How to use CheckIfRepaired method of Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.CheckIfRepaired

ReplicatingStorageTests.cs

Source:ReplicatingStorageTests.cs Github

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...682 }683 [Hot]684 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]685 [OnEventDoAction(typeof(NotifyNodeFail), nameof(ProcessNodeFail))]686 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(CheckIfRepaired))]687 [OnEventGotoState(typeof(LocalEvent), typeof(Repaired))]688 private class Repairing : State689 {690 }691 private void ProcessNodeFail(Event e)692 {693 var nodeId = (e as NotifyNodeFail).NodeId;694 this.DataMap.Remove(nodeId);695 }696 private void CheckIfRepaired(Event e)697 {698 this.ProcessNodeUpdate(e);699 var consensus = this.DataMap.Select(kvp => kvp.Value).GroupBy(v => v).700 OrderByDescending(v => v.Count()).FirstOrDefault();701 var numOfReplicas = consensus.Count();702 if (numOfReplicas >= this.NumberOfReplicas)703 {704 this.RaiseEvent(new LocalEvent());705 }706 }707 }708 [Theory(Timeout = 10000)]709 [InlineData(1)]710 public void TestReplicatingStorageLivenessBug(uint seed)...

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CheckIfRepaired

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.CheckIfRepaired();2Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.CheckIfRepaired();3Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.CheckIfRepaired();4Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.CheckIfRepaired();5Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.CheckIfRepaired();6Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.CheckIfRepaired();7Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.CheckIfRepaired();8Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.CheckIfRepaired();9Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.CheckIfRepaired();10Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.CheckIfRepaired();11Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.CheckIfRepaired();

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CheckIfRepaired

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest;7using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Models;8using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Models.Events;9using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Models.States;10using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Models.Tasks;11using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Models.Tasks.Events;12using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Models.Tasks.States;13using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Models.Tasks.Tasks;14using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Models.Tasks.Tasks.Events;15using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Models.Tasks.Tasks.States;16using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Models.Tasks.Tasks.Tasks;17using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Models.Tasks.Tasks.Tasks.Events;18using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Models.Tasks.Tasks.Tasks.States;19using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Models.Tasks.Tasks.Tasks.Tasks;20using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Models.Tasks.Tasks.Tasks.Tasks.Events;21using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Models.Tasks.Tasks.Tasks.Tasks.States;22using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Models.Tasks.Tasks.Tasks.Tasks.Tasks;23using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Models.Tasks.Tasks.Tasks.Tasks.Tasks.Events;24using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Models.Tasks.Tasks.Tasks.Tasks.Tasks.States;25using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Models.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;26using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Models.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Events;27using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Models.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.States;28using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Models.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;29using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Models.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Events;

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CheckIfRepaired

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 using (var runtime = RuntimeFactory.Create())10 {11 var actor = runtime.CreateActor(typeof(SyncRequest));12 runtime.SendEvent(actor, new Request());13 runtime.WaitCompletion(actor);14 }15 }16 }17}18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests;20using System;21using System.Threading.Tasks;22{23 {24 static void Main(string[] args)25 {26 using (var runtime = RuntimeFactory.Create())27 {28 var actor = runtime.CreateActor(typeof(SyncRequest));29 runtime.SendEvent(actor, new Request());30 runtime.WaitCompletion(actor);31 }32 }33 }34}35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37using System;38using System.Threading.Tasks;39{40 {41 static void Main(string[] args)42 {43 using (var runtime = RuntimeFactory.Create())44 {45 var actor = runtime.CreateActor(typeof(SyncRequest));46 runtime.SendEvent(actor, new Request());47 runtime.WaitCompletion(actor);48 }49 }50 }51}

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CheckIfRepaired

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static async Task Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 var actor = runtime.CreateActor(typeof(SyncRequest));12 var result = await runtime.SendEventAndExecuteTask<bool>(actor, new CheckIfRepaired());13 Console.WriteLine(result);14 }15 }16}17using System;18using System.Threading.Tasks;19using Microsoft.Coyote;20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding.Tests;22{23 {24 private int Value;25 [OnEventDoAction(typeof(Configure), nameof(Configure))]26 [OnEventDoAction(typeof(CheckIfRepaired), nameof(CheckIfRepaired))]27 private class Init : State { }28 private void Configure(Event e)29 {30 this.Value = (e as Configure).Value;31 }32 private void CheckIfRepaired(Event e)33 {34 this.Assert(this.Value == 1, "Value is not 1.");35 }36 }37}38using System;39using System.Threading.Tasks;40using Microsoft.Coyote;41using Microsoft.Coyote.Actors;42using Microsoft.Coyote.Actors.BugFinding.Tests;43{44 {45 }46}47using System;48using System.Threading.Tasks;49using Microsoft.Coyote;50using Microsoft.Coyote.Actors;51using Microsoft.Coyote.Actors.BugFinding.Tests;52{53 {54 public int Value;55 public Configure(int value)56 {

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CheckIfRepaired

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Specifications;4using System;5using System.Threading.Tasks;6{7 {8 public static void Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 runtime.CreateActor(typeof(SyncRequest));12 runtime.Wait();13 Console.WriteLine("Press any key to exit...");14 Console.ReadKey();15 }16 }17}18using Microsoft.Coyote;19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding.Tests;21using Microsoft.Coyote.Specifications;22using System;23using System.Threading.Tasks;24{25 {26 public static void Main(string[] args)27 {28 var runtime = RuntimeFactory.Create();29 runtime.CreateActor(typeof(SyncRequest));30 runtime.Wait();31 Console.WriteLine("Press any key to exit...");32 Console.ReadKey();33 }34 }35}36using Microsoft.Coyote;37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests;39using Microsoft.Coyote.Specifications;40using System;41using System.Threading.Tasks;42{43 {44 public static void Main(string[] args)45 {46 var runtime = RuntimeFactory.Create();47 runtime.CreateActor(typeof(SyncRequest));48 runtime.Wait();49 Console.WriteLine("Press any key to exit...");50 Console.ReadKey();51 }52 }53}54using Microsoft.Coyote;55using Microsoft.Coyote.Actors;56using Microsoft.Coyote.Actors.BugFinding.Tests;57using Microsoft.Coyote.Specifications;58using System;59using System.Threading.Tasks;60{61 {62 public static void Main(string[] args)63 {64 var runtime = RuntimeFactory.Create();65 runtime.CreateActor(typeof(SyncRequest));66 runtime.Wait();67 Console.WriteLine("Press any

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CheckIfRepaired

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var syncRequest = new SyncRequest();9 var result = syncRequest.CheckIfRepaired();10 Console.WriteLine(result);11 }12 }13}14using Microsoft.Coyote.Actors.BugFinding.Tests;15using System;16using System.Threading.Tasks;17{18 {19 static async Task Main(string[] args)20 {21 var syncRequest = new SyncRequest();22 var result = syncRequest.TestHarness();23 Console.WriteLine(result);24 }25 }26}

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CheckIfRepaired

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest;7{8 {9 private TaskCompletionSource<bool> tcs;10 [OnEntry(nameof(InitOnEntry))]11 [OnEventDoAction(typeof(UnitEvent), nameof(SendRequest))]12 [OnEventDoAction(typeof(bool), nameof(HandleResponse))]13 private class Init : MachineState { }14 private void InitOnEntry(Event e)15 {16 this.tcs = (e as UnitEvent).Payload as TaskCompletionSource<bool>;17 }18 private void SendRequest()19 {20 this.SendEvent(this.Id, new RequestEvent());21 }22 private void HandleResponse()23 {24 this.tcs.SetResult(true);25 this.RaiseHaltEvent();26 }27 }28}29using System;30using System.Threading.Tasks;31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33using Microsoft.Coyote.Actors.BugFinding;34using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest;35{36 {37 public ActorId TargetId;38 public RequestEvent()39 : base()40 {41 }42 public RequestEvent(ActorId targetId)43 : base()44 {45 this.TargetId = targetId;46 }47 }48}49using System;50using System.Threading.Tasks;51using Microsoft.Coyote.Actors;52using Microsoft.Coyote.Actors.BugFinding.Tests;53using Microsoft.Coyote.Actors.BugFinding;54using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest;

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CheckIfRepaired

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote;4using System;5using System.Threading.Tasks;6using System.Threading;7{8 {9 static void Main(string[] args)10 {11 using (var runtime = RuntimeFactory.Create())12 {13 runtime.CreateActor(typeof(SyncRequest));14 runtime.Wait();15 }16 }17 }18}19using Microsoft.Coyote.Actors.BugFinding.Tests;20using Microsoft.Coyote.Actors;21using Microsoft.Coyote;22using System;23using System.Threading.Tasks;24using System.Threading;25{26 {27 static void Main(string[] args)28 {29 using (var runtime = RuntimeFactory.Create())30 {31 runtime.CreateActor(typeof(SyncRequest));32 runtime.Wait();33 }34 }35 }36}37using Microsoft.Coyote.Actors.BugFinding.Tests;38using Microsoft.Coyote.Actors;39using Microsoft.Coyote;40using System;41using System.Threading.Tasks;42using System.Threading;43{44 {45 static void Main(string[] args)46 {47 using (var runtime = RuntimeFactory.Create())48 {49 runtime.CreateActor(typeof(SyncRequest));50 runtime.Wait();51 }52 }53 }54}55using Microsoft.Coyote.Actors.BugFinding.Tests;56using Microsoft.Coyote.Actors;57using Microsoft.Coyote;58using System;59using System.Threading.Tasks;60using System.Threading;61{62 {63 static void Main(string[] args)64 {

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CheckIfRepaired

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.TestingServices.Runtime;7using Microsoft.Coyote.TestingServices.Runtime.Queries;8using Microsoft.Coyote.TestingServices.SchedulingStrategies;

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