Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Success.CheckEqual
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...1024 this.GetNext(server);1025 if (this.Next != null && this.History.ContainsKey(this.Next))1026 {1027 this.MergeSeq(this.History[this.Next], this.SentHistory[server]);1028 this.CheckEqual(this.History[server], this.TempSeq);1029 }1030 this.ClearTempSeq();1031 // HIST(i-1) == HIST(i) + SENT(i-1)1032 this.GetPrev(server);1033 if (this.Prev != null && this.History.ContainsKey(this.Prev))1034 {1035 this.MergeSeq(this.History[server], this.SentHistory[this.Prev]);1036 this.CheckEqual(this.History[this.Prev], this.TempSeq);1037 }1038 this.ClearTempSeq();1039 }1040 private void GetNext(ActorId curr)1041 {1042 this.Next = null;1043 for (int i = 1; i < this.Servers.Count; i++)1044 {1045 if (this.Servers[i - 1].Equals(curr))1046 {1047 this.Next = this.Servers[i];1048 }1049 }1050 }1051 private void GetPrev(ActorId curr)1052 {1053 this.Prev = null;1054 for (int i = 1; i < this.Servers.Count; i++)1055 {1056 if (this.Servers[i].Equals(curr))1057 {1058 this.Prev = this.Servers[i - 1];1059 }1060 }1061 }1062 private void ExtractSeqId(List<SentLog> seq)1063 {1064 this.ClearTempSeq();1065 for (int i = seq.Count - 1; i >= 0; i--)1066 {1067 if (this.TempSeq.Count > 0)1068 {1069 this.TempSeq.Insert(0, seq[i].NextSeqId);1070 }1071 else1072 {1073 this.TempSeq.Add(seq[i].NextSeqId);1074 }1075 }1076 this.IsSorted(this.TempSeq);1077 }1078 private void MergeSeq(List<int> seq1, List<int> seq2)1079 {1080 this.ClearTempSeq();1081 this.IsSorted(seq1);1082 if (seq1.Count is 0)1083 {1084 this.TempSeq = seq2;1085 }1086 else if (seq2.Count is 0)1087 {1088 this.TempSeq = seq1;1089 }1090 else1091 {1092 for (int i = 0; i < seq1.Count; i++)1093 {1094 if (seq1[i] < seq2[0])1095 {1096 this.TempSeq.Add(seq1[i]);1097 }1098 }1099 for (int i = 0; i < seq2.Count; i++)1100 {1101 this.TempSeq.Add(seq2[i]);1102 }1103 }1104 this.IsSorted(this.TempSeq);1105 }1106 private void IsSorted(List<int> seq)1107 {1108 for (int i = 0; i < seq.Count - 1; i++)1109 {1110 this.Assert(seq[i] < seq[i + 1], "Sequence is not sorted.");1111 }1112 }1113 private void CheckLessOrEqualThan(List<int> seq1, List<int> seq2)1114 {1115 this.IsSorted(seq1);1116 this.IsSorted(seq2);1117 for (int i = 0; i < seq1.Count; i++)1118 {1119 if ((i == seq1.Count) || (i == seq2.Count))1120 {1121 break;1122 }1123 this.Assert(seq1[i] <= seq2[i], "{0} not less or equal than {1}.", seq1[i], seq2[i]);1124 }1125 }1126 private void CheckEqual(List<int> seq1, List<int> seq2)1127 {1128 this.IsSorted(seq1);1129 this.IsSorted(seq2);1130 for (int i = 0; i < seq1.Count; i++)1131 {1132 if ((i == seq1.Count) || (i == seq2.Count))1133 {1134 break;1135 }1136 this.Assert(seq1[i] == seq2[i], "{0} not equal with {1}.", seq1[i], seq2[i]);1137 }1138 }1139 private void ClearTempSeq()1140 {...
CheckEqual
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.Success.CheckEqual(1, 1);2Microsoft.Coyote.Actors.BugFinding.Tests.Success.CheckEqual(1, 1);3Microsoft.Coyote.Actors.BugFinding.Tests.Success.CheckEqual(1, 1);4Microsoft.Coyote.Actors.BugFinding.Tests.Success.CheckEqual(1, 1);5Microsoft.Coyote.Actors.BugFinding.Tests.Success.CheckEqual(1, 1);6Microsoft.Coyote.Actors.BugFinding.Tests.Success.CheckEqual(1, 1);7Microsoft.Coyote.Actors.BugFinding.Tests.Success.CheckEqual(1, 1);8Microsoft.Coyote.Actors.BugFinding.Tests.Success.CheckEqual(1, 1);9Microsoft.Coyote.Actors.BugFinding.Tests.Success.CheckEqual(1, 1);10Microsoft.Coyote.Actors.BugFinding.Tests.Success.CheckEqual(1, 1);11Microsoft.Coyote.Actors.BugFinding.Tests.Success.CheckEqual(1, 1);
CheckEqual
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.Success.CheckEqual(1, 2);2Microsoft.Coyote.Actors.BugFinding.Tests.Failure.CheckEqual(1, 2);3Microsoft.Coyote.Actors.BugFinding.Tests.Error.CheckEqual(1, 2);4Microsoft.Coyote.Actors.BugFinding.Tests.Exception.CheckEqual(1, 2);5Microsoft.Coyote.Actors.BugFinding.Tests.Success.CheckEqual(1, 2);6Microsoft.Coyote.Actors.BugFinding.Tests.Failure.CheckEqual(1, 2);7Microsoft.Coyote.Actors.BugFinding.Tests.Error.CheckEqual(1, 2);8Microsoft.Coyote.Actors.BugFinding.Tests.Exception.CheckEqual(1, 2);9Microsoft.Coyote.Actors.BugFinding.Tests.Success.CheckEqual(1, 2);10Microsoft.Coyote.Actors.BugFinding.Tests.Failure.CheckEqual(1, 2);11Microsoft.Coyote.Actors.BugFinding.Tests.Error.CheckEqual(1, 2);12Microsoft.Coyote.Actors.BugFinding.Tests.Exception.CheckEqual(1, 2);13Microsoft.Coyote.Actors.BugFinding.Tests.Success.CheckEqual(1, 2);14Microsoft.Coyote.Actors.BugFinding.Tests.Failure.CheckEqual(1, 2);15Microsoft.Coyote.Actors.BugFinding.Tests.Error.CheckEqual(1, 2);16Microsoft.Coyote.Actors.BugFinding.Tests.Exception.CheckEqual(1, 2);17Microsoft.Coyote.Actors.BugFinding.Tests.Success.CheckEqual(1, 2);18Microsoft.Coyote.Actors.BugFinding.Tests.Failure.CheckEqual(1, 2);19Microsoft.Coyote.Actors.BugFinding.Tests.Error.CheckEqual(1, 2);20Microsoft.Coyote.Actors.BugFinding.Tests.Exception.CheckEqual(1, 2);21Microsoft.Coyote.Actors.BugFinding.Tests.Success.CheckEqual(1, 2);22Microsoft.Coyote.Actors.BugFinding.Tests.Failure.CheckEqual(1, 2);
CheckEqual
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.Success.CheckEqual(1, 1);2Microsoft.Coyote.Actors.BugFinding.Tests.Success.CheckEqual(1, 1);3Microsoft.Coyote.Actors.BugFinding.Tests.Success.CheckEqual(1, 1);4Microsoft.Coyote.Actors.BugFinding.Tests.Success.CheckEqual(1, 1);5Microsoft.Coyote.Actors.BugFinding.Tests.Success.CheckEqual(1, 1);6Microsoft.Coyote.Actors.BugFinding.Tests.Success.CheckEqual(1, 1);7Microsoft.Coyote.Actors.BugFinding.Tests.Success.CheckEqual(1, 1);8Microsoft.Coyote.Actors.BugFinding.Tests.Success.CheckEqual(1, 1);9Microsoft.Coyote.Actors.BugFinding.Tests.Success.CheckEqual(1, 1);10Microsoft.Coyote.Actors.BugFinding.Tests.Success.CheckEqual(1, 1);11Microsoft.Coyote.Actors.BugFinding.Tests.Success.CheckEqual(1, 1);12Microsoft.Coyote.Actors.BugFinding.Tests.Success.CheckEqual(1, 1);13Microsoft.Coyote.Actors.BugFinding.Tests.Success.CheckEqual(1, 1
CheckEqual
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 var success = new Microsoft.Coyote.Actors.BugFinding.Tests.Success();12 success.CheckEqual(1, 1);13 }14 }15}16Error CS0246 The type or namespace name 'Success' could not be found (are you missing a using directive or an assembly reference?) BugFinding C:\Users\user\Documents\Visual Studio 2017\Projects\BugFinding\BugFinding\Program.cs 9 Active
CheckEqual
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.Success;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding.Tests.Success;5{6 static void Main(string[] args)7 {8 var config = Configuration.Create();9 config.MaxSchedulingSteps = 100;10 config.MaxFairSchedulingSteps = 100;11 config.MaxStepsFromEntryToError = 100;12 config.ProbOfRandomSchedulingStep = 1;13 config.ProbOfRandomFairSchedulingStep = 1;14 config.ProbOfRandomBooleanChoice = 1;15 config.ProbOfRandomIntegerChoice = 1;16 config.ProbOfRandomNondetChoice = 1;17 config.ProbOfRandomNondetBooleanChoice = 1;18 config.ProbOfRandomNondetIntegerChoice = 1;19 config.ProbOfRandomNondetSetChoice = 1;20 config.ProbOfRandomNondetMachineChoice = 1;21 config.ProbOfRandomNondetMachineIdChoice = 1;22 config.ProbOfRandomNondetEventChoice = 1;23 config.ProbOfRandomNondetActionChoice = 1;24 config.ProbOfRandomNondetTimerChoice = 1;25 config.ProbOfRandomNondetReceiveChoice = 1;26 config.ProbOfRandomNondetSendChoice = 1;27 config.ProbOfRandomNondetDequeueChoice = 1;28 config.ProbOfRandomNondetMonitorChoice = 1;29 config.ProbOfRandomNondetGotoStateChoice = 1;30 config.ProbOfRandomNondetGotoStateChoice = 1;31 config.ProbOfRandomNondetPushChoice = 1;
CheckEqual
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.Success;3using Microsoft.Coyote.Actors;4using System;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests.Success;7{8 {9 protected override async Task OnInitializeAsync(Event initialEvent)10 {11 await this.SendEvent(this.Id, new E());12 }13 protected override async Task OnEventAsync(Event e)14 {15 if (e is E)16 {17 this.Assert(true);18 await this.SendEvent(this.Id, new Halt());19 }20 }21 }22}23using System;24using System.Collections.Generic;25using System.Linq;26using System.Text;27using System.Threading.Tasks;28using Microsoft.Coyote.Actors.BugFinding.Tests.Success;29using Microsoft.Coyote.Actors.BugFinding.Tests.Success;30using Microsoft.Coyote.Actors;31using Microsoft.Coyote.Actors.BugFinding.Tests.Success;32using Microsoft.Coyote.Actors.BugFinding.Tests.Success;33using Microsoft.Coyote.Actors.BugFinding.Tests.Success;34using Microsoft.Coyote.Actors.BugFinding.Tests.Success;35{36 {37 public async Task Test1()38 {39 var config = Configuration.Create();40 config.MaxSchedulingSteps = 100000;41 config.MaxFairSchedulingSteps = 100000;42 config.MaxStepsFromProduction = 100000;43 config.MaxUnfairSchedulingSteps = 100000;44 config.MaxStepsFromFairScheduling = 100000;45 config.MaxFairSchedulingSteps = 100000;46 config.MaxUnfairSchedulingSteps = 100000;47 config.MaxStepsFromFairScheduling = 100000;48 config.MaxUnfairSchedulingSteps = 100000;49 config.MaxStepsFromFairScheduling = 100000;50 config.MaxFairSchedulingSteps = 100000;51 config.MaxUnfairSchedulingSteps = 100000;52 config.MaxStepsFromFairScheduling = 100000;
CheckEqual
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 static void Main(string[] args)5 {6 Success.CheckEqual(2, 2);7 }8 }9}
CheckEqual
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4{5 {6 static void Main(string[] args)7 {8 ActorRuntime runtime = ActorRuntime.Create();9 ActorId actor = runtime.CreateActor(typeof(Success));10 runtime.SendEvent(actor, new e());11 Console.ReadLine();12 }13 }14}15using Microsoft.Coyote.Actors.BugFinding.Tests;16using Microsoft.Coyote.Actors;17using System;18{19 {20 static void Main(string[] args)21 {22 ActorRuntime runtime = ActorRuntime.Create();23 ActorId actor = runtime.CreateActor(typeof(Success));24 runtime.SendEvent(actor, new e());25 Console.ReadLine();26 }27 }28}29using Microsoft.Coyote.Actors.BugFinding.Tests;30using Microsoft.Coyote.Actors;31using System;32{33 {34 static void Main(string[] args)35 {36 ActorRuntime runtime = ActorRuntime.Create();37 ActorId actor = runtime.CreateActor(typeof(Success));38 runtime.SendEvent(actor, new e());39 Console.ReadLine();40 }41 }42}43using Microsoft.Coyote.Actors.BugFinding.Tests;44using Microsoft.Coyote.Actors;45using System;46{47 {48 static void Main(string[] args)49 {50 ActorRuntime runtime = ActorRuntime.Create();51 ActorId actor = runtime.CreateActor(typeof(Success));52 runtime.SendEvent(actor, new e());53 Console.ReadLine();54 }55 }56}57using Microsoft.Coyote.Actors.BugFinding.Tests;58using Microsoft.Coyote.Actors;59using System;60{61 {62 static void Main(string[] args)63 {64 ActorRuntime runtime = ActorRuntime.Create();
CheckEqual
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.Success.CheckEqual("2", "2");2Microsoft.Coyote.Actors.BugFinding.Tests.Success.CheckEqual("3", "3");3Microsoft.Coyote.Actors.BugFinding.Tests.Success.CheckEqual("4", "4");4Microsoft.Coyote.Actors.BugFinding.Tests.Success.CheckEqual("5", "5");5Microsoft.Coyote.Actors.BugFinding.Tests.Success.CheckEqual("6", "6");6Microsoft.Coyote.Actors.BugFinding.Tests.Success.CheckEqual("7", "7");7Microsoft.Coyote.Actors.BugFinding.Tests.Success.CheckEqual("8", "8");8Microsoft.Coyote.Actors.BugFinding.Tests.Success.CheckEqual("9", "9");
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