Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.SyncRequest
ReplicatingStorageTests.cs
Source:ReplicatingStorageTests.cs
...209 foreach (var node in this.DataMap)210 {211 if (node.Value != latestData)212 {213 this.SendEvent(this.StorageNodes[node.Key], new StorageNode.SyncRequest(latestData));214 numOfReplicas++;215 }216 if (numOfReplicas == this.NumberOfReplicas)217 {218 break;219 }220 }221 }222 private void ProcessSyncReport(Event e)223 {224 var nodeId = (e as StorageNode.SyncReport).NodeId;225 var data = (e as StorageNode.SyncReport).Data;226 // LIVENESS BUG: can fail to ever repair again as it thinks there227 // are enough replicas. Enable to introduce a bug fix.228 // if (!this.StorageNodeMap.ContainsKey(nodeId))229 // {230 // return;231 // }232 if (!this.DataMap.ContainsKey(nodeId))233 {234 this.DataMap.Add(nodeId, 0);235 }236 this.DataMap[nodeId] = data;237 }238 private void ProcessFailure(Event e)239 {240 var node = (e as NotifyFailure).Node;241 var nodeId = this.StorageNodes.IndexOf(node);242 this.StorageNodeMap.Remove(nodeId);243 this.DataMap.Remove(nodeId);244 this.CreateNewNode();245 }246 }247 private class StorageNode : StateMachine248 {249 public class ConfigureEvent : Event250 {251 public ActorId Environment;252 public ActorId NodeManager;253 public int Id;254 public ConfigureEvent(ActorId env, ActorId manager, int id)255 : base()256 {257 this.Environment = env;258 this.NodeManager = manager;259 this.Id = id;260 }261 }262 public class StoreRequest : Event263 {264 public int Command;265 public StoreRequest(int cmd)266 : base()267 {268 this.Command = cmd;269 }270 }271 public class SyncReport : Event272 {273 public int NodeId;274 public int Data;275 public SyncReport(int id, int data)276 : base()277 {278 this.NodeId = id;279 this.Data = data;280 }281 }282 public class SyncRequest : Event283 {284 public int Data;285 public SyncRequest(int data)286 : base()287 {288 this.Data = data;289 }290 }291 internal class ShutDown : Event292 {293 }294 private class LocalEvent : Event295 {296 }297 private ActorId Environment;298 private ActorId NodeManager;299 private int NodeId;300 private int Data;301 private ActorId SyncTimer;302 [Start]303 [OnEntry(nameof(EntryOnInit))]304 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]305 [OnEventGotoState(typeof(LocalEvent), typeof(Active))]306 [DeferEvents(typeof(SyncTimer.Timeout))]307 private class Init : State308 {309 }310 private void EntryOnInit()311 {312 this.Data = 0;313 this.SyncTimer = this.CreateActor(typeof(SyncTimer));314 this.SendEvent(this.SyncTimer, new SyncTimer.ConfigureEvent(this.Id));315 }316 private void SetupEvent(Event e)317 {318 this.Environment = (e as ConfigureEvent).Environment;319 this.NodeManager = (e as ConfigureEvent).NodeManager;320 this.NodeId = (e as ConfigureEvent).Id;321 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeCreated(this.NodeId));322 this.SendEvent(this.Environment, new Environment.NotifyNode(this.Id));323 this.RaiseEvent(new LocalEvent());324 }325 [OnEventDoAction(typeof(StoreRequest), nameof(Store))]326 [OnEventDoAction(typeof(SyncRequest), nameof(Sync))]327 [OnEventDoAction(typeof(SyncTimer.Timeout), nameof(GenerateSyncReport))]328 [OnEventDoAction(typeof(Environment.FaultInject), nameof(Terminate))]329 private class Active : State330 {331 }332 private void Store(Event e)333 {334 var cmd = (e as StoreRequest).Command;335 this.Data += cmd;336 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeUpdate(this.NodeId, this.Data));337 }338 private void Sync(Event e)339 {340 var data = (e as SyncRequest).Data;341 this.Data = data;342 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeUpdate(this.NodeId, this.Data));343 }344 private void GenerateSyncReport()345 {346 this.SendEvent(this.NodeManager, new SyncReport(this.NodeId, this.Data));347 }348 private void Terminate()349 {350 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeFail(this.NodeId));351 this.SendEvent(this.SyncTimer, HaltEvent.Instance);352 this.RaiseHaltEvent();353 }354 }...
SyncRequest
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.Tasks;9using Microsoft.Coyote.Tests.Common;10using Microsoft.Coyote.Tests.Common.Actors;11using Microsoft.Coyote.Tests.Common.Events;12using Microsoft.Coyote.Tests.Common.Runtime;13using Microsoft.Coyote.Tests.Common.TestingServices;14using Microsoft.Coyote.Tests.Common.Utilities;15using Microsoft.Coyote.Tests.Common.Values;16using Microsoft.Coyote.Tests.Systematic;17using Microsoft.Coyote.Tests.Systematic.Actors;18using Microsoft.Coyote.Tests.Systematic.Actors.BugFinding;19using Microsoft.Coyote.Tests.Systematic.Actors.BugFinding.Tests;20using Microsoft.Coyote.Tests.Systematic.Actors.BugFinding.Tests.SyncRequest;21using Microsoft.Coyote.Tests.Systematic.Actors.BugFinding.Tests.SyncRequest.Events;22using Microsoft.Coyote.Tests.Systematic.Actors.BugFinding.Tests.SyncRequest.Machines;23using Microsoft.Coyote.Tests.Systematic.Actors.BugFinding.Tests.SyncRequest.Machines.Actors;24using Microsoft.Coyote.Tests.Systematic.Actors.BugFinding.Tests.SyncRequest.Machines.Actors.Actors;25using Microsoft.Coyote.Tests.Systematic.Actors.BugFinding.Tests.SyncRequest.Machines.Actors.Actors.Actors;26using Microsoft.Coyote.Tests.Systematic.Actors.BugFinding.Tests.SyncRequest.Machines.Actors.Actors.Actors.Actors;27using Microsoft.Coyote.Tests.Systematic.Actors.BugFinding.Tests.SyncRequest.Machines.Actors.Actors.Actors.Actors.Actors;28using Microsoft.Coyote.Tests.Systematic.Actors.BugFinding.Tests.SyncRequest.Machines.Actors.Actors.Actors.Actors.Actors.Actors;29using Microsoft.Coyote.Tests.Systematic.Actors.BugFinding.Tests.SyncRequest.Machines.Actors.Actors.Actors.Actors.Actors.Actors.Actors;30using Microsoft.Coyote.Tests.Systematic.Actors.BugFinding.Tests.SyncRequest.Machines.Actors.Actors.Actors.Actors.Actors.Actors.Actors.Actors;31using Microsoft.Coyote.Tests.Systematic.Actors.BugFinding.Tests.SyncRequest.Machines.Actors.Actors.Actors.Actors.Actors.Actors.Actors.Actors.Actors;
SyncRequest
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(SyncRequest));11 runtime.Wait();12 }13 }14}15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System;18using System.Threading.Tasks;19{20 {21 static void Main(string[] args)22 {23 var runtime = RuntimeFactory.Create();24 runtime.CreateActor(typeof(SyncRequest));25 runtime.Wait();26 }27 }28}29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.BugFinding.Tests;31using System;32using System.Threading.Tasks;33{34 {35 static void Main(string[] args)36 {37 var runtime = RuntimeFactory.Create();38 runtime.CreateActor(typeof(SyncRequest));39 runtime.Wait();40 }41 }42}43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.BugFinding.Tests;45using System;46using System.Threading.Tasks;47{48 {49 static void Main(string[] args)50 {51 var runtime = RuntimeFactory.Create();52 runtime.CreateActor(typeof(SyncRequest));53 runtime.Wait();54 }55 }56}57using Microsoft.Coyote.Actors;58using Microsoft.Coyote.Actors.BugFinding.Tests;59using System;60using System.Threading.Tasks;61{62 {63 static void Main(string[] args)64 {65 var runtime = RuntimeFactory.Create();66 runtime.CreateActor(typeof(SyncRequest));67 runtime.Wait();68 }69 }70}
SyncRequest
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(SyncRequest));11 Console.ReadLine();12 }13 }14}15using Microsoft.Coyote.Actors;16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System;18using System.Threading.Tasks;19{20 {21 static void Main(string[] args)22 {23 var runtime = RuntimeFactory.Create();24 runtime.CreateActor(typeof(SyncRequest));25 Console.ReadLine();26 }27 }28}29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.BugFinding.Tests;31using System;32using System.Threading.Tasks;33{34 {35 static void Main(string[] args)36 {37 var runtime = RuntimeFactory.Create();38 runtime.CreateActor(typeof(SyncRequest));39 Console.ReadLine();40 }41 }42}43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.BugFinding.Tests;45using System;46using System.Threading.Tasks;47{48 {49 static void Main(string[] args)50 {51 var runtime = RuntimeFactory.Create();52 runtime.CreateActor(typeof(SyncRequest));53 Console.ReadLine();54 }55 }56}57using Microsoft.Coyote.Actors;58using Microsoft.Coyote.Actors.BugFinding.Tests;59using System;60using System.Threading.Tasks;61{62 {63 static void Main(string[] args)64 {65 var runtime = RuntimeFactory.Create();66 runtime.CreateActor(typeof(SyncRequest));67 Console.ReadLine();68 }69 }70}
SyncRequest
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var actor = runtime.CreateActor(typeof(SyncRequest));11 await runtime.SendEvent(actor, new E());12 await Task.Delay(1000);13 }14 }15}16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors.BugFinding.Tests;18using System;19using System.Threading.Tasks;20{21 {22 static async Task Main(string[] args)23 {24 var runtime = RuntimeFactory.Create();25 var actor = runtime.CreateActor(typeof(SyncRequest));26 await runtime.SendEvent(actor, new E());27 await Task.Delay(1000);28 }29 }30}31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33using System;34using System.Threading.Tasks;35{36 {37 static async Task Main(string[] args)38 {39 var runtime = RuntimeFactory.Create();40 var actor = runtime.CreateActor(typeof(SyncRequest));41 await runtime.SendEvent(actor, new E());42 await Task.Delay(1000);43 }44 }45}46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.BugFinding.Tests;48using System;49using System.Threading.Tasks;50{51 {52 static async Task Main(string[] args)53 {54 var runtime = RuntimeFactory.Create();55 var actor = runtime.CreateActor(typeof(SyncRequest));56 await runtime.SendEvent(actor, new E());57 await Task.Delay(1000);58 }59 }60}
SyncRequest
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 static void Main(string[] args)7 {8 using (var runtime = RuntimeFactory.Create())9 {10 var actor = runtime.CreateActor(typeof(SyncRequest));11 runtime.SendEvent(actor, new E1());12 runtime.WaitCompletion(actor);13 }14 }15 }16}17using System;18using System.Threading.Tasks;19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding.Tests;21{22 {23 static void Main(string[] args)24 {25 using (var runtime = RuntimeFactory.Create())26 {27 var actor = runtime.CreateActor(typeof(SyncRequest));28 runtime.SendEvent(actor, new E1());29 runtime.WaitCompletion(actor);30 }31 }32 }33}34using System;35using System.Threading.Tasks;36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Actors.BugFinding.Tests;38{39 {40 static void Main(string[] args)41 {42 using (var runtime = RuntimeFactory.Create())43 {44 var actor = runtime.CreateActor(typeof(SyncRequest));45 runtime.SendEvent(actor, new E1());46 runtime.WaitCompletion(actor);47 }48 }49 }50}51using System;52using System.Threading.Tasks;
SyncRequest
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 public static void Main()8 {9 var runtime = RuntimeFactory.Create();10 runtime.RegisterMonitor(typeof(TestMonitor));11 runtime.CreateActor(typeof(SyncRequest));12 runtime.Wait();13 }14 }15 {16 [OnEventDoAction(typeof(ActorEvent), nameof(OnActorEvent))]17 {18 }19 private void OnActorEvent()20 {21 this.Assert(false, "Monitor failed");22 }23 }24}25C:\Users\user\Desktop\coyote>CoyoteBugFinding.Tests\bin\Debug\netcoreapp2.1\CoyoteBugFinding.Tests.dll (default test case)
SyncRequest
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.RegisterMonitor(typeof(ActorBugFindingMonitor));11 runtime.CreateActor(typeof(SyncRequest));12 runtime.Wait();13 }14 }15}
SyncRequest
Using AI Code Generation
1using System;2 using Microsoft.Coyote.Actors;3 using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 private static void Main( string [] args)7 {8 var runtime = new ActorRuntime();9 var a = runtime.CreateActor<SyncRequest>();10 runtime.SendEvent(a, new E());11 Console.ReadLine();12 }13 }14}
SyncRequest
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 {5 static void Main(string[] args)6 {7 BugFinding.Tests.SyncRequest syncRequest = new BugFinding.Tests.SyncRequest();8 syncRequest.Run();9 Console.WriteLine("Press any key to continue...");10 Console.ReadKey();11 }12 }13}14The following code shows the output of the program when it is run. It is important to note that the program is run using the Coyote command-line tool. The output shows the execution trace of the program. It is important to note that the execution trace shows the following: the program starts at the entry point of the program and then calls the Run method of the SyncRequest class. The Run method then calls the CreateActor method of the SyncRequest class to create an actor of type Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest. The Run method then calls the ReceiveEvent method of the SyncRequest class to receive an event of type Microsoft.Coyote.Actors.BugFinding.Tests.E1. The ReceiveEvent method then calls the SendEvent method of the SyncRequest class to send an event of type Microsoft.Coyote.Actors.BugFinding.Tests.E2 to the actor that created the event Microsoft.Coyote.Actors.BugFinding.Tests.E1. The SendEvent method then calls the ReceiveEvent method of the SyncRequest class to receive an event of type Microsoft.Coyote.Actors.BugFinding.Tests.E3. The ReceiveEvent method then calls the SendEvent method of the SyncRequest class to send an event of type Microsoft.Coy
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