Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Sync
ReplicatingStorageTests.cs
Source:ReplicatingStorageTests.cs
...179 this.SendEvent(node, new StorageNode.ConfigureEvent(this.Environment, this.Id, idx));180 }181 [OnEventDoAction(typeof(Client.Request), nameof(ProcessClientRequest))]182 [OnEventDoAction(typeof(RepairTimer.Timeout), nameof(RepairNodes))]183 [OnEventDoAction(typeof(StorageNode.SyncReport), nameof(ProcessSyncReport))]184 [OnEventDoAction(typeof(NotifyFailure), nameof(ProcessFailure))]185 private class Active : State186 {187 }188 private void ProcessClientRequest(Event e)189 {190 var command = (e as Client.Request).Command;191 var aliveNodeIds = this.StorageNodeMap.Where(n => n.Value).Select(n => n.Key);192 foreach (var nodeId in aliveNodeIds)193 {194 this.SendEvent(this.StorageNodes[nodeId], new StorageNode.StoreRequest(command));195 }196 }197 private void RepairNodes()198 {199 if (this.DataMap.Count is 0)200 {201 return;202 }203 var latestData = this.DataMap.Values.Max();204 var numOfReplicas = this.DataMap.Count(kvp => kvp.Value == latestData);205 if (numOfReplicas >= this.NumberOfReplicas)206 {207 return;208 }209 foreach (var node in this.DataMap)210 {211 if (node.Value != latestData)212 {213 this.SendEvent(this.StorageNodes[node.Key], new StorageNode.SyncRequest(latestData));214 numOfReplicas++;215 }216 if (numOfReplicas == this.NumberOfReplicas)217 {218 break;219 }220 }221 }222 private void ProcessSyncReport(Event e)223 {224 var nodeId = (e as StorageNode.SyncReport).NodeId;225 var data = (e as StorageNode.SyncReport).Data;226 // LIVENESS BUG: can fail to ever repair again as it thinks there227 // are enough replicas. Enable to introduce a bug fix.228 // if (!this.StorageNodeMap.ContainsKey(nodeId))229 // {230 // return;231 // }232 if (!this.DataMap.ContainsKey(nodeId))233 {234 this.DataMap.Add(nodeId, 0);235 }236 this.DataMap[nodeId] = data;237 }238 private void ProcessFailure(Event e)239 {240 var node = (e as NotifyFailure).Node;241 var nodeId = this.StorageNodes.IndexOf(node);242 this.StorageNodeMap.Remove(nodeId);243 this.DataMap.Remove(nodeId);244 this.CreateNewNode();245 }246 }247 private class StorageNode : StateMachine248 {249 public class ConfigureEvent : Event250 {251 public ActorId Environment;252 public ActorId NodeManager;253 public int Id;254 public ConfigureEvent(ActorId env, ActorId manager, int id)255 : base()256 {257 this.Environment = env;258 this.NodeManager = manager;259 this.Id = id;260 }261 }262 public class StoreRequest : Event263 {264 public int Command;265 public StoreRequest(int cmd)266 : base()267 {268 this.Command = cmd;269 }270 }271 public class SyncReport : Event272 {273 public int NodeId;274 public int Data;275 public SyncReport(int id, int data)276 : base()277 {278 this.NodeId = id;279 this.Data = data;280 }281 }282 public class SyncRequest : Event283 {284 public int Data;285 public SyncRequest(int data)286 : base()287 {288 this.Data = data;289 }290 }291 internal class ShutDown : Event292 {293 }294 private class LocalEvent : Event295 {296 }297 private ActorId Environment;298 private ActorId NodeManager;299 private int NodeId;300 private int Data;301 private ActorId SyncTimer;302 [Start]303 [OnEntry(nameof(EntryOnInit))]304 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]305 [OnEventGotoState(typeof(LocalEvent), typeof(Active))]306 [DeferEvents(typeof(SyncTimer.Timeout))]307 private class Init : State308 {309 }310 private void EntryOnInit()311 {312 this.Data = 0;313 this.SyncTimer = this.CreateActor(typeof(SyncTimer));314 this.SendEvent(this.SyncTimer, new SyncTimer.ConfigureEvent(this.Id));315 }316 private void SetupEvent(Event e)317 {318 this.Environment = (e as ConfigureEvent).Environment;319 this.NodeManager = (e as ConfigureEvent).NodeManager;320 this.NodeId = (e as ConfigureEvent).Id;321 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeCreated(this.NodeId));322 this.SendEvent(this.Environment, new Environment.NotifyNode(this.Id));323 this.RaiseEvent(new LocalEvent());324 }325 [OnEventDoAction(typeof(StoreRequest), nameof(Store))]326 [OnEventDoAction(typeof(SyncRequest), nameof(Sync))]327 [OnEventDoAction(typeof(SyncTimer.Timeout), nameof(GenerateSyncReport))]328 [OnEventDoAction(typeof(Environment.FaultInject), nameof(Terminate))]329 private class Active : State330 {331 }332 private void Store(Event e)333 {334 var cmd = (e as StoreRequest).Command;335 this.Data += cmd;336 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeUpdate(this.NodeId, this.Data));337 }338 private void Sync(Event e)339 {340 var data = (e as SyncRequest).Data;341 this.Data = data;342 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeUpdate(this.NodeId, this.Data));343 }344 private void GenerateSyncReport()345 {346 this.SendEvent(this.NodeManager, new SyncReport(this.NodeId, this.Data));347 }348 private void Terminate()349 {350 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeFail(this.NodeId));351 this.SendEvent(this.SyncTimer, HaltEvent.Instance);352 this.RaiseHaltEvent();353 }354 }355 private class FailureTimer : StateMachine356 {357 internal class ConfigureEvent : Event358 {359 public ActorId Target;360 public ConfigureEvent(ActorId id)361 : base()362 {363 this.Target = id;364 }365 }366 internal class StartTimerEvent : Event367 {368 }369 internal class CancelTimer : Event370 {371 }372 internal class Timeout : Event373 {374 }375 private class TickEvent : Event376 {377 }378 private ActorId Target;379 [Start]380 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]381 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]382 private class Init : State383 {384 }385 private void SetupEvent(Event e)386 {387 this.Target = (e as ConfigureEvent).Target;388 this.RaiseEvent(new StartTimerEvent());389 }390 [OnEntry(nameof(ActiveOnEntry))]391 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]392 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]393 [IgnoreEvents(typeof(StartTimerEvent))]394 private class Active : State395 {396 }397 private void ActiveOnEntry()398 {399 this.SendEvent(this.Id, new TickEvent());400 }401 private void Tick()402 {403 if (this.RandomBoolean())404 {405 this.SendEvent(this.Target, new Timeout());406 }407 this.SendEvent(this.Id, new TickEvent());408 }409 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]410 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]411 private class Inactive : State412 {413 }414 }415 private class RepairTimer : StateMachine416 {417 internal class ConfigureEvent : Event418 {419 public ActorId Target;420 public ConfigureEvent(ActorId id)421 : base()422 {423 this.Target = id;424 }425 }426 internal class StartTimerEvent : Event427 {428 }429 internal class CancelTimer : Event430 {431 }432 internal class Timeout : Event433 {434 }435 private class TickEvent : Event436 {437 }438 private ActorId Target;439 [Start]440 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]441 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]442 private class Init : State443 {444 }445 private void SetupEvent(Event e)446 {447 this.Target = (e as ConfigureEvent).Target;448 this.RaiseEvent(new StartTimerEvent());449 }450 [OnEntry(nameof(ActiveOnEntry))]451 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]452 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]453 [IgnoreEvents(typeof(StartTimerEvent))]454 private class Active : State455 {456 }457 private void ActiveOnEntry()458 {459 this.SendEvent(this.Id, new TickEvent());460 }461 private void Tick()462 {463 if (this.RandomBoolean())464 {465 this.SendEvent(this.Target, new Timeout());466 }467 this.SendEvent(this.Id, new TickEvent());468 }469 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]470 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]471 private class Inactive : State472 {473 }474 }475 private class SyncTimer : StateMachine476 {477 internal class ConfigureEvent : Event478 {479 public ActorId Target;480 public ConfigureEvent(ActorId id)481 : base()482 {483 this.Target = id;484 }485 }486 internal class StartTimerEvent : Event487 {488 }489 internal class CancelTimer : Event...
Sync
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static void Main(string[] args)9 {10 Task.Run(async () =>11 {12 var runtime = RuntimeFactory.Create();13 var id = await runtime.CreateActorAsync(typeof(SyncRequest), new ActorId("SyncRequest"));14 await runtime.SendEventAsync(id, new E());15 }).GetAwaiter().GetResult();16 }17 }18}19using System;20using System.Threading.Tasks;21using Microsoft.Coyote;22using Microsoft.Coyote.Actors;23using Microsoft.Coyote.Actors.BugFinding.Tests;24{25 {26 static void Main(string[] args)27 {28 Task.Run(async () =>29 {30 var runtime = RuntimeFactory.Create();31 var id = await runtime.CreateActorAsync(typeof(SyncRequest), new ActorId("SyncRequest"));32 await runtime.SendEventAsync(id, new E());33 }).GetAwaiter().GetResult();34 }35 }36}37using System;38using System.Threading.Tasks;39using Microsoft.Coyote;40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding.Tests;42{43 {44 static void Main(string[] args)45 {46 Task.Run(async () =>47 {48 var runtime = RuntimeFactory.Create();49 var id = await runtime.CreateActorAsync(typeof(SyncRequest), new ActorId("SyncRequest"));50 await runtime.SendEventAsync(id, new E());51 }).GetAwaiter().GetResult();52 }53 }54}55using System;56using System.Threading.Tasks;57using Microsoft.Coyote;58using Microsoft.Coyote.Actors;59using Microsoft.Coyote.Actors.BugFinding.Tests;60{61 {62 static void Main(string[] args)63 {64 Task.Run(async () =>65 {
Sync
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 public static async Task Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 runtime.RegisterMonitor(typeof(SyncRequest));12 var m = runtime.CreateActor(typeof(Monitor));13 var a = runtime.CreateActor(typeof(A));14 var b = runtime.CreateActor(typeof(B));15 runtime.SendEvent(m, new Configure(a, b));16 await runtime.WaitAsync();17 }18 }19 {20 public readonly ActorId A;21 public readonly ActorId B;22 public Configure(ActorId a, ActorId b)23 {24 this.A = a;25 this.B = b;26 }27 }28 {29 private ActorId B;30 [OnEventDoAction(typeof(Configure), nameof(Configure))]31 [OnEventDoAction(typeof(Request), nameof(Request))]32 {33 }34 private void Configure(Event e)35 {36 this.B = (e as Configure).B;37 }38 private void Request(Event e)39 {40 this.SendEvent(this.B, new Request());41 }42 }43 {44 private ActorId A;45 [OnEventDoAction(typeof(Configure), nameof(Configure))]46 [OnEventDoAction(typeof(Request), nameof(Request))]47 {48 }49 private void Configure(Event e)50 {51 this.A = (e as Configure).A;52 }53 private void Request(Event e)54 {55 this.SendEvent(this.A, new Request());56 }57 }58 {59 }60 {61 private ActorId A;62 private ActorId B;63 [OnEventDoAction(typeof(Configure), nameof(Configure))]64 [OnEventDoAction(typeof(Request), nameof(Request))]65 {66 }67 private void Configure(Event e)68 {69 this.A = (e as Configure).A;70 this.B = (e as Configure).B;71 }
Sync
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 SyncRequest syncRequest = new SyncRequest();12 syncRequest.Test();13 Console.ReadLine();14 }15 }16}17using Microsoft.Coyote;18using Microsoft.Coyote.Actors.BugFinding.Tests;19using System;20using System.Collections.Generic;21using System.Linq;22using System.Text;23using System.Threading.Tasks;24{25 {26 static void Main(string[] args)27 {28 CoyoteRuntime runtime = CoyoteRuntime.Create();29 runtime.Run(async () =>30 {31 SyncRequest syncRequest = new SyncRequest();32 await syncRequest.Test();33 });34 Console.ReadLine();35 }36 }37}
Sync
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(SyncRequest), new Event());11 Console.WriteLine("Press any key to exit");12 Console.ReadKey();13 }14 }15}16I am trying to use Coyote to find bugs in code that uses actors. I am using the latest version of Coyote (0.2.2). I have a class that uses Microsoft.Coyote.Actors.Actor class to create actor. The actor is created using the following code:17ActorId actorId = this.Runtime.CreateActor(typeof(MyActor), new Event());18ActorId actorId = this.Runtime.CreateActor(typeof(SyncRequest), new Event());
Sync
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 public static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var actor = runtime.CreateActor(typeof(SyncRequest));11 var result = await runtime.SendEventAndExecuteTask<int>(actor, new RequestEvent());12 Console.WriteLine(result);13 }14 }15}16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors.BugFinding.Tests;18using System;19using System.Threading.Tasks;20{21 {22 public static async Task Main(string[] args)23 {24 var runtime = RuntimeFactory.Create();25 var actor = runtime.CreateActor(typeof(AsyncRequest));26 var result = await runtime.SendEventAndExecuteTask<int>(actor, new RequestEvent());27 Console.WriteLine(result);28 }29 }30}31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33using System;34using System.Threading.Tasks;35{36 {37 public static async Task Main(string[] args)38 {39 var runtime = RuntimeFactory.Create();40 var actor = runtime.CreateActor(typeof(AsyncRequest));41 var result = await runtime.SendEventAndExecuteTask<int>(actor, new RequestEvent());42 Console.WriteLine(result);43 }44 }45}46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.BugFinding.Tests;48using System;49using System.Threading.Tasks;50{51 {52 public static async Task Main(string[] args)53 {54 var runtime = RuntimeFactory.Create();55 var actor = runtime.CreateActor(typeof(AsyncRequest));56 var result = await runtime.SendEventAndExecuteTask<int>(actor, new RequestEvent());57 Console.WriteLine(result);58 }59 }60}
Sync
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest;3{4 {5 static void Main(string[] args)6 {7 SyncRequestActor a = new SyncRequestActor();8 a.Run();9 }10 }11}12using Microsoft.Coyote.Actors.BugFinding.Tests;13using Microsoft.Coyote.Actors.BugFinding.Tests.AsyncRequest;14{15 {16 static void Main(string[] args)17 {18 AsyncRequestActor a = new AsyncRequestActor();19 a.Run();20 }21 }22}23using Microsoft.Coyote.Actors.BugFinding.Tests;24using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest;25{26 {27 static void Main(string[] args)28 {29 SyncRequestActor a = new SyncRequestActor();30 a.Run();31 }32 }33}34using Microsoft.Coyote.Actors.BugFinding.Tests;35using Microsoft.Coyote.Actors.BugFinding.Tests.AsyncRequest;36{37 {38 static void Main(string[] args)39 {40 AsyncRequestActor a = new AsyncRequestActor();41 a.Run();42 }43 }44}45using Microsoft.Coyote.Actors.BugFinding.Tests;46using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest;47{48 {49 static void Main(string[] args)50 {51 SyncRequestActor a = new SyncRequestActor();52 a.Run();53 }54 }55}56using Microsoft.Coyote.Actors.BugFinding.Tests;
Sync
Using AI Code Generation
1{2 using System;3 using System.Threading.Tasks;4 using Microsoft.Coyote.Actors;5 using Microsoft.Coyote.Actors.BugFinding;6 using Microsoft.Coyote.TestingServices;7 using Xunit;8 using Xunit.Abstractions;9 using System.Collections.Generic;10 using System.Linq;11 using System.Text;12 using System.Threading;13 using System.Runtime.CompilerServices;14 using System.Runtime.InteropServices;15 using System.Diagnostics;16 using System.IO;17 using Microsoft.Coyote.Actors.BugFinding.Tests;18 using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest;19 using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Test;20 using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Test1;21 using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Test2;22 using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Test3;23 using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Test4;24 using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Test5;25 using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Test6;26 using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Test7;27 using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Test8;28 using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Test9;29 using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Test10;30 using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Test11;31 using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Test12;32 using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Test13;33 using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Test14;34 using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Test15;35 using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Test16;36 using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Test17;
Sync
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 ActorRuntime.RegisterActor(typeof(SyncRequest));10 ActorRuntime.RegisterActor(typeof(Actor1));11 ActorRuntime.RegisterActor(typeof(Actor2));12 var actor1 = ActorRuntime.CreateActor(typeof(Actor1), new ActorId("actor1"));13 var actor2 = ActorRuntime.CreateActor(typeof(Actor2), new ActorId("actor2"));14 var syncRequest = new SyncRequest(actor1, actor2, new ActorId("actor3"));15 Console.WriteLine("Press any key to send a message to actor1");16 Console.ReadKey();17 syncRequest.SendRequest();18 Console.WriteLine("Press any key to exit");19 Console.ReadKey();20 }21 }22}23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25using System;26using System.Threading.Tasks;27{28 {29 protected override Task OnInitializeAsync(Event initialEvent)30 {31 Console.WriteLine("Actor1 initialized");32 return Task.CompletedTask;33 }34 protected override Task OnEventAsync(Event e)35 {36 if (e is Request request)37 {38 Console.WriteLine("Actor1 received a request from {0}", request.Sender);39 this.SendEvent(request.Sender, new Response());40 }41 return Task.CompletedTask;42 }43 }44 {45 protected override Task OnInitializeAsync(Event initialEvent)46 {47 Console.WriteLine("Actor2 initialized");48 return Task.CompletedTask;49 }50 protected override Task OnEventAsync(Event e)51 {52 if (e is Request request)53 {54 Console.WriteLine("Actor2 received a request from {0}", request.Sender);55 this.SendEvent(request.Sender, new Response());56 }57 return Task.CompletedTask;58 }59 }60}
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