Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Success.CheckUpdatePropagationInvariant
ChainReplicationTests.cs
Source: ChainReplicationTests.cs
...972 this.SentHistory = new Dictionary<ActorId, List<int>>();973 this.TempSeq = new List<int>();974 this.RaiseEvent(new Local());975 }976 [OnEventDoAction(typeof(HistoryUpdate), nameof(CheckUpdatePropagationInvariant))]977 [OnEventDoAction(typeof(SentUpdate), nameof(CheckInprocessRequestsInvariant))]978 [OnEventDoAction(typeof(UpdateServers), nameof(ProcessUpdateServers))]979 private class WaitForUpdateMessage : State980 {981 }982 private void CheckUpdatePropagationInvariant(Event e)983 {984 var server = (e as HistoryUpdate).Server;985 var history = (e as HistoryUpdate).History;986 this.IsSorted(history);987 if (this.History.ContainsKey(server))988 {989 this.History[server] = history;990 }991 else992 {993 this.History.Add(server, history);994 }995 // HIST(i+1) <= HIST(i)996 this.GetNext(server);...
CheckUpdatePropagationInvariant
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding.Tests.Success;5using Microsoft.Coyote.Actors.BugFinding.Tests.Success.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests.Success.Events;7using Microsoft.Coyote.Actors.BugFinding.Tests.Success.Tasks;8using Microsoft.Coyote.Actors.BugFinding.Tests.Success.Tasks.Machines;9using Microsoft.Coyote.Actors.BugFinding.Tests.Success.Tasks.Machines.Tasks;10using Microsoft.Coyote.Actors.BugFinding.Tests.Success.Tasks.Machines.Tasks.Tasks;11using Microsoft.Coyote.Actors.BugFinding.Tests.Success.Tasks.Machines.Tasks.Tasks.Tasks;12using Microsoft.Coyote.Actors.BugFinding.Tests.Success.Tasks.Machines.Tasks.Tasks.Tasks.Tasks;13using Microsoft.Coyote.Actors.BugFinding.Tests.Success.Tasks.Machines.Tasks.Tasks.Tasks.Tasks.Tasks;14using Microsoft.Coyote.Actors.BugFinding.Tests.Success.Tasks.Machines.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;15using Microsoft.Coyote.Actors.BugFinding.Tests.Success.Tasks.Machines.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;16using Microsoft.Coyote.Actors.BugFinding.Tests.Success.Tasks.Machines.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;17using Microsoft.Coyote.Actors.BugFinding.Tests.Success.Tasks.Machines.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;
CheckUpdatePropagationInvariant
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8{9 {10 static void Main(string[] args)11 {12 var config = Configuration.Create();13 var runtime = RuntimeFactory.Create(config);14 runtime.CreateActor(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.Success));15 Console.ReadLine();16 }17 }18}19Microsoft (R) Build Engine version 15.8.166+gd4e8d81a88 for .NET Core20 0 Warning(s)21 0 Error(s)22Microsoft (R) Test Execution Command Line Tool Version 15.8.0
CheckUpdatePropagationInvariant
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding;4using Microsoft.Coyote.Actors.BugFinding.Invariants;5using Microsoft.Coyote.Actors.BugFinding.Invariants.StateMachines;6using System.Collections.Generic;7using System;8using System.Threading.Tasks;9{10 {11 public static void Main(string[] args)12 {13 var configuration = Configuration.Create();14 configuration.EnableActorLogging = true;15 configuration.EnableActorTracing = true;16 configuration.EnableStateGroupChecking = true;17 configuration.EnableCycleDetection = true;18 configuration.EnableDataRaceDetection = true;19 configuration.EnableOperationInterleavings = true;20 configuration.EnableFairScheduling = true;21 configuration.EnableRandomExecution = true;22 configuration.EnableRandomExecution = true;23 configuration.MaxFairSchedulingSteps = 100000;
CheckUpdatePropagationInvariant
Using AI Code Generation
1{2 {3 public void TestCheckUpdatePropagationInvariant()4 {5 this.Test(r =>6 {7 r.RegisterMonitor(typeof(M));8 r.CreateActor(typeof(A));9 },10 configuration: GetConfiguration().WithTestingIterations(1000));11 }12 {13 protected override Task OnInitializeAsync(Event initialEvent)14 {15 this.Monitor<M>(new E());16 this.SendEvent(this.Id, new E());17 return Task.CompletedTask;18 }19 protected override Task OnEventAsync(Event e)20 {21 this.Monitor<M>(e);22 return Task.CompletedTask;23 }24 }25 {26 private int Count;27 [OnEventGotoState(typeof(E), typeof(One))]28 {29 }30 [OnEventGotoState(typeof(E), typeof(Two))]31 {32 }33 [OnEventDoAction(typeof(E), nameof(CountUpdate))]34 {35 }36 private void CountUpdate()37 {38 this.Count++;39 }40 protected override Task OnMonitorStateTransitionAsync(MonitorState from, MonitorState to)41 {42 this.Assert(this.Count == 2, "Expected count to be 2.");43 return Task.CompletedTask;44 }45 }46 {47 }48 }49}
CheckUpdatePropagationInvariant
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.Success;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 Success.CheckUpdatePropagationInvariant();13 }14 }15}16using Microsoft.Coyote.Actors.BugFinding.Tests;17using Microsoft.Coyote.Actors.BugFinding.Tests.Success;18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23{24 {25 static void Main(string[] args)26 {27 Success.CheckUpdatePropagationInvariant();28 }29 }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32using Microsoft.Coyote.Actors.BugFinding.Tests.Success;33using System;34using System.Collections.Generic;35using System.Linq;36using System.Text;37using System.Threading.Tasks;38{39 {40 static void Main(string[] args)41 {42 Success.CheckUpdatePropagationInvariant();43 }44 }45}46using Microsoft.Coyote.Actors.BugFinding.Tests;47using Microsoft.Coyote.Actors.BugFinding.Tests.Success;48using System;49using System.Collections.Generic;50using System.Linq;51using System.Text;52using System.Threading.Tasks;53{54 {55 static void Main(string[] args)56 {57 Success.CheckUpdatePropagationInvariant();58 }59 }60}61using Microsoft.Coyote.Actors.BugFinding.Tests;62using Microsoft.Coyote.Actors.BugFinding.Tests.Success;63using System;64using System.Collections.Generic;65using System.Linq;66using System.Text;67using System.Threading.Tasks;68{69 {
CheckUpdatePropagationInvariant
Using AI Code Generation
1{2 {3 static void Main(string[] args)4 {5 var configuration = Configuration.Create();6 configuration.SchedulingIterations = 100;7 configuration.RandomSchedulingSeed = 1;8 configuration.SchedulingStrategy = SchedulingStrategy.DFS;9 configuration.MaxFairSchedulingSteps = 100;10 configuration.EnableCycleDetection = true;11 configuration.EnableDataRaceDetection = true;12 configuration.EnableHotStateDetection = true;13 configuration.EnableOperationInterleavings = true;14 configuration.EnablePhaseInterleavings = true;15 configuration.EnableRandomExecution = true;16 configuration.EnableStateGraphPruning = true;17 configuration.EnableStateGraphScheduling = true;18 configuration.EnableStateSnapshotting = true;19 configuration.EnableVerboseTrace = true;20 configuration.EnableCycleDetection = true;21 configuration.EnableDataRaceDetection = true;22 configuration.EnableHotStateDetection = true;23 configuration.EnableOperationInterleavings = true;24 configuration.EnablePhaseInterleavings = true;25 configuration.EnableRandomExecution = true;26 configuration.EnableStateGraphPruning = true;27 configuration.EnableStateGraphScheduling = true;28 configuration.EnableStateSnapshotting = true;29 configuration.EnableVerboseTrace = true;30 configuration.EnableCycleDetection = true;31 configuration.EnableDataRaceDetection = true;32 configuration.EnableHotStateDetection = true;33 configuration.EnableOperationInterleavings = true;34 configuration.EnablePhaseInterleavings = true;35 configuration.EnableRandomExecution = true;36 configuration.EnableStateGraphPruning = true;37 configuration.EnableStateGraphScheduling = true;38 configuration.EnableStateSnapshotting = true;39 configuration.EnableVerboseTrace = true;40 configuration.EnableCycleDetection = true;41 configuration.EnableDataRaceDetection = true;42 configuration.EnableHotStateDetection = true;43 configuration.EnableOperationInterleavings = true;44 configuration.EnablePhaseInterleavings = true;45 configuration.EnableRandomExecution = true;46 configuration.EnableStateGraphPruning = true;47 configuration.EnableStateGraphScheduling = true;48 configuration.EnableStateSnapshotting = true;49 configuration.EnableVerboseTrace = true;50 configuration.EnableCycleDetection = true;51 configuration.EnableDataRaceDetection = true;52 configuration.EnableHotStateDetection = true;53 configuration.EnableOperationInterleavings = true;54 configuration.EnablePhaseInterleavings = true;55 configuration.EnableRandomExecution = true;
CheckUpdatePropagationInvariant
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.UpdatePropagation;7using Microsoft.Coyote.Actors.BugFinding.Tests.UpdatePropagation.Machine;8using Microsoft.Coyote.Actors.BugFinding.Tests.UpdatePropagation.Machine.Events;9using Microsoft.Coyote.Actors.BugFinding.Tests.UpdatePropagation.Machine.States;10{11 {12 public static void Main(string[] args)13 {14 using (var runtime = RuntimeFactory.Create())15 {16 runtime.CreateActor(typeof(UpdatePropagationTest));17 runtime.Wait();18 }19 }20 }21}22using System;23using System.Threading.Tasks;24using Microsoft.Coyote;25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests;27using Microsoft.Coyote.Actors.BugFinding.Tests.UpdatePropagation;28using Microsoft.Coyote.Actors.BugFinding.Tests.UpdatePropagation.Machine;29using Microsoft.Coyote.Actors.BugFinding.Tests.UpdatePropagation.Machine.Events;30using Microsoft.Coyote.Actors.BugFinding.Tests.UpdatePropagation.Machine.States;31{32 {33 public static void Main(string[] args)34 {35 using (var runtime = RuntimeFactory.Create())36 {37 runtime.CreateActor(typeof(UpdatePropagationTest));38 runtime.Wait();39 }40 }41 }42}43using System;44using System.Threading.Tasks;45using Microsoft.Coyote;
CheckUpdatePropagationInvariant
Using AI Code Generation
1{2 {3 public static void CheckUpdatePropagationInvariant(IActorRuntime runtime, ActorId actor, string stateName, object stateValue)4 {5 var actorState = runtime.GetActorState(actor);6 var state = actorState.GetState(stateName);7 runtime.Assert(state.Equals(stateValue), $"State '{stateName}' is '{state}' in actor '{actor}', but expected '{stateValue}'.");8 }9 }10}11{12 public int Value { get; private set; }13 [OnEventDoAction(typeof(SetValue), nameof(SetValueHandler))]14 private class Init : State { }15 private void SetValueHandler(Event e)16 {17 this.Value = (e as SetValue).Value;18 }19}20Success.CheckUpdatePropagationInvariant(this.Runtime, this.Id, "Value", 5);21{22 public int Value { get; private set; }23 [OnEventDoAction(typeof(SetValue), nameof(SetValueHandler))]24 private class Init : State { }25 private void SetValueHandler(Event e)26 {27 this.Value = (e as SetValue).Value;28 }29}30Success.CheckUpdatePropagationInvariant(this.Runtime, this.Id, "Value", 5);
CheckUpdatePropagationInvariant
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote;4using System;5using System.Threading.Tasks;6{7 {8 public static void Run()9 {10 var config = Configuration.Create();11 config.TestingIterations = 100;12 config.SchedulingIterations = 100;13 config.ScheduleTrace = true;14 config.TestReportTrace = true;15 config.EnableCycleDetection = true;16 config.EnableDataRaceDetection = true;
CheckUpdatePropagationInvariant
Using AI Code Generation
1bool checkUpdatePropagationInvariant(Microsoft.Coyote.Actors.Actor actor)2{3return Microsoft.Coyote.Actors.BugFinding.Tests.Success.CheckUpdatePropagationInvariant(actor);4}5bool checkUpdatePropagationInvariant(Microsoft.Coyote.Actors.Actor actor)6{7return Microsoft.Coyote.Actors.BugFinding.Tests.Success.CheckUpdatePropagationInvariant(actor);8}9bool checkUpdatePropagationInvariant(Microsoft.Coyote.Actors.Actor actor)10{11return Microsoft.Coyote.Actors.BugFinding.Tests.Success.CheckUpdatePropagationInvariant(actor);12}
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