Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Success.CorrectServerFailureOnEntry
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...388 new ServerResponseSeqMonitor.UpdateServers(this.Servers));389 this.Tail = this.Servers[this.Servers.Count - 1];390 this.SendEvent(this.Tail, new BecomeTail(this.Id));391 }392 [OnEntry(nameof(CorrectServerFailureOnEntry))]393 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]394 [OnEventDoAction(typeof(FixSuccessor), nameof(UpdateClients))]395 [OnEventDoAction(typeof(FixPredecessor), nameof(ProcessFixPredecessor))]396 [OnEventDoAction(typeof(ChainReplicationServer.NewSuccInfo), nameof(SetLastUpdate))]397 [OnEventDoAction(typeof(Success), nameof(ProcessSuccess))]398 private class CorrectServerFailure : State399 {400 }401 private void CorrectServerFailureOnEntry()402 {403 this.Servers.RemoveAt(this.FaultyNodeIndex);404 this.Monitor<InvariantMonitor>(405 new InvariantMonitor.UpdateServers(this.Servers));406 this.Monitor<ServerResponseSeqMonitor>(407 new ServerResponseSeqMonitor.UpdateServers(this.Servers));408 this.RaiseEvent(new FixSuccessor());409 }410 private void ProcessFixPredecessor()411 {412 this.SendEvent(this.Servers[this.FaultyNodeIndex - 1], new ChainReplicationServer.NewSuccessor(413 this.Id, this.Servers[this.FaultyNodeIndex], this.LastAckSent, this.LastUpdateReceivedSucc));414 }415 private void SetLastUpdate(Event e)...
CorrectServerFailureOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Strategies;8using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling;9using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling.Strategies;10using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling.Strategies.RandomScheduling;11using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling.Strategies.RandomScheduling.RandomWalk;12using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling.Strategies.RandomScheduling.RandomWalk.RandomWalkPolicy;13using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling.Strategies.RandomScheduling.RandomWalk.RandomWalkPolicy.RandomWalkPolicyFactory;14using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling.Strategies.RandomScheduling.RandomWalk.RandomWalkPolicy.RandomWalkPolicyFactory.RandomWalkPolicyFactoryImplementation;15using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling.Strategies.RandomScheduling.RandomWalk.RandomWalkPolicy.RandomWalkPolicyFactory.RandomWalkPolicyFactoryImplementation.RandomWalkPolicyFactoryImplementationImplementation;16using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling.Strategies.RandomScheduling.RandomWalk.RandomWalkPolicy.RandomWalkPolicyFactory.RandomWalkPolicyFactoryImplementation.RandomWalkPolicyFactoryImplementationImplementation.RandomWalkPolicyFactoryImplementationImplementationImplementation;17using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling.Strategies.RandomScheduling.RandomWalk.RandomWalkPolicy.RandomWalkPolicyFactory.RandomWalkPolicyFactoryImplementation.RandomWalkPolicyFactoryImplementationImplementation.RandomWalkPolicyFactoryImplementationImplementationImplementation.RandomWalkPolicyFactoryImplementationImplementationImplementationImplementation;18using Microsoft.Coyote.Actors.BugFinding.Strategies.Scheduling.Strategies.RandomScheduling.RandomWalk.RandomWalkPolicy.RandomWalkPolicyFactory.RandomWalkPolicyFactoryImplementation.RandomWalkPolicyFactoryImplementationImplementation.RandomWalkPolicyFactoryImplementationImplementationImplementation.RandomWalkPolicyFactoryImplementationImplementationImplementationImplementation.RandomWalkPolicyFactoryImplementationImplementationImplementationImplementationImplementation;
CorrectServerFailureOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 protected override async Task OnInitializeAsync(Event initialEvent)11 {12 var e = new CorrectServerFailureOnEntryEvent();13 this.SendEvent(this.Id, e);14 await this.ReceiveEventAsync(typeof(CorrectServerFailureOnEntryEvent));15 }16 }17}18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25{26 {27 protected override async Task OnInitializeAsync(Event initialEvent)28 {29 var e = new CorrectServerFailureOnEntryEvent();30 this.SendEvent(this.Id, e);31 await this.ReceiveEventAsync(typeof(CorrectServerFailureOnEntryEvent));32 }33 }34}35using System;36using System.Collections.Generic;37using System.Linq;38using System.Text;39using System.Threading.Tasks;40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding.Tests;42{43 {44 protected override async Task OnInitializeAsync(Event initialEvent)45 {46 var e = new CorrectServerFailureOnEntryEvent();47 this.SendEvent(this.Id, e);48 await this.ReceiveEventAsync(typeof(CorrectServerFailureOnEntryEvent));49 }50 }51}52using System;53using System.Collections.Generic;54using System.Linq;55using System.Text;56using System.Threading.Tasks;57using Microsoft.Coyote.Actors;58using Microsoft.Coyote.Actors.BugFinding.Tests;
CorrectServerFailureOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding.Tests.Success;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Actors.Utilities;7using Microsoft.Coyote.Actors.Utilities.Mocks;8using Microsoft.Coyote.Specifications;9using System;10using System.Collections.Generic;11using System.Diagnostics;12using System.Linq;13using System.Text;14using System.Threading.Tasks;15{16 {17 static void Main(string[] args)18 {19 var configuration = Configuration.Create();20 configuration.EnableActorLogging = true;21 configuration.EnableDataRaceDetection = true;22 configuration.EnableCycleDetection = true;23 configuration.EnableActorMonitoring = true;24 configuration.EnableHotStateDetection = true;25 configuration.EnableBuggyActorDetection = true;26 configuration.EnablePhaseTimers = true;27 configuration.EnablePhaseLogging = true;28 configuration.EnablePhaseIterationLogging = true;29 configuration.EnableStateGraphLogging = true;30 configuration.EnableOperationInterleavingsLogging = true;31 configuration.EnableOperationInterleavingsPrinting = true;32 configuration.EnableStateGraphPrinting = true;33 configuration.EnablePhaseIterationPrinting = true;34 configuration.EnablePhasePrinting = true;35 configuration.EnableDataRaceDetection = true;36 configuration.EnableCycleDetection = true;37 configuration.EnableActorMonitoring = true;38 configuration.EnableHotStateDetection = true;39 configuration.EnableBuggyActorDetection = true;40 configuration.EnablePhaseTimers = true;41 configuration.EnablePhaseLogging = true;42 configuration.EnablePhaseIterationLogging = true;43 configuration.EnableStateGraphLogging = true;44 configuration.EnableOperationInterleavingsLogging = true;45 configuration.EnableOperationInterleavingsPrinting = true;46 configuration.EnableStateGraphPrinting = true;47 configuration.EnablePhaseIterationPrinting = true;48 configuration.EnablePhasePrinting = true;49 configuration.EnableDataRaceDetection = true;50 configuration.EnableCycleDetection = true;51 configuration.EnableActorMonitoring = true;52 configuration.EnableHotStateDetection = true;53 configuration.EnableBuggyActorDetection = true;54 configuration.EnablePhaseTimers = true;55 configuration.EnablePhaseLogging = true;56 configuration.EnablePhaseIterationLogging = true;57 configuration.EnableStateGraphLogging = true;58 configuration.EnableOperationInterleavingsLogging = true;
CorrectServerFailureOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.TestingServices.Coverage;8using Microsoft.Coyote.TestingServices.SchedulingStrategies;9using Microsoft.Coyote.TestingServices.Tracing.Schedule;10using Microsoft.Coyote.Tests.Common;11using Xunit;12using Xunit.Abstractions;13{14 {15 public Test2(ITestOutputHelper output)16 : base(output)17 {18 }19 [Fact(Timeout = 5000)]20 public void TestCorrectServerFailureOnEntry()21 {22 this.TestWithError(r =>23 {24 r.RegisterMonitor(typeof(SuccessMonitor));25 r.CreateActor(typeof(Success));26 },27 configuration: this.GetConfiguration().WithTestingIterations(100),28 replay: true);29 }30 }31}32using System;33using System.Threading.Tasks;34using Microsoft.Coyote.Actors;35using Microsoft.Coyote.Actors.BugFinding;36using Microsoft.Coyote.Actors.BugFinding.Tests;37using Microsoft.Coyote.TestingServices;38using Microsoft.Coyote.TestingServices.Coverage;39using Microsoft.Coyote.TestingServices.SchedulingStrategies;40using Microsoft.Coyote.TestingServices.Tracing.Schedule;41using Microsoft.Coyote.Tests.Common;42using Xunit;43using Xunit.Abstractions;44{45 {46 public Test3(ITestOutputHelper output)47 : base(output)48 {49 }50 [Fact(Timeout = 5000)]51 public void TestCorrectServerFailureOnEntry()52 {53 this.TestWithError(r =>54 {55 r.RegisterMonitor(typeof(SuccessMonitor));56 r.CreateActor(typeof(Success));57 },58 configuration: this.GetConfiguration().WithTestingIterations(100),59 replay: true);60 }61 }62}
CorrectServerFailureOnEntry
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 static void Main(string[] args)7 {8 var config = Configuration.Create();9 config.TestingIterations = 1;10 config.SchedulingIterations = 1;11 config.MaxSchedulingSteps = 1;12 config.MaxFairSchedulingSteps = 1;13 config.MaxUnfairSchedulingSteps = 1;14 config.MaxStepsFromProduction = 1;15 config.MaxFairStepsFromProduction = 1;16 config.MaxUnfairStepsFromProduction = 1;17 config.MaxFairSchedulingSteps = 1;18 config.MaxUnfairSchedulingSteps = 1;19 config.MaxStepsFromProduction = 1;20 config.MaxFairStepsFromProduction = 1;21 config.MaxUnfairStepsFromProduction = 1;22 config.MaxFairStepsFromChoice = 1;23 config.MaxUnfairStepsFromChoice = 1;24 config.MaxFairStepsFromYield = 1;25 config.MaxUnfairStepsFromYield = 1;26 config.MaxFairStepsFromWait = 1;27 config.MaxUnfairStepsFromWait = 1;28 config.MaxFairStepsFromRandom = 1;29 config.MaxUnfairStepsFromRandom = 1;30 config.MaxFairStepsFromDefer = 1;31 config.MaxUnfairStepsFromDefer = 1;32 config.MaxFairStepsFromSend = 1;33 config.MaxUnfairStepsFromSend = 1;34 config.MaxFairStepsFromReceive = 1;35 config.MaxUnfairStepsFromReceive = 1;36 config.MaxFairStepsFromCreateActor = 1;37 config.MaxUnfairStepsFromCreateActor = 1;38 config.MaxFairStepsFromMonitorAction = 1;39 config.MaxUnfairStepsFromMonitorAction = 1;40 config.MaxFairStepsFromMachineAction = 1;41 config.MaxUnfairStepsFromMachineAction = 1;42 config.MaxFairStepsFromAsyncCall = 1;43 config.MaxUnfairStepsFromAsyncCall = 1;44 config.MaxFairStepsFromTaskAction = 1;45 config.MaxUnfairStepsFromTaskAction = 1;46 config.MaxFairStepsFromWaitTask = 1;
CorrectServerFailureOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 var test = new Success();10 await test.CorrectServerFailureOnEntry();11 }12 }13}
CorrectServerFailureOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 public static void Main(string[] args)9 {10 var config = Configuration.Create();11 config.SchedulingIterations = 10000;12 config.SchedulingStrategy = SchedulingStrategy.DFS;13 config.RandomSchedulingSeed = 0;14 config.SuppressTrace = true;15 config.Verbose = 0;16 config.EnableCycleDetection = true;17 config.EnableDataRaceDetection = true;18 config.EnableDeadlockDetection = true;19 config.EnableFairScheduling = true;20 config.EnableOperationInterleavings = true;21 config.EnablePhaseInterleavings = true;22 config.EnableRandomExecution = true;23 config.EnableRandomScheduling = true;24 config.EnableStateGraph = true;25 config.EnableStateGraphScheduling = true;26 config.EnableTestingIterations = true;27 config.EnableWorkStealing = true;28 config.TestingIterations = 10000;
CorrectServerFailureOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.Success;3using Microsoft.Coyote.Actors.BugFinding.Tests.Success.CorrectServerFailureOnEntry;4using Microsoft.Coyote.Actors.BugFinding.Tests.Success.CorrectServerFailureOnEntry.Server;5using System;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10{11 {12 public async Task RunAsync()13 {14 var server = this.CreateActor(typeof(Server.Server));15 this.SendEvent(server, new eStart());
CorrectServerFailureOnEntry
Using AI Code Generation
1{2 {3 public static void CorrectServerFailureOnEntry()4 {5 var configuration = Configuration.Create();6 configuration.SchedulingIterations = 100;7 configuration.EnableCycleDetection = false;8 configuration.EnableDataRaceDetection = false;9 configuration.EnableIntegerOverflowChecking = false;10 configuration.EnableLivenessChecking = false;11 configuration.EnableOperationInterleavings = false;12 configuration.EnablePhaseInterleavings = false;13 configuration.EnableRandomExecution = false;14 configuration.EnableStateGraphChecking = false;15 configuration.EnableTimerRandomization = false;16 configuration.EnableWaitOperations = false;17 configuration.SchedulingStrategy = SchedulingStrategy.DFS;18 configuration.Verbose = 2;19 using (var runtime = RuntimeFactory.Create(configuration))20 {21 var test = runtime.CreateActor(typeof(Test));22 runtime.SendEvent(test, new E());23 runtime.Wait();24 }25 }26 }27}28{29 {30 public static void CorrectServerFailureOnEntry()31 {32 var configuration = Configuration.Create();33 configuration.SchedulingIterations = 100;34 configuration.EnableCycleDetection = false;35 configuration.EnableDataRaceDetection = false;36 configuration.EnableIntegerOverflowChecking = false;37 configuration.EnableLivenessChecking = false;38 configuration.EnableOperationInterleavings = false;39 configuration.EnablePhaseInterleavings = false;40 configuration.EnableRandomExecution = false;41 configuration.EnableStateGraphChecking = false;42 configuration.EnableTimerRandomization = false;43 configuration.EnableWaitOperations = false;44 configuration.SchedulingStrategy = SchedulingStrategy.DFS;45 configuration.Verbose = 2;46 using (var runtime = RuntimeFactory.Create(configuration))47 {48 var test = runtime.CreateActor(typeof(Test));49 runtime.SendEvent(test, new E());50 runtime.Wait();51 }52 }53 }54}
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