Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.ActiveOnEntry
ReplicatingStorageTests.cs
Source: ReplicatingStorageTests.cs
...386 {387 this.Target = (e as ConfigureEvent).Target;388 this.RaiseEvent(new StartTimerEvent());389 }390 [OnEntry(nameof(ActiveOnEntry))]391 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]392 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]393 [IgnoreEvents(typeof(StartTimerEvent))]394 private class Active : State395 {396 }397 private void ActiveOnEntry()398 {399 this.SendEvent(this.Id, new TickEvent());400 }401 private void Tick()402 {403 if (this.RandomBoolean())404 {405 this.SendEvent(this.Target, new Timeout());406 }407 this.SendEvent(this.Id, new TickEvent());408 }409 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]410 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]411 private class Inactive : State412 {413 }414 }415 private class RepairTimer : StateMachine416 {417 internal class ConfigureEvent : Event418 {419 public ActorId Target;420 public ConfigureEvent(ActorId id)421 : base()422 {423 this.Target = id;424 }425 }426 internal class StartTimerEvent : Event427 {428 }429 internal class CancelTimer : Event430 {431 }432 internal class Timeout : Event433 {434 }435 private class TickEvent : Event436 {437 }438 private ActorId Target;439 [Start]440 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]441 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]442 private class Init : State443 {444 }445 private void SetupEvent(Event e)446 {447 this.Target = (e as ConfigureEvent).Target;448 this.RaiseEvent(new StartTimerEvent());449 }450 [OnEntry(nameof(ActiveOnEntry))]451 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]452 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]453 [IgnoreEvents(typeof(StartTimerEvent))]454 private class Active : State455 {456 }457 private void ActiveOnEntry()458 {459 this.SendEvent(this.Id, new TickEvent());460 }461 private void Tick()462 {463 if (this.RandomBoolean())464 {465 this.SendEvent(this.Target, new Timeout());466 }467 this.SendEvent(this.Id, new TickEvent());468 }469 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]470 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]471 private class Inactive : State472 {473 }474 }475 private class SyncTimer : StateMachine476 {477 internal class ConfigureEvent : Event478 {479 public ActorId Target;480 public ConfigureEvent(ActorId id)481 : base()482 {483 this.Target = id;484 }485 }486 internal class StartTimerEvent : Event487 {488 }489 internal class CancelTimer : Event490 {491 }492 internal class Timeout : Event493 {494 }495 private class TickEvent : Event496 {497 }498 private ActorId Target;499 [Start]500 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]501 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]502 private class Init : State503 {504 }505 private void SetupEvent(Event e)506 {507 this.Target = (e as ConfigureEvent).Target;508 this.RaiseEvent(new StartTimerEvent());509 }510 [OnEntry(nameof(ActiveOnEntry))]511 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]512 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]513 [IgnoreEvents(typeof(StartTimerEvent))]514 private class Active : State515 {516 }517 private void ActiveOnEntry()518 {519 this.SendEvent(this.Id, new TickEvent());520 }521 private void Tick()522 {523 if (this.RandomBoolean())524 {525 this.SendEvent(this.Target, new Timeout());526 }527 this.SendEvent(this.Id, new TickEvent());528 }529 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]530 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]531 private class Inactive : State...
ActiveOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest;8{9 {10 static void Main(string[] args)11 {12 var configuration = Configuration.Create().WithTestingIterations(1000);13 var runtime = RuntimeFactory.Create(configuration);14 runtime.RegisterMonitor(typeof(SyncRequestMonitor));15 runtime.CreateActor(typeof(SyncRequest));16 runtime.Run();17 }18 }19}20using System;21using System.Threading.Tasks;22using Microsoft.Coyote;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding;25using Microsoft.Coyote.Actors.BugFinding.Tests;26using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest;27{28 {29 static void Main(string[] args)30 {31 var configuration = Configuration.Create().WithTestingIterations(1000);32 var runtime = RuntimeFactory.Create(configuration);33 runtime.RegisterMonitor(typeof(SyncRequestMonitor));34 runtime.CreateActor(typeof(SyncRequest));35 runtime.Run();36 }37 }38}39using System;40using System.Threading.Tasks;41using Microsoft.Coyote;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.BugFinding;44using Microsoft.Coyote.Actors.BugFinding.Tests;45using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest;46{47 {48 static void Main(string[] args)49 {50 var configuration = Configuration.Create().WithTestingIterations(1000);51 var runtime = RuntimeFactory.Create(configuration);52 runtime.RegisterMonitor(typeof(SyncRequestMonitor));53 runtime.CreateActor(typeof(SyncRequest));54 runtime.Run();55 }56 }57}58using System;59using System.Threading.Tasks;60using Microsoft.Coyote;
ActiveOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest;8{9 {10 static void Main(string[] args)11 {12 var bugFindingConfig = Configuration.Create();13 bugFindingConfig.SchedulingStrategy = SchedulingStrategy.DFS;14 bugFindingConfig.MaxSchedulingSteps = 100;15 bugFindingConfig.MaxFairSchedulingSteps = 100;16 bugFindingConfig.MaxStepsFromAnyEntryToExit = 100;17 bugFindingConfig.MaxStepsFromAnyEntryToExit = 100;18 bugFindingConfig.MaxFairSchedulingSteps = 100;19 bugFindingConfig.MaxUnfairSchedulingSteps = 100;20 bugFindingConfig.MaxUnfairSchedulingSteps = 100;21 bugFindingConfig.MaxFairSchedulingSteps = 100;22 bugFindingConfig.MaxStepsFromAnyEntryToExit = 100;23 bugFindingConfig.MaxFairSchedulingSteps = 100;24 bugFindingConfig.MaxStepsFromAnyEntryToExit = 100;25 bugFindingConfig.MaxFairSchedulingSteps = 100;26 bugFindingConfig.MaxUnfairSchedulingSteps = 100;27 bugFindingConfig.MaxFairSchedulingSteps = 100;28 bugFindingConfig.MaxUnfairSchedulingSteps = 100;29 bugFindingConfig.MaxFairSchedulingSteps = 100;30 bugFindingConfig.MaxStepsFromAnyEntryToExit = 100;31 bugFindingConfig.MaxUnfairSchedulingSteps = 100;32 bugFindingConfig.MaxFairSchedulingSteps = 100;33 bugFindingConfig.MaxStepsFromAnyEntryToExit = 100;34 bugFindingConfig.MaxFairSchedulingSteps = 100;35 bugFindingConfig.MaxUnfairSchedulingSteps = 100;36 bugFindingConfig.MaxFairSchedulingSteps = 100;37 bugFindingConfig.MaxStepsFromAnyEntryToExit = 100;38 bugFindingConfig.MaxFairSchedulingSteps = 100;39 bugFindingConfig.MaxUnfairSchedulingSteps = 100;40 bugFindingConfig.MaxFairSchedulingSteps = 100;41 bugFindingConfig.MaxStepsFromAnyEntryToExit = 100;
ActiveOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Testing;7using Microsoft.Coyote.Testing.Fuzzing;8using Microsoft.Coyote.Testing.Systematic;9using Microsoft.Coyote.Testing.Tasks;10using Microsoft.Coyote.Testing.Coverage;11using Microsoft.Coyote.Testing.Fuzzing.Strategies;12using Microsoft.Coyote.Testing.Fuzzing;13using Microsoft.Coyote.Testing.Fuzzing.Oracle;14using Microsoft.Coyote.Testing.Fuzzing.OracleGenerators;15using Microsoft.Coyote.Testing.Fuzzing.Strategies;16using Microsoft.Coyote.Testing.Fuzzing.Strategies.BugFinding;17using Microsoft.Coyote.Testing.Fuzzing.Strategies.BugFinding.Strategies;18using Microsoft.Coyote.Testing.Fuzzing.Strategies.BugFinding.Strategies.StateExploration;19using Microsoft.Coyote.Testing.Fuzzing.Strategies.BugFinding.Strategies.StateExploration.StateGraph;20using Microsoft.Coyote.Testing.Fuzzing.Strategies.BugFinding.Strategies.StateExploration.StateGraph.Strategies;21using Microsoft.Coyote.Testing.Fuzzing.Strategies.BugFinding.Strategies.StateExploration.StateGraph.Strategies.StateSpacePartitioning;22using Microsoft.Coyote.Testing.Fuzzing.Strategies.BugFinding.Strategies.StateExploration.StateGraph.Strategies.StateSpacePartitioning.Partitioners;23using Microsoft.Coyote.Testing.Fuzzing.Strategies.BugFinding.Strategies.StateExploration.StateGraph.Strategies.StateSpacePartitioning.Partitioners.Strategies;24using Microsoft.Coyote.Testing.Fuzzing.Strategies.BugFinding.Strategies.StateExploration.StateGraph.Strategies.StateSpacePartitioning.Partitioners.Strategies.Monitor;25using Microsoft.Coyote.Testing.Fuzzing.Strategies.BugFinding.Strategies.StateExploration.StateGraph.Strategies.StateSpacePartitioning.Partitioners.Strategies.Monitor.Strategies;26using Microsoft.Coyote.Testing.Fuzzing.Strategies.BugFinding.Strategies.StateExploration.StateGraph.Strategies.StateSpacePartitioning.Partitioners.Strategies.Monitor.Strategies.Strategies;
ActiveOnEntry
Using AI Code Generation
1{2 using System;3 using System.Collections.Generic;4 using System.Linq;5 using System.Threading.Tasks;6 using Microsoft.Coyote.Actors;7 using Microsoft.Coyote.Actors.BugFinding;8 using Microsoft.Coyote.Actors.BugFinding.Tests;9 using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest;10 using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Interfaces;11 using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Machines;12 using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Machines.Events;13 using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Machines.States;14 using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Machines.Tasks;15 using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Test;16 using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Test.Events;17 using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Test.States;18 using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Test.Tasks;19 using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Test.Tasks.Events;20 using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Test.Tasks.States;21 using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Test.Tasks.Tasks;22 using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Test.Tasks.Tasks.Events;23 using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Test.Tasks.Tasks.States;24 using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Test.Tasks.Tasks.Tasks;25 using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Test.Tasks.Tasks.Tasks.Events;26 using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Test.Tasks.Tasks.Tasks.States;27 using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Test.Tasks.Tasks.Tasks.Tasks;28 using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Test.Tasks.Tasks.Tasks.Tasks.Events;29 using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Test.Tasks.Tasks.Tasks.Tasks.States;30 using Microsoft.Coyote.Actors.BugFinding.Tests.SyncRequest.Test.Tasks.Tasks.Tasks.Tasks.Tasks;
ActiveOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var config = Configuration.Create();10 var runtime = RuntimeFactory.Create(config);11 var id = await runtime.CreateActorAsync(typeof(SyncRequest));12 await runtime.SendEventAsync(id, new E());13 Console.ReadLine();14 }15 }16}17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19using System;20using System.Threading.Tasks;21{22 {23 static async Task Main(string[] args)24 {25 var config = Configuration.Create();26 var runtime = RuntimeFactory.Create(config);27 var id = await runtime.CreateActorAsync(typeof(AsyncRequest));28 await runtime.SendEventAsync(id, new E());29 Console.ReadLine();30 }31 }32}33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35using System;36using System.Threading.Tasks;37{38 {39 static async Task Main(string[] args)40 {41 var config = Configuration.Create();42 var runtime = RuntimeFactory.Create(config);43 var id = await runtime.CreateActorAsync(typeof(SyncSend));44 await runtime.SendEventAsync(id, new E());45 Console.ReadLine();46 }47 }48}49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51using System;52using System.Threading.Tasks;53{54 {55 static async Task Main(string[] args)56 {57 var config = Configuration.Create();58 var runtime = RuntimeFactory.Create(config);59 var id = await runtime.CreateActorAsync(typeof(AsyncSend));60 await runtime.SendEventAsync(id, new E());61 Console.ReadLine();62 }63 }64}
ActiveOnEntry
Using AI Code Generation
1{2 {3 public static void Main()4 {5 ActorRuntime.RegisterActor(typeof(SyncRequest));6 ActorRuntime.RegisterActor(typeof(Requester));7 ActorRuntime.RegisterActor(typeof(Responder));8 var runtime = ActorRuntime.Create();9 runtime.CreateActor(typeof(Requester));10 runtime.Wait();11 }12 }13}14{15 {16 public static void Main()17 {18 ActorRuntime.RegisterActor(typeof(SyncRequest));19 ActorRuntime.RegisterActor(typeof(Requester));20 ActorRuntime.RegisterActor(typeof(Responder));21 var runtime = ActorRuntime.Create();22 runtime.CreateActor(typeof(Requester));23 runtime.Wait();24 }25 }26}27{28 {29 public static void Main()30 {31 ActorRuntime.RegisterActor(typeof(SyncRequest));32 ActorRuntime.RegisterActor(typeof(Requester));33 ActorRuntime.RegisterActor(typeof(Responder));34 var runtime = ActorRuntime.Create();35 runtime.CreateActor(typeof(Requester));36 runtime.Wait();37 }38 }39}40{41 {42 public static void Main()43 {44 ActorRuntime.RegisterActor(typeof(SyncRequest));45 ActorRuntime.RegisterActor(typeof(Requester));46 ActorRuntime.RegisterActor(typeof(Responder));47 var runtime = ActorRuntime.Create();48 runtime.CreateActor(typeof(Requester));49 runtime.Wait();50 }51 }52}53{54 {55 public static void Main()56 {57 ActorRuntime.RegisterActor(typeof(SyncRequest));58 ActorRuntime.RegisterActor(typeof(Requester));59 ActorRuntime.RegisterActor(typeof(
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