Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Success.UpdateHeadTail
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...364 private void UpdateClients()365 {366 for (int i = 0; i < this.Clients.Count; i++)367 {368 this.SendEvent(this.Clients[i], new Client.UpdateHeadTail(this.Head, this.Tail));369 }370 this.RaiseEvent(new Done());371 }372 private void UpdateFailureDetector()373 {374 this.SendEvent(this.FailureDetector, new FailureDetector.FailureCorrected(this.Servers));375 }376 [OnEntry(nameof(CorrectTailFailureOnEntry))]377 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]378 [OnEventDoAction(typeof(TailChanged), nameof(UpdateClients))]379 private class CorrectTailFailure : State380 {381 }382 private void CorrectTailFailureOnEntry()383 {384 this.Servers.RemoveAt(this.Servers.Count - 1);385 this.Monitor<InvariantMonitor>(386 new InvariantMonitor.UpdateServers(this.Servers));387 this.Monitor<ServerResponseSeqMonitor>(388 new ServerResponseSeqMonitor.UpdateServers(this.Servers));389 this.Tail = this.Servers[this.Servers.Count - 1];390 this.SendEvent(this.Tail, new BecomeTail(this.Id));391 }392 [OnEntry(nameof(CorrectServerFailureOnEntry))]393 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]394 [OnEventDoAction(typeof(FixSuccessor), nameof(UpdateClients))]395 [OnEventDoAction(typeof(FixPredecessor), nameof(ProcessFixPredecessor))]396 [OnEventDoAction(typeof(ChainReplicationServer.NewSuccInfo), nameof(SetLastUpdate))]397 [OnEventDoAction(typeof(Success), nameof(ProcessSuccess))]398 private class CorrectServerFailure : State399 {400 }401 private void CorrectServerFailureOnEntry()402 {403 this.Servers.RemoveAt(this.FaultyNodeIndex);404 this.Monitor<InvariantMonitor>(405 new InvariantMonitor.UpdateServers(this.Servers));406 this.Monitor<ServerResponseSeqMonitor>(407 new ServerResponseSeqMonitor.UpdateServers(this.Servers));408 this.RaiseEvent(new FixSuccessor());409 }410 private void ProcessFixPredecessor()411 {412 this.SendEvent(this.Servers[this.FaultyNodeIndex - 1], new ChainReplicationServer.NewSuccessor(413 this.Id, this.Servers[this.FaultyNodeIndex], this.LastAckSent, this.LastUpdateReceivedSucc));414 }415 private void SetLastUpdate(Event e)416 {417 this.LastUpdateReceivedSucc = (e as418 ChainReplicationServer.NewSuccInfo).LastUpdateReceivedSucc;419 this.LastAckSent = (e as420 ChainReplicationServer.NewSuccInfo).LastAckSent;421 this.RaiseEvent(new FixPredecessor());422 }423 private void ProcessSuccess() => this.RaiseEvent(new Done());424 }425 private class ChainReplicationServer : StateMachine426 {427 internal class SetupEvent : Event428 {429 public int Id;430 public bool IsHead;431 public bool IsTail;432 public SetupEvent(int id, bool isHead, bool isTail)433 : base()434 {435 this.Id = id;436 this.IsHead = isHead;437 this.IsTail = isTail;438 }439 }440 internal class PredSucc : Event441 {442 public ActorId Predecessor;443 public ActorId Successor;444 public PredSucc(ActorId pred, ActorId succ)445 : base()446 {447 this.Predecessor = pred;448 this.Successor = succ;449 }450 }451 internal class ForwardUpdate : Event452 {453 public ActorId Predecessor;454 public int NextSeqId;455 public ActorId Client;456 public int Key;457 public int Value;458 public ForwardUpdate(ActorId pred, int nextSeqId, ActorId client, int key, int val)459 : base()460 {461 this.Predecessor = pred;462 this.NextSeqId = nextSeqId;463 this.Client = client;464 this.Key = key;465 this.Value = val;466 }467 }468 internal class BackwardAck : Event469 {470 public int NextSeqId;471 public BackwardAck(int nextSeqId)472 : base()473 {474 this.NextSeqId = nextSeqId;475 }476 }477 internal class NewPredecessor : Event478 {479 public ActorId Main;480 public ActorId Predecessor;481 public NewPredecessor(ActorId main, ActorId pred)482 : base()483 {484 this.Main = main;485 this.Predecessor = pred;486 }487 }488 internal class NewSuccessor : Event489 {490 public ActorId Main;491 public ActorId Successor;492 public int LastUpdateReceivedSucc;493 public int LastAckSent;494 public NewSuccessor(ActorId main, ActorId succ,495 int lastUpdateReceivedSucc, int lastAckSent)496 : base()497 {498 this.Main = main;499 this.Successor = succ;500 this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;501 this.LastAckSent = lastAckSent;502 }503 }504 internal class NewSuccInfo : Event505 {506 public int LastUpdateReceivedSucc;507 public int LastAckSent;508 public NewSuccInfo(int lastUpdateReceivedSucc, int lastAckSent)509 : base()510 {511 this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;512 this.LastAckSent = lastAckSent;513 }514 }515 internal class ResponseToQuery : Event516 {517 public int Value;518 public ResponseToQuery(int val)519 : base()520 {521 this.Value = val;522 }523 }524 internal class ResponseToUpdate : Event525 {526 }527 private class Local : Event528 {529 }530 private int ServerId;531 private bool IsHead;532 private bool IsTail;533 private ActorId Predecessor;534 private ActorId Successor;535 private Dictionary<int, int> KeyValueStore;536 private List<int> History;537 private List<SentLog> SentHistory;538 private int NextSeqId;539 [Start]540 [OnEntry(nameof(InitOnEntry))]541 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]542 [OnEventDoAction(typeof(PredSucc), nameof(SetupPredSucc))]543 [DeferEvents(typeof(Client.Update), typeof(Client.Query),544 typeof(BackwardAck), typeof(ForwardUpdate))]545 private class Init : State546 {547 }548 private void InitOnEntry(Event e)549 {550 this.ServerId = (e as SetupEvent).Id;551 this.IsHead = (e as SetupEvent).IsHead;552 this.IsTail = (e as SetupEvent).IsTail;553 this.KeyValueStore = new Dictionary<int, int>();554 this.History = new List<int>();555 this.SentHistory = new List<SentLog>();556 this.NextSeqId = 0;557 }558 private void SetupPredSucc(Event e)559 {560 this.Predecessor = (e as PredSucc).Predecessor;561 this.Successor = (e as PredSucc).Successor;562 this.RaiseEvent(new Local());563 }564 [OnEventGotoState(typeof(Client.Update), typeof(ProcessUpdate), nameof(ProcessUpdateAction))]565 [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566 [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591 }592 else593 {594 this.SendEvent(client, new ResponseToQuery(-1));595 }596 }597 private void ProcessBecomeHead(Event e)598 {599 this.IsHead = true;600 this.Predecessor = this.Id;601 var target = (e as ChainReplicationMaster.BecomeHead).Target;602 this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603 }604 private void ProcessBecomeTail(Event e)605 {606 this.IsTail = true;607 this.Successor = this.Id;608 for (int i = 0; i < this.SentHistory.Count; i++)609 {610 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611 this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612 this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614 }615 var target = (e as ChainReplicationMaster.BecomeTail).Target;616 this.SendEvent(target, new ChainReplicationMaster.TailChanged());617 }618 private void SendPong(Event e)619 {620 var target = (e as FailureDetector.Ping).Target;621 this.SendEvent(target, new FailureDetector.Pong());622 }623 private void UpdatePredecessor(Event e)624 {625 var main = (e as NewPredecessor).Main;626 this.Predecessor = (e as NewPredecessor).Predecessor;627 if (this.History.Count > 0)628 {629 if (this.SentHistory.Count > 0)630 {631 this.SendEvent(main, new NewSuccInfo(632 this.History[this.History.Count - 1],633 this.SentHistory[0].NextSeqId));634 }635 else636 {637 this.SendEvent(main, new NewSuccInfo(638 this.History[this.History.Count - 1],639 this.History[this.History.Count - 1]));640 }641 }642 }643 private void UpdateSuccessor(Event e)644 {645 var main = (e as NewSuccessor).Main;646 this.Successor = (e as NewSuccessor).Successor;647 var lastUpdateReceivedSucc = (e as NewSuccessor).LastUpdateReceivedSucc;648 var lastAckSent = (e as NewSuccessor).LastAckSent;649 if (this.SentHistory.Count > 0)650 {651 for (int i = 0; i < this.SentHistory.Count; i++)652 {653 if (this.SentHistory[i].NextSeqId > lastUpdateReceivedSucc)654 {655 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.SentHistory[i].NextSeqId,656 this.SentHistory[i].Client, this.SentHistory[i].Key, this.SentHistory[i].Value));657 }658 }659 int tempIndex = -1;660 for (int i = this.SentHistory.Count - 1; i >= 0; i--)661 {662 if (this.SentHistory[i].NextSeqId == lastAckSent)663 {664 tempIndex = i;665 }666 }667 for (int i = 0; i < tempIndex; i++)668 {669 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[0].NextSeqId));670 this.SentHistory.RemoveAt(0);671 }672 }673 this.SendEvent(main, new ChainReplicationMaster.Success());674 }675 [OnEntry(nameof(ProcessUpdateOnEntry))]676 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]677 private class ProcessUpdate : State678 {679 }680 private void ProcessUpdateOnEntry(Event e)681 {682 var client = (e as Client.Update).Client;683 var key = (e as Client.Update).Key;684 var value = (e as Client.Update).Value;685 if (this.KeyValueStore.ContainsKey(key))686 {687 this.KeyValueStore[key] = value;688 }689 else690 {691 this.KeyValueStore.Add(key, value);692 }693 this.History.Add(this.NextSeqId);694 this.Monitor<InvariantMonitor>(695 new InvariantMonitor.HistoryUpdate(this.Id, new List<int>(this.History)));696 this.SentHistory.Add(new SentLog(this.NextSeqId, client, key, value));697 this.Monitor<InvariantMonitor>(698 new InvariantMonitor.SentUpdate(this.Id, new List<SentLog>(this.SentHistory)));699 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.NextSeqId, client, key, value));700 this.RaiseEvent(new Local());701 }702 [OnEntry(nameof(ProcessFwdUpdateOnEntry))]703 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]704 private class ProcessFwdUpdate : State705 {706 }707 private void ProcessFwdUpdateOnEntry(Event e)708 {709 var pred = (e as ForwardUpdate).Predecessor;710 var nextSeqId = (e as ForwardUpdate).NextSeqId;711 var client = (e as ForwardUpdate).Client;712 var key = (e as ForwardUpdate).Key;713 var value = (e as ForwardUpdate).Value;714 if (pred.Equals(this.Predecessor))715 {716 this.NextSeqId = nextSeqId;717 if (this.KeyValueStore.ContainsKey(key))718 {719 this.KeyValueStore[key] = value;720 }721 else722 {723 this.KeyValueStore.Add(key, value);724 }725 if (!this.IsTail)726 {727 this.History.Add(nextSeqId);728 this.Monitor<InvariantMonitor>(729 new InvariantMonitor.HistoryUpdate(this.Id, new List<int>(this.History)));730 this.SentHistory.Add(new SentLog(this.NextSeqId, client, key, value));731 this.Monitor<InvariantMonitor>(732 new InvariantMonitor.SentUpdate(this.Id, new List<SentLog>(this.SentHistory)));733 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.NextSeqId, client, key, value));734 }735 else736 {737 if (!this.IsHead)738 {739 this.History.Add(nextSeqId);740 }741 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(742 this.Id, key, value));743 this.SendEvent(client, new ResponseToUpdate());744 this.SendEvent(this.Predecessor, new BackwardAck(nextSeqId));745 }746 }747 this.RaiseEvent(new Local());748 }749 [OnEntry(nameof(ProcessBckAckOnEntry))]750 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]751 private class ProcessBckAck : State752 {753 }754 private void ProcessBckAckOnEntry(Event e)755 {756 var nextSeqId = (e as BackwardAck).NextSeqId;757 this.RemoveItemFromSent(nextSeqId);758 if (!this.IsHead)759 {760 this.SendEvent(this.Predecessor, new BackwardAck(nextSeqId));761 }762 this.RaiseEvent(new Local());763 }764 private void RemoveItemFromSent(int seqId)765 {766 int removeIdx = -1;767 for (int i = this.SentHistory.Count - 1; i >= 0; i--)768 {769 if (seqId == this.SentHistory[i].NextSeqId)770 {771 removeIdx = i;772 }773 }774 if (removeIdx != -1)775 {776 this.SentHistory.RemoveAt(removeIdx);777 }778 }779 }780 private class Client : StateMachine781 {782 internal class SetupEvent : Event783 {784 public int Id;785 public ActorId HeadNode;786 public ActorId TailNode;787 public int Value;788 public SetupEvent(int id, ActorId head, ActorId tail, int val)789 : base()790 {791 this.Id = id;792 this.HeadNode = head;793 this.TailNode = tail;794 this.Value = val;795 }796 }797 internal class UpdateHeadTail : Event798 {799 public ActorId Head;800 public ActorId Tail;801 public UpdateHeadTail(ActorId head, ActorId tail)802 : base()803 {804 this.Head = head;805 this.Tail = tail;806 }807 }808 internal class Update : Event809 {810 public ActorId Client;811 public int Key;812 public int Value;813 public Update(ActorId client, int key, int value)814 : base()815 {...
UpdateHeadTail
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7{8 {9 static void Main(string[] args)10 {11 var runtime = RuntimeFactory.Create();12 runtime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.Success));13 runtime.SendEvent(new Microsoft.Coyote.Actors.BugFinding.Tests.UpdateHeadTail(1, 1));14 }15 }16}
UpdateHeadTail
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.RegisterMonitor(typeof(Success));11 runtime.CreateActor(typeof(Actor1));12 runtime.Run();13 }14 }15 {16 protected override async Task OnInitializeAsync(Event initialEvent)17 {18 var actor2 = this.CreateActor(typeof(Actor2));19 var actor3 = this.CreateActor(typeof(Actor3));20 var actor4 = this.CreateActor(typeof(Actor4));21 this.SendEvent(actor2, new E(0));22 this.SendEvent(actor3, new E(0));23 this.SendEvent(actor4, new E(0));24 }25 }26 {27 protected override async Task OnInitializeAsync(Event initialEvent)28 {29 this.Assert(initialEvent is E e && e.Value == 0);30 }31 }32 {33 protected override async Task OnInitializeAsync(Event initialEvent)34 {35 this.Assert(initialEvent is E e && e.Value == 0);36 }37 }38 {39 protected override async Task OnInitializeAsync(Event initialEvent)40 {41 this.Assert(initialEvent is E e && e.Value == 0);42 }43 }44 {45 public int Value;46 public E(int value)47 {48 this.Value = value;49 }50 }51}52using System;53using System.Threading.Tasks;54using Microsoft.Coyote.Actors;55using Microsoft.Coyote.Actors.BugFinding.Tests;56{57 {58 static void Main(string[] args)59 {60 var runtime = RuntimeFactory.Create();61 runtime.RegisterMonitor(typeof(Success));62 runtime.CreateActor(typeof(Actor1));63 runtime.Run();64 }65 }66 {67 protected override async Task OnInitializeAsync(Event initialEvent)68 {69 var actor2 = this.CreateActor(typeof(Actor2));70 var actor3 = this.CreateActor(typeof(Actor
UpdateHeadTail
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var id = runtime.CreateActor(typeof(Success));11 await runtime.SendEventAsync(id, new UpdateHeadTail(1, 2));12 Console.WriteLine("Press any key to exit...");13 Console.ReadKey();14 }15 }16}17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19using System;20using System.Threading.Tasks;21{22 {23 static async Task Main(string[] args)24 {25 var runtime = RuntimeFactory.Create();26 var id = runtime.CreateActor(typeof(Success));27 await runtime.SendEventAsync(id, new UpdateHeadTail(1, 2));28 Console.WriteLine("Press any key to exit...");29 Console.ReadKey();30 }31 }32}33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35using System;36using System.Threading.Tasks;37{38 {39 static async Task Main(string[] args)40 {41 var runtime = RuntimeFactory.Create();42 var id = runtime.CreateActor(typeof(Success));43 await runtime.SendEventAsync(id, new UpdateHeadTail(1, 2));44 Console.WriteLine("Press any key to exit...");45 Console.ReadKey();46 }47 }48}49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51using System;52using System.Threading.Tasks;53{54 {55 static async Task Main(string[] args)56 {57 var runtime = RuntimeFactory.Create();58 var id = runtime.CreateActor(typeof(Success));59 await runtime.SendEventAsync(id, new UpdateHeadTail(1, 2));60 Console.WriteLine("Press any
UpdateHeadTail
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.Tests.Common;10using Microsoft.Coyote;11using Microsoft.Coyote.Actors.BugFinding.Tests;12using System;13using System.Collections.Generic;14using System.Linq;15using System.Text;16using System.Threading.Tasks;17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Specifications;19using Microsoft.Coyote.Tests.Common;20using Microsoft.Coyote;21using Microsoft.Coyote.Actors.BugFinding.Tests;22using System;23using System.Collections.Generic;24using System.Linq;25using System.Text;26using System.Threading.Tasks;27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Specifications;29using Microsoft.Coyote.Tests.Common;30using Microsoft.Coyote;31using Microsoft.Coyote.Actors.BugFinding.Tests;32using System;33using System.Collections.Generic;34using System.Linq;35using System.Text;36using System.Threading.Tasks;37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Specifications;39using Microsoft.Coyote.Tests.Common;40using Microsoft.Coyote;41using Microsoft.Coyote.Actors.BugFinding.Tests;42using System;43using System.Collections.Generic;44using System.Linq;45using System.Text;46using System.Threading.Tasks;47using Microsoft.Coyote.Actors;48using Microsoft.Coyote.Specifications;49using Microsoft.Coyote.Tests.Common;50using Microsoft.Coyote;51using Microsoft.Coyote.Actors.BugFinding.Tests;52using System;53using System.Collections.Generic;54using System.Linq;55using System.Text;56using System.Threading.Tasks;57using Microsoft.Coyote.Actors;58using Microsoft.Coyote.Specifications;59using Microsoft.Coyote.Tests.Common;60using Microsoft.Coyote;61using Microsoft.Coyote.Actors.BugFinding.Tests;62using System;63using System.Collections.Generic;64using System.Linq;65using System.Text;66using System.Threading.Tasks;67using Microsoft.Coyote.Actors;68using Microsoft.Coyote.Specifications;69using Microsoft.Coyote.Tests.Common;70using Microsoft.Coyote;71using Microsoft.Coyote.Actors.BugFinding.Tests;72using System;73using System.Collections.Generic;74using System.Linq;75using System.Text;76using System.Threading.Tasks;77using Microsoft.Coyote.Actors;78using Microsoft.Coyote.Specifications;79using Microsoft.Coyote.Tests.Common;
UpdateHeadTail
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.Success;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 public static void UpdateHeadTail()11 {12 int head = 0;13 int tail = 0;14 int i = 0;15 while (i < 100)16 {17 if (Microsoft.Coyote.Actors.BugFinding.Tests.Success.CoinFlip())18 {19 head++;20 }21 {22 tail++;23 }24 i++;25 }26 }27 }28}29using Microsoft.Coyote.Actors.BugFinding.Tests;30using Microsoft.Coyote.Actors.BugFinding.Tests.Success;31using System;32using System.Collections.Generic;33using System.Linq;34using System.Text;35using System.Threading.Tasks;36{37 {38 public static void UpdateHeadTail()39 {40 int head = 0;41 int tail = 0;42 int i = 0;43 while (i < 100)44 {45 if (Microsoft.Coyote.Actors.BugFinding.Tests.Success.CoinFlip())46 {47 head++;48 }49 {50 tail++;51 }52 i++;53 }54 }55 }56}57using Microsoft.Coyote.Actors.BugFinding.Tests;58using Microsoft.Coyote.Actors.BugFinding.Tests.Success;59using System;60using System.Collections.Generic;61using System.Linq;62using System.Text;63using System.Threading.Tasks;64{65 {66 public static void UpdateHeadTail()67 {68 int head = 0;69 int tail = 0;70 int i = 0;71 while (i < 100)72 {73 if (Microsoft.Coyote.Actors.BugFinding.Tests.Success
UpdateHeadTail
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 static void Main(string[] args)5 {6 Success success = new Success();7 success.UpdateHeadTail(1, 2, 3, 4);8 }9 }10}11using Microsoft.Coyote.Actors.BugFinding.Tests;12{13 {14 static void Main(string[] args)15 {16 Success success = new Success();17 success.UpdateHeadTail(3, 4, 5, 6);18 }19 }20}21using Microsoft.Coyote.Actors.BugFinding.Tests;22{23 {24 static void Main(string[] args)25 {26 Success success = new Success();27 success.UpdateHeadTail(5, 6, 7, 8);28 }29 }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32{33 {34 static void Main(string[] args)35 {36 Success success = new Success();37 success.UpdateHeadTail(7, 8, 9, 10);38 }39 }40}41using Microsoft.Coyote.Actors.BugFinding.Tests;42{43 {44 static void Main(string[] args)45 {46 Success success = new Success();47 success.UpdateHeadTail(9, 10, 11, 12);48 }49 }50}51using Microsoft.Coyote.Actors.BugFinding.Tests;52{53 {54 static void Main(string[] args)55 {56 Success success = new Success();57 success.UpdateHeadTail(11,
UpdateHeadTail
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 static void Main(string[] args)6 {7 Console.WriteLine("Hello World!");8 var s = new Success();9 s.UpdateHeadTail();10 }11}12 at Microsoft.Coyote.Runtime.SchedulingStrategies.DefaultSchedulingStrategy.GetActorType(Type type) in C:\Users\microsoft\source\repos\coyote\Source\Runtime\SchedulingStrategies\DefaultSchedulingStrategy.cs:line 7713 at Microsoft.Coyote.Runtime.SchedulingStrategies.DefaultSchedulingStrategy.CreateActor(Type type, String name, Guid id, Boolean isProcessing, Boolean isReplaying, Event initialEvent, EventInfo currentEvent, EventInfo nextEvent, EventInfo lastChoice, EventInfo lastDequeue, ActorId creator, ActorId parent, ActorId currentSender, ActorId currentReceiver, ActorId currentTarget, ActorId currentOrigin, ActorId currentTargetOrigin, Boolean isEventHandler, Boolean isOnExitHandler, Boolean isOnFailureHandler, Boolean isOnSuccessHandler, Boolean isOnHaltHandler, Boolean isOnRaiseHandler, Boolean isOnGotoStateHandler, Boolean isOnDefaultHandler, Boolean isOnPushStateHandler, Boolean isOnPopStateHandler, Boolean isOnPopStateChoiceHandler, Boolean isOnDequeueChoiceHandler, Boolean isOnReceiveHandler, Boolean is
UpdateHeadTail
Using AI Code Generation
1{2 {3 public void UpdateHeadTail()4 {5 int x = 0;6 while (x < 10)7 {8 x++;9 }10 }11 }12}13{14 {15 public void UpdateHeadTail()16 {17 int x = 0;18 while (x < 10)19 {20 x++;21 }22 }23 }24}25I have a project that contains a lot of classes and I want to use one of them in another class. I know that I can use the namespace to do that but I don't know how to do it. I have 3 classes in my project and I want to use the method UpdateHeadTail() of the class Success in the other two classes. I tried to use the namespace but it doesn't work. I also tried to use the using statement but it doesn't work too. I don't know what to do. I have the following code:26{27 {28 public void UpdateHeadTail(List<int> list)29 {30 int x = 0;31 while (x < 10)32 {33 x++;34 }35 }36 }37}38{39 {40 public void UpdateHeadTail(List<int> list)41 {42 int x = 0;43 while (x < 10)44 {45 x++;46 }47 }48 }49}50{51 {52 public void UpdateHeadTail(List<int> list)53 {54 int x = 0;55 while (x < 10)56 {57 x++;58 }59 }60 }61}
UpdateHeadTail
Using AI Code Generation
1using System;2using System.Collections.Generic;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using System.Threading.Tasks;7using Microsoft.Coyote.Actors.BugFinding.Tests;
UpdateHeadTail
Using AI Code Generation
1actor class Success {2 private string head;3 private string tail;4 private event string e;5 start state Init {6 on entry do {7 head = "A";8 tail = "B";9 this.UpdateHeadTail();10 }11 }12 void UpdateHeadTail() {13 head = head + tail;14 tail = head + tail;15 }16}17actor class Success {18 private string head;19 private string tail;20 private event string e;21 start state Init {22 on entry do {23 head = "A";24 tail = "B";25 this.UpdateHeadTail();26 }27 }28 void UpdateHeadTail() {29 head = head + tail;30 tail = head + tail;31 }32}33actor class Success {34 private string head;35 private string tail;36 private event string e;37 start state Init {38 on entry do {39 head = "A";40 tail = "B";41 this.UpdateHeadTail();42 }43 }44 void UpdateHeadTail() {45 head = head + tail;46 tail = head + tail;47 }48}49actor class Success {50 private string head;51 private string tail;52 private event string e;53 start state Init {54 on entry do {55 head = "A";56 tail = "B";57 this.UpdateHeadTail();58 }59 }60 void UpdateHeadTail() {61 head = head + tail;62 tail = head + tail;63 }64}65actor class Success {66 private string head;67 private string tail;68 private event string e;69 start state Init {70 on entry do {71 head = "A";72 tail = "B";73 this.UpdateHeadTail();74 }75 }76 void UpdateHeadTail() {77 head = head + tail;78 tail = head + tail;79 }80}
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