Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Success.PumpUpdateRequestsOnEntry
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...860 { 4 * this.StartIn, 400 }861 };862 this.RaiseEvent(new Local());863 }864 [OnEntry(nameof(PumpUpdateRequestsOnEntry))]865 [OnEventGotoState(typeof(Local), typeof(PumpUpdateRequests), nameof(PumpRequestsLocalAction))]866 [OnEventGotoState(typeof(Done), typeof(PumpQueryRequests), nameof(PumpRequestsDoneAction))]867 [IgnoreEvents(typeof(ChainReplicationServer.ResponseToUpdate), typeof(ChainReplicationServer.ResponseToQuery))]868 private class PumpUpdateRequests : State869 {870 }871 private void PumpUpdateRequestsOnEntry()872 {873 this.SendEvent(this.HeadNode, new Update(this.Id, this.Next * this.StartIn,874 this.KeyValueStore[this.Next * this.StartIn]));875 if (this.Next >= 3)876 {877 this.RaiseEvent(new Done());878 }879 else880 {881 this.RaiseEvent(new Local());882 }883 }884 [OnEntry(nameof(PumpQueryRequestsOnEntry))]885 [OnEventGotoState(typeof(Local), typeof(PumpQueryRequests), nameof(PumpRequestsLocalAction))]...
PumpUpdateRequestsOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Strategies;10using Microsoft.Coyote.Actors.BugFinding.SchedulingStrategies;11using Microsoft.Coyote.Actors.BugFinding.SchedulingStrategies.DepthFirst;12using Microsoft.Coyote.Actors.BugFinding.SchedulingStrategies.Random;13using Microsoft.Coyote.Actors.BugFinding.SchedulingStrategies.FairRandom;14using Microsoft.Coyote.Actors.BugFinding.SchedulingStrategies.ProbabilisticRandom;15using Microsoft.Coyote.Actors.BugFinding.SchedulingStrategies.ProbabilisticRandom.Strategies;16using Microsoft.Coyote.Actors.BugFinding.SchedulingStrategies.ProbabilisticRandom.Strategies.Random;17using Microsoft.Coyote.Actors.BugFinding.SchedulingStrategies.ProbabilisticRandom.Strategies.FairRandom;18using Microsoft.Coyote.Actors.BugFinding.SchedulingStrategies.ProbabilisticRandom.Strategies.DepthFirst;19using Microsoft.Coyote.Actors.BugFinding.SchedulingStrategies.ProbabilisticRandom.Strategies.ProbabilisticRandom;20using Microsoft.Coyote.Actors.BugFinding.SchedulingStrategies.ProbabilisticRandom.Strategies.ProbabilisticRandom.Strategies;21using Microsoft.Coyote.Actors.BugFinding.SchedulingStrategies.ProbabilisticRandom.Strategies.ProbabilisticRandom.Strategies.Random;22using Microsoft.Coyote.Actors.BugFinding.SchedulingStrategies.ProbabilisticRandom.Strategies.ProbabilisticRandom.Strategies.FairRandom;23using Microsoft.Coyote.Actors.BugFinding.SchedulingStrategies.ProbabilisticRandom.Strategies.ProbabilisticRandom.Strategies.DepthFirst;24using Microsoft.Coyote.Actors.BugFinding.SchedulingStrategies.ProbabilisticRandom.Strategies.ProbabilisticRandom.Strategies.ProbabilisticRandom;25using Microsoft.Coyote.Actors.BugFinding.SchedulingStrategies.ProbabilisticRandom.Strategies.ProbabilisticRandom.Strategies.ProbabilisticRandom.Strategies;
PumpUpdateRequestsOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Strategies;10using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration;11using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Fuzzing;12using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Heuristics;13using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Probabilistic;14using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Probabilistic.ProbabilisticSchedule;15using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Probabilistic.ProbabilisticSchedule.ProbabilisticScheduleWithRandomChoice;16using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Probabilistic.ProbabilisticSchedule.ProbabilisticScheduleWithRandomChoice.ProbabilisticScheduleWithRandomChoiceWithFuzzing;17using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Probabilistic.ProbabilisticSchedule.ProbabilisticScheduleWithRandomChoice.ProbabilisticScheduleWithRandomChoiceWithFuzzing.ProbabilisticScheduleWithRandomChoiceWithFuzzingWithHeuristics;18using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Probabilistic.ProbabilisticSchedule.ProbabilisticScheduleWithRandomChoice.ProbabilisticScheduleWithRandomChoiceWithFuzzing.ProbabilisticScheduleWithRandomChoiceWithFuzzingWithHeuristics.ProbabilisticScheduleWithRandomChoiceWithFuzzingWithHeuristicsWithRandomChoice;19using Microsoft.Coyote.Actors.BugFinding.Strategies.StateExploration.Probabilistic.ProbabilisticSchedule.ProbabilisticScheduleWithRandomChoice.ProbabilisticScheduleWithRandomChoiceWithFuzzing.ProbabilisticScheduleWithRandomChoiceWithFuzzingWithHeuristics.ProbabilisticScheduleWithRandomChoiceWithFuzzingWithHeuristicsWithRandomChoice.ProbabilisticScheduleWithRandomChoiceWithFuzzingWithHeuristicsWithRandomChoiceWithRandomChoice;
PumpUpdateRequestsOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 runtime.CreateActor(typeof(Success));14 runtime.Run();15 }16 }17}18at Microsoft.Coyote.Runtime.Runtime.Assert(Boolean condition, String message)19at Microsoft.Coyote.Runtime.Runtime.Assert(Boolean condition)20at Microsoft.Coyote.Runtime.Runtime.CreateActor(Type type, Object[] args)21at Microsoft.Coyote.Runtime.Runtime.CreateActor(Type type)22at Microsoft.Coyote.Runtime.Runtime.CreateActor(Type type, Object[] args)23at Microsoft.Coyote.Runtime.Runtime.CreateActor(Type type)24at Microsoft.Coyote.Runtime.Runtime.Run()25at Microsoft.Coyote.Runtime.Runtime.Run()26at Microsoft.Coyote.Actors.ActorRuntime.Run()27at Microsoft.Coyote.Actors.ActorRuntime.Run()28at ConsoleApplication1.Program.Main(String[] args) in C:\Users\user\Documents\Visual Studio 2017\Projects\ConsoleApplication1\ConsoleApplication1\Program.cs:line 1229at Microsoft.Coyote.Runtime.Runtime.Assert(Boolean condition, String message)30at Microsoft.Coyote.Runtime.Runtime.Assert(Boolean condition)31at Microsoft.Coyote.Runtime.Runtime.CreateActor(Type type, Object[] args)32at Microsoft.Coyote.Runtime.Runtime.CreateActor(Type type)33at Microsoft.Coyote.Runtime.Runtime.CreateActor(Type type, Object[] args)34at Microsoft.Coyote.Runtime.Runtime.CreateActor(Type type)35at Microsoft.Coyote.Runtime.Runtime.Run()36at Microsoft.Coyote.Runtime.Runtime.Run()37at Microsoft.Coyote.Actors.ActorRuntime.Run()38at Microsoft.Coyote.Actors.ActorRuntime.Run()39at ConsoleApplication1.Program.Main(String[] args) in C:\Users\user
PumpUpdateRequestsOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 var config = Configuration.Create();14 config.MaxSchedulingSteps = 100;15 config.MaxFairSchedulingSteps = 100;16 config.MaxStepsFromEntryToBug = 100;17 config.PCT = 100;18 config.RandomSchedulingSeed = 0;19 config.Verbose = 2;20 runtime.SetConfiguration(config);21 runtime.RegisterMonitor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.Success));22 runtime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.TestActor));23 runtime.Run();24 }25 }26}27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Actors.BugFinding.Tests;29using System;30using System.Collections.Generic;31using System.Linq;32using System.Text;33using System.Threading.Tasks;34{35 {36 static void Main(string[] args)37 {38 var runtime = RuntimeFactory.Create();39 var config = Configuration.Create();40 config.MaxSchedulingSteps = 100;41 config.MaxFairSchedulingSteps = 100;42 config.MaxStepsFromEntryToBug = 100;43 config.PCT = 100;44 config.RandomSchedulingSeed = 0;45 config.Verbose = 2;46 runtime.SetConfiguration(config);47 runtime.RegisterMonitor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.Success));48 runtime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.TestActor));49 runtime.Run();50 }51 }52}53using Microsoft.Coyote.Actors;54using Microsoft.Coyote.Actors.BugFinding.Tests;55using System;56using System.Collections.Generic;57using System.Linq;58using System.Text;59using System.Threading.Tasks;
PumpUpdateRequestsOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var config = Configuration.Create();13 config.TestingIterations = 10000;14 config.TestingEngineTraceScheduling = true;15 config.TestingEngineLogLevel = Microsoft.Coyote.Logging.LogLevel.Verbose;16 config.TestingEngineFaultInjectionStrategy = Microsoft.Coyote.Testing.FaultInjection.FaultInjectionStrategy.None;17 config.TestingEngineFaultInjectionRate = 0.0;18 var runtime = TestingEngineFactory.Create(config);19 runtime.RegisterMonitor(typeof(Monitor));20 runtime.CreateActor(typeof(Success));21 runtime.Run();22 }23 }24 {25 [OnEventGotoState(typeof(ActorEvent), typeof(Active))]26 class Init : State { }27 [OnEventDoAction(typeof(ActorEvent), nameof(OnEvent))]28 class Active : State { }29 void OnEvent(Event e)30 {31 this.Assert(false, "Monitor assertion failed.");32 }33 }34 {35 [OnEntry(nameof(OnEntry))]36 [OnEventGotoState(typeof(UnitEvent), typeof(Active))]37 class Init : State { }38 [OnEntry(nameof(OnEntry))]39 [OnEventGotoState(typeof(UnitEvent), typeof(Active))]40 class Active : State { }41 void OnEntry(Event e)42 {43 this.PumpUpdateRequestsOnEntry();44 }45 }46}47using Microsoft.Coyote.Actors;48using Microsoft.Coyote.Actors.BugFinding;49using System;50using System.Collections.Generic;51using System.Linq;52using System.Text;53using System.Threading.Tasks;54{55 {56 static void Main(string[] args)57 {58 var config = Configuration.Create();59 config.TestingIterations = 10000;60 config.TestingEngineTraceScheduling = true;61 config.TestingEngineLogLevel = Microsoft.Coyote.Logging.LogLevel.Verbose;
PumpUpdateRequestsOnEntry
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 public static void Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(Success));11 Console.WriteLine("Hello World!");12 }13 }14}15using System;16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors.BugFinding.Tests;18{19 {20 public static void Main(string[] args)21 {22 Console.WriteLine("Hello World!");23 var runtime = RuntimeFactory.Create();24 runtime.CreateActor(typeof(Success));25 Console.WriteLine("Hello World!");26 }27 }28}29using System;30using Microsoft.Coyote.Actors;31using Microsoft.Coyote.Actors.BugFinding.Tests;32{33 {34 public static void Main(string[] args)35 {36 Console.WriteLine("Hello World!");37 var runtime = RuntimeFactory.Create();38 runtime.CreateActor(typeof(Success));39 Console.WriteLine("Hello World!");40 }41 }42}43using System;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.BugFinding.Tests;46{47 {48 public static void Main(string[] args)49 {50 Console.WriteLine("Hello World!");51 var runtime = RuntimeFactory.Create();52 runtime.CreateActor(typeof(Success));53 Console.WriteLine("Hello World!");54 }55 }56}57using System;58using Microsoft.Coyote.Actors;59using Microsoft.Coyote.Actors.BugFinding.Tests;60{61 {62 public static void Main(string[] args)
PumpUpdateRequestsOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 static void Main(string[] args)4 {5 Success s = new Success();6 s.PumpUpdateRequestsOnEntry();7 }8}9using Microsoft.Coyote;10using Microsoft.Coyote.Actors;11using Microsoft.Coyote.Actors.BugFinding.Tests;12using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime;13using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.Deadlock;14using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.DeadlockDetection;15using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.DeadlockDetection.Deadlock;16using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.DeadlockDetection.Deadlock2;17using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.DeadlockDetection.Deadlock3;18using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.DeadlockDetection.Deadlock4;19using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.DeadlockDetection.Deadlock5;20using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.DeadlockDetection.Deadlock6;21using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.DeadlockDetection.Deadlock7;22using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.DeadlockDetection.Deadlock8;23using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.DeadlockDetection.Deadlock9;24using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.DeadlockDetection.Deadlock10;25using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.DeadlockDetection.Deadlock11;26using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.DeadlockDetection.Deadlock12;27using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.DeadlockDetection.Deadlock13;28using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.DeadlockDetection.Deadlock14;29using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.DeadlockDetection.Deadlock15;30using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.DeadlockDetection.Deadlock16;31using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime.DeadlockDetection.Deadlock17;
PumpUpdateRequestsOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 public static void Main()5 {6 var config = new Configuration();7 config.MaxSchedulingSteps = 100000;8 config.MaxFairSchedulingSteps = 100000;9 config.MaxUnfairSchedulingSteps = 100000;10 config.MaxStepsInPath = 100000;11 config.MaxUnprovenSchedules = 100000;12 config.MaxUnprovenSchedulesPerDepth = 100000;13 config.MaxUnprovenSchedulesPerIteration = 100000;14 config.MaxUnprovenSchedulesPerIterationPerDepth = 100000;15 config.MaxUnprovenSchedulesPerIterationPerThread = 100000;16 config.MaxUnprovenSchedulesPerThread = 100000;17 config.MaxUnprovenSteps = 100000;18 config.MaxUnprovenStepsPerDepth = 100000;19 config.MaxUnprovenStepsPerIteration = 100000;20 config.MaxUnprovenStepsPerIterationPerDepth = 100000;21 config.MaxUnprovenStepsPerIterationPerThread = 100000;22 config.MaxUnprovenStepsPerThread = 100000;23 config.MaxUnprovenStepsPerThreadPerDepth = 100000;24 config.MaxUnprovenStepsPerThreadPerIteration = 100000;25 config.MaxUnprovenStepsPerThreadPerIterationPerDepth = 100000;26 config.MaxUnprovenStepsPerThreadPerIterationPerThread = 100000;27 config.MaxUnprovenStepsPerThreadPerIterationPerThreadPerDepth = 100000;28 config.MaxUnprovenStepsPerThreadPerIterationPerThreadPerDepthPerState = 100000;29 config.MaxUnprovenStepsPerThreadPerIterationPerThreadPerState = 100000;30 config.MaxUnprovenStepsPerThreadPerIterationPerDepthPerState = 100000;31 config.MaxUnprovenStepsPerThreadPerIterationPerState = 100000;32 config.MaxUnprovenStepsPerThreadPerDepthPerState = 100000;33 config.MaxUnprovenStepsPerThreadPerState = 100000;34 config.MaxUnprovenStepsPerDepthPerState = 100000;35 config.MaxUnprovenStepsPerState = 100000;
PumpUpdateRequestsOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.Success;8using Microsoft.Coyote.Actors.BugFinding.Tests.Success.Models;9using Microsoft.Coyote.Actors.Timers;
PumpUpdateRequestsOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using System;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 var config = new ActorRuntimeConfiguration();12 config.EnableActorLogging = true;13 runtime.Configure(config);14 runtime.RegisterMonitor(typeof(Monitor));15 runtime.CreateActor(typeof(Success));16 runtime.PumpUpdateRequestsOnEntry();17 Console.WriteLine("Hello World!");18 }19 }20}21using Microsoft.Coyote;
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