Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Success.ResponseToQueryAction
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...1210 this.LastUpdateResponse = new Dictionary<int, int>();1211 this.RaiseEvent(new Local());1212 }1213 [OnEventDoAction(typeof(ResponseToUpdate), nameof(ResponseToUpdateAction))]1214 [OnEventDoAction(typeof(ResponseToQuery), nameof(ResponseToQueryAction))]1215 [OnEventDoAction(typeof(UpdateServers), nameof(ProcessUpdateServers))]1216 private class Wait : State1217 {1218 }1219 private void ResponseToUpdateAction(Event e)1220 {1221 var tail = (e as ResponseToUpdate).Tail;1222 var key = (e as ResponseToUpdate).Key;1223 var value = (e as ResponseToUpdate).Value;1224 if (this.Servers.Contains(tail))1225 {1226 if (this.LastUpdateResponse.ContainsKey(key))1227 {1228 this.LastUpdateResponse[key] = value;1229 }1230 else1231 {1232 this.LastUpdateResponse.Add(key, value);1233 }1234 }1235 }1236 private void ResponseToQueryAction(Event e)1237 {1238 var tail = (e as ResponseToQuery).Tail;1239 var key = (e as ResponseToQuery).Key;1240 var value = (e as ResponseToQuery).Value;1241 if (this.Servers.Contains(tail))1242 {1243 this.Assert(value == this.LastUpdateResponse[key], "Value {0} is not " +1244 "equal to {1}", value, this.LastUpdateResponse[key]);1245 }1246 }1247 private void ProcessUpdateServers(Event e)1248 {1249 this.Servers = (e as UpdateServers).Servers;1250 }...
ResponseToQueryAction
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Strategies;10using Microsoft.Coyote.Actors.BugFinding.Strategies.Exploration;11using Microsoft.Coyote.Actors.BugFinding.Strategies.Exploration.Strategies;12using Microsoft.Coyote.Actors.BugFinding.Strategies.Exploration.Strategies.StateSpace;13using Microsoft.Coyote.Actors.BugFinding.Strategies.Exploration.Strategies.StateSpace.SearchStrategies;14using Microsoft.Coyote.Actors.BugFinding.Strategies.Exploration.Strategies.StateSpace.SearchStrategies.Bounded;15using Microsoft.Coyote.Actors.BugFinding.Strategies.Exploration.Strategies.StateSpace.SearchStrategies.Unbounded;16using Microsoft.Coyote.Actors.BugFinding.Strategies.Exploration.Strategies.StateSpace.SearchStrategies.Unbounded.DepthFirst;17using Microsoft.Coyote.Actors.BugFinding.Strategies.Exploration.Strategies.StateSpace.SearchStrategies.Unbounded.BreadthFirst;18using Microsoft.Coyote.Actors.BugFinding.Strategies.Exploration.Strategies.StateSpace.SearchStrategies.Unbounded.Random;19using Microsoft.Coyote.Actors.BugFinding.Strategies.Exploration.Strategies.StateSpace.SearchStrategies.Unbounded.Random.Path;20using Microsoft.Coyote.Actors.BugFinding.Strategies.Exploration.Strategies.StateSpace.SearchStrategies.Unbounded.Random.State;21using Microsoft.Coyote.Actors.BugFinding.Strategies.Exploration.Strategies.StateSpace.SearchStrategies.Unbounded.Random.State.Path;22using Microsoft.Coyote.Actors.BugFinding.Strategies.Exploration.Strategies.StateSpace.SearchStrategies.Unbounded.Random.State.Path.Branch;23using Microsoft.Coyote.Actors.BugFinding.Strategies.Exploration.Strategies.StateSpace.SearchStrategies.Unbounded.Random.State.Path.Branch.Branch;24using Microsoft.Coyote.Actors.BugFinding.Strategies.Exploration.Strategies.StateSpace.SearchStrategies.Unbounded.Random.State.Path.Branch.Branch.Branch;25using Microsoft.Coyote.Actors.BugFinding.Strategies.Exploration.Strategies.StateSpace.SearchStrategies.Unbounded.Random.State.Path.Branch.Branch.Branch.Branch;
ResponseToQueryAction
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Specifications;9{10 {11 static void Main(string[] args)12 {13 var config = Configuration.Create();14 config.MaxSchedulingSteps = 1000000;
ResponseToQueryAction
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.TestingServices;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 var configuration = Configuration.Create();14 configuration.MaxSchedulingSteps = 10000;15 configuration.MaxFairSchedulingSteps = 10000;
ResponseToQueryAction
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 Console.WriteLine("Hello World!");10 var runtime = RuntimeFactory.Create();11 runtime.RegisterMonitor<Success>();12 var id = runtime.CreateActor(typeof(Actor2));13 runtime.SendEvent(id, new E());14 Console.ReadLine();15 }16 }17 class E : Event { }18 {19 protected override Task OnInitializeAsync(Event initialEvent)20 {21 this.Runtime.RegisterMonitor<Success>();22 return base.OnInitializeAsync(initialEvent);23 }24 protected override Task OnEventAsync(Event e)25 {26 if (e is E)27 {28 this.Runtime.SendEvent(this.Id, new E());29 }30 return Task.CompletedTask;31 }32 }33}34using System;35using System.Threading.Tasks;36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Actors.BugFinding.Tests;38{39 {40 static void Main(string[] args)41 {42 Console.WriteLine("Hello World!");43 var runtime = RuntimeFactory.Create();44 runtime.RegisterMonitor<Success>();45 var id = runtime.CreateActor(typeof(Actor3));46 runtime.SendEvent(id, new E());47 Console.ReadLine();48 }49 }50 class E : Event { }51 {52 protected override Task OnInitializeAsync(Event initialEvent)53 {54 this.Runtime.RegisterMonitor<Success>();55 return base.OnInitializeAsync(initialEvent);56 }57 protected override Task OnEventAsync(Event e)58 {59 if (e is E)60 {61 this.Runtime.SendEvent(this.Id, new E());62 }63 return Task.CompletedTask;64 }65 }66}67using System;68using System.Threading.Tasks;69using Microsoft.Coyote.Actors;70using Microsoft.Coyote.Actors.BugFinding.Tests;71{72 {73 static void Main(string[] args)74 {
ResponseToQueryAction
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.Success;4using Microsoft.Coyote.Runtime;5using System;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 Task.Run(async () =>12 {13 await Run();14 }).Wait();15 }16 static async Task Run()17 {18 using (var runtime = RuntimeFactory.Create())19 {20 var m = ActorId.CreateRandom();21 var s = ActorId.CreateRandom();22 runtime.CreateActor(typeof(Machine), m);23 runtime.CreateActor(typeof(Success), s);24 runtime.SendEvent(m, new E(s));25 await Task.Delay(1000);26 }27 }28 }29 {30 public ActorId Id;31 public E(ActorId id)32 {33 this.Id = id;34 }35 }36 {37 [OnEventDoAction(typeof(E), nameof(Configure))]38 class Init : State { }39 void Configure()40 {41 var m = (Success)this.ReceivedEvent.Id;42 m.ResponseToQueryAction = () => { return 1; };43 }44 }45}46[OnEventDoAction(typeof(E), nameof(Configure))]47class Init : State { }48void Configure()49{50 var m = (Success)this.ReceivedEvent.Id;51 m.ResponseToQueryAction = () => { return 1; };52}
ResponseToQueryAction
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5{6 {7 public static void Main(string[] args)8 {9 RunAsync().Wait();10 }11 private static async Task RunAsync()12 {13 var runtime = RuntimeFactory.Create();14 var config = Configuration.Create();15 config.SchedulingIterations = 1000;16 config.SchedulingStrategy = SchedulingStrategy.DFS;17 config.ThrowOnFailure = true;18 config.TestingIterations = 1000;19 config.MaxFairSchedulingSteps = 1000;20 config.EnableCycleDetection = true;21 config.EnableDataRaceDetection = true;22 config.EnableHotStateDetection = true;23 config.EnableOperationInterleavings = true;24 config.EnableRandomExecution = true;25 config.EnableStateGraph = true;26 config.EnableTemporallyExtendedSessions = true;27 config.EnableUnfairScheduling = true;28 config.EnableVerboseTrace = true;29 config.EnableTestingTracing = true;30 config.EnableActorTracing = true;31 config.EnableActorStateTracing = true;32 config.EnableActorGroupTracing = true;33 config.EnableActorGroupStateTracing = true;34 config.EnableActorMailboxTracing = true;35 config.EnableActorOperationTracing = true;36 config.EnableActorOperationGroupTracing = true;37 config.EnableActorOperationGroupStateTracing = true;38 config.EnableActorOperationGroupInterleavingsTracing = true;39 config.EnableActorOperationInterleavingsTracing = true;40 config.EnableActorStateTransitionTracing = true;41 config.EnableActorStateTransitionGroupTracing = true;42 config.EnableActorStateTransitionGroupInterleavingsTracing = true;43 config.EnableActorStateTransitionInterleavingsTracing = true;44 config.EnableActorTaskTracing = true;45 config.EnableActorTaskGroupTracing = true;46 config.EnableActorTaskGroupInterleavingsTracing = true;47 config.EnableActorTaskInterleavingsTracing = true;48 config.EnableActorTaskStateTracing = true;49 config.EnableActorTaskStateGroupTracing = true;50 config.EnableActorTaskStateGroupInterleavingsTracing = true;51 config.EnableActorTaskStateInterleavingsTracing = true;52 config.EnableActorTaskStateTransitionTracing = true;
ResponseToQueryAction
Using AI Code Generation
1void Main()2{3 var runtime = RuntimeFactory.Create();4 var config = Configuration.Create().WithVerbosityEnabled(Verbosity.Detailed);5 runtime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.Success), config);6 runtime.Wait();7}8void Main()9{10 var runtime = RuntimeFactory.Create();11 var config = Configuration.Create().WithVerbosityEnabled(Verbosity.Detailed);12 runtime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.Success), config);13 runtime.Wait();14}15void Main()16{17 var runtime = RuntimeFactory.Create();18 var config = Configuration.Create().WithVerbosityEnabled(Verbosity.Detailed);19 runtime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.Success), config);20 runtime.Wait();21}22void Main()23{24 var runtime = RuntimeFactory.Create();25 var config = Configuration.Create().WithVerbosityEnabled(Verbosity.Detailed);26 runtime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.Success), config);27 runtime.Wait();28}29void Main()30{31 var runtime = RuntimeFactory.Create();32 var config = Configuration.Create().WithVerbosityEnabled(Verbosity.Detailed);33 runtime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.Success), config);34 runtime.Wait();35}36void Main()37{38 var runtime = RuntimeFactory.Create();39 var config = Configuration.Create().WithVerbosityEnabled(Verbosity.Detailed);40 runtime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.Success), config);41 runtime.Wait();42}43void Main()44{
ResponseToQueryAction
Using AI Code Generation
1{2 using System;3 using System.IO;4 using System.Threading.Tasks;5 using Microsoft.Coyote.Actors;6 using Microsoft.Coyote.Actors.BugFinding;7 using Microsoft.Coyote.Actors.BugFinding.Tests;8 using Microsoft.Coyote.Actors.Timers;9 using Microsoft.Coyote.IO;10 using Microsoft.Coyote.Runtime;11 using Microsoft.Coyote.Specifications;12 using Microsoft.Coyote.SystematicTesting;13 using Microsoft.Coyote.Tasks;14 using Microsoft.Coyote.Tests.Common;15 using Microsoft.Coyote.Tests.Common.Actors;16 using Microsoft.Coyote.Tests.Common.Events;17 using Microsoft.Coyote.Tests.Common.Tasks;18 using Microsoft.Coyote.Tests.Common.Timers;19 using Microsoft.Coyote.Tests.Common.Utilities;20 using Microsoft.Coyote.Tests.Systematic;21 using Microsoft.Coyote.Tests.Systematic.Tasks;22 using Microsoft.Coyote.Tests.Systematic.Timers;23 using Microsoft.Coyote.Tests.Systematic.Threading;24 using Microsoft.Coyote.Tests.Systematic.Utilities;25 using Microsoft.Coyote.Tests.Timers;26 using Microsoft.Coyote.Tests.Utilities;27 using Microsoft.Coyote.Tests;28 using Microsoft.Coyote;
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