests;7 using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest;8 using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Interfaces;9 using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Events;10 using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Machines;11 using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Services;12 using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Tasks;13 using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Utilities;14 using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Utilities.Interfaces;15 using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Utilities.Tasks;

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Tick

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System.Threading.Tasks;4{5 {6 private static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 runtime.RegisterMonitor(typeof(SyncRequest));10 runtime.CreateActor(typeof(Actor1));11 runtime.Run();12 }13 }14 {15 private ActorId actor2;16 protected override Task OnInitializeAsync(Event initialEvent)17 {18 actor2 = this.CreateActor(typeof(Actor2));19 this.SendEvent(actor2, new E());20 return Task.CompletedTask;21 }22 }23 {24 protected override Task OnInitializeAsync(Event initialEvent)25 {26 this.SendEvent(this.Id, new E(), 1);27 return Task.CompletedTask;28 }29 }30}31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33using System.Threading.Tasks;34{35 {36 private static void Main(string[] args)37 {38 var runtime = RuntimeFactory.Create();39 runtime.RegisterMonitor(typeof(AsyncRequest));40 runtime.CreateActor(typeof(Actor1));41 runtime.Run();42 }43 }44 {45 private ActorId actor2;46 protected override Task OnInitializeAsync(Event initialEvent)47 {48 actor2 = this.CreateActor(typeof(Actor2));49 this.SendEvent(actor2, new E());50 return Task.CompletedTask;51 }52 }53 {54 protected override Task OnInitializeAsync(Event initialEvent)55 {56 this.SendEvent(this.Id, new E(), 1);57 return Task.CompletedTask;58 }59 }60}61using Microsoft.Coyote.Actors;62using Microsoft.Coyote.Actors.BugFinding.Tests;63using System.Threading.Tasks;64{65 {66 private static void Main(string[] args)67 {68 var runtime = RuntimeFactory.Create();

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Tick

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using CoyoteActors = Microsoft.Coyote.Actors;5{6 {7 public static void Main()8 {9 CoyoteActors.Runtime runtime = CoyoteActors.Runtime.Create();10 runtime.RegisterMonitor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest));11 CoyoteActors.ActorId id = runtime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest));12 runtime.SendEvent(id, new CoyoteActors.Halt());13 runtime.Wait();14 }15 }16}17using System;18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests;20using CoyoteActors = Microsoft.Coyote.Actors;21{22 {23 public static void Main()24 {25 CoyoteActors.Runtime runtime = CoyoteActors.Runtime.Create();26 runtime.RegisterMonitor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest));27 CoyoteActors.ActorId id = runtime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest));28 runtime.SendEvent(id, new CoyoteActors.Halt());29 runtime.Wait();30 }31 }32}33using System;34using Microsoft.Coyote.Actors;35using Microsoft.Coyote.Actors.BugFinding.Tests;36using CoyoteActors = Microsoft.Coyote.Actors;37{38 {39 public static void Main()40 {41 CoyoteActors.Runtime runtime = CoyoteActors.Runtime.Create();42 runtime.RegisterMonitor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest));43 CoyoteActors.ActorId id = runtime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest));44 runtime.SendEvent(id, new CoyoteActors.Halt());45 runtime.Wait();46 }47 }48}

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Tick

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest;7using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest;

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Tick

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.TestingServices;7using Microsoft.Coyote.Actors.BugFinding.TestingServices.Runtime;8using Microsoft.Coyote.Actors.BugFinding.TestingServices.Runtime.SchedulingStrategies;9using Microsoft.Coyote.Actors.BugFinding.TestingServices.Runtime.SchedulingStrategies.Basic;10using Microsoft.Coyote.Actors.BugFinding.TestingServices.Runtime.SchedulingStrategies.Random;11using Microsoft.Coyote.Actors.BugFinding.TestingServices.Runtime.SchedulingStrategies.RandomWalk;12using Microsoft.Coyote.Actors.BugFinding.TestingServices.Runtime.SchedulingStrategies.Probabilistic;13using Microsoft.Coyote.Actors.BugFinding.TestingServices.Runtime.SchedulingStrategies.Probabilistic.Timed;14using Microsoft.Coyote.Actors.BugFinding.TestingServices.Runtime.SchedulingStrategies.Probabilistic.Timed.TimedAutomata;15using Microsoft.Coyote.Actors.BugFinding.TestingServices.Runtime.SchedulingStrategies.Probabilistic.Timed.TimedAutomata.Strategies;16using Microsoft.Coyote.Actors.BugFinding.TestingServices.Runtime.SchedulingStrategies.Probabilistic.Timed.TimedAutomata.Strategies.BoundedExploration;17using Microsoft.Coyote.Actors.BugFinding.TestingServices.Runtime.SchedulingStrategies.Probabilistic.Timed.TimedAutomata.Strategies.BoundedRandomWalk;18using Microsoft.Coyote.Actors.BugFinding.TestingServices.Runtime.SchedulingStrategies.Probabilistic.Timed.TimedAutomata.Strategies.RandomWalk;19using Microsoft.Coyote.Actors.BugFinding.TestingServices.Runtime.SchedulingStrategies.Probabilistic.Timed.TimedAutomata.Strategies.RandomWalkExploration;20using Microsoft.Coyote.Actors.BugFinding.TestingServices.Runtime.SchedulingStrategies.Probabilistic.Timed.TimedAutomata.Strategies.RandomWalkExplorationWithRandomRestart;21using Microsoft.Coyote.Actors.BugFinding.TestingServices.Runtime.SchedulingStrategies.Probabilistic.Timed.TimedAutomata.Strategies.RandomWalkExplorationWithRandomRestartAndRandomWalk;

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Tick

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1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 using (var runtime = RuntimeFactory.Create())10 {11 var actor = runtime.CreateActor(typeof(SyncRequest));12 var response = runtime.SendEventAndExecute(actor, new E());13 Console.WriteLine("Response: {0}", response);14 }15 }16 }17}

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