Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Success.InitOnEntry
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...157 private List<ActorId> Servers;158 private int CheckNodeIdx;159 private int Failures;160 [Start]161 [OnEntry(nameof(InitOnEntry))]162 [OnEventGotoState(typeof(Local), typeof(StartMonitoring))]163 private class Init : State164 {165 }166 private void InitOnEntry(Event e)167 {168 this.Main = (e as SetupEvent).Main;169 this.Servers = (e as SetupEvent).Servers;170 this.CheckNodeIdx = 0;171 this.Failures = 100;172 this.RaiseEvent(new Local());173 }174 [OnEntry(nameof(StartMonitoringOnEntry))]175 [OnEventGotoState(typeof(Pong), typeof(StartMonitoring), nameof(HandlePong))]176 [OnEventGotoState(typeof(InjectFailure), typeof(HandleFailure))]177 private class StartMonitoring : State178 {179 }180 private void StartMonitoringOnEntry()181 {182 if (this.Failures < 1)183 {184 this.RaiseHaltEvent();185 }186 else187 {188 this.SendEvent(this.Servers[this.CheckNodeIdx], new Ping(this.Id));189 if (this.Servers.Count > 1)190 {191 if (this.RandomBoolean())192 {193 this.SendEvent(this.Id, new InjectFailure());194 }195 else196 {197 this.SendEvent(this.Id, new Pong());198 }199 }200 else201 {202 this.SendEvent(this.Id, new Pong());203 }204 this.Failures--;205 }206 }207 private void HandlePong()208 {209 this.CheckNodeIdx++;210 if (this.CheckNodeIdx == this.Servers.Count)211 {212 this.CheckNodeIdx = 0;213 }214 }215 [OnEntry(nameof(HandleFailureOnEntry))]216 [OnEventGotoState(typeof(FailureCorrected), typeof(StartMonitoring), nameof(ProcessFailureCorrected))]217 [IgnoreEvents(typeof(Pong), typeof(InjectFailure))]218 private class HandleFailure : State219 {220 }221 private void HandleFailureOnEntry()222 {223 this.SendEvent(this.Main, new FailureDetected(this.Servers[this.CheckNodeIdx]));224 }225 private void ProcessFailureCorrected(Event e)226 {227 this.CheckNodeIdx = 0;228 this.Servers = (e as FailureCorrected).Servers;229 }230 }231 private class ChainReplicationMaster : StateMachine232 {233 internal class SetupEvent : Event234 {235 public List<ActorId> Servers;236 public List<ActorId> Clients;237 public SetupEvent(List<ActorId> servers, List<ActorId> clients)238 : base()239 {240 this.Servers = servers;241 this.Clients = clients;242 }243 }244 internal class BecomeHead : Event245 {246 public ActorId Target;247 public BecomeHead(ActorId target)248 : base()249 {250 this.Target = target;251 }252 }253 internal class BecomeTail : Event254 {255 public ActorId Target;256 public BecomeTail(ActorId target)257 : base()258 {259 this.Target = target;260 }261 }262 internal class Success : Event263 {264 }265 internal class HeadChanged : Event266 {267 }268 internal class TailChanged : Event269 {270 }271 private class HeadFailed : Event272 {273 }274 private class TailFailed : Event275 {276 }277 private class ServerFailed : Event278 {279 }280 private class FixSuccessor : Event281 {282 }283 private class FixPredecessor : Event284 {285 }286 private class Local : Event287 {288 }289 private class Done : Event290 {291 }292 private List<ActorId> Servers;293 private List<ActorId> Clients;294 private ActorId FailureDetector;295 private ActorId Head;296 private ActorId Tail;297 private int FaultyNodeIndex;298 private int LastUpdateReceivedSucc;299 private int LastAckSent;300 [Start]301 [OnEntry(nameof(InitOnEntry))]302 [OnEventGotoState(typeof(Local), typeof(WaitForFailure))]303 private class Init : State304 {305 }306 private void InitOnEntry(Event e)307 {308 this.Servers = (e as SetupEvent).Servers;309 this.Clients = (e as SetupEvent).Clients;310 this.FailureDetector = this.CreateActor(311 typeof(FailureDetector),312 new FailureDetector.SetupEvent(this.Id, this.Servers));313 this.Head = this.Servers[0];314 this.Tail = this.Servers[this.Servers.Count - 1];315 this.RaiseEvent(new Local());316 }317 [OnEventGotoState(typeof(HeadFailed), typeof(CorrectHeadFailure))]318 [OnEventGotoState(typeof(TailFailed), typeof(CorrectTailFailure))]319 [OnEventGotoState(typeof(ServerFailed), typeof(CorrectServerFailure))]320 [OnEventDoAction(typeof(FailureDetector.FailureDetected), nameof(CheckWhichNodeFailed))]321 private class WaitForFailure : State322 {323 }324 private void CheckWhichNodeFailed(Event e)325 {326 this.Assert(this.Servers.Count > 1, "All nodes have failed.");327 var failedServer = (e as FailureDetector.FailureDetected).Server;328 if (this.Head.Equals(failedServer))329 {330 this.RaiseEvent(new HeadFailed());331 }332 else if (this.Tail.Equals(failedServer))333 {334 this.RaiseEvent(new TailFailed());335 }336 else337 {338 for (int i = 0; i < this.Servers.Count - 1; i++)339 {340 if (this.Servers[i].Equals(failedServer))341 {342 this.FaultyNodeIndex = i;343 }344 }345 this.RaiseEvent(new ServerFailed());346 }347 }348 [OnEntry(nameof(CorrectHeadFailureOnEntry))]349 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]350 [OnEventDoAction(typeof(HeadChanged), nameof(UpdateClients))]351 private class CorrectHeadFailure : State352 {353 }354 private void CorrectHeadFailureOnEntry()355 {356 this.Servers.RemoveAt(0);357 this.Monitor<InvariantMonitor>(358 new InvariantMonitor.UpdateServers(this.Servers));359 this.Monitor<ServerResponseSeqMonitor>(360 new ServerResponseSeqMonitor.UpdateServers(this.Servers));361 this.Head = this.Servers[0];362 this.SendEvent(this.Head, new BecomeHead(this.Id));363 }364 private void UpdateClients()365 {366 for (int i = 0; i < this.Clients.Count; i++)367 {368 this.SendEvent(this.Clients[i], new Client.UpdateHeadTail(this.Head, this.Tail));369 }370 this.RaiseEvent(new Done());371 }372 private void UpdateFailureDetector()373 {374 this.SendEvent(this.FailureDetector, new FailureDetector.FailureCorrected(this.Servers));375 }376 [OnEntry(nameof(CorrectTailFailureOnEntry))]377 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]378 [OnEventDoAction(typeof(TailChanged), nameof(UpdateClients))]379 private class CorrectTailFailure : State380 {381 }382 private void CorrectTailFailureOnEntry()383 {384 this.Servers.RemoveAt(this.Servers.Count - 1);385 this.Monitor<InvariantMonitor>(386 new InvariantMonitor.UpdateServers(this.Servers));387 this.Monitor<ServerResponseSeqMonitor>(388 new ServerResponseSeqMonitor.UpdateServers(this.Servers));389 this.Tail = this.Servers[this.Servers.Count - 1];390 this.SendEvent(this.Tail, new BecomeTail(this.Id));391 }392 [OnEntry(nameof(CorrectServerFailureOnEntry))]393 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]394 [OnEventDoAction(typeof(FixSuccessor), nameof(UpdateClients))]395 [OnEventDoAction(typeof(FixPredecessor), nameof(ProcessFixPredecessor))]396 [OnEventDoAction(typeof(ChainReplicationServer.NewSuccInfo), nameof(SetLastUpdate))]397 [OnEventDoAction(typeof(Success), nameof(ProcessSuccess))]398 private class CorrectServerFailure : State399 {400 }401 private void CorrectServerFailureOnEntry()402 {403 this.Servers.RemoveAt(this.FaultyNodeIndex);404 this.Monitor<InvariantMonitor>(405 new InvariantMonitor.UpdateServers(this.Servers));406 this.Monitor<ServerResponseSeqMonitor>(407 new ServerResponseSeqMonitor.UpdateServers(this.Servers));408 this.RaiseEvent(new FixSuccessor());409 }410 private void ProcessFixPredecessor()411 {412 this.SendEvent(this.Servers[this.FaultyNodeIndex - 1], new ChainReplicationServer.NewSuccessor(413 this.Id, this.Servers[this.FaultyNodeIndex], this.LastAckSent, this.LastUpdateReceivedSucc));414 }415 private void SetLastUpdate(Event e)416 {417 this.LastUpdateReceivedSucc = (e as418 ChainReplicationServer.NewSuccInfo).LastUpdateReceivedSucc;419 this.LastAckSent = (e as420 ChainReplicationServer.NewSuccInfo).LastAckSent;421 this.RaiseEvent(new FixPredecessor());422 }423 private void ProcessSuccess() => this.RaiseEvent(new Done());424 }425 private class ChainReplicationServer : StateMachine426 {427 internal class SetupEvent : Event428 {429 public int Id;430 public bool IsHead;431 public bool IsTail;432 public SetupEvent(int id, bool isHead, bool isTail)433 : base()434 {435 this.Id = id;436 this.IsHead = isHead;437 this.IsTail = isTail;438 }439 }440 internal class PredSucc : Event441 {442 public ActorId Predecessor;443 public ActorId Successor;444 public PredSucc(ActorId pred, ActorId succ)445 : base()446 {447 this.Predecessor = pred;448 this.Successor = succ;449 }450 }451 internal class ForwardUpdate : Event452 {453 public ActorId Predecessor;454 public int NextSeqId;455 public ActorId Client;456 public int Key;457 public int Value;458 public ForwardUpdate(ActorId pred, int nextSeqId, ActorId client, int key, int val)459 : base()460 {461 this.Predecessor = pred;462 this.NextSeqId = nextSeqId;463 this.Client = client;464 this.Key = key;465 this.Value = val;466 }467 }468 internal class BackwardAck : Event469 {470 public int NextSeqId;471 public BackwardAck(int nextSeqId)472 : base()473 {474 this.NextSeqId = nextSeqId;475 }476 }477 internal class NewPredecessor : Event478 {479 public ActorId Main;480 public ActorId Predecessor;481 public NewPredecessor(ActorId main, ActorId pred)482 : base()483 {484 this.Main = main;485 this.Predecessor = pred;486 }487 }488 internal class NewSuccessor : Event489 {490 public ActorId Main;491 public ActorId Successor;492 public int LastUpdateReceivedSucc;493 public int LastAckSent;494 public NewSuccessor(ActorId main, ActorId succ,495 int lastUpdateReceivedSucc, int lastAckSent)496 : base()497 {498 this.Main = main;499 this.Successor = succ;500 this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;501 this.LastAckSent = lastAckSent;502 }503 }504 internal class NewSuccInfo : Event505 {506 public int LastUpdateReceivedSucc;507 public int LastAckSent;508 public NewSuccInfo(int lastUpdateReceivedSucc, int lastAckSent)509 : base()510 {511 this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;512 this.LastAckSent = lastAckSent;513 }514 }515 internal class ResponseToQuery : Event516 {517 public int Value;518 public ResponseToQuery(int val)519 : base()520 {521 this.Value = val;522 }523 }524 internal class ResponseToUpdate : Event525 {526 }527 private class Local : Event528 {529 }530 private int ServerId;531 private bool IsHead;532 private bool IsTail;533 private ActorId Predecessor;534 private ActorId Successor;535 private Dictionary<int, int> KeyValueStore;536 private List<int> History;537 private List<SentLog> SentHistory;538 private int NextSeqId;539 [Start]540 [OnEntry(nameof(InitOnEntry))]541 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]542 [OnEventDoAction(typeof(PredSucc), nameof(SetupPredSucc))]543 [DeferEvents(typeof(Client.Update), typeof(Client.Query),544 typeof(BackwardAck), typeof(ForwardUpdate))]545 private class Init : State546 {547 }548 private void InitOnEntry(Event e)549 {550 this.ServerId = (e as SetupEvent).Id;551 this.IsHead = (e as SetupEvent).IsHead;552 this.IsTail = (e as SetupEvent).IsTail;553 this.KeyValueStore = new Dictionary<int, int>();554 this.History = new List<int>();555 this.SentHistory = new List<SentLog>();556 this.NextSeqId = 0;557 }558 private void SetupPredSucc(Event e)559 {560 this.Predecessor = (e as PredSucc).Predecessor;561 this.Successor = (e as PredSucc).Successor;562 this.RaiseEvent(new Local());563 }564 [OnEventGotoState(typeof(Client.Update), typeof(ProcessUpdate), nameof(ProcessUpdateAction))]565 [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566 [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591 }592 else593 {594 this.SendEvent(client, new ResponseToQuery(-1));595 }596 }597 private void ProcessBecomeHead(Event e)598 {599 this.IsHead = true;600 this.Predecessor = this.Id;601 var target = (e as ChainReplicationMaster.BecomeHead).Target;602 this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603 }604 private void ProcessBecomeTail(Event e)605 {606 this.IsTail = true;607 this.Successor = this.Id;608 for (int i = 0; i < this.SentHistory.Count; i++)609 {610 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611 this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612 this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614 }615 var target = (e as ChainReplicationMaster.BecomeTail).Target;616 this.SendEvent(target, new ChainReplicationMaster.TailChanged());617 }618 private void SendPong(Event e)619 {620 var target = (e as FailureDetector.Ping).Target;621 this.SendEvent(target, new FailureDetector.Pong());622 }623 private void UpdatePredecessor(Event e)624 {625 var main = (e as NewPredecessor).Main;626 this.Predecessor = (e as NewPredecessor).Predecessor;627 if (this.History.Count > 0)628 {629 if (this.SentHistory.Count > 0)630 {631 this.SendEvent(main, new NewSuccInfo(632 this.History[this.History.Count - 1],633 this.SentHistory[0].NextSeqId));634 }635 else636 {637 this.SendEvent(main, new NewSuccInfo(638 this.History[this.History.Count - 1],639 this.History[this.History.Count - 1]));640 }641 }642 }643 private void UpdateSuccessor(Event e)644 {645 var main = (e as NewSuccessor).Main;646 this.Successor = (e as NewSuccessor).Successor;647 var lastUpdateReceivedSucc = (e as NewSuccessor).LastUpdateReceivedSucc;648 var lastAckSent = (e as NewSuccessor).LastAckSent;649 if (this.SentHistory.Count > 0)650 {651 for (int i = 0; i < this.SentHistory.Count; i++)652 {653 if (this.SentHistory[i].NextSeqId > lastUpdateReceivedSucc)654 {655 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.SentHistory[i].NextSeqId,656 this.SentHistory[i].Client, this.SentHistory[i].Key, this.SentHistory[i].Value));657 }658 }659 int tempIndex = -1;660 for (int i = this.SentHistory.Count - 1; i >= 0; i--)661 {662 if (this.SentHistory[i].NextSeqId == lastAckSent)663 {664 tempIndex = i;665 }666 }667 for (int i = 0; i < tempIndex; i++)668 {669 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[0].NextSeqId));670 this.SentHistory.RemoveAt(0);671 }672 }673 this.SendEvent(main, new ChainReplicationMaster.Success());674 }675 [OnEntry(nameof(ProcessUpdateOnEntry))]676 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]677 private class ProcessUpdate : State678 {679 }680 private void ProcessUpdateOnEntry(Event e)681 {682 var client = (e as Client.Update).Client;683 var key = (e as Client.Update).Key;684 var value = (e as Client.Update).Value;685 if (this.KeyValueStore.ContainsKey(key))686 {687 this.KeyValueStore[key] = value;688 }689 else690 {691 this.KeyValueStore.Add(key, value);692 }693 this.History.Add(this.NextSeqId);694 this.Monitor<InvariantMonitor>(695 new InvariantMonitor.HistoryUpdate(this.Id, new List<int>(this.History)));696 this.SentHistory.Add(new SentLog(this.NextSeqId, client, key, value));697 this.Monitor<InvariantMonitor>(698 new InvariantMonitor.SentUpdate(this.Id, new List<SentLog>(this.SentHistory)));699 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.NextSeqId, client, key, value));700 this.RaiseEvent(new Local());701 }702 [OnEntry(nameof(ProcessFwdUpdateOnEntry))]703 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]704 private class ProcessFwdUpdate : State705 {706 }707 private void ProcessFwdUpdateOnEntry(Event e)708 {709 var pred = (e as ForwardUpdate).Predecessor;710 var nextSeqId = (e as ForwardUpdate).NextSeqId;711 var client = (e as ForwardUpdate).Client;712 var key = (e as ForwardUpdate).Key;713 var value = (e as ForwardUpdate).Value;714 if (pred.Equals(this.Predecessor))715 {716 this.NextSeqId = nextSeqId;717 if (this.KeyValueStore.ContainsKey(key))718 {719 this.KeyValueStore[key] = value;720 }721 else722 {723 this.KeyValueStore.Add(key, value);724 }725 if (!this.IsTail)726 {727 this.History.Add(nextSeqId);728 this.Monitor<InvariantMonitor>(729 new InvariantMonitor.HistoryUpdate(this.Id, new List<int>(this.History)));730 this.SentHistory.Add(new SentLog(this.NextSeqId, client, key, value));731 this.Monitor<InvariantMonitor>(732 new InvariantMonitor.SentUpdate(this.Id, new List<SentLog>(this.SentHistory)));733 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.NextSeqId, client, key, value));734 }735 else736 {737 if (!this.IsHead)738 {739 this.History.Add(nextSeqId);740 }741 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(742 this.Id, key, value));743 this.SendEvent(client, new ResponseToUpdate());744 this.SendEvent(this.Predecessor, new BackwardAck(nextSeqId));745 }746 }747 this.RaiseEvent(new Local());748 }749 [OnEntry(nameof(ProcessBckAckOnEntry))]750 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]751 private class ProcessBckAck : State752 {753 }754 private void ProcessBckAckOnEntry(Event e)755 {756 var nextSeqId = (e as BackwardAck).NextSeqId;757 this.RemoveItemFromSent(nextSeqId);758 if (!this.IsHead)759 {760 this.SendEvent(this.Predecessor, new BackwardAck(nextSeqId));761 }762 this.RaiseEvent(new Local());763 }764 private void RemoveItemFromSent(int seqId)765 {766 int removeIdx = -1;767 for (int i = this.SentHistory.Count - 1; i >= 0; i--)768 {769 if (seqId == this.SentHistory[i].NextSeqId)770 {771 removeIdx = i;772 }773 }774 if (removeIdx != -1)775 {776 this.SentHistory.RemoveAt(removeIdx);777 }778 }779 }780 private class Client : StateMachine781 {782 internal class SetupEvent : Event783 {784 public int Id;785 public ActorId HeadNode;786 public ActorId TailNode;787 public int Value;788 public SetupEvent(int id, ActorId head, ActorId tail, int val)789 : base()790 {791 this.Id = id;792 this.HeadNode = head;793 this.TailNode = tail;794 this.Value = val;795 }796 }797 internal class UpdateHeadTail : Event798 {799 public ActorId Head;800 public ActorId Tail;801 public UpdateHeadTail(ActorId head, ActorId tail)802 : base()803 {804 this.Head = head;805 this.Tail = tail;806 }807 }808 internal class Update : Event809 {810 public ActorId Client;811 public int Key;812 public int Value;813 public Update(ActorId client, int key, int value)814 : base()815 {816 this.Client = client;817 this.Key = key;818 this.Value = value;819 }820 }821 internal class Query : Event822 {823 public ActorId Client;824 public int Key;825 public Query(ActorId client, int key)826 : base()827 {828 this.Client = client;829 this.Key = key;830 }831 }832 private class Local : Event833 {834 }835 private class Done : Event836 {837 }838 private ActorId HeadNode;839 private ActorId TailNode;840 private int StartIn;841 private int Next;842 private Dictionary<int, int> KeyValueStore;843 [Start]844 [OnEntry(nameof(InitOnEntry))]845 [OnEventGotoState(typeof(Local), typeof(PumpUpdateRequests))]846 private class Init : State847 {848 }849 private void InitOnEntry(Event e)850 {851 this.HeadNode = (e as SetupEvent).HeadNode;852 this.TailNode = (e as SetupEvent).TailNode;853 this.StartIn = (e as SetupEvent).Value;854 this.Next = 1;855 this.KeyValueStore = new Dictionary<int, int>856 {857 { 1 * this.StartIn, 100 },858 { 2 * this.StartIn, 200 },859 { 3 * this.StartIn, 300 },860 { 4 * this.StartIn, 400 }861 };862 this.RaiseEvent(new Local());863 }...
RaftTests.cs
Source:RaftTests.cs
...824 private ActorId Cluster;825 private int LatestCommand;826 private int Counter;827 [Start]828 [OnEntry(nameof(InitOnEntry))]829 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]830 [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]831 private class Init : State832 {833 }834 private void InitOnEntry()835 {836 this.LatestCommand = -1;837 this.Counter = 0;838 }839 private void SetupEvent(Event e)840 {841 this.Cluster = (e as ConfigureEvent).Cluster;842 this.RaiseEvent(new LocalEvent());843 }844 [OnEntry(nameof(PumpRequestOnEntry))]845 [OnEventDoAction(typeof(Response), nameof(ProcessResponse))]846 [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]847 private class PumpRequest : State848 {849 }850 private void PumpRequestOnEntry()851 {852 this.LatestCommand = this.RandomInteger(100);853 this.Counter++;854 this.SendEvent(this.Cluster, new Request(this.Id, this.LatestCommand));855 }856 private void ProcessResponse()857 {858 if (this.Counter is 3)859 {860 this.SendEvent(this.Cluster, new ClusterManager.ShutDown());861 this.RaiseHaltEvent();862 }863 else864 {865 this.RaiseEvent(new LocalEvent());866 }867 }868 }869 private class ElectionTimer : StateMachine870 {871 internal class ConfigureEvent : Event872 {873 public ActorId Target;874 public ConfigureEvent(ActorId id)875 : base()876 {877 this.Target = id;878 }879 }880 internal class StartTimerEvent : Event881 {882 }883 internal class CancelTimer : Event884 {885 }886 internal class Timeout : Event887 {888 }889 private class TickEvent : Event890 {891 }892 private ActorId Target;893 [Start]894 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]895 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]896 private class Init : State897 {898 }899 private void SetupEvent(Event e)900 {901 this.Target = (e as ConfigureEvent).Target;902 }903 [OnEntry(nameof(ActiveOnEntry))]904 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]905 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]906 [IgnoreEvents(typeof(StartTimerEvent))]907 private class Active : State908 {909 }910 private void ActiveOnEntry()911 {912 this.SendEvent(this.Id, new TickEvent());913 }914 private void Tick()915 {916 if (this.RandomBoolean())917 {918 this.SendEvent(this.Target, new Timeout());919 }920 this.RaiseEvent(new CancelTimer());921 }922 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]923 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]924 private class Inactive : State925 {926 }927 }928 private class PeriodicTimer : StateMachine929 {930 internal class ConfigureEvent : Event931 {932 public ActorId Target;933 public ConfigureEvent(ActorId id)934 : base()935 {936 this.Target = id;937 }938 }939 internal class StartTimerEvent : Event940 {941 }942 internal class CancelTimer : Event943 {944 }945 internal class Timeout : Event946 {947 }948 private class TickEvent : Event949 {950 }951 private ActorId Target;952 [Start]953 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]954 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]955 private class Init : State956 {957 }958 private void SetupEvent(Event e)959 {960 this.Target = (e as ConfigureEvent).Target;961 }962 [OnEntry(nameof(ActiveOnEntry))]963 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]964 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]965 [IgnoreEvents(typeof(StartTimerEvent))]966 private class Active : State967 {968 }969 private void ActiveOnEntry()970 {971 this.SendEvent(this.Id, new TickEvent());972 }973 private void Tick()974 {975 if (this.RandomBoolean())976 {977 this.SendEvent(this.Target, new Timeout());978 }979 this.RaiseEvent(new CancelTimer());980 }981 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]982 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]983 private class Inactive : State984 {985 }986 }987 private class SafetyMonitor : Monitor988 {989 internal class NotifyLeaderElected : Event990 {991 public int Term;992 public NotifyLeaderElected(int term)993 : base()994 {995 this.Term = term;996 }997 }998 private class LocalEvent : Event999 {1000 }1001 private HashSet<int> TermsWithLeader;1002 [Start]1003 [OnEntry(nameof(InitOnEntry))]1004 [OnEventGotoState(typeof(LocalEvent), typeof(Monitoring))]1005 private class Init : State1006 {1007 }1008 private void InitOnEntry()1009 {1010 this.TermsWithLeader = new HashSet<int>();1011 this.RaiseEvent(new LocalEvent());1012 }1013 [OnEventDoAction(typeof(NotifyLeaderElected), nameof(ProcessLeaderElected))]1014 private class Monitoring : State1015 {1016 }1017 private void ProcessLeaderElected(Event e)1018 {1019 var term = (e as NotifyLeaderElected).Term;1020 this.Assert(!this.TermsWithLeader.Contains(term), $"Detected more than one leader.");1021 this.TermsWithLeader.Add(term);1022 }...
TwoActorIntegrationTests.cs
Source:TwoActorIntegrationTests.cs
...43 {44 private bool Test = false;45 private ActorId TargetId;46 [Start]47 [OnEntry(nameof(InitOnEntry))]48 [OnExit(nameof(InitOnExit))]49 [OnEventGotoState(typeof(DefaultEvent), typeof(S1))]50 [OnEventDoAction(typeof(E1), nameof(Action1))]51 private class Init : State52 {53 }54 private void InitOnEntry()55 {56 this.TargetId = this.CreateActor(typeof(M1b));57 this.RaiseEvent(new E1());58 }59 private void InitOnExit()60 {61 this.SendEvent(this.TargetId, new E3(this.Test), options: new SendOptions(assert: 1));62 }63 private class S1 : State64 {65 }66 private void Action1()67 {68 this.Test = true;69 }70 }71 [OnEventDoAction(typeof(E3), nameof(EntryAction))]72 private class M1b : Actor73 {74 private void EntryAction(Event e)75 {76 if (e.GetType() == typeof(E3))77 {78 this.Action2(e);79 }80 }81 private void Action2(Event e)82 {83 this.Assert((e as E3).Value is false, "Reached test assertion.");84 }85 }86 [Fact(Timeout = 5000)]87 public void TestTwoActorIntegration1()88 {89 this.TestWithError(r =>90 {91 r.CreateActor(typeof(M1a));92 },93 configuration: this.GetConfiguration().WithTestingIterations(100),94 expectedError: "Reached test assertion.",95 replay: true);96 }97 private class M2a : StateMachine98 {99 private ActorId TargetId;100 private int Count;101 [Start]102 [OnEntry(nameof(InitOnEntry))]103 [OnEventGotoState(typeof(SuccessE), typeof(Active))]104 private class Init : State105 {106 }107 private void InitOnEntry()108 {109 this.TargetId = this.CreateActor(typeof(M2b));110 this.RaiseEvent(new SuccessE());111 }112 [OnEntry(nameof(ActiveOnEntry))]113 [OnEventGotoState(typeof(SuccessE), typeof(WaitEvent))]114 private class Active : State115 {116 }117 private void ActiveOnEntry()118 {119 this.Count += 1;120 if (this.Count is 1)121 {122 this.SendEvent(this.TargetId, new E4(this.Id), options: new SendOptions(assert: 1));123 }124 if (this.Count is 2)125 {126 this.SendEvent(this.TargetId, new IgnoredE());127 }128 this.RaiseEvent(new SuccessE());129 }130 [OnEventGotoState(typeof(E1), typeof(Active))]131 private class WaitEvent : State132 {133 }134 private class Done : State135 {136 }137 }138 private class M2b : StateMachine139 {140 [Start]141 [OnEventGotoState(typeof(E4), typeof(Active))]142 [OnEventDoAction(typeof(IgnoredE), nameof(Action1))]143 private class Waiting : State144 {145 }146 private void Action1()147 {148 this.Assert(false, "Reached test assertion.");149 }150 [OnEntry(nameof(ActiveOnEntry))]151 [OnEventGotoState(typeof(SuccessE), typeof(Waiting))]152 private class Active : State153 {154 }155 private void ActiveOnEntry(Event e)156 {157 this.SendEvent((e as E4).Id, new E1(), options: new SendOptions(assert: 1));158 this.RaiseEvent(new SuccessE());159 }160 }161 [Fact(Timeout = 5000)]162 public void TestTwoActorIntegration2()163 {164 this.TestWithError(r =>165 {166 r.CreateActor(typeof(M2a));167 },168 configuration: this.GetConfiguration().WithTestingIterations(100),169 expectedError: "Reached test assertion.",170 replay: true);171 }172 private class M3a : StateMachine173 {174 private ActorId TargetId;175 private int Count;176 [Start]177 [OnEntry(nameof(InitOnEntry))]178 [OnEventGotoState(typeof(SuccessE), typeof(Active))]179 private class Init : State180 {181 }182 private void InitOnEntry()183 {184 this.TargetId = this.CreateActor(typeof(M3b));185 this.RaiseEvent(new SuccessE());186 }187 [OnEntry(nameof(ActiveOnEntry))]188 [OnEventGotoState(typeof(SuccessE), typeof(WaitEvent))]189 private class Active : State190 {191 }192 private void ActiveOnEntry()193 {194 this.Count += 1;195 if (this.Count is 1)196 {197 this.SendEvent(this.TargetId, new E4(this.Id), options: new SendOptions(assert: 1));198 }199 if (this.Count is 2)200 {201 this.SendEvent(this.TargetId, HaltEvent.Instance);202 this.SendEvent(this.TargetId, new IgnoredE());203 }204 this.RaiseEvent(new SuccessE());205 }206 [OnEventGotoState(typeof(E1), typeof(Active))]207 private class WaitEvent : State208 {209 }210 private class Done : State211 {212 }213 }214 private class M3b : StateMachine215 {216 [Start]217 [OnEventGotoState(typeof(E4), typeof(Active))]218 [OnEventGotoState(typeof(HaltEvent), typeof(Inactive))]219 private class Waiting : State220 {221 }222 [OnEntry(nameof(ActiveOnEntry))]223 [OnEventGotoState(typeof(SuccessE), typeof(Waiting))]224 private class Active : State225 {226 }227 private void ActiveOnEntry(Event e)228 {229 this.SendEvent((e as E4).Id, new E1(), options: new SendOptions(assert: 1));230 this.RaiseEvent(new SuccessE());231 }232 [OnEventDoAction(typeof(IgnoredE), nameof(Action1))]233 [IgnoreEvents(typeof(E4))]234 private class Inactive : State235 {236 }237 private void Action1()238 {239 this.Assert(false, "Reached test assertion.");240 }241 }242 [Fact(Timeout = 5000)]243 public void TestTwoActorIntegration3()244 {245 this.TestWithError(r =>246 {247 r.CreateActor(typeof(M3a));248 },249 configuration: this.GetConfiguration().WithTestingIterations(100),250 expectedError: "Reached test assertion.",251 replay: true);252 }253 private class M4a : StateMachine254 {255 private ActorId TargetId;256 [Start]257 [OnEntry(nameof(InitOnEntry))]258 [OnEventGotoState(typeof(SuccessE), typeof(Active))]259 private class Init : State260 {261 }262 private void InitOnEntry()263 {264 this.TargetId = this.CreateActor(typeof(M4b));265 this.RaiseEvent(new SuccessE());266 }267 [OnEntry(nameof(ActiveOnEntry))]268 [OnEventGotoState(typeof(SuccessE), typeof(Waiting))]269 private class Active : State270 {271 }272 private void ActiveOnEntry()273 {274 this.SendEvent(this.TargetId, new E4(this.Id), options: new SendOptions(assert: 1));275 this.RaiseEvent(new SuccessE());276 }277 [OnEventGotoState(typeof(E1), typeof(Active))]278 private class Waiting : State279 {280 }281 }282 private class M4b : StateMachine283 {284 private int Count = 0;285 [Start]286 [OnEventGotoState(typeof(E4), typeof(Active))]287 private class Waiting : State288 {289 }290 [OnEntry(nameof(ActiveOnEntry))]291 [OnEventGotoState(typeof(SuccessE), typeof(Waiting))]292 private class Active : State293 {294 }295 private void ActiveOnEntry(Event e)296 {297 this.Count++;298 if (this.Count is 1)299 {300 this.SendEvent((e as E4).Id, new E1(), options: new SendOptions(assert: 1));301 }302 else if (this.Count is 2)303 {304 this.SendEvent((e as E4).Id, new E1(), options: new SendOptions(assert: 1));305 this.RaiseHaltEvent();306 return;307 }308 this.RaiseEvent(new SuccessE());309 }310 protected override Task OnHaltAsync(Event e)311 {312 this.Assert(false, "Reached test assertion.");313 return Task.CompletedTask;314 }315 }316 [Fact(Timeout = 5000)]317 public void TestTwoActorIntegration4()318 {319 this.TestWithError(r =>320 {321 r.CreateActor(typeof(M4a));322 },323 configuration: this.GetConfiguration().WithTestingIterations(100),324 expectedError: "Reached test assertion.",325 replay: true);326 }327 private class M5a : StateMachine328 {329 private ActorId TargetId;330 [Start]331 [OnEntry(nameof(InitOnEntry))]332 [OnExit(nameof(InitOnExit))]333 [OnEventGotoState(typeof(E1), typeof(Active))]334 private class Init : State335 {336 }337 private void InitOnEntry() => this.RaiseEvent(new E1());338 private void InitOnExit()339 {340 this.TargetId = this.CreateActor(typeof(M5b));341 this.SendEvent(this.TargetId, new E1(), options: new SendOptions(assert: 1));342 }343 [OnEntry(nameof(ActiveOnEntry))]344 private class Active : State345 {346 }347 private void ActiveOnEntry()348 {349 this.SendEvent(this.TargetId, new E2(), options: new SendOptions(assert: 1));350 }351 }...
InitOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var config = Configuration.Create().WithVerbosityEnabled();9 using (var runtime = RuntimeFactory.Create(config))10 {11 await runtime.CreateActorAsync(typeof(Success));12 }13 }14 }15}16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors.BugFinding.Tests;18using System.Threading.Tasks;19{20 {21 static async Task Main(string[] args)22 {23 var config = Configuration.Create().WithVerbosityEnabled();24 using (var runtime = RuntimeFactory.Create(config))25 {26 await runtime.CreateActorAsync(typeof(Faulty));27 }28 }29 }30}31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33using System.Threading.Tasks;34{35 {36 static async Task Main(string[] args)37 {38 var config = Configuration.Create().WithVerbosityEnabled();39 using (var runtime = RuntimeFactory.Create(config))40 {41 await runtime.CreateActorAsync(typeof(SelfLoop));42 }43 }44 }45}46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.BugFinding.Tests;48using System.Threading.Tasks;49{50 {51 static async Task Main(string[] args)52 {53 var config = Configuration.Create().WithVerbosityEnabled();54 using (var runtime = RuntimeFactory.Create(config))55 {56 await runtime.CreateActorAsync(typeof(SelfLoop2));57 }58 }59 }60}61using Microsoft.Coyote.Actors;
InitOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 {5 [OnEntry(nameof(InitOnEntry))]6 [OnEventGotoState(typeof(UnitEvent), typeof(Init))]7 {8 }9 void InitOnEntry()10 {11 }12 }13}14using Microsoft.Coyote.Actors;15using Microsoft.Coyote.Actors.BugFinding.Tests;16{17 {18 [OnEntry(nameof(InitOnEntry))]19 [OnEventGotoState(typeof(UnitEvent), typeof(Init))]20 {21 }22 void InitOnEntry()23 {24 }25 }26}27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Actors.BugFinding.Tests;29{30 {31 [OnEntry(nameof(InitOnEntry))]32 [OnEventGotoState(typeof(UnitEvent), typeof(Init))]33 {34 }35 void InitOnEntry()36 {37 }38 }39}40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding.Tests;42{43 {44 [OnEntry(nameof(InitOnEntry))]45 [OnEventGotoState(typeof(UnitEvent), typeof(Init))]46 {47 }48 void InitOnEntry()49 {50 }51 }52}
InitOnEntry
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 static void Main(string[] args)6 {7 ActorRuntime.RegisterActor(typeof(Success));8 ActorRuntime.CreateActor(typeof(Success), null);9 Console.ReadLine();10 }11}12using System;13using Microsoft.Coyote.Actors;14using Microsoft.Coyote.Actors.BugFinding.Tests;15{16 static void Main(string[] args)17 {18 ActorRuntime.RegisterActor(typeof(Fail));19 ActorRuntime.CreateActor(typeof(Fail), null);20 Console.ReadLine();21 }22}23using System;24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.Actors.BugFinding.Tests;26{27 static void Main(string[] args)28 {29 ActorRuntime.RegisterActor(typeof(FailWithException));30 ActorRuntime.CreateActor(typeof(FailWithException), null);31 Console.ReadLine();32 }33}34using System;35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests;37{38 static void Main(string[] args)39 {40 ActorRuntime.RegisterActor(typeof(FailWithUncaughtException));41 ActorRuntime.CreateActor(typeof(FailWithUncaughtException), null);42 Console.ReadLine();43 }44}45using System;46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.BugFinding.Tests;48{49 static void Main(string[] args)50 {51 ActorRuntime.RegisterActor(typeof(FailWithUnhandledException));52 ActorRuntime.CreateActor(typeof(FailWithUnhandledException), null);53 Console.ReadLine();54 }55}
InitOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Threading.Tasks;5{6 {7 [OnEntry(nameof(InitOnEntry))]8 [OnEventGotoState(typeof(UnitEvent), typeof(S1))]9 {10 }11 void InitOnEntry()12 {13 this.RaiseEvent(new UnitEvent());14 }15 [OnEntry(nameof(OnS1Entry))]16 {17 }18 void OnS1Entry()19 {20 this.RaiseEvent(new Halt());21 }22 }23}24using System;25using System.Collections.Generic;26using System.Linq;27using System.Threading.Tasks;28{29 {30 [OnEntry(nameof(InitOnEntry))]31 [OnEventGotoState(typeof(UnitEvent), typeof(S1))]32 {33 }34 void InitOnEntry()35 {36 this.RaiseEvent(new UnitEvent());37 }38 [OnEntry(nameof(OnS1Entry))]39 {40 }41 void OnS1Entry()42 {43 this.RaiseEvent(new Halt());44 }45 }46}
InitOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Threading.Tasks;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Runtime;7using Microsoft.Coyote.Specifications;8{9 {10 public Success(Event e)11 {12 this.InitOnEntry(e);13 }14 public void InitOnEntry(Event e)15 {16 this.SendEvent(this.Id, new E());17 }18 [OnEventDoAction(typeof(E), nameof(Handle))]19 private class Init : MachineState { }20 private void Handle()21 {22 this.Assert(false);23 }24 }25 public class E : Event { }26}27using System;28using System.Collections.Generic;29using System.Linq;30using System.Threading.Tasks;31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Runtime;33using Microsoft.Coyote.Specifications;34{35 {36 public Success(Event e)37 {38 this.InitOnEntry(e);39 }40 public void InitOnEntry(Event e)41 {42 this.SendEvent(this.Id, new E());43 }44 [OnEntry(nameof(OnInit))]45 private class Init : MachineState { }46 private void OnInit()47 {48 this.Assert(false);49 }50 }51 public class E : Event { }52}53using System;54using System.Collections.Generic;55using System.Linq;56using System.Threading.Tasks;57using Microsoft.Coyote.Actors;58using Microsoft.Coyote.Runtime;59using Microsoft.Coyote.Specifications;60{61 {62 public Success(Event e)63 {64 this.InitOnEntry(e);65 }66 public void InitOnEntry(Event e)67 {68 this.SendEvent(this.Id, new E());69 }70 [OnEntry(nameof(OnInit))]71 private class Init : MachineState { }72 private void OnInit()73 {74 this.Raise(new E());75 }76 }
InitOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using System.Threading.Tasks;5{6 {7 [OnEntry(nameof(InitOnEntry))]8 {9 }10 void InitOnEntry()11 {12 }13 }14}15using Microsoft.Coyote.Actors.BugFinding.Tests;16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Actors.BugFinding.Tests;18using System.Threading.Tasks;19{20 {21 [OnEntry(nameof(InitOnEntry))]22 {23 }24 void InitOnEntry()25 {26 }27 }28}29using Microsoft.Coyote.Actors.BugFinding.Tests;30using Microsoft.Coyote.Actors;31using Microsoft.Coyote.Actors.BugFinding.Tests;32using System.Threading.Tasks;33{34 {35 [OnEntry(nameof(InitOnEntry))]36 {37 }38 void InitOnEntry()39 {40 }41 }42}43using Microsoft.Coyote.Actors.BugFinding.Tests;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Actors.BugFinding.Tests;46using System.Threading.Tasks;47{48 {49 [OnEntry(nameof(InitOnEntry))]50 {51 }52 void InitOnEntry()53 {54 }55 }56}
InitOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Specifications;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var machine = new Success();10 machine.InitOnEntry();11 Console.WriteLine("Press any key to exit.");12 Console.ReadKey();13 }14 }15}16 at Microsoft.Coyote.Actors.ActorRuntime.CreateActor(ActorId id, Type type, Object[] args) in C:\Users\mukul\source\repos\mukulikadey\Coyote\Source\Actor\ActorRuntime.cs:line 15117 at Microsoft.Coyote.Actors.ActorRuntime.CreateActor(Type type, Object[] args) in C:\Users\mukul\source\repos\mukulikadey\Coyote\Source\Actor\ActorRuntime.cs:line 9218 at Microsoft.Coyote.Actors.BugFinding.Tests.Success.InitOnEntry() in C:\Users\mukul\source\repos\mukulikadey\Coyote\Source\Actor\BugFinding\Tests\Success.cs:line 2719 at CoyoteTest.Program.Main(String[] args) in C:\Users\mukul\source\repos\CoyoteTest\Program.cs:line 1420 at Microsoft.Coyote.SystematicTesting.TestingEngine.Execute(Boolean isReplay) in C:\Users\mukul\source\repos\mukulikadey\Coyote\Source\SystematicTesting\TestingEngine.cs:line 9921 at Microsoft.Coyote.SystematicTesting.TestingEngine.Execute(Boolean isReplay) in C:\Users\mukul\source\repos\mukulikadey\Coyote\Source\SystematicTesting\TestingEngine.cs:line 17122 at Microsoft.Coyote.SystematicTesting.TestingEngine.Execute(Boolean isReplay) in C:\Users\mukul\source\repos\mukulikadey\Coyote\Source\SystematicTesting\TestingEngine
InitOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.Success;4{5 {6 static void Main(string[] args)7 {8 ActorRuntime.RegisterActor(typeof(Success));9 ActorRuntime.RegisterActor(typeof(Success2));10 ActorRuntime.RegisterActor(typeof(Success3));11 ActorRuntime.RegisterActor(typeof(Success4));12 ActorRuntime.RegisterActor(typeof(Success5));13 ActorRuntime.RegisterActor(typeof(Success6));14 ActorRuntime.RegisterActor(typeof(Success7));15 ActorRuntime.RegisterActor(typeof(Success8));16 ActorRuntime.RegisterActor(typeof(Success9));17 ActorRuntime.RegisterActor(typeof(Success10));18 ActorRuntime.RegisterActor(typeof(Success11));19 ActorRuntime.RegisterActor(typeof(Success12));20 ActorRuntime.RegisterActor(typeof(Success13));21 ActorRuntime.RegisterActor(typeof(Success14));22 ActorRuntime.RegisterActor(typeof(Success15));23 ActorRuntime.RegisterActor(typeof(Success16));24 ActorRuntime.RegisterActor(typeof(Success17));25 ActorRuntime.RegisterActor(typeof(Success18));26 ActorRuntime.RegisterActor(typeof(Success19));27 ActorRuntime.RegisterActor(typeof(Success20));28 ActorRuntime.RegisterActor(typeof(Success21));29 ActorRuntime.RegisterActor(typeof(Success22));30 ActorRuntime.RegisterActor(typeof(Success23));31 ActorRuntime.RegisterActor(typeof(Success24));32 ActorRuntime.RegisterActor(typeof(Success25));33 ActorRuntime.RegisterActor(typeof(Success26));34 ActorRuntime.RegisterActor(typeof(Success27));35 ActorRuntime.RegisterActor(typeof(Success28));36 ActorRuntime.RegisterActor(typeof(Success29));37 ActorRuntime.RegisterActor(typeof(Success30));38 ActorRuntime.RegisterActor(typeof(Success31));39 ActorRuntime.RegisterActor(typeof(Success32));40 ActorRuntime.RegisterActor(typeof(Success33));41 ActorRuntime.RegisterActor(typeof(Success34));42 ActorRuntime.RegisterActor(typeof(Success35));43 ActorRuntime.RegisterActor(typeof(Success36));44 ActorRuntime.RegisterActor(typeof(Success37));45 ActorRuntime.RegisterActor(typeof(Success38));46 ActorRuntime.RegisterActor(typeof(Success39));47 ActorRuntime.RegisterActor(typeof(Success40));48 ActorRuntime.RegisterActor(typeof(Success41));49 ActorRuntime.RegisterActor(typeof(Success42));50 ActorRuntime.RegisterActor(typeof(Success43));51 ActorRuntime.RegisterActor(typeof(Success44));
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