Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Success.UpdateFailureDetector
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...345 this.RaiseEvent(new ServerFailed());346 }347 }348 [OnEntry(nameof(CorrectHeadFailureOnEntry))]349 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]350 [OnEventDoAction(typeof(HeadChanged), nameof(UpdateClients))]351 private class CorrectHeadFailure : State352 {353 }354 private void CorrectHeadFailureOnEntry()355 {356 this.Servers.RemoveAt(0);357 this.Monitor<InvariantMonitor>(358 new InvariantMonitor.UpdateServers(this.Servers));359 this.Monitor<ServerResponseSeqMonitor>(360 new ServerResponseSeqMonitor.UpdateServers(this.Servers));361 this.Head = this.Servers[0];362 this.SendEvent(this.Head, new BecomeHead(this.Id));363 }364 private void UpdateClients()365 {366 for (int i = 0; i < this.Clients.Count; i++)367 {368 this.SendEvent(this.Clients[i], new Client.UpdateHeadTail(this.Head, this.Tail));369 }370 this.RaiseEvent(new Done());371 }372 private void UpdateFailureDetector()373 {374 this.SendEvent(this.FailureDetector, new FailureDetector.FailureCorrected(this.Servers));375 }376 [OnEntry(nameof(CorrectTailFailureOnEntry))]377 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]378 [OnEventDoAction(typeof(TailChanged), nameof(UpdateClients))]379 private class CorrectTailFailure : State380 {381 }382 private void CorrectTailFailureOnEntry()383 {384 this.Servers.RemoveAt(this.Servers.Count - 1);385 this.Monitor<InvariantMonitor>(386 new InvariantMonitor.UpdateServers(this.Servers));387 this.Monitor<ServerResponseSeqMonitor>(388 new ServerResponseSeqMonitor.UpdateServers(this.Servers));389 this.Tail = this.Servers[this.Servers.Count - 1];390 this.SendEvent(this.Tail, new BecomeTail(this.Id));391 }392 [OnEntry(nameof(CorrectServerFailureOnEntry))]393 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]394 [OnEventDoAction(typeof(FixSuccessor), nameof(UpdateClients))]395 [OnEventDoAction(typeof(FixPredecessor), nameof(ProcessFixPredecessor))]396 [OnEventDoAction(typeof(ChainReplicationServer.NewSuccInfo), nameof(SetLastUpdate))]397 [OnEventDoAction(typeof(Success), nameof(ProcessSuccess))]398 private class CorrectServerFailure : State399 {400 }401 private void CorrectServerFailureOnEntry()402 {403 this.Servers.RemoveAt(this.FaultyNodeIndex);404 this.Monitor<InvariantMonitor>(405 new InvariantMonitor.UpdateServers(this.Servers));406 this.Monitor<ServerResponseSeqMonitor>(407 new ServerResponseSeqMonitor.UpdateServers(this.Servers));...
UpdateFailureDetector
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.Timers;7using Microsoft.Coyote.Specifications;8{9 {10 private int x;11 private int y;12 private int z;13 private int w;14 private int v;15 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]16 {17 }18 private void Init()19 {20 this.x = 1;21 this.y = 2;22 this.z = 3;23 this.w = 4;24 this.v = 5;25 this.UpdateFailureDetector();26 }27 private void UpdateFailureDetector()28 {29 this.SendEvent(new UnitEvent());30 }31 }32}33using System;34using System.Threading.Tasks;35using Microsoft.Coyote;36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Actors.BugFinding.Tests;38using Microsoft.Coyote.Actors.Timers;39using Microsoft.Coyote.Specifications;40{41 {42 private int x;43 private int y;44 private int z;45 private int w;46 private int v;47 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]48 {49 }50 private void Init()51 {52 this.x = 1;53 this.y = 2;54 this.z = 3;55 this.w = 4;56 this.v = 5;57 this.UpdateFailureDetector();58 }59 private void UpdateFailureDetector()60 {61 this.SendEvent(new UnitEvent());62 }63 }64}65using System;66using System.Threading.Tasks;67using Microsoft.Coyote;68using Microsoft.Coyote.Actors;69using Microsoft.Coyote.Actors.BugFinding.Tests;
UpdateFailureDetector
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Text;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7{8 {9 static void Main(string[] args)10 {11 var runtime = RuntimeFactory.Create();12 runtime.CreateActor(typeof(Success));13 runtime.UpdateFailureDetector();14 Console.WriteLine("Press any key to exit");15 Console.ReadLine();16 }17 }18}19using System;20using System.Collections.Generic;21using System.Text;22using Microsoft.Coyote.Actors;23using Microsoft.Coyote.Actors.BugFinding.Tests;24using Microsoft.Coyote.Actors.BugFinding;25{26 {27 static void Main(string[] args)28 {29 var runtime = RuntimeFactory.Create();30 runtime.CreateActor(typeof(Success));
UpdateFailureDetector
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 runtime.CreateActor(typeof(Success), new ActorId(1));12 runtime.UpdateFailureDetector();13 runtime.Dispose();14 }15 }16}17 at Microsoft.Coyote.Runtime.CoyoteRuntime.UpdateFailureDetector()18 at Test.Program.Main(String[] args) in /home/szabolcs/Projects/coyote/Test/2.cs:line 16
UpdateFailureDetector
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding.Tests.TestingServices;5using Microsoft.Coyote.Actors.BugFinding.Tests.TestingServices.FaultInjection;6using Microsoft.Coyote.Actors.BugFinding.Tests.TestingServices.FaultInjection.Strategies;7using Microsoft.Coyote.Actors.BugFinding.Tests.TestingServices.FaultInjection.Strategies.Probabilistic;8using Microsoft.Coyote.Actors.BugFinding.Tests.TestingServices.FaultInjection.Strategies.Probabilistic.ProbabilityDistributions;9using Microsoft.Coyote.Actors.BugFinding.Tests.TestingServices.FaultInjection.Strategies.Probabilistic.ProbabilityDistributions.ProbabilityDistributionTypes;10using Microsoft.Coyote.Actors.BugFinding.Tests.TestingServices.FaultInjection.Strategies.Probabilistic.ProbabilityDistributions.ProbabilityDistributionTypes.ProbabilityDistributionTypeParameters;11using Microsoft.Coyote.Actors.BugFinding.Tests.TestingServices.FaultInjection.Strategies.Probabilistic.ProbabilityDistributions.ProbabilityDistributionTypes.ProbabilityDistributionTypeParameters.ProbabilityDistributionTypeParameterTypes;12using Microsoft.Coyote.Actors.BugFinding.Tests.TestingServices.FaultInjection.Strategies.Probabilistic.ProbabilityDistributions.ProbabilityDistributionTypes.ProbabilityDistributionTypeParameters.ProbabilityDistributionTypeParameterTypes.ProbabilityDistributionTypeParameterValues;13using Microsoft.Coyote.Actors.BugFinding.Tests.TestingServices.FaultInjection.Strategies.Probabilistic.ProbabilityDistributions.ProbabilityDistributionTypes.ProbabilityDistributionTypeParameters.ProbabilityDistributionTypeParameterTypes.ProbabilityDistributionTypeParameterValues.ProbabilityDistributionTypeParameterValueTypes;14using Microsoft.Coyote.Actors.BugFinding.Tests.TestingServices.FaultInjection.Strategies.Probabilistic.ProbabilityDistributions.ProbabilityDistributionTypes.ProbabilityDistributionTypeParameters.ProbabilityDistributionTypeParameterTypes.ProbabilityDistributionTypeParameterValues.ProbabilityDistributionTypeParameterValueTypes.ProbabilityDistributionTypeParameterValueTypes;15using Microsoft.Coyote.Actors.BugFinding.Tests.TestingServices.FaultInjection.Strategies.Probabilistic.ProbabilityDistributions.ProbabilityDistributionTypes.ProbabilityDistributionTypeParameters.ProbabilityDistributionTypeParameterTypes.ProbabilityDistributionTypeParameterValues.ProbabilityDistributionTypeParameterValues;
UpdateFailureDetector
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding.Tests.Monitoring;5using Microsoft.Coyote.Actors.BugFinding.Tests.Monitoring.TestingServices;6using Microsoft.Coyote.Actors.BugFinding.Tests.Monitoring.TestingServices.Runtime;7using Microsoft.Coyote.Actors.BugFinding.Tests.Monitoring.TestingServices.Runtime.SchedulingStrategies;8using Microsoft.Coyote.Actors.BugFinding.Tests.Monitoring.TestingServices.Runtime.SchedulingStrategies.DPOR;9using Microsoft.Coyote.Actors.BugFinding.Tests.Monitoring.TestingServices.Runtime.SchedulingStrategies.Probabilistic;10using Microsoft.Coyote.Actors.BugFinding.Tests.Monitoring.TestingServices.Runtime.SchedulingStrategies.Probabilistic.Strategies;11using Microsoft.Coyote.Actors.BugFinding.Tests.Monitoring.TestingServices.Runtime.SchedulingStrategies.Probabilistic.Strategies.FaultInjection;12using Microsoft.Coyote.Actors.BugFinding.Tests.Monitoring.TestingServices.Runtime.SchedulingStrategies.Probabilistic.Strategies.StateExploration;13using Microsoft.Coyote.Actors.BugFinding.Tests.Monitoring.TestingServices.Runtime.SchedulingStrategies.Probabilistic.Strategies.StateExploration.FaultInjection;14using Microsoft.Coyote.Actors.BugFinding.Tests.Monitoring.TestingServices.Runtime.SchedulingStrategies.Probabilistic.Strategies.StateExploration.FaultInjection.Probabilistic;15using Microsoft.Coyote.Actors.BugFinding.Tests.Monitoring.TestingServices.Runtime.SchedulingStrategies.Probabilistic.Strategies.StateExploration.FaultInjection.Probabilistic.Strategies;16using Microsoft.Coyote.Actors.BugFinding.Tests.Monitoring.TestingServices.Runtime.SchedulingStrategies.Probabilistic.Strategies.StateExploration.FaultInjection.Probabilistic.Strategies.StateExploration;17using Microsoft.Coyote.Actors.BugFinding.Tests.Monitoring.TestingServices.Runtime.SchedulingStrategies.Probabilistic.Strategies.StateExploration.FaultInjection.Probabilistic.Strategies.StateExploration.FaultInjection;
UpdateFailureDetector
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 protected override async Task OnInitializeAsync(Event initialEvent)7 {8 await this.UpdateFailureDetectorAsync();9 }10 }11}12using System;13using System.Threading.Tasks;14using Microsoft.Coyote.Actors.BugFinding.Tests;15{16 {17 protected override async Task OnInitializeAsync(Event initialEvent)18 {19 await this.UpdateFailureDetectorAsync();20 }21 }22}23using System;24using System.Threading.Tasks;25using Microsoft.Coyote.Actors.BugFinding.Tests;26{27 {28 protected override async Task OnInitializeAsync(Event initialEvent)29 {30 await this.UpdateFailureDetectorAsync();31 }32 }33}34using System;35using System.Threading.Tasks;36using Microsoft.Coyote.Actors.BugFinding.Tests;37{38 {39 protected override async Task OnInitializeAsync(Event initialEvent)40 {41 await this.UpdateFailureDetectorAsync();42 }43 }44}45using System;46using System.Threading.Tasks;47using Microsoft.Coyote.Actors.BugFinding.Tests;48{49 {50 protected override async Task OnInitializeAsync(Event initialEvent)51 {52 await this.UpdateFailureDetectorAsync();53 }54 }55}56using System;57using System.Threading.Tasks;
UpdateFailureDetector
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4{5 {6 public Success(ActorId id)7 : base(id)8 {9 }10 public void UpdateFailureDetector()11 {12 this.SendEvent(this.Id, new E());13 }14 [OnEventDoAction(typeof(E), nameof(DoNothing))]15 {16 }17 private void DoNothing()18 {19 }20 }21 {22 }23}24using System;25using Microsoft.Coyote;26using Microsoft.Coyote.Actors;27{28 {29 public Success(ActorId id)30 : base(id)31 {32 }33 public void UpdateFailureDetector()34 {35 this.SendEvent(this.Id, new E());36 }37 [OnEventDoAction(typeof(E), nameof(DoNothing))]38 {39 }40 private void DoNothing()41 {42 }43 }44 {45 }46}47using System;48using Microsoft.Coyote;49using Microsoft.Coyote.Actors;50{51 {52 public Success(ActorId id)53 : base(id)54 {55 }56 public void UpdateFailureDetector()57 {58 this.SendEvent(this.Id, new E());59 }60 [OnEventDoAction(typeof(E), nameof(DoNothing))]61 {62 }63 private void DoNothing()64 {65 }66 }67 {68 }69}70using System;71using Microsoft.Coyote;72using Microsoft.Coyote.Actors;73{
UpdateFailureDetector
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using System.Threading.Tasks;5using System;6{7 {8 static void Main(string[] args)9 {10 var config = Configuration.Create();11 config.WithVerbosityEnabled();12 config.WithTestingIterations(10);13 config.WithMaxSchedulingSteps(1000);14 config.WithMaxFairSchedulingSteps(1000);15 config.WithRandomSchedulingSeed(2);16 config.WithMaxUnfairSchedulingSteps(1000);17 config.WithMaxStepsFromAnyEntryToExit(1000);18 config.WithMaxStepsFromAnyActionToExit(1000);19 config.WithMaxStepsFromAnyActionToAnyAction(1000);20 config.WithMaxStepsFromAnyActionToAnyEntry(1000);21 config.WithMaxStepsFromAnyActionToAnyExit(1000);22 config.WithMaxStepsFromAnyEntryToAnyAction(1000);23 config.WithMaxStepsFromAnyEntryToAnyEntry(1000);24 config.WithMaxStepsFromAnyEntryToAnyExit(1000);25 config.WithMaxStepsFromAnyExitToAnyAction(1000);
UpdateFailureDetector
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote;3using System;4using System.Threading.Tasks;5{6 {7 public static async Task Main(string[] args)8 {9 var config = Configuration.Create();10 config.SchedulingIterations = 100;11 config.SchedulingSeed = 0;12 config.SchedulingVerbosity = 3;13 config.SchedulingMaxSteps = 10000;14 config.SchedulingMaxFairSchedules = 10000;15 config.SchedulingMaxInterleavings = 10000;16 config.SchedulingMaxExecutionsPerScheduling = 10000;17 config.SchedulingMaxFairSchedules = 10000;18 config.SchedulingMaxSteps = 10000;19 config.SchedulingMaxStepsInPath = 10000;20 config.SchedulingMaxFairSteps = 10000;21 config.SchedulingMaxFairStepsInPath = 10000;22 config.SchedulingMaxInterleavings = 10000;
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