How to use ProcessNodeUpdate method of Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.ProcessNodeUpdate

ReplicatingStorageTests.cs

Source:ReplicatingStorageTests.cs Github

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...658 }659 [Cold]660 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]661 [OnEventDoAction(typeof(NotifyNodeFail), nameof(FailAndCheckRepair))]662 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(ProcessNodeUpdate))]663 [OnEventGotoState(typeof(LocalEvent), typeof(Repairing))]664 private class Repaired : State665 {666 }667 private void ProcessNodeCreated(Event e)668 {669 var nodeId = (e as NotifyNodeCreated).NodeId;670 this.DataMap.Add(nodeId, 0);671 }672 private void FailAndCheckRepair(Event e)673 {674 this.ProcessNodeFail(e);675 this.RaiseEvent(new LocalEvent());676 }677 private void ProcessNodeUpdate(Event e)678 {679 var nodeId = (e as NotifyNodeUpdate).NodeId;680 var data = (e as NotifyNodeUpdate).Data;681 this.DataMap[nodeId] = data;682 }683 [Hot]684 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]685 [OnEventDoAction(typeof(NotifyNodeFail), nameof(ProcessNodeFail))]686 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(CheckIfRepaired))]687 [OnEventGotoState(typeof(LocalEvent), typeof(Repaired))]688 private class Repairing : State689 {690 }691 private void ProcessNodeFail(Event e)692 {693 var nodeId = (e as NotifyNodeFail).NodeId;694 this.DataMap.Remove(nodeId);695 }696 private void CheckIfRepaired(Event e)697 {698 this.ProcessNodeUpdate(e);699 var consensus = this.DataMap.Select(kvp => kvp.Value).GroupBy(v => v).700 OrderByDescending(v => v.Count()).FirstOrDefault();701 var numOfReplicas = consensus.Count();702 if (numOfReplicas >= this.NumberOfReplicas)703 {704 this.RaiseEvent(new LocalEvent());705 }706 }707 }708 [Theory(Timeout = 10000)]709 [InlineData(1)]710 public void TestReplicatingStorageLivenessBug(uint seed)711 {712 var configuration = this.GetConfiguration();...

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ProcessNodeUpdate

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Strategies;10using System.Threading;11using System.IO;12using System.Diagnostics;13using System.Text.RegularExpressions;14{15 {16 [OnEventDoAction(typeof(UnitEvent), nameof(Setup))]17 class Init : MachineState { }18 void Setup()19 {20 this.CreateActor(typeof(Client));21 this.CreateActor(typeof(Server));22 }23 }24}25using System;26using System.Collections.Generic;27using System.Linq;28using System.Text;29using System.Threading.Tasks;30using Microsoft.Coyote.Actors;31using Microsoft.Coyote.Actors.BugFinding.Tests;32using Microsoft.Coyote.Actors.BugFinding;33using Microsoft.Coyote.Actors.BugFinding.Strategies;34using System.Threading;35using System.IO;36using System.Diagnostics;37using System.Text.RegularExpressions;38{39 {40 int count = 0;41 [OnEntry(nameof(InitOnEntry))]42 [OnEventDoAction(typeof(UnitEvent), nameof(SendRequest))]43 [OnEventDoAction(typeof(string), nameof(HandleResponse))]44 class Init : MachineState { }45 void InitOnEntry()46 {47 this.SendEvent(this.Id, new UnitEvent());48 }49 void SendRequest()50 {51 this.count++;52 this.SendEvent(this.Id, new UnitEvent());53 this.SendEvent(this.Runtime.GetMonitor(typeof(ServerMonitor)), new RequestEvent(this.Id));54 }55 void HandleResponse()56 {57 this.Assert(this.count <= 10);58 }59 }60}61using System;62using System.Collections.Generic;63using System.Linq;64using System.Text;65using System.Threading.Tasks;66using Microsoft.Coyote.Actors;

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ProcessNodeUpdate

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest;6using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Interfaces;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.TestingServices;9using Microsoft.Coyote.TestingServices.Runtime;10using Microsoft.Coyote.TestingServices.SchedulingStrategies;11using Microsoft.Coyote.TestingServices.Tracing.Schedule;12using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;13using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies;14using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR;15using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairSchedule;16using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairSchedule.FairStrategies;17using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairSchedule.FairStrategies.DPOR;18using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairSchedule.FairStrategies.DPOR.Strategies;19using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairSchedule.FairStrategies.DPOR.Strategies.DPOR;20using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairSchedule.FairStrategies.DPOR.Strategies.DPOR.Strategies;21using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairSchedule.FairStrategies.DPOR.Strategies.DPOR.Strategies.DPOR;22using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairSchedule.FairStrategies.DPOR.Strategies.DPOR.Strategies.DPOR.Strategies;23using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairSchedule.FairStrategies.DPOR.Strategies.DPOR.Strategies.DPOR.Strategies.DPOR;24using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairSchedule.FairStrategies.DPOR.Strategies.DPOR.Strategies.DPOR.Strategies.DPOR.Strategies;25using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.FairSchedule.FairStrategies.DPOR.Strategies.DPOR.Strategies.DPOR.Strategies.DPOR.Strategies.DPOR;

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ProcessNodeUpdate

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 CoyoteRuntime runtime = new CoyoteRuntime();13 runtime.RegisterMonitor(typeof(SyncRequest));14 runtime.CreateActor(typeof(SyncRequest));15 Console.ReadLine();16 }17 }18}19using System;20using System.Collections.Generic;21using System.Linq;22using System.Text;23using System.Threading.Tasks;24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.Actors.BugFinding.Tests;26{27 {28 static void Main(string[] args)29 {30 CoyoteRuntime runtime = new CoyoteRuntime();31 runtime.RegisterMonitor(typeof(SyncRequest));32 runtime.CreateActor(typeof(SyncRequest));33 Console.ReadLine();34 }35 }36}37using System;38using System.Collections.Generic;39using System.Linq;40using System.Text;41using System.Threading.Tasks;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.BugFinding.Tests;44{45 {46 static void Main(string[] args)47 {48 CoyoteRuntime runtime = new CoyoteRuntime();49 runtime.RegisterMonitor(typeof(SyncRequest));50 runtime.CreateActor(typeof(SyncRequest));51 Console.ReadLine();52 }53 }54}55using System;56using System.Collections.Generic;57using System.Linq;58using System.Text;59using System.Threading.Tasks;60using Microsoft.Coyote.Actors;61using Microsoft.Coyote.Actors.BugFinding.Tests;62{63 {64 static void Main(string[] args)65 {66 CoyoteRuntime runtime = new CoyoteRuntime();67 runtime.RegisterMonitor(typeof(SyncRequest));68 runtime.CreateActor(typeof(SyncRequest));69 Console.ReadLine();70 }71 }72}

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ProcessNodeUpdate

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7{8 {9 static void Main(string[] args)10 {11 var runtime = RuntimeFactory.Create();12 runtime.RegisterMonitor(typeof(SyncRequest));13 runtime.CreateActor(typeof(C));14 runtime.Wait();15 }16 }17 {18 protected override async Task OnInitializeAsync(Event initialEvent)19 {20 await this.Runtime.CreateActor(typeof(A));21 }22 }23 {24 protected override async Task OnInitializeAsync(Event initialEvent)25 {26 await this.Runtime.CreateActor(typeof(B));27 }28 }29 {30 protected override async Task OnInitializeAsync(Event initialEvent)31 {32 await this.Runtime.CreateActor(typeof(D));33 }34 }35 {36 protected override async Task OnInitializeAsync(Event initialEvent)37 {38 await this.Runtime.CreateActor(typeof(E));39 }40 }41 {42 protected override async Task OnInitializeAsync(Event initialEvent)43 {44 await this.Runtime.CreateActor(typeof(F));45 }46 }47 {48 protected override async Task OnInitializeAsync(Event initialEvent)49 {50 await this.Runtime.CreateActor(typeof(G));51 }52 }53 {54 protected override async Task OnInitializeAsync(Event initialEvent)55 {56 await this.Runtime.CreateActor(typeof(H));57 }58 }59 {60 protected override async Task OnInitializeAsync(Event initialEvent)61 {62 await this.Runtime.CreateActor(typeof(I));63 }64 }65 {66 protected override async Task OnInitializeAsync(Event initialEvent)67 {68 await this.Runtime.CreateActor(typeof(J));69 }70 }71 {72 protected override async Task OnInitializeAsync(Event initialEvent)73 {74 await this.Runtime.CreateActor(typeof(K));75 }76 }77 {78 protected override async Task OnInitializeAsync(Event initialEvent)79 {80 await this.Runtime.CreateActor(typeof(L));81 }82 }83 {84 protected override async Task OnInitializeAsync(Event

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ProcessNodeUpdate

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Diagnostics;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 var config = Configuration.Create();14 config.MaxSchedulingSteps = 500000;15 config.MaxFairSchedulingSteps = 500000;16 config.MaxStepsFromFairSchedule = 1000;17 config.EnableCycleDetection = true;18 config.EnableDataRaceDetection = true;19 config.EnableHotStateDetection = true;20 config.EnableOperationInterleavings = true;21 config.EnablePhaseInterleavings = true;22 config.EnableRandomTesting = true;23 config.EnableStateGraphTesting = true;24 config.EnableStateGraphTestingWithFairScheduling = true;25 config.EnableStateGraphTestingWithRandomScheduling = true;26 config.EnableStateGraphTestingWithRandomSchedulingAndFairScheduling = true;27 config.EnableUnfairnessDetection = true;28 config.EnableUnfairnessHeuristic = true;29 config.EnableUnfairnessHeuristicWithFairScheduling = true;30 config.EnableUnfairnessHeuristicWithRandomScheduling = true;31 config.EnableUnfairnessHeuristicWithRandomSchedulingAndFairScheduling = true;32 config.EnableUnfairnessHeuristicWithRandomSchedulingAndFairSchedulingAndHotStateDetection = true;33 config.EnableUnfairnessHeuristicWithRandomSchedulingAndHotStateDetection = true;34 config.EnableUnfairnessHeuristicWithHotStateDetection = true;35 config.EnableUnfairnessHeuristicWithFairSchedulingAndHotStateDetection = true;36 config.EnableUnfairnessHeuristicWithRandomSchedulingAndFairSchedulingAndDataRaceDetection = true;37 config.EnableUnfairnessHeuristicWithRandomSchedulingAndDataRaceDetection = true;38 config.EnableUnfairnessHeuristicWithDataRaceDetection = true;39 config.EnableUnfairnessHeuristicWithFairSchedulingAndDataRaceDetection = true;40 config.EnableUnfairnessHeuristicWithRandomSchedulingAndFairSchedulingAndDataRaceDetectionAndHotStateDetection = true;41 config.EnableUnfairnessHeuristicWithRandomSchedulingAndDataRaceDetectionAndHotStateDetection = true;

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ProcessNodeUpdate

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest;9{10 {11 static void Main(string[] args)12 {13 ActorId actor = ActorId.CreateActor(typeof(SyncRequest));14 ActorId node = ActorId.CreateActor(typeof(Node));15 ActorId node2 = ActorId.CreateActor(typeof(Node));16 ActorId node3 = ActorId.CreateActor(typeof(Node));17 ActorId node4 = ActorId.CreateActor(typeof(Node));18 ActorId node5 = ActorId.CreateActor(typeof(Node));19 ActorId node6 = ActorId.CreateActor(typeof(Node));20 ActorId node7 = ActorId.CreateActor(typeof(Node));21 ActorId node8 = ActorId.CreateActor(typeof(Node));22 ActorId node9 = ActorId.CreateActor(typeof(Node));23 ActorId node10 = ActorId.CreateActor(typeof(Node));24 ActorId node11 = ActorId.CreateActor(typeof(Node));25 ActorId node12 = ActorId.CreateActor(typeof(Node));

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ProcessNodeUpdate

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest;

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