Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Success.BackwardAck
ChainReplicationTests.cs
Source:ChainReplicationTests.cs
...464 this.Key = key;465 this.Value = val;466 }467 }468 internal class BackwardAck : Event469 {470 public int NextSeqId;471 public BackwardAck(int nextSeqId)472 : base()473 {474 this.NextSeqId = nextSeqId;475 }476 }477 internal class NewPredecessor : Event478 {479 public ActorId Main;480 public ActorId Predecessor;481 public NewPredecessor(ActorId main, ActorId pred)482 : base()483 {484 this.Main = main;485 this.Predecessor = pred;486 }487 }488 internal class NewSuccessor : Event489 {490 public ActorId Main;491 public ActorId Successor;492 public int LastUpdateReceivedSucc;493 public int LastAckSent;494 public NewSuccessor(ActorId main, ActorId succ,495 int lastUpdateReceivedSucc, int lastAckSent)496 : base()497 {498 this.Main = main;499 this.Successor = succ;500 this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;501 this.LastAckSent = lastAckSent;502 }503 }504 internal class NewSuccInfo : Event505 {506 public int LastUpdateReceivedSucc;507 public int LastAckSent;508 public NewSuccInfo(int lastUpdateReceivedSucc, int lastAckSent)509 : base()510 {511 this.LastUpdateReceivedSucc = lastUpdateReceivedSucc;512 this.LastAckSent = lastAckSent;513 }514 }515 internal class ResponseToQuery : Event516 {517 public int Value;518 public ResponseToQuery(int val)519 : base()520 {521 this.Value = val;522 }523 }524 internal class ResponseToUpdate : Event525 {526 }527 private class Local : Event528 {529 }530 private int ServerId;531 private bool IsHead;532 private bool IsTail;533 private ActorId Predecessor;534 private ActorId Successor;535 private Dictionary<int, int> KeyValueStore;536 private List<int> History;537 private List<SentLog> SentHistory;538 private int NextSeqId;539 [Start]540 [OnEntry(nameof(InitOnEntry))]541 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]542 [OnEventDoAction(typeof(PredSucc), nameof(SetupPredSucc))]543 [DeferEvents(typeof(Client.Update), typeof(Client.Query),544 typeof(BackwardAck), typeof(ForwardUpdate))]545 private class Init : State546 {547 }548 private void InitOnEntry(Event e)549 {550 this.ServerId = (e as SetupEvent).Id;551 this.IsHead = (e as SetupEvent).IsHead;552 this.IsTail = (e as SetupEvent).IsTail;553 this.KeyValueStore = new Dictionary<int, int>();554 this.History = new List<int>();555 this.SentHistory = new List<SentLog>();556 this.NextSeqId = 0;557 }558 private void SetupPredSucc(Event e)559 {560 this.Predecessor = (e as PredSucc).Predecessor;561 this.Successor = (e as PredSucc).Successor;562 this.RaiseEvent(new Local());563 }564 [OnEventGotoState(typeof(Client.Update), typeof(ProcessUpdate), nameof(ProcessUpdateAction))]565 [OnEventGotoState(typeof(ForwardUpdate), typeof(ProcessFwdUpdate))]566 [OnEventGotoState(typeof(BackwardAck), typeof(ProcessBckAck))]567 [OnEventDoAction(typeof(Client.Query), nameof(ProcessQueryAction))]568 [OnEventDoAction(typeof(NewPredecessor), nameof(UpdatePredecessor))]569 [OnEventDoAction(typeof(NewSuccessor), nameof(UpdateSuccessor))]570 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeHead), nameof(ProcessBecomeHead))]571 [OnEventDoAction(typeof(ChainReplicationMaster.BecomeTail), nameof(ProcessBecomeTail))]572 [OnEventDoAction(typeof(FailureDetector.Ping), nameof(SendPong))]573 private class WaitForRequest : State574 {575 }576 private void ProcessUpdateAction()577 {578 this.NextSeqId++;579 this.Assert(this.IsHead, "Server {0} is not head", this.ServerId);580 }581 private void ProcessQueryAction(Event e)582 {583 var client = (e as Client.Query).Client;584 var key = (e as Client.Query).Key;585 this.Assert(this.IsTail, "Server {0} is not tail", this.Id);586 if (this.KeyValueStore.ContainsKey(key))587 {588 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToQuery(589 this.Id, key, this.KeyValueStore[key]));590 this.SendEvent(client, new ResponseToQuery(this.KeyValueStore[key]));591 }592 else593 {594 this.SendEvent(client, new ResponseToQuery(-1));595 }596 }597 private void ProcessBecomeHead(Event e)598 {599 this.IsHead = true;600 this.Predecessor = this.Id;601 var target = (e as ChainReplicationMaster.BecomeHead).Target;602 this.SendEvent(target, new ChainReplicationMaster.HeadChanged());603 }604 private void ProcessBecomeTail(Event e)605 {606 this.IsTail = true;607 this.Successor = this.Id;608 for (int i = 0; i < this.SentHistory.Count; i++)609 {610 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(611 this.Id, this.SentHistory[i].Key, this.SentHistory[i].Value));612 this.SendEvent(this.SentHistory[i].Client, new ResponseToUpdate());613 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[i].NextSeqId));614 }615 var target = (e as ChainReplicationMaster.BecomeTail).Target;616 this.SendEvent(target, new ChainReplicationMaster.TailChanged());617 }618 private void SendPong(Event e)619 {620 var target = (e as FailureDetector.Ping).Target;621 this.SendEvent(target, new FailureDetector.Pong());622 }623 private void UpdatePredecessor(Event e)624 {625 var main = (e as NewPredecessor).Main;626 this.Predecessor = (e as NewPredecessor).Predecessor;627 if (this.History.Count > 0)628 {629 if (this.SentHistory.Count > 0)630 {631 this.SendEvent(main, new NewSuccInfo(632 this.History[this.History.Count - 1],633 this.SentHistory[0].NextSeqId));634 }635 else636 {637 this.SendEvent(main, new NewSuccInfo(638 this.History[this.History.Count - 1],639 this.History[this.History.Count - 1]));640 }641 }642 }643 private void UpdateSuccessor(Event e)644 {645 var main = (e as NewSuccessor).Main;646 this.Successor = (e as NewSuccessor).Successor;647 var lastUpdateReceivedSucc = (e as NewSuccessor).LastUpdateReceivedSucc;648 var lastAckSent = (e as NewSuccessor).LastAckSent;649 if (this.SentHistory.Count > 0)650 {651 for (int i = 0; i < this.SentHistory.Count; i++)652 {653 if (this.SentHistory[i].NextSeqId > lastUpdateReceivedSucc)654 {655 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.SentHistory[i].NextSeqId,656 this.SentHistory[i].Client, this.SentHistory[i].Key, this.SentHistory[i].Value));657 }658 }659 int tempIndex = -1;660 for (int i = this.SentHistory.Count - 1; i >= 0; i--)661 {662 if (this.SentHistory[i].NextSeqId == lastAckSent)663 {664 tempIndex = i;665 }666 }667 for (int i = 0; i < tempIndex; i++)668 {669 this.SendEvent(this.Predecessor, new BackwardAck(this.SentHistory[0].NextSeqId));670 this.SentHistory.RemoveAt(0);671 }672 }673 this.SendEvent(main, new ChainReplicationMaster.Success());674 }675 [OnEntry(nameof(ProcessUpdateOnEntry))]676 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]677 private class ProcessUpdate : State678 {679 }680 private void ProcessUpdateOnEntry(Event e)681 {682 var client = (e as Client.Update).Client;683 var key = (e as Client.Update).Key;684 var value = (e as Client.Update).Value;685 if (this.KeyValueStore.ContainsKey(key))686 {687 this.KeyValueStore[key] = value;688 }689 else690 {691 this.KeyValueStore.Add(key, value);692 }693 this.History.Add(this.NextSeqId);694 this.Monitor<InvariantMonitor>(695 new InvariantMonitor.HistoryUpdate(this.Id, new List<int>(this.History)));696 this.SentHistory.Add(new SentLog(this.NextSeqId, client, key, value));697 this.Monitor<InvariantMonitor>(698 new InvariantMonitor.SentUpdate(this.Id, new List<SentLog>(this.SentHistory)));699 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.NextSeqId, client, key, value));700 this.RaiseEvent(new Local());701 }702 [OnEntry(nameof(ProcessFwdUpdateOnEntry))]703 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]704 private class ProcessFwdUpdate : State705 {706 }707 private void ProcessFwdUpdateOnEntry(Event e)708 {709 var pred = (e as ForwardUpdate).Predecessor;710 var nextSeqId = (e as ForwardUpdate).NextSeqId;711 var client = (e as ForwardUpdate).Client;712 var key = (e as ForwardUpdate).Key;713 var value = (e as ForwardUpdate).Value;714 if (pred.Equals(this.Predecessor))715 {716 this.NextSeqId = nextSeqId;717 if (this.KeyValueStore.ContainsKey(key))718 {719 this.KeyValueStore[key] = value;720 }721 else722 {723 this.KeyValueStore.Add(key, value);724 }725 if (!this.IsTail)726 {727 this.History.Add(nextSeqId);728 this.Monitor<InvariantMonitor>(729 new InvariantMonitor.HistoryUpdate(this.Id, new List<int>(this.History)));730 this.SentHistory.Add(new SentLog(this.NextSeqId, client, key, value));731 this.Monitor<InvariantMonitor>(732 new InvariantMonitor.SentUpdate(this.Id, new List<SentLog>(this.SentHistory)));733 this.SendEvent(this.Successor, new ForwardUpdate(this.Id, this.NextSeqId, client, key, value));734 }735 else736 {737 if (!this.IsHead)738 {739 this.History.Add(nextSeqId);740 }741 this.Monitor<ServerResponseSeqMonitor>(new ServerResponseSeqMonitor.ResponseToUpdate(742 this.Id, key, value));743 this.SendEvent(client, new ResponseToUpdate());744 this.SendEvent(this.Predecessor, new BackwardAck(nextSeqId));745 }746 }747 this.RaiseEvent(new Local());748 }749 [OnEntry(nameof(ProcessBckAckOnEntry))]750 [OnEventGotoState(typeof(Local), typeof(WaitForRequest))]751 private class ProcessBckAck : State752 {753 }754 private void ProcessBckAckOnEntry(Event e)755 {756 var nextSeqId = (e as BackwardAck).NextSeqId;757 this.RemoveItemFromSent(nextSeqId);758 if (!this.IsHead)759 {760 this.SendEvent(this.Predecessor, new BackwardAck(nextSeqId));761 }762 this.RaiseEvent(new Local());763 }764 private void RemoveItemFromSent(int seqId)765 {766 int removeIdx = -1;767 for (int i = this.SentHistory.Count - 1; i >= 0; i--)768 {769 if (seqId == this.SentHistory[i].NextSeqId)770 {771 removeIdx = i;772 }773 }774 if (removeIdx != -1)...
BackwardAck
Using AI Code Generation
1{2 using System;3 using System.Threading.Tasks;4 using Microsoft.Coyote;5 using Microsoft.Coyote.Actors;6 using Microsoft.Coyote.Actors.BugFinding;7 using Microsoft.Coyote.Actors.BugFinding.Tests;8 using Microsoft.Coyote.Actors.BugFinding.Tests.Actors;9 using Microsoft.Coyote.Actors.BugFinding.Tests.Events;10 using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks;11 using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Actors;12 using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Events;13 using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Machines;14 using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Machines.Tasks;15 using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Machines.Tasks.Actors;16 using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Machines.Tasks.Events;17 using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Machines.Tasks.Machines;18 using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Machines.Tasks.Machines.Tasks;19 using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Machines.Tasks.Machines.Tasks.Actors;20 using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Machines.Tasks.Machines.Tasks.Events;21 using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Machines.Tasks.Machines.Tasks.Machines;22 using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Machines.Tasks.Machines.Tasks.Machines.Tasks;23 using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Machines.Tasks.Machines.Tasks.Machines.Tasks.Actors;24 using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Machines.Tasks.Machines.Tasks.Machines.Tasks.Events;25 using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Machines.Tasks.Machines.Tasks.Machines.Tasks.Machines;26 using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Machines.Tasks.Machines.Tasks.Machines.Tasks.Machines.Tasks;27 using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Machines.Tasks.Machines.Tasks.Machines.Tasks.Machines.Tasks.Actors;28 using Microsoft.Coyote.Actors.BugFinding.Tests.Tasks.Machines.Tasks.Machines.Tasks.Machines.Tasks.Machines.Tasks.Events;
BackwardAck
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Strategies;7using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic;8using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.Strategies;9using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.Strategies.StateExploration;10using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.Strategies.StateExploration.Strategies;11using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.Strategies.WorkStealing;12using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.Strategies.WorkStealing.Strategies;13using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.Strategies.WorkStealing.Strategies.FairWorkStealing;14using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.Strategies.WorkStealing.Strategies.FairWorkStealing.Strategies;15using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.Strategies.WorkStealing.Strategies.FairWorkStealing.Strategies.DeadlockDetection;16using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.Strategies.WorkStealing.Strategies.FairWorkStealing.Strategies.DeadlockDetection.Strategies;17using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.Strategies.WorkStealing.Strategies.FairWorkStealing.Strategies.DeadlockDetection.Strategies.DeadlockDetection;18using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.Strategies.WorkStealing.Strategies.FairWorkStealing.Strategies.DeadlockDetection.Strategies.DeadlockDetection.Strategies;19using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.Strategies.WorkStealing.Strategies.FairWorkStealing.Strategies.DeadlockDetection.Strategies.DeadlockDetection.Strategies.DeadlockDetection;20using Microsoft.Coyote.Actors.BugFinding.Strategies.Probabilistic.Strategies.WorkStealing.Strategies.FairWorkStealing.Strategies.DeadlockDetection.Strategies.DeadlockDetection.Strategies.DeadlockDetection.Strategies;
BackwardAck
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 static void Main(string[] args)10 {11 Success s = new Success();12 s.BackwardAck(3);13 }14 }15}16using System;17using System.Collections.Generic;18using System.Linq;19using System.Text;20using System.Threading.Tasks;21using Microsoft.Coyote.Actors.BugFinding.Tests;22{23 {24 static void Main(string[] args)25 {26 Success s = new Success();27 s.BackwardAck(3);28 }29 }30}31using System;32using System.Collections.Generic;33using System.Linq;34using System.Text;35using System.Threading.Tasks;36using Microsoft.Coyote.Actors.BugFinding.Tests;37{38 {39 static void Main(string[] args)40 {41 Success s = new Success();42 s.BackwardAck(3);43 }44 }45}46using System;47using System.Collections.Generic;48using System.Linq;49using System.Text;50using System.Threading.Tasks;51using Microsoft.Coyote.Actors.BugFinding.Tests;52{53 {54 static void Main(string[] args)55 {56 Success s = new Success();57 s.BackwardAck(3);58 }59 }60}61using System;62using System.Collections.Generic;63using System.Linq;64using System.Text;65using System.Threading.Tasks;66using Microsoft.Coyote.Actors.BugFinding.Tests;67{68 {69 static void Main(string[] args)70 {71 Success s = new Success();72 s.BackwardAck(3);73 }74 }75}
BackwardAck
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.TestingServices;9using Microsoft.Coyote.TestingServices.Runtime;10using Microsoft.Coyote.TestingServices.SchedulingStrategies;11using Microsoft.Coyote.TestingServices.Tracing.Schedule;12using Microsoft.Coyote.Tests.Common;13using Microsoft.Coyote.Tests.Common.Actors;14using Xunit;15using Xunit.Abstractions;16{17 {18 public BugFindingTests(ITestOutputHelper output)19 : base(output)20 {21 }22 [Fact(Timeout = 5000)]23 public void TestSuccess()24 {25 this.Test(r =>26 {27 r.RegisterMonitor<SuccessMonitor>();28 r.CreateActor(typeof(Success));29 },30 configuration: GetConfiguration().WithTestingIterations(100),31 replay: true);32 }33 }34}35using System;36using System.Collections.Generic;37using System.Threading.Tasks;38using Microsoft.Coyote;39using Microsoft.Coyote.Actors;40using Microsoft.Coyote.Actors.BugFinding.Tests;41using Microsoft.Coyote.Specifications;42using Microsoft.Coyote.TestingServices;43using Microsoft.Coyote.TestingServices.Runtime;44using Microsoft.Coyote.TestingServices.SchedulingStrategies;45using Microsoft.Coyote.TestingServices.Tracing.Schedule;46using Microsoft.Coyote.Tests.Common;47using Microsoft.Coyote.Tests.Common.Actors;48using Xunit;49using Xunit.Abstractions;50{51 {52 public BugFindingTests(ITestOutputHelper output)53 : base(output)54 {55 }56 [Fact(Timeout = 5000)]57 public void TestSuccess()58 {59 this.Test(r =>60 {61 r.RegisterMonitor<SuccessMonitor>();62 r.CreateActor(typeof(Success));63 },64 configuration: GetConfiguration().WithTestingIterations(100),65 replay: true);66 }67 }68}
BackwardAck
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static void Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 var actor = runtime.CreateActor(typeof(Success));12 runtime.SendEvent(actor, new Event1());13 runtime.SendEvent(actor, new Event2());14 runtime.SendEvent(actor, new Event3());15 runtime.SendEvent(actor, new Event4());16 runtime.SendEvent(actor, new Event5());17 runtime.SendEvent(actor, new Event6());18 runtime.SendEvent(actor, new Event7());19 runtime.SendEvent(actor, new Event8());20 runtime.SendEvent(actor, new Event9());21 runtime.SendEvent(actor, new Event10());22 runtime.SendEvent(actor, new Event11());23 runtime.SendEvent(actor, new Event12());24 runtime.SendEvent(actor, new Event13());25 runtime.SendEvent(actor, new Event14());26 runtime.SendEvent(actor, new Event15());27 runtime.SendEvent(actor, new Event16());28 runtime.SendEvent(actor, new Event17());29 runtime.SendEvent(actor, new Event18());30 runtime.SendEvent(actor, new Event19());31 runtime.SendEvent(actor, new Event20());32 runtime.SendEvent(actor, new Event21());33 runtime.SendEvent(actor, new Event22());34 runtime.SendEvent(actor, new Event23());35 runtime.SendEvent(actor, new Event24());36 runtime.SendEvent(actor, new Event25());37 runtime.SendEvent(actor, new Event26());38 runtime.SendEvent(actor, new Event27());39 runtime.SendEvent(actor, new Event28());40 runtime.SendEvent(actor, new Event29());41 runtime.SendEvent(actor, new Event30());42 runtime.SendEvent(actor, new Event31());43 runtime.SendEvent(actor, new Event32());44 runtime.SendEvent(actor, new Event33());45 runtime.SendEvent(actor, new Event34());46 runtime.SendEvent(actor, new Event35());47 runtime.SendEvent(actor, new Event36());48 runtime.SendEvent(actor, new Event37());49 runtime.SendEvent(actor, new Event38());50 runtime.SendEvent(actor, new Event39());51 runtime.SendEvent(actor, new Event40());52 runtime.SendEvent(actor, new Event41());53 runtime.SendEvent(actor, new Event42());
BackwardAck
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 protected override Task OnInitializeAsync(Event initialEvent)10 {11 this.SendEvent(this.Id, new E1());12 return Task.CompletedTask;13 }14 private class E1 : Event { }15 private class E2 : Event { }16 private class E3 : Event { }17 private class E4 : Event { }18 private class E5 : Event { }19 private class E6 : Event { }20 private class E7 : Event { }21 private class E8 : Event { }22 private class E9 : Event { }23 private class E10 : Event { }24 private class E11 : Event { }25 private class E12 : Event { }26 private class E13 : Event { }27 private class E14 : Event { }28 private class E15 : Event { }29 private class E16 : Event { }30 private class E17 : Event { }31 private class E18 : Event { }32 private class E19 : Event { }33 private class E20 : Event { }34 private class E21 : Event { }35 private class E22 : Event { }36 private class E23 : Event { }37 private class E24 : Event { }38 private class E25 : Event { }39 private class E26 : Event { }40 private class E27 : Event { }41 private class E28 : Event { }42 private class E29 : Event { }43 private class E30 : Event { }44 private class E31 : Event { }45 private class E32 : Event { }46 private class E33 : Event { }47 private class E34 : Event { }48 private class E35 : Event { }49 private class E36 : Event { }50 private class E37 : Event { }51 private class E38 : Event { }52 private class E39 : Event { }53 private class E40 : Event { }54 private class E41 : Event { }55 private class E42 : Event { }56 private class E43 : Event { }57 private class E44 : Event { }58 private class E45 : Event { }
BackwardAck
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 var test = new Success();12 test.BackwardAck();13 }14 }15}
BackwardAck
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var success = new Success();9 var task = Task.Run(async () => { await success.BackwardAck(3); });10 await task;11 }12 }13}14 at Microsoft.Coyote.Actors.Runtime.StateMachine`1.HandleEvent(Event e, EventInfo info)15 at Microsoft.Coyote.Actors.Runtime.StateMachine`1.ProcessEvent(Event e, EventInfo info)16 at Microsoft.Coyote.Actors.Runtime.ActorRuntime.ProcessEvent(ActorId actorId, Event e, EventInfo info)17 at Microsoft.Coyote.Actors.Runtime.ActorRuntime.SendEvent(ActorId actorId, Event e, EventInfo info)18 at Microsoft.Coyote.Actors.Actor.SendEvent(ActorId target, Event e, EventInfo info)19 at Microsoft.Coyote.Actors.BugFinding.Tests.Success.BackwardAck(Int32 n) in C:\Users\user\source\repos\Microsoft.Coyote\Source\Examples\BugFinding.Tests\Success.cs:line 4620 at CoyoteTest.Program.Main(String[] args) in C:\Users\user\source\repos\CoyoteTest\Program.cs:line 11
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