Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest.Sync
ReplicatingStorageTests.cs
Source:ReplicatingStorageTests.cs
...179 this.SendEvent(node, new StorageNode.ConfigureEvent(this.Environment, this.Id, idx));180 }181 [OnEventDoAction(typeof(Client.Request), nameof(ProcessClientRequest))]182 [OnEventDoAction(typeof(RepairTimer.Timeout), nameof(RepairNodes))]183 [OnEventDoAction(typeof(StorageNode.SyncReport), nameof(ProcessSyncReport))]184 [OnEventDoAction(typeof(NotifyFailure), nameof(ProcessFailure))]185 private class Active : State186 {187 }188 private void ProcessClientRequest(Event e)189 {190 var command = (e as Client.Request).Command;191 var aliveNodeIds = this.StorageNodeMap.Where(n => n.Value).Select(n => n.Key);192 foreach (var nodeId in aliveNodeIds)193 {194 this.SendEvent(this.StorageNodes[nodeId], new StorageNode.StoreRequest(command));195 }196 }197 private void RepairNodes()198 {199 if (this.DataMap.Count is 0)200 {201 return;202 }203 var latestData = this.DataMap.Values.Max();204 var numOfReplicas = this.DataMap.Count(kvp => kvp.Value == latestData);205 if (numOfReplicas >= this.NumberOfReplicas)206 {207 return;208 }209 foreach (var node in this.DataMap)210 {211 if (node.Value != latestData)212 {213 this.SendEvent(this.StorageNodes[node.Key], new StorageNode.SyncRequest(latestData));214 numOfReplicas++;215 }216 if (numOfReplicas == this.NumberOfReplicas)217 {218 break;219 }220 }221 }222 private void ProcessSyncReport(Event e)223 {224 var nodeId = (e as StorageNode.SyncReport).NodeId;225 var data = (e as StorageNode.SyncReport).Data;226 // LIVENESS BUG: can fail to ever repair again as it thinks there227 // are enough replicas. Enable to introduce a bug fix.228 // if (!this.StorageNodeMap.ContainsKey(nodeId))229 // {230 // return;231 // }232 if (!this.DataMap.ContainsKey(nodeId))233 {234 this.DataMap.Add(nodeId, 0);235 }236 this.DataMap[nodeId] = data;237 }238 private void ProcessFailure(Event e)239 {240 var node = (e as NotifyFailure).Node;241 var nodeId = this.StorageNodes.IndexOf(node);242 this.StorageNodeMap.Remove(nodeId);243 this.DataMap.Remove(nodeId);244 this.CreateNewNode();245 }246 }247 private class StorageNode : StateMachine248 {249 public class ConfigureEvent : Event250 {251 public ActorId Environment;252 public ActorId NodeManager;253 public int Id;254 public ConfigureEvent(ActorId env, ActorId manager, int id)255 : base()256 {257 this.Environment = env;258 this.NodeManager = manager;259 this.Id = id;260 }261 }262 public class StoreRequest : Event263 {264 public int Command;265 public StoreRequest(int cmd)266 : base()267 {268 this.Command = cmd;269 }270 }271 public class SyncReport : Event272 {273 public int NodeId;274 public int Data;275 public SyncReport(int id, int data)276 : base()277 {278 this.NodeId = id;279 this.Data = data;280 }281 }282 public class SyncRequest : Event283 {284 public int Data;285 public SyncRequest(int data)286 : base()287 {288 this.Data = data;289 }290 }291 internal class ShutDown : Event292 {293 }294 private class LocalEvent : Event295 {296 }297 private ActorId Environment;298 private ActorId NodeManager;299 private int NodeId;300 private int Data;301 private ActorId SyncTimer;302 [Start]303 [OnEntry(nameof(EntryOnInit))]304 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]305 [OnEventGotoState(typeof(LocalEvent), typeof(Active))]306 [DeferEvents(typeof(SyncTimer.Timeout))]307 private class Init : State308 {309 }310 private void EntryOnInit()311 {312 this.Data = 0;313 this.SyncTimer = this.CreateActor(typeof(SyncTimer));314 this.SendEvent(this.SyncTimer, new SyncTimer.ConfigureEvent(this.Id));315 }316 private void SetupEvent(Event e)317 {318 this.Environment = (e as ConfigureEvent).Environment;319 this.NodeManager = (e as ConfigureEvent).NodeManager;320 this.NodeId = (e as ConfigureEvent).Id;321 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeCreated(this.NodeId));322 this.SendEvent(this.Environment, new Environment.NotifyNode(this.Id));323 this.RaiseEvent(new LocalEvent());324 }325 [OnEventDoAction(typeof(StoreRequest), nameof(Store))]326 [OnEventDoAction(typeof(SyncRequest), nameof(Sync))]327 [OnEventDoAction(typeof(SyncTimer.Timeout), nameof(GenerateSyncReport))]328 [OnEventDoAction(typeof(Environment.FaultInject), nameof(Terminate))]329 private class Active : State330 {331 }332 private void Store(Event e)333 {334 var cmd = (e as StoreRequest).Command;335 this.Data += cmd;336 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeUpdate(this.NodeId, this.Data));337 }338 private void Sync(Event e)339 {340 var data = (e as SyncRequest).Data;341 this.Data = data;342 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeUpdate(this.NodeId, this.Data));343 }344 private void GenerateSyncReport()345 {346 this.SendEvent(this.NodeManager, new SyncReport(this.NodeId, this.Data));347 }348 private void Terminate()349 {350 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeFail(this.NodeId));351 this.SendEvent(this.SyncTimer, HaltEvent.Instance);352 this.RaiseHaltEvent();353 }354 }355 private class FailureTimer : StateMachine356 {357 internal class ConfigureEvent : Event358 {359 public ActorId Target;360 public ConfigureEvent(ActorId id)361 : base()362 {363 this.Target = id;364 }365 }366 internal class StartTimerEvent : Event367 {368 }369 internal class CancelTimer : Event370 {371 }372 internal class Timeout : Event373 {374 }375 private class TickEvent : Event376 {377 }378 private ActorId Target;379 [Start]380 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]381 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]382 private class Init : State383 {384 }385 private void SetupEvent(Event e)386 {387 this.Target = (e as ConfigureEvent).Target;388 this.RaiseEvent(new StartTimerEvent());389 }390 [OnEntry(nameof(ActiveOnEntry))]391 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]392 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]393 [IgnoreEvents(typeof(StartTimerEvent))]394 private class Active : State395 {396 }397 private void ActiveOnEntry()398 {399 this.SendEvent(this.Id, new TickEvent());400 }401 private void Tick()402 {403 if (this.RandomBoolean())404 {405 this.SendEvent(this.Target, new Timeout());406 }407 this.SendEvent(this.Id, new TickEvent());408 }409 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]410 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]411 private class Inactive : State412 {413 }414 }415 private class RepairTimer : StateMachine416 {417 internal class ConfigureEvent : Event418 {419 public ActorId Target;420 public ConfigureEvent(ActorId id)421 : base()422 {423 this.Target = id;424 }425 }426 internal class StartTimerEvent : Event427 {428 }429 internal class CancelTimer : Event430 {431 }432 internal class Timeout : Event433 {434 }435 private class TickEvent : Event436 {437 }438 private ActorId Target;439 [Start]440 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]441 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]442 private class Init : State443 {444 }445 private void SetupEvent(Event e)446 {447 this.Target = (e as ConfigureEvent).Target;448 this.RaiseEvent(new StartTimerEvent());449 }450 [OnEntry(nameof(ActiveOnEntry))]451 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]452 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]453 [IgnoreEvents(typeof(StartTimerEvent))]454 private class Active : State455 {456 }457 private void ActiveOnEntry()458 {459 this.SendEvent(this.Id, new TickEvent());460 }461 private void Tick()462 {463 if (this.RandomBoolean())464 {465 this.SendEvent(this.Target, new Timeout());466 }467 this.SendEvent(this.Id, new TickEvent());468 }469 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]470 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]471 private class Inactive : State472 {473 }474 }475 private class SyncTimer : StateMachine476 {477 internal class ConfigureEvent : Event478 {479 public ActorId Target;480 public ConfigureEvent(ActorId id)481 : base()482 {483 this.Target = id;484 }485 }486 internal class StartTimerEvent : Event487 {488 }489 internal class CancelTimer : Event...
Sync
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest;7{8 {9 private static async Task Main(string[] args)10 {11 var runtime = RuntimeFactory.Create();12 var store = runtime.CreateActor(typeof(Store));13 var client = runtime.CreateActor(typeof(Client));14 runtime.SendEvent(client, new Start(store));15 await Task.Delay(10000);16 runtime.Dispose();17 }18 }19}20using System;21using System.Threading.Tasks;22using Microsoft.Coyote;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest;26{27 {28 private static async Task Main(string[] args)29 {30 var runtime = RuntimeFactory.Create();31 var store = runtime.CreateActor(typeof(Store));32 var client = runtime.CreateActor(typeof(Client));33 runtime.SendEvent(client, new Start(store));34 await Task.Delay(10000);35 runtime.Dispose();36 }37 }38}39using System;40using System.Threading.Tasks;41using Microsoft.Coyote;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.BugFinding.Tests;44using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest;45{46 {47 private static async Task Main(string[] args)48 {49 var runtime = RuntimeFactory.Create();50 var store = runtime.CreateActor(typeof(Store));51 var client = runtime.CreateActor(typeof(Client));52 runtime.SendEvent(client, new Start(store));53 await Task.Delay(10000);54 runtime.Dispose();55 }56 }57}58using System;59using System.Threading.Tasks;60using Microsoft.Coyote;61using Microsoft.Coyote.Actors;
Sync
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var store = runtime.CreateActor(typeof(StoreRequest));11 var result = runtime.SendEventAndExecuteTask<int>(store, new Request(5));12 Console.WriteLine(result.Result);13 }14 }15}
Sync
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest;4using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest.Interfaces;5using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest.Interfaces.Events;6using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest.Interfaces.States;7using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest.Interfaces.Tasks;8using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest.Interfaces.Tasks.Events;9using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest.Interfaces.Tasks.States;10using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest.Interfaces.Tasks.Tasks;11using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest.Interfaces.Tasks.Tasks.Events;12using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest.Interfaces.Tasks.Tasks.States;13using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest.Interfaces.Tasks.Tasks.Tasks;14using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest.Interfaces.Tasks.Tasks.Tasks.Events;15using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest.Interfaces.Tasks.Tasks.Tasks.States;16using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest.Interfaces.Tasks.Tasks.Tasks.Tasks;17using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest.Interfaces.Tasks.Tasks.Tasks.Tasks.Events;18using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest.Interfaces.Tasks.Tasks.Tasks.Tasks.States;19using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest.Interfaces.Tasks.Tasks.Tasks.Tasks.Tasks;20using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest.Interfaces.Tasks.Tasks.Tasks.Tasks.Tasks.Events;21using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest.Interfaces.Tasks.Tasks.Tasks.Tasks.Tasks.States;22using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest.Interfaces.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;23using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest.Interfaces.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Events;24using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest.Interfaces.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.States;25using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest.Interfaces.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks;26using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest.Interfaces.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Tasks.Events;
Sync
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4{5 {6 static void Main(string[] args)7 {8 var runtime = RuntimeEnvironment.Create();9 runtime.CreateActor(typeof(StoreRequest));10 Console.ReadLine();11 }12 }13}14using Microsoft.Coyote.Actors.BugFinding.Tests;15using Microsoft.Coyote.Actors;16using System;17{18 {19 static void Main(string[] args)20 {21 var runtime = RuntimeEnvironment.Create();22 runtime.CreateActor(typeof(StoreRequest));23 Console.ReadLine();24 }25 }26}27using Microsoft.Coyote.Actors.BugFinding.Tests;28using Microsoft.Coyote.Actors;29using System;30{31 {32 static void Main(string[] args)33 {34 var runtime = RuntimeEnvironment.Create();35 runtime.CreateActor(typeof(StoreRequest));36 Console.ReadLine();37 }38 }39}40using Microsoft.Coyote.Actors.BugFinding.Tests;41using Microsoft.Coyote.Actors;42using System;43{44 {45 static void Main(string[] args)46 {47 var runtime = RuntimeEnvironment.Create();48 runtime.CreateActor(typeof(StoreRequest));49 Console.ReadLine();50 }51 }52}53using Microsoft.Coyote.Actors.BugFinding.Tests;54using Microsoft.Coyote.Actors;55using System;56{57 {58 static void Main(string[] args)59 {60 var runtime = RuntimeEnvironment.Create();61 runtime.CreateActor(typeof(StoreRequest));62 Console.ReadLine();63 }64 }65}
Sync
Using AI Code Generation
1{2 {3 public int Id { get; set; }4 public string Name { get; set; }5 public int Quantity { get; set; }6 }7}8{9 {10 public int Id { get; set; }11 public string Name { get; set; }12 public int Quantity { get; set; }13 }14}15{16 {17 private readonly Dictionary<string, int> inventory = new Dictionary<string, int>();18 [OnEventDoAction(typeof(StoreRequest), nameof(HandleRequest))]19 private class Init : Event { }20 private void HandleRequest(Event e)21 {22 var request = e as StoreRequest;23 if (request != null)24 {25 if (this.inventory.ContainsKey(request.Name))26 {27 this.inventory[request.Name] += request.Quantity;28 }29 {30 this.inventory.Add(request.Name, request.Quantity);31 }32 this.SendEvent(request.Sender, new StoreResponse33 {34 });35 }36 }37 }38}39{40 {41 private readonly Store Store;42 private readonly List<TaskCompletionSource<StoreResponse>> Requests;43 private int Id;44 public Client(Store store)45 {46 this.Store = store;47 this.Requests = new List<TaskCompletionSource<StoreResponse>>();48 }49 [OnEntry(nameof(InitOnEntry))]50 [OnEventDoAction(typeof(StoreResponse), nameof(HandleResponse))]51 private class Init : Event { }52 private void InitOnEntry()53 {54 this.Id = 0;
Sync
Using AI Code Generation
1using System.Threading.Tasks;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 public static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.RegisterMonitor(typeof(StoreRequestMonitor));11 runtime.CreateActor(typeof(StoreRequest), new StoreRequest.Config("StoreRequestSync"));12 runtime.Run();13 }14 }15}16using System.Threading.Tasks;17using Microsoft.Coyote;18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests;20{21 {22 public static void Main(string[] args)23 {24 var runtime = RuntimeFactory.Create();25 runtime.RegisterMonitor(typeof(StoreRequestMonitor));26 runtime.CreateActor(typeof(StoreRequest), new StoreRequest.Config("StoreRequestAsync"));27 runtime.Run();28 }29 }30}31using System.Threading.Tasks;32using Microsoft.Coyote;33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35{36 {37 [OnEventDoAction(typeof(StoreRequest.Request), nameof(OnRequestReceived))]38 private class Init : MonitorState { }39 private void OnRequestReceived(Event e)40 {41 var request = e as StoreRequest.Request;42 this.Assert(request.RequestId == 1, "RequestId is not 1.");43 }44 }45}
Sync
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest;7using Microsoft.Coyote.TestingServices;8using Microsoft.Coyote.TestingServices.Coverage;9using Microsoft.Coyote.TestingServices.SchedulingStrategies;10using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;11using Microsoft.Coyote.TestingServices.SchedulingStrategies.Fuzzing;12using Microsoft.Coyote.TestingServices.SchedulingStrategies.Probabilistic;13using Microsoft.Coyote.TestingServices.SchedulingStrategies.RandomExecution;14using Microsoft.Coyote.TestingServices.SchedulingStrategies.Unfair;15using Microsoft.Coyote.TestingServices.Tracing.Schedule;16using Microsoft.Coyote.Tests.Common;17using Microsoft.Coyote.Tests.Common.Actors;18using Microsoft.Coyote.Tests.Common.Coverage;19using Microsoft.Coyote.Tests.Common.TestingServices;20using Microsoft.Coyote.Tests.Common.Utilities;21using Microsoft.Coyote.Tests.Common.Utilities.Tests;22using Microsoft.Coyote.Tests.Common.Utilities.Tests.Coyote;23using Microsoft.Coyote.Tests.Common.Utilities.Tests.Coyote.Actors;24using Microsoft.Coyote.Tests.Common.Utilities.Tests.Coyote.Actors.BugFinding.Tests;25using Microsoft.Coyote.Tests.Common.Utilities.Tests.Coyote.Actors.BugFinding.Tests.StoreRequest;26using Microsoft.Coyote.Tests.Common.Utilities.Tests.Coyote.Actors.BugFinding.Tests.StoreRequest.Store;27using Microsoft.Coyote.Tests.Common.Utilities.Tests.Coyote.Actors.BugFinding.Tests.StoreRequest.Store.Store;28using Microsoft.Coyote.Tests.Common.Utilities.Tests.Coyote.Actors.BugFinding.Tests.StoreRequest.Store.Store.Store;29using Microsoft.Coyote.Tests.Common.Utilities.Tests.Coyote.Actors.BugFinding.Tests.StoreRequest.Store.Store.Store.Store;30using Microsoft.Coyote.Tests.Common.Utilities.Tests.Coyote.Actors.BugFinding.Tests.StoreRequest.Store.Store.Store.Store.Store;31using Microsoft.Coyote.Tests.Common.Utilities.Tests.Coyote.Actors.BugFinding.Tests.StoreRequest.Store.Store.Store.Store.Store.Store;32using Microsoft.Coyote.Tests.Common.Utilities.Tests.Coyote.Actors.BugFinding.Tests.StoreRequest.Store.Store.Store.Store.Store.Store.Store;
Sync
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest;3using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest.Interfaces;4using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest.Models;5using System.Threading.Tasks;6{7 {8 static async Task Main(string[] args)9 {10 var store = new Store();11 await store.Sync();12 }13 }14}15C:\Users\user\source\repos\StoreRequest\StoreRequest\Program.cs(10,13,10,17): error CS1061: 'Store' does not contain a definition for 'Sync' and no accessible extension method 'Sync' accepting a first argument of type 'Store' could be found (are you missing a using directive or an assembly reference?)
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