How to use ProcessUpdateServers method of Microsoft.Coyote.Actors.BugFinding.Tests.Success class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Success.ProcessUpdateServers

ChainReplicationTests.cs

Source:ChainReplicationTests.cs Github

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...974 this.RaiseEvent(new Local());975 }976 [OnEventDoAction(typeof(HistoryUpdate), nameof(CheckUpdatePropagationInvariant))]977 [OnEventDoAction(typeof(SentUpdate), nameof(CheckInprocessRequestsInvariant))]978 [OnEventDoAction(typeof(UpdateServers), nameof(ProcessUpdateServers))]979 private class WaitForUpdateMessage : State980 {981 }982 private void CheckUpdatePropagationInvariant(Event e)983 {984 var server = (e as HistoryUpdate).Server;985 var history = (e as HistoryUpdate).History;986 this.IsSorted(history);987 if (this.History.ContainsKey(server))988 {989 this.History[server] = history;990 }991 else992 {993 this.History.Add(server, history);994 }995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);997 if (this.Next != null && this.History.ContainsKey(this.Next))998 {999 this.CheckLessOrEqualThan(this.History[this.Next], this.History[server]);1000 }1001 // HIST(i) <= HIST(i-1)1002 this.GetPrev(server);1003 if (this.Prev != null && this.History.ContainsKey(this.Prev))1004 {1005 this.CheckLessOrEqualThan(this.History[server], this.History[this.Prev]);1006 }1007 }1008 private void CheckInprocessRequestsInvariant(Event e)1009 {1010 this.ClearTempSeq();1011 var server = (e as SentUpdate).Server;1012 var sentHistory = (e as SentUpdate).SentHistory;1013 this.ExtractSeqId(sentHistory);1014 if (this.SentHistory.ContainsKey(server))1015 {1016 this.SentHistory[server] = this.TempSeq;1017 }1018 else1019 {1020 this.SentHistory.Add(server, this.TempSeq);1021 }1022 this.ClearTempSeq();1023 // HIST(i) == HIST(i+1) + SENT(i)1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)1055 {1056 if (this.Servers[i].Equals(curr))1057 {1058 this.Prev = this.Servers[i - 1];1059 }1060 }1061 }1062 private void ExtractSeqId(List<SentLog> seq)1063 {1064 this.ClearTempSeq();1065 for (int i = seq.Count - 1; i >= 0; i--)1066 {1067 if (this.TempSeq.Count > 0)1068 {1069 this.TempSeq.Insert(0, seq[i].NextSeqId);1070 }1071 else1072 {1073 this.TempSeq.Add(seq[i].NextSeqId);1074 }1075 }1076 this.IsSorted(this.TempSeq);1077 }1078 private void MergeSeq(List<int> seq1, List<int> seq2)1079 {1080 this.ClearTempSeq();1081 this.IsSorted(seq1);1082 if (seq1.Count is 0)1083 {1084 this.TempSeq = seq2;1085 }1086 else if (seq2.Count is 0)1087 {1088 this.TempSeq = seq1;1089 }1090 else1091 {1092 for (int i = 0; i < seq1.Count; i++)1093 {1094 if (seq1[i] < seq2[0])1095 {1096 this.TempSeq.Add(seq1[i]);1097 }1098 }1099 for (int i = 0; i < seq2.Count; i++)1100 {1101 this.TempSeq.Add(seq2[i]);1102 }1103 }1104 this.IsSorted(this.TempSeq);1105 }1106 private void IsSorted(List<int> seq)1107 {1108 for (int i = 0; i < seq.Count - 1; i++)1109 {1110 this.Assert(seq[i] < seq[i + 1], "Sequence is not sorted.");1111 }1112 }1113 private void CheckLessOrEqualThan(List<int> seq1, List<int> seq2)1114 {1115 this.IsSorted(seq1);1116 this.IsSorted(seq2);1117 for (int i = 0; i < seq1.Count; i++)1118 {1119 if ((i == seq1.Count) || (i == seq2.Count))1120 {1121 break;1122 }1123 this.Assert(seq1[i] <= seq2[i], "{0} not less or equal than {1}.", seq1[i], seq2[i]);1124 }1125 }1126 private void CheckEqual(List<int> seq1, List<int> seq2)1127 {1128 this.IsSorted(seq1);1129 this.IsSorted(seq2);1130 for (int i = 0; i < seq1.Count; i++)1131 {1132 if ((i == seq1.Count) || (i == seq2.Count))1133 {1134 break;1135 }1136 this.Assert(seq1[i] == seq2[i], "{0} not equal with {1}.", seq1[i], seq2[i]);1137 }1138 }1139 private void ClearTempSeq()1140 {1141 this.Assert(this.TempSeq.Count <= 6, "Temp sequence has more than 6 elements.");1142 this.TempSeq.Clear();1143 this.Assert(this.TempSeq.Count is 0, "Temp sequence is not cleared.");1144 }1145 private void ProcessUpdateServers(Event e)1146 {1147 this.Servers = (e as UpdateServers).Servers;1148 }1149 }1150 private class ServerResponseSeqMonitor : Monitor1151 {1152 internal class SetupEvent : Event1153 {1154 public List<ActorId> Servers;1155 public SetupEvent(List<ActorId> servers)1156 : base()1157 {1158 this.Servers = servers;1159 }1160 }1161 internal class UpdateServers : Event1162 {1163 public List<ActorId> Servers;1164 public UpdateServers(List<ActorId> servers)1165 : base()1166 {1167 this.Servers = servers;1168 }1169 }1170 internal class ResponseToUpdate : Event1171 {1172 public ActorId Tail;1173 public int Key;1174 public int Value;1175 public ResponseToUpdate(ActorId tail, int key, int val)1176 : base()1177 {1178 this.Tail = tail;1179 this.Key = key;1180 this.Value = val;1181 }1182 }1183 internal class ResponseToQuery : Event1184 {1185 public ActorId Tail;1186 public int Key;1187 public int Value;1188 public ResponseToQuery(ActorId tail, int key, int val)1189 : base()1190 {1191 this.Tail = tail;1192 this.Key = key;1193 this.Value = val;1194 }1195 }1196 private class Local : Event1197 {1198 }1199 private List<ActorId> Servers;1200 private Dictionary<int, int> LastUpdateResponse;1201 [Start]1202 [OnEventGotoState(typeof(Local), typeof(Wait))]1203 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]1204 private class Init : State1205 {1206 }1207 private void Setup(Event e)1208 {1209 this.Servers = (e as SetupEvent).Servers;1210 this.LastUpdateResponse = new Dictionary<int, int>();1211 this.RaiseEvent(new Local());1212 }1213 [OnEventDoAction(typeof(ResponseToUpdate), nameof(ResponseToUpdateAction))]1214 [OnEventDoAction(typeof(ResponseToQuery), nameof(ResponseToQueryAction))]1215 [OnEventDoAction(typeof(UpdateServers), nameof(ProcessUpdateServers))]1216 private class Wait : State1217 {1218 }1219 private void ResponseToUpdateAction(Event e)1220 {1221 var tail = (e as ResponseToUpdate).Tail;1222 var key = (e as ResponseToUpdate).Key;1223 var value = (e as ResponseToUpdate).Value;1224 if (this.Servers.Contains(tail))1225 {1226 if (this.LastUpdateResponse.ContainsKey(key))1227 {1228 this.LastUpdateResponse[key] = value;1229 }1230 else1231 {1232 this.LastUpdateResponse.Add(key, value);1233 }1234 }1235 }1236 private void ResponseToQueryAction(Event e)1237 {1238 var tail = (e as ResponseToQuery).Tail;1239 var key = (e as ResponseToQuery).Key;1240 var value = (e as ResponseToQuery).Value;1241 if (this.Servers.Contains(tail))1242 {1243 this.Assert(value == this.LastUpdateResponse[key], "Value {0} is not " +1244 "equal to {1}", value, this.LastUpdateResponse[key]);1245 }1246 }1247 private void ProcessUpdateServers(Event e)1248 {1249 this.Servers = (e as UpdateServers).Servers;1250 }1251 }1252 [Theory(Timeout = 10000)]1253 [InlineData(323)]1254 public void TestSequenceNotSortedInChainReplicationProtocol(uint seed)1255 {1256 this.TestWithError(r =>1257 {1258 r.RegisterMonitor<InvariantMonitor>();1259 r.RegisterMonitor<ServerResponseSeqMonitor>();1260 r.CreateActor(typeof(Environment));1261 },...

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ProcessUpdateServers

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.Success;9{10 {11 static void Main(string[] args)12 {13 var runtime = RuntimeFactory.Create();14 runtime.CreateActor(typeof(Success));15 runtime.Run();16 Console.Read();17 }18 }19}20using System;21using System.Collections.Generic;22using System.Linq;23using System.Text;24using System.Threading.Tasks;25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests;27using Microsoft.Coyote.Actors.BugFinding.Tests.Success;28{29 {30 static void Main(string[] args)31 {32 var runtime = RuntimeFactory.Create();33 runtime.CreateActor(typeof(Success));34 runtime.Run();35 Console.Read();36 }37 }38}39using System;40using System.Collections.Generic;41using System.Linq;42using System.Text;43using System.Threading.Tasks;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.BugFinding.Tests;46using Microsoft.Coyote.Actors.BugFinding.Tests.Success;47{48 {49 static void Main(string[] args)50 {51 var runtime = RuntimeFactory.Create();52 runtime.CreateActor(typeof(Success));53 runtime.Run();54 Console.Read();55 }56 }57}58using System;59using System.Collections.Generic;60using System.Linq;61using System.Text;62using System.Threading.Tasks;63using Microsoft.Coyote.Actors;64using Microsoft.Coyote.Actors.BugFinding.Tests;65using Microsoft.Coyote.Actors.BugFinding.Tests.Success;66{67 {68 static void Main(string[] args)69 {70 var runtime = RuntimeFactory.Create();71 runtime.CreateActor(typeof(Success));72 runtime.Run();

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ProcessUpdateServers

Using AI Code Generation

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1{2 static void Main(string[] args)3 {4 Microsoft.Coyote.Actors.BugFinding.Tests.Success p = new Microsoft.Coyote.Actors.BugFinding.Tests.Success();5 p.ProcessUpdateServers();6 }7}8{9 static void Main(string[] args)10 {11 Microsoft.Coyote.Actors.BugFinding.Tests.Success p = new Microsoft.Coyote.Actors.BugFinding.Tests.Success();12 p.ProcessUpdateServers();13 }14}15{16 static void Main(string[] args)17 {18 Microsoft.Coyote.Actors.BugFinding.Tests.Success p = new Microsoft.Coyote.Actors.BugFinding.Tests.Success();19 p.ProcessUpdateServers();20 }21}22{23 static void Main(string[] args)24 {25 Microsoft.Coyote.Actors.BugFinding.Tests.Success p = new Microsoft.Coyote.Actors.BugFinding.Tests.Success();26 p.ProcessUpdateServers();27 }28}29{30 static void Main(string[] args)31 {32 Microsoft.Coyote.Actors.BugFinding.Tests.Success p = new Microsoft.Coyote.Actors.BugFinding.Tests.Success();33 p.ProcessUpdateServers();34 }35}36{37 static void Main(string[] args)38 {39 Microsoft.Coyote.Actors.BugFinding.Tests.Success p = new Microsoft.Coyote.Actors.BugFinding.Tests.Success();40 p.ProcessUpdateServers();41 }42}43{44 static void Main(string[] args)45 {

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ProcessUpdateServers

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7using Microsoft.Coyote;8using Microsoft.Coyote.Actors;9using Microsoft.Coyote.Actors.BugFinding;10using Microsoft.Coyote.Actors.BugFinding.Tests;11using Microsoft.Coyote.Actors.BugFinding.Tests.Actors;12using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.StateMachines;13using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.StateMachines.Events;14using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.StateMachines.States;15using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.Timers;16using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.Timers.Events;17using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.Timers.States;18using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.Timers.Timers;19using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.Timers.Timers.Events;20using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.Timers.Timers.States;21using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.Timers.Timers.Timers;22using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.Timers.Timers.Timers.Events;23using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.Timers.Timers.Timers.States;24using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.Timers.Timers.Timers.Timers;25using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.Timers.Timers.Timers.Timers.Events;26using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.Timers.Timers.Timers.Timers.States;27using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.Timers.Timers.Timers.Timers.Timers;28using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.Timers.Timers.Timers.Timers.Timers.Events;29using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.Timers.Timers.Timers.Timers.Timers.States;30using Microsoft.Coyote.Actors.BugFinding.Tests.Actors.Timers.Timers.Timers.Timers.Timers.Timers;

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ProcessUpdateServers

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.Success;7{8 {9 static void Main(string[] args)10 {11 var runtime = RuntimeFactory.Create();12 runtime.CreateActor(typeof(Success));13 runtime.Wait();14 }15 }16}17using System;18using System.Threading.Tasks;19using Microsoft.Coyote;20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding.Tests;22using Microsoft.Coyote.Actors.BugFinding.Tests.Success;23{24 {25 static void Main(string[] args)26 {27 var runtime = RuntimeFactory.Create();28 runtime.CreateActor(typeof(Success));29 runtime.Wait();30 }31 }32}

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ProcessUpdateServers

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 var configuration = Configuration.Create();13 configuration.MaxSchedulingSteps = 10000;14 configuration.MaxFairSchedulingSteps = 10000;15 var runtime = RuntimeFactory.Create(configuration);16 var actorId = runtime.CreateActor(typeof(Success), new ActorId(1));17 runtime.SendEvent(actorId, new Events.UpdateServers(1, 1));18 Console.WriteLine("Press any key to exit...");19 Console.ReadKey();20 }21 }22}23using System;24using System.Collections.Generic;25using System.Linq;26using System.Text;27using System.Threading.Tasks;28using Microsoft.Coyote.Actors;29using Microsoft.Coyote.Actors.BugFinding.Tests;30{31 {32 static void Main(string[] args)33 {34 var configuration = Configuration.Create();35 configuration.MaxSchedulingSteps = 10000;36 configuration.MaxFairSchedulingSteps = 10000;37 var runtime = RuntimeFactory.Create(configuration);38 var actorId = runtime.CreateActor(typeof(Success), new ActorId(1));39 runtime.SendEvent(actorId, new Events.UpdateServers(1, 1));40 Console.WriteLine("Press any key to exit...");41 Console.ReadKey();42 }43 }44}45using System;46using System.Collections.Generic;47using System.Linq;48using System.Text;49using System.Threading.Tasks;50using Microsoft.Coyote.Actors;51using Microsoft.Coyote.Actors.BugFinding.Tests;52{53 {54 static void Main(string[] args)55 {56 var configuration = Configuration.Create();57 configuration.MaxSchedulingSteps = 10000;58 configuration.MaxFairSchedulingSteps = 10000;59 var runtime = RuntimeFactory.Create(configuration);60 var actorId = runtime.CreateActor(typeof(Success), new ActorId(1));61 runtime.SendEvent(actorId, new

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ProcessUpdateServers

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 Success success = new Success();12 success.ProcessUpdateServers();13 }14 }15}16using Microsoft.Coyote.Actors.BugFinding.Tests;17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22{23 {24 static void Main(string[] args)25 {26 Success success = new Success();27 success.ProcessUpdateServers();28 }29 }30}31 1. Run the code in Visual Studio 2019, and got the error "Unable to load DLL 'CoyoteRuntime': The specified module could not be found. (Exception from HRESULT: 0x8007007E)". 32 2. Run the code in Visual Studio Code, and got the error "Unable to load DLL 'CoyoteRuntime': The specified module could not be found. (Exception from HRESULT: 0x8007007E)".

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ProcessUpdateServers

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.BugFinding;6using Microsoft.Coyote.BugFinding.Strategies;7using Microsoft.Coyote.BugFinding.Strategies.Probabilistic;8using Microsoft.Coyote.BugFinding.Strategies.Scheduling;9{10 {11 protected override async Task BugFindingTestAsync()12 {13 var config = Configuration.Create();14 config.MaxSchedulingSteps = 100;15 config.MaxFairSchedulingSteps = 100;16 config.MaxUnfairSchedulingSteps = 100;17 config.MaxStepsFromAnyEntryToExit = 100;

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ProcessUpdateServers

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.Success;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.Tasks;8{9 {10 private async Task HandleEventAsync(UpdateServerEvent e)11 {12 await Task.CompletedTask;13 }14 }15 {16 private async Task HandleEventAsync(UpdateServersEvent e)17 {18 foreach (var server in e.Servers)19 {20 await this.SendEventAsync(server, new UpdateServerEvent());21 }22 }23 }24 {25 }26 {27 public ActorId[] Servers;28 }29}30{31 {32 private static async Task Main()33 {34 var configuration = Configuration.Create().WithTestingIterations(100);35 var test = new SystematicTest(configuration);36 test.RegisterMonitor<Microsoft.Coyote.Actors.BugFinding.Tests.Success.Monitor>();37 var result = await test.ExecuteAsync(async () =>38 {39 var servers = new ActorId[3];40 for (int idx = 0; idx < 3; idx++)41 {42 servers[idx] = ActorId.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.Success.Server));43 }44 var client = ActorId.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.Success.Client));45 await client.SendEventAsync(new UpdateServersEvent { Servers = servers });46 });47 Console.WriteLine("Success? " + result);48 }49 }50}51using System;52using System.Threading.Tasks;53using Microsoft.Coyote.Actors;54using Microsoft.Coyote.Actors.BugFinding.Tests;55using Microsoft.Coyote.Actors.BugFinding.Tests.Success;56using Microsoft.Coyote.SystematicTesting;57using Microsoft.Coyote.Tasks;58{59 {

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ProcessUpdateServers

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 var configuration = Configuration.Create().WithVerbosityEnabled();11 var runtime = RuntimeFactory.Create(configuration);12 runtime.CreateActor(typeof(Success), new Success());13 Console.WriteLine("Press any key to exit");14 Console.ReadKey();15 }16 }17}18using System;19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding.Tests;21using Microsoft.Coyote.Actors.BugFinding;22using System.Threading.Tasks;23{24 {25 static void Main(string[] args)26 {27 var configuration = Configuration.Create().WithVerbosityEnabled();28 var runtime = RuntimeFactory.Create(configuration);29 runtime.CreateActor(typeof(Success), new Success());30 Console.WriteLine("Press any key to exit");31 Console.ReadKey();32 }33 }34}35using System;36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Actors.BugFinding.Tests;38using Microsoft.Coyote.Actors.BugFinding;39using System.Threading.Tasks;40using System.Collections.Generic;41using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers;42using Microsoft.Coyote.Actors.BugFinding.Tests.UpdateServers.Interfaces;

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