Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Store
ReplicatingStorageTests.cs
Source:ReplicatingStorageTests.cs
...190 var command = (e as Client.Request).Command;191 var aliveNodeIds = this.StorageNodeMap.Where(n => n.Value).Select(n => n.Key);192 foreach (var nodeId in aliveNodeIds)193 {194 this.SendEvent(this.StorageNodes[nodeId], new StorageNode.StoreRequest(command));195 }196 }197 private void RepairNodes()198 {199 if (this.DataMap.Count is 0)200 {201 return;202 }203 var latestData = this.DataMap.Values.Max();204 var numOfReplicas = this.DataMap.Count(kvp => kvp.Value == latestData);205 if (numOfReplicas >= this.NumberOfReplicas)206 {207 return;208 }209 foreach (var node in this.DataMap)210 {211 if (node.Value != latestData)212 {213 this.SendEvent(this.StorageNodes[node.Key], new StorageNode.SyncRequest(latestData));214 numOfReplicas++;215 }216 if (numOfReplicas == this.NumberOfReplicas)217 {218 break;219 }220 }221 }222 private void ProcessSyncReport(Event e)223 {224 var nodeId = (e as StorageNode.SyncReport).NodeId;225 var data = (e as StorageNode.SyncReport).Data;226 // LIVENESS BUG: can fail to ever repair again as it thinks there227 // are enough replicas. Enable to introduce a bug fix.228 // if (!this.StorageNodeMap.ContainsKey(nodeId))229 // {230 // return;231 // }232 if (!this.DataMap.ContainsKey(nodeId))233 {234 this.DataMap.Add(nodeId, 0);235 }236 this.DataMap[nodeId] = data;237 }238 private void ProcessFailure(Event e)239 {240 var node = (e as NotifyFailure).Node;241 var nodeId = this.StorageNodes.IndexOf(node);242 this.StorageNodeMap.Remove(nodeId);243 this.DataMap.Remove(nodeId);244 this.CreateNewNode();245 }246 }247 private class StorageNode : StateMachine248 {249 public class ConfigureEvent : Event250 {251 public ActorId Environment;252 public ActorId NodeManager;253 public int Id;254 public ConfigureEvent(ActorId env, ActorId manager, int id)255 : base()256 {257 this.Environment = env;258 this.NodeManager = manager;259 this.Id = id;260 }261 }262 public class StoreRequest : Event263 {264 public int Command;265 public StoreRequest(int cmd)266 : base()267 {268 this.Command = cmd;269 }270 }271 public class SyncReport : Event272 {273 public int NodeId;274 public int Data;275 public SyncReport(int id, int data)276 : base()277 {278 this.NodeId = id;279 this.Data = data;280 }281 }282 public class SyncRequest : Event283 {284 public int Data;285 public SyncRequest(int data)286 : base()287 {288 this.Data = data;289 }290 }291 internal class ShutDown : Event292 {293 }294 private class LocalEvent : Event295 {296 }297 private ActorId Environment;298 private ActorId NodeManager;299 private int NodeId;300 private int Data;301 private ActorId SyncTimer;302 [Start]303 [OnEntry(nameof(EntryOnInit))]304 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]305 [OnEventGotoState(typeof(LocalEvent), typeof(Active))]306 [DeferEvents(typeof(SyncTimer.Timeout))]307 private class Init : State308 {309 }310 private void EntryOnInit()311 {312 this.Data = 0;313 this.SyncTimer = this.CreateActor(typeof(SyncTimer));314 this.SendEvent(this.SyncTimer, new SyncTimer.ConfigureEvent(this.Id));315 }316 private void SetupEvent(Event e)317 {318 this.Environment = (e as ConfigureEvent).Environment;319 this.NodeManager = (e as ConfigureEvent).NodeManager;320 this.NodeId = (e as ConfigureEvent).Id;321 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeCreated(this.NodeId));322 this.SendEvent(this.Environment, new Environment.NotifyNode(this.Id));323 this.RaiseEvent(new LocalEvent());324 }325 [OnEventDoAction(typeof(StoreRequest), nameof(Store))]326 [OnEventDoAction(typeof(SyncRequest), nameof(Sync))]327 [OnEventDoAction(typeof(SyncTimer.Timeout), nameof(GenerateSyncReport))]328 [OnEventDoAction(typeof(Environment.FaultInject), nameof(Terminate))]329 private class Active : State330 {331 }332 private void Store(Event e)333 {334 var cmd = (e as StoreRequest).Command;335 this.Data += cmd;336 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeUpdate(this.NodeId, this.Data));337 }338 private void Sync(Event e)339 {340 var data = (e as SyncRequest).Data;341 this.Data = data;342 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeUpdate(this.NodeId, this.Data));343 }344 private void GenerateSyncReport()345 {346 this.SendEvent(this.NodeManager, new SyncReport(this.NodeId, this.Data));347 }348 private void Terminate()...
Store
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Strategies;7using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration;8using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration.Strategies;9using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration.Strategies.RandomExploration;10using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration.Strategies.RandomWalk;11using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration.Strategies.RandomExecution;12using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration.Strategies.RandomExecutionWithFairScheduling;13using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration.Strategies.RandomExecutionWithFairScheduling.Strategies;14using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration.Strategies.RandomExecutionWithFairScheduling.Strategies.FairRandomExecution;15using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration.Strategies.RandomExecutionWithFairScheduling.Strategies.FairRandomExecution.Strategies;16using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration.Strategies.RandomExecutionWithFairScheduling.Strategies.FairRandomExecution.Strategies.RandomExecution;17using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration.Strategies.RandomExecutionWithFairScheduling.Strategies.FairRandomExecution.Strategies.RandomExecution.Strategies;18using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration.Strategies.RandomExecutionWithFairScheduling.Strategies.FairRandomExecution.Strategies.RandomExecution.Strategies.RandomExecution;19using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration.Strategies.RandomExecutionWithFairScheduling.Strategies.FairRandomExecution.Strategies.RandomExecution.Strategies.RandomExecution.Strategies;20using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration.Strategies.RandomExecutionWithFairScheduling.Strategies.FairRandomExecution.Strategies.RandomExecution.Strategies.RandomExecution.Strategies.RandomExecution;21using Microsoft.Coyote.Actors.BugFinding.Strategies.ScheduleExploration.Strategies.RandomExecutionWithFairScheduling.Strategies.FairRandomExecution.Strategies.RandomExecution.Strategies.RandomExecution.Strategies.RandomExecution.Strategies;
Store
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 private int value;8 [OnEventDoAction(typeof(UnitEvent), nameof(Store))]9 {10 }11 private void Store(Event e)12 {13 this.value = 1;14 }15 }16}17using System;18using System.Threading.Tasks;19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding.Tests;21{22 {23 private int value;24 [OnEventDoAction(typeof(UnitEvent), nameof(Store))]25 {26 }27 private void Store(Event e)28 {29 this.value = 1;30 }31 }32}33using System;34using System.Threading.Tasks;35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37{38 {39 private int value;40 [OnEventDoAction(typeof(UnitEvent), nameof(Store))]41 {42 }43 private void Store(Event e)44 {45 this.value = 1;46 }47 }48}49using System;50using System.Threading.Tasks;51using Microsoft.Coyote.Actors;52using Microsoft.Coyote.Actors.BugFinding.Tests;53{54 {55 private int value;56 [OnEventDoAction(typeof(UnitEvent), nameof(Store))]57 {58 }59 private void Store(Event e)60 {
Store
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 Runtime runtime = RuntimeFactory.Create();10 ActorId actorId = runtime.CreateActor(typeof(SyncRequest));11 runtime.SendEvent(actorId, new Store());12 runtime.WaitCompletion();13 }14 }15}
Store
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 ActorRuntime.RegisterActorAsync<SyncRequest>().Wait();10 ActorRuntime.RegisterActorAsync<SyncRequestClient>().Wait();11 ActorRuntime.RegisterActorAsync<SyncRequestServer>().Wait();12 ActorRuntime.RegisterActorAsync<SyncRequestServer2>().Wait();13 ActorRuntime.RegisterActorAsync<SyncRequestServer3>().Wait();14 ActorRuntime.RegisterActorAsync<SyncRequestServer4>().Wait();15 ActorRuntime.RegisterActorAsync<SyncRequestServer5>().Wait();16 ActorRuntime.RegisterActorAsync<SyncRequestServer6>().Wait();17 ActorRuntime.RegisterActorAsync<SyncRequestServer7>().Wait();18 ActorRuntime.RegisterActorAsync<SyncRequestServer8>().Wait();19 ActorRuntime.RegisterActorAsync<SyncRequestServer9>().Wait();20 ActorRuntime.RegisterActorAsync<SyncRequestServer10>().Wait();21 ActorRuntime.RegisterActorAsync<SyncRequestServer11>().Wait();22 ActorRuntime.RegisterActorAsync<SyncRequestServer12>().Wait();23 ActorRuntime.RegisterActorAsync<SyncRequestServer13>().Wait();24 ActorRuntime.RegisterActorAsync<SyncRequestServer14>().Wait();25 ActorRuntime.RegisterActorAsync<SyncRequestServer15>().Wait();26 ActorRuntime.RegisterActorAsync<SyncRequestServer16>().Wait();27 ActorRuntime.RegisterActorAsync<SyncRequestServer17>().Wait();28 ActorRuntime.RegisterActorAsync<SyncRequestServer18>().Wait();29 ActorRuntime.RegisterActorAsync<SyncRequestServer19>().Wait();30 ActorRuntime.RegisterActorAsync<SyncRequestServer20>().Wait();31 ActorRuntime.RegisterActorAsync<SyncRequestServer21>().Wait();32 ActorRuntime.RegisterActorAsync<SyncRequestServer22>().Wait();33 ActorRuntime.RegisterActorAsync<SyncRequestServer23>().Wait();34 ActorRuntime.RegisterActorAsync<SyncRequestServer24>().Wait();35 ActorRuntime.RegisterActorAsync<SyncRequestServer25>().Wait();36 ActorRuntime.RegisterActorAsync<SyncRequestServer26>().Wait();37 ActorRuntime.RegisterActorAsync<SyncRequestServer27>().Wait();38 ActorRuntime.RegisterActorAsync<SyncRequestServer28>().Wait();39 ActorRuntime.RegisterActorAsync<SyncRequestServer29>().Wait();40 ActorRuntime.RegisterActorAsync<SyncRequestServer30>().Wait();
Store
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Store("test");2Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Store("test");3Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Store("test");4Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Store("test");5Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Store("test");6Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Store("test");7Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Store("test");8Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Store("test");9Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Store("test");10Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Store("test");11Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Store("test");12Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Store("
Store
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 {5 static void Main(string[] args)6 {7 SyncRequest obj = new SyncRequest();8 obj.Store();9 Console.ReadLine();10 }11 }12}13using System;14using Microsoft.Coyote.Actors.BugFinding.Tests;15{16 {17 static void Main(string[] args)18 {19 AsyncRequest obj = new AsyncRequest();20 obj.Store();21 Console.ReadLine();22 }23 }24}25using System;26using Microsoft.Coyote.Actors.BugFinding.Tests;27{28 {29 static void Main(string[] args)30 {31 AsyncRequest obj = new AsyncRequest();32 obj.Store();33 Console.ReadLine();34 }35 }36}37using System;38using Microsoft.Coyote.Actors.BugFinding.Tests;39{40 {41 static void Main(string[] args)42 {43 MultipleActors obj = new MultipleActors();44 obj.Store();45 Console.ReadLine();46 }47 }48}49using System;50using Microsoft.Coyote.Actors.BugFinding.Tests;51{52 {53 static void Main(string[] args)54 {55 MultipleActors obj = new MultipleActors();56 obj.Store();57 Console.ReadLine();58 }59 }60}61using System;62using Microsoft.Coyote.Actors.BugFinding.Tests;63{64 {65 static void Main(string[] args)66 {67 MultipleActors obj = new MultipleActors();68 obj.Store();69 Console.ReadLine();70 }
Store
Using AI Code Generation
1{2 {3 static void Main(string[] args)4 {5 var runtime = RuntimeFactory.Create();6 runtime.CreateActor(typeof(SyncRequest));7 runtime.Wait();8 }9 }10}11{12 {13 static void Main(string[] args)14 {15 var runtime = RuntimeFactory.Create();16 var actor = runtime.CreateActor(typeof(SyncRequest));17 runtime.SendEvent(actor, new Store(1));18 runtime.Wait();19 }20 }21}22{23 {24 static void Main(string[] args)25 {26 var runtime = RuntimeFactory.Create();27 var actor = runtime.CreateActor(typeof(SyncRequest));28 runtime.SendEvent(actor, new Store(1));29 runtime.SendEvent(actor, new Store(2));30 runtime.Wait();31 }32 }33}34{35 {36 static void Main(string[] args)37 {38 var runtime = RuntimeFactory.Create();39 var actor = runtime.CreateActor(typeof(SyncRequest));40 runtime.SendEvent(actor, new Store(1));41 runtime.SendEvent(actor, new Store(2));42 runtime.SendEvent(actor, new Store(3));43 runtime.Wait();44 }45 }46}47{48 {49 static void Main(string[] args)50 {51 var runtime = RuntimeFactory.Create();52 var actor = runtime.CreateActor(typeof(SyncRequest));53 runtime.SendEvent(actor, new Store(1));54 runtime.SendEvent(actor, new Store(2));55 runtime.SendEvent(actor, new Store(3));56 runtime.SendEvent(actor, new Store(4));57 runtime.Wait();58 }59 }60}
Store
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2SyncRequest sr = new SyncRequest();3sr.Store(2, 5);4Console.WriteLine(sr.Get(2));5using Microsoft.Coyote.Actors.BugFinding.Tests;6SyncRequest sr = new SyncRequest();7sr.Store(3, 5);8Console.WriteLine(sr.Get(3));9using Microsoft.Coyote.Actors.BugFinding.Tests;10SyncRequest sr = new SyncRequest();11sr.Store(4, 5);12Console.WriteLine(sr.Get(4));13using Microsoft.Coyote.Actors.BugFinding.Tests;14SyncRequest sr = new SyncRequest();15sr.Store(5, 5);16Console.WriteLine(sr.Get(5));17using Microsoft.Coyote.Actors.BugFinding.Tests;18SyncRequest sr = new SyncRequest();19sr.Store(6, 5);20Console.WriteLine(sr.Get(6));21using Microsoft.Coyote.Actors.BugFinding.Tests;22SyncRequest sr = new SyncRequest();23sr.Store(7, 5);24Console.WriteLine(sr.Get(7));25using Microsoft.Coyote.Actors.BugFinding.Tests;26SyncRequest sr = new SyncRequest();27sr.Store(8, 5);28Console.WriteLine(sr.Get(8));29using Microsoft.Coyote.Actors.BugFinding.Tests;30SyncRequest sr = new SyncRequest();31sr.Store(9, 5);32Console.WriteLine(sr.Get(9));
Store
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static void Main(string[] args)9 {10 Task task = Task.Run(async () => await Run());11 task.Wait();12 }13 static async Task Run()14 {15 var runtime = RuntimeFactory.Create();16 var id = await runtime.CreateActorAsync(typeof(SyncRequest));17 await runtime.SendEventAsync(id, new Store(42));18 await runtime.SendEventAsync(id, new Retrieve());19 await runtime.WaitAsync(id);20 }21 }22}23using System;24using System.Threading.Tasks;25using Microsoft.Coyote;26using Microsoft.Coyote.Actors;27using Microsoft.Coyote.Actors.BugFinding.Tests;28{29 {30 static void Main(string[] args)31 {32 Task task = Task.Run(async () => await Run());33 task.Wait();34 }35 static async Task Run()36 {37 var runtime = RuntimeFactory.Create();38 var id = await runtime.CreateActorAsync(typeof(SyncRequest));39 await runtime.SendEventAsync(id, new Store(42));40 await runtime.SendEventAsync(id, new Retrieve());41 await runtime.WaitAsync(id);42 }43 }44}45using System;46using System.Threading.Tasks;47using Microsoft.Coyote;48using Microsoft.Coyote.Actors;49using Microsoft.Coyote.Actors.BugFinding.Tests;50{51 {52 static void Main(string[] args)53 {54 Task task = Task.Run(async () => await
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