Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Success.CorrectHeadFailureOnEntry
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...344 }345 this.RaiseEvent(new ServerFailed());346 }347 }348 [OnEntry(nameof(CorrectHeadFailureOnEntry))]349 [OnEventGotoState(typeof(Done), typeof(WaitForFailure), nameof(UpdateFailureDetector))]350 [OnEventDoAction(typeof(HeadChanged), nameof(UpdateClients))]351 private class CorrectHeadFailure : State352 {353 }354 private void CorrectHeadFailureOnEntry()355 {356 this.Servers.RemoveAt(0);357 this.Monitor<InvariantMonitor>(358 new InvariantMonitor.UpdateServers(this.Servers));359 this.Monitor<ServerResponseSeqMonitor>(360 new ServerResponseSeqMonitor.UpdateServers(this.Servers));361 this.Head = this.Servers[0];362 this.SendEvent(this.Head, new BecomeHead(this.Id));363 }364 private void UpdateClients()365 {366 for (int i = 0; i < this.Clients.Count; i++)367 {368 this.SendEvent(this.Clients[i], new Client.UpdateHeadTail(this.Head, this.Tail));...
CorrectHeadFailureOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Tests.Success;10{11 {12 static void Main(string[] args)13 {14 var runtime = RuntimeFactory.Create();15 var config = Configuration.Create().WithBugFindingStrategy();16 runtime.CreateActor(typeof(Success), config);17 runtime.Wait();18 }19 }20}21using System;22using System.Collections.Generic;23using System.Linq;24using System.Text;25using System.Threading.Tasks;26using Microsoft.Coyote.Actors;27using Microsoft.Coyote.Actors.BugFinding.Tests;28using Microsoft.Coyote.Actors.BugFinding;29using Microsoft.Coyote.Actors.BugFinding.Tests.Failure;30{31 {32 static void Main(string[] args)33 {34 var runtime = RuntimeFactory.Create();35 var config = Configuration.Create().WithBugFindingStrategy();36 runtime.CreateActor(typeof(Failure), config);37 runtime.Wait();38 }39 }40}41using System;42using System.Collections.Generic;43using System.Linq;44using System.Text;45using System.Threading.Tasks;46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.BugFinding.Tests;48using Microsoft.Coyote.Actors.BugFinding;49using Microsoft.Coyote.Actors.BugFinding.Tests.Mixed;50{51 {52 static void Main(string[] args)53 {54 var runtime = RuntimeFactory.Create();55 var config = Configuration.Create().WithBugFindingStrategy();56 runtime.CreateActor(typeof(Mixed), config);57 runtime.Wait();58 }59 }60}61using System;62using System.Collections.Generic;63using System.Linq;64using System.Text;65using System.Threading.Tasks;66using Microsoft.Coyote.Actors;
CorrectHeadFailureOnEntry
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.TestingServices;5using Microsoft.Coyote.TestingServices.Runtime;6using Microsoft.Coyote.TestingServices.SchedulingStrategies;7using Microsoft.Coyote.TestingServices.Tracing.Schedule;8using System;9using System.Collections.Generic;10using System.Linq;11using System.Text;12using System.Threading.Tasks;13{14 {15 protected override SchedulingPolicy SchedulingPolicy => SchedulingPolicy.DPOR;16 protected override bool ReplayFailureTrace => true;17 protected override bool CheckStateEquivalence => true;18 public void TestSuccess()19 {20 this.Test(r =>21 {22 r.RegisterMonitor(typeof(Monitor));23 r.CreateActor(typeof(A));24 });25 }26 }27}28using Microsoft.Coyote;29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.BugFinding.Tests;31using Microsoft.Coyote.TestingServices;32using Microsoft.Coyote.TestingServices.Runtime;33using Microsoft.Coyote.TestingServices.SchedulingStrategies;34using Microsoft.Coyote.TestingServices.Tracing.Schedule;35using System;36using System.Collections.Generic;37using System.Linq;38using System.Text;39using System.Threading.Tasks;40{41 {42 protected override SchedulingPolicy SchedulingPolicy => SchedulingPolicy.DPOR;43 protected override bool ReplayFailureTrace => true;44 protected override bool CheckStateEquivalence => true;45 public void TestSuccess()46 {47 this.Test(r =>48 {49 r.RegisterMonitor(typeof(Monitor));50 r.CreateActor(typeof(A));51 });52 }53 }54}55using Microsoft.Coyote;56using Microsoft.Coyote.Actors;57using Microsoft.Coyote.Actors.BugFinding.Tests;58using Microsoft.Coyote.TestingServices;59using Microsoft.Coyote.TestingServices.Runtime;
CorrectHeadFailureOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static void Main(string[] args)9 {10 RunAsync().Wait();11 }12 static async Task RunAsync()13 {14 await Task.Run(() =>15 {16 var runtime = RuntimeFactory.Create();17 runtime.CreateActor(typeof(Success));18 runtime.Dispose();19 });20 }21 }22}23using System;24using System.Threading.Tasks;25using Microsoft.Coyote;26using Microsoft.Coyote.Actors;27using Microsoft.Coyote.Actors.BugFinding;28using Microsoft.Coyote.Actors.BugFinding.Tests;29{30 {31 [OnEntry(nameof(CorrectHeadFailureOnEntry))]32 {33 }34 private void CorrectHeadFailureOnEntry()35 {36 this.RaiseEvent(new E());37 }38 {39 }40 }41}
CorrectHeadFailureOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using System;5{6 {7 static void Main(string[] args)8 {9 var configuration = Configuration.Create().WithTestingIterations(100);10 var test = new Success();11 test.CorrectHeadFailureOnEntry(configuration);12 }13 }14}15 at Microsoft.Coyote.Actors.BugFinding.Tests.Success.CorrectHeadFailureOnEntry(Configuration configuration) in D:\Coyote\coyote\Source\Tests\BugFinding\Tests\Success.cs:line 2116 at BugFinding.Program.Main(String[] args) in D:\Coyote\coyote\Source\Tests\BugFinding\2.cs:line 1617 at Microsoft.Coyote.SystematicTesting.SystematicTestingEngine.Execute(Boolean isReplaying) in D:\Coyote\coyote\Source\Core\SystematicTesting\SystematicTestingEngine.cs:line 7218 at Microsoft.Coyote.SystematicTesting.SystematicTestingEngine.Execute() in D:\Coyote\coyote\Source\Core\SystematicTesting\SystematicTestingEngine.cs:line 3519 at Microsoft.Coyote.TestingServices.TestRunner.Execute(Boolean isReplaying) in D:\Coyote\coyote\Source\Core\TestingServices\TestRunner.cs:line 5220 at Microsoft.Coyote.TestingServices.TestRunner.Execute() in D:\Coyote\coyote\Source\Core\TestingServices\TestRunner.cs:line 3521 at Microsoft.Coyote.TestingServices.TestRunner.Execute(Configuration configuration) in D:\Coyote\coyote\Source\Core\TestingServices\TestRunner.cs:line 2922 at Microsoft.Coyote.TestingServices.TestRunner.Execute[TActor](Configuration configuration) in D:\Coyote\coyote\Source\Core\TestingServices\TestRunner.cs:line 2223 at BugFinding.Program.Main(String[] args) in D:\Coyote\coyote\Source\Tests\Bug
CorrectHeadFailureOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using System;6using System.Collections.Generic;7using System.Linq;
CorrectHeadFailureOnEntry
Using AI Code Generation
1using System;2using System.IO;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 private int Value;9 [OnEventDoAction(typeof(UnitEvent), nameof(CorrectHeadFailureOnEntry))]10 private class Init : State { }11 private void CorrectHeadFailureOnEntry()12 {13 Value = 1;14 }15 }16}17using System;18using System.IO;19using System.Threading.Tasks;20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding.Tests;22{23 {24 private int Value;25 [OnEventDoAction(typeof(UnitEvent), nameof(CorrectHeadFailureOnEntry))]26 private class Init : State { }27 private void CorrectHeadFailureOnEntry()28 {29 Value = 1;30 }31 }32}33using System;34using System.IO;35using System.Threading.Tasks;36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Actors.BugFinding.Tests;38{39 {40 private int Value;41 [OnEventDoAction(typeof(UnitEvent), nameof(CorrectHeadFailureOnEntry))]42 private class Init : State { }43 private void CorrectHeadFailureOnEntry()44 {45 Value = 1;46 }47 }48}49using System;50using System.IO;51using System.Threading.Tasks;52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Actors.BugFinding.Tests;54{55 {56 private int Value;57 [OnEventDoAction(typeof(UnitEvent
CorrectHeadFailureOnEntry
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 static void Main(string[] args)6 {7 var runtime = RuntimeFactory.Create();8 var machine = runtime.CreateActor(typeof(Success));9 runtime.SendEvent(machine, new E());10 runtime.SendEvent(machine, new E());11 runtime.SendEvent(machine, new E());12 runtime.SendEvent(machine, new E());13 runtime.Wait();14 }15}16using System;17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19{20 static void Main(string[] args)21 {22 var runtime = RuntimeFactory.Create();23 var machine = runtime.CreateActor(typeof(Failure));24 runtime.SendEvent(machine, new E());25 runtime.SendEvent(machine, new E());26 runtime.SendEvent(machine, new E());27 runtime.SendEvent(machine, new E());28 runtime.Wait();29 }30}31using System;32using Microsoft.Coyote.Actors;33using Microsoft.Coyote.Actors.BugFinding.Tests;34{35 static void Main(string[] args)36 {37 var runtime = RuntimeFactory.Create();38 var machine = runtime.CreateActor(typeof(Failure2));39 runtime.SendEvent(machine, new E());40 runtime.SendEvent(machine, new E());41 runtime.SendEvent(machine, new E());42 runtime.SendEvent(machine, new E());43 runtime.Wait();44 }45}46using System;47using Microsoft.Coyote.Actors;48using Microsoft.Coyote.Actors.BugFinding.Tests;49{50 static void Main(string[] args)51 {52 var runtime = RuntimeFactory.Create();53 var machine = runtime.CreateActor(typeof(Failure3));54 runtime.SendEvent(machine, new E());55 runtime.SendEvent(machine, new E());56 runtime.SendEvent(machine, new E());57 runtime.SendEvent(machine, new E());58 runtime.Wait();59 }60}
CorrectHeadFailureOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Actors.BugFinding.Tests;10using Microsoft.Coyote.Actors.BugFinding.Tests;11using Microsoft.Coyote.Actors.BugFinding.Tests;12using Microsoft.Coyote.Actors.BugFinding.Tests;13using Microsoft.Coyote.Actors.BugFinding.Tests;14using Microsoft.Coyote.Actors.BugFinding.Tests;15using Microsoft.Coyote.Actors.BugFinding.Tests;16using Microsoft.Coyote.Actors.BugFinding.Tests;17using Microsoft.Coyote.Actors.BugFinding.Tests;18using Microsoft.Coyote.Actors.BugFinding.Tests;19using Microsoft.Coyote.Actors.BugFinding.Tests;20using Microsoft.Coyote.Actors.BugFinding.Tests;21using Microsoft.Coyote.Actors.BugFinding.Tests;22using Microsoft.Coyote.Actors.BugFinding.Tests;23using Microsoft.Coyote.Actors.BugFinding.Tests;24using Microsoft.Coyote.Actors.BugFinding.Tests;25using Microsoft.Coyote.Actors.BugFinding.Tests;26using Microsoft.Coyote.Actors.BugFinding.Tests;27using Microsoft.Coyote.Actors.BugFinding.Tests;28using Microsoft.Coyote.Actors.BugFinding.Tests;29using Microsoft.Coyote.Actors.BugFinding.Tests;
CorrectHeadFailureOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5{6 {7 static void Main(string[] args)8 {9 RunAsync().Wait();10 }11 static async Task RunAsync()12 {13 await Runtime.RunAsync(async () => {14 var actor = Actor.Create<Success>(new ActorId("actor"));15 await actor.CorrectHeadFailureOnEntry();16 });17 }18 }19}20CoyoteTests/Program.cs(16,13): error CS1061: 'Microsoft.Coyote.Actors.Actor' does not contain a definition for 'CorrectHeadFailureOnEntry' and no accessible extension method 'CorrectHeadFailureOnEntry' accepting a first argument of type 'Microsoft.Coyote.Actors.Actor' could be found (are you missing a using directive or an assembly reference?)
CorrectHeadFailureOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.BugFindingTests;6{7 {8 static void Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 runtime.CreateActor(typeof(Success));12 runtime.Wait();13 }14 }15}16using System;17using System.Threading.Tasks;18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests;20using Microsoft.Coyote.Actors.BugFinding.Tests.BugFindingTests;21{22 {23 static void Main(string[] args)24 {25 var runtime = RuntimeFactory.Create();26 runtime.CreateActor(typeof(Success));27 runtime.Wait();28 }29 }30}31using System;32using System.Threading.Tasks;33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35using Microsoft.Coyote.Actors.BugFinding.Tests.BugFindingTests;36{37 {38 static void Main(string[] args)39 {40 var runtime = RuntimeFactory.Create();41 runtime.CreateActor(typeof(Success));42 runtime.Wait();43 }44 }45}46using System;47using System.Threading.Tasks;48using Microsoft.Coyote.Actors;49using Microsoft.Coyote.Actors.BugFinding.Tests;50using Microsoft.Coyote.Actors.BugFinding.Tests.BugFindingTests;51{52 {53 static void Main(string[] args)54 {55 var runtime = RuntimeFactory.Create();56 runtime.CreateActor(typeof(Success));57 runtime.Wait();58 }59 }60}61using System;62using System.Threading.Tasks;63using Microsoft.Coyote.Actors;
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