Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest.ProcessNodeUpdate
ReplicatingStorageTests.cs
Source:ReplicatingStorageTests.cs
...658 }659 [Cold]660 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]661 [OnEventDoAction(typeof(NotifyNodeFail), nameof(FailAndCheckRepair))]662 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(ProcessNodeUpdate))]663 [OnEventGotoState(typeof(LocalEvent), typeof(Repairing))]664 private class Repaired : State665 {666 }667 private void ProcessNodeCreated(Event e)668 {669 var nodeId = (e as NotifyNodeCreated).NodeId;670 this.DataMap.Add(nodeId, 0);671 }672 private void FailAndCheckRepair(Event e)673 {674 this.ProcessNodeFail(e);675 this.RaiseEvent(new LocalEvent());676 }677 private void ProcessNodeUpdate(Event e)678 {679 var nodeId = (e as NotifyNodeUpdate).NodeId;680 var data = (e as NotifyNodeUpdate).Data;681 this.DataMap[nodeId] = data;682 }683 [Hot]684 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]685 [OnEventDoAction(typeof(NotifyNodeFail), nameof(ProcessNodeFail))]686 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(CheckIfRepaired))]687 [OnEventGotoState(typeof(LocalEvent), typeof(Repaired))]688 private class Repairing : State689 {690 }691 private void ProcessNodeFail(Event e)692 {693 var nodeId = (e as NotifyNodeFail).NodeId;694 this.DataMap.Remove(nodeId);695 }696 private void CheckIfRepaired(Event e)697 {698 this.ProcessNodeUpdate(e);699 var consensus = this.DataMap.Select(kvp => kvp.Value).GroupBy(v => v).700 OrderByDescending(v => v.Count()).FirstOrDefault();701 var numOfReplicas = consensus.Count();702 if (numOfReplicas >= this.NumberOfReplicas)703 {704 this.RaiseEvent(new LocalEvent());705 }706 }707 }708 [Theory(Timeout = 10000)]709 [InlineData(1)]710 public void TestReplicatingStorageLivenessBug(uint seed)711 {712 var configuration = this.GetConfiguration();...
ProcessNodeUpdate
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote;9using Microsoft.Coyote.Specifications;
ProcessNodeUpdate
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest;8using Microsoft.Coyote.Actors;9using Microsoft.Coyote.Actors.BugFinding;10using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest;11using Microsoft.Coyote.Actors.BugFinding.Tests;12{13 {14 static void Main(string[] args)15 {16 var configuration = Configuration.Create();17 configuration.MaxSchedulingSteps = 10000;18 configuration.EnableCycleDetection = true;19 configuration.EnableDataRaceDetection = true;20 configuration.EnableHotStateDetection = true;21 configuration.EnableOperationInterleavings = true;22 configuration.EnableRandomExecution = true;23 configuration.EnableActorGarbageCollection = true;24 configuration.EnableFairScheduling = true;25 configuration.EnableStateGraph = true;26 configuration.EnableStateGraphScheduling = true;27 configuration.EnableStateGraphSchedulingWithFairness = true;28 configuration.EnableStateGraphSchedulingWithFairnessAndHotStateDetection = true;29 configuration.EnableStateGraphSchedulingWithFairnessAndRandomExecution = true;30 configuration.EnableStateGraphSchedulingWithFairnessAndRandomExecutionAndHotStateDetection = true;31 configuration.EnableStateGraphSchedulingWithRandomExecution = true;32 configuration.EnableStateGraphSchedulingWithRandomExecutionAndHotStateDetection = true;33 configuration.EnableStateGraphSchedulingWithHotStateDetection = true;34 configuration.EnableStateGraphSchedulingWithFairnessAndRandomExecutionAndHotStateDetectionAndActorGarbageCollection = true;35 configuration.EnableStateGraphSchedulingWithRandomExecutionAndHotStateDetectionAndActorGarbageCollection = true;36 configuration.EnableStateGraphSchedulingWithFairnessAndHotStateDetectionAndActorGarbageCollection = true;37 configuration.EnableStateGraphSchedulingWithHotStateDetectionAndActorGarbageCollection = true;38 configuration.EnableStateGraphSchedulingWithFairnessAndRandomExecutionAndActorGarbageCollection = true;39 configuration.EnableStateGraphSchedulingWithRandomExecutionAndActorGarbageCollection = true;40 configuration.EnableStateGraphSchedulingWithFairnessAndActorGarbageCollection = true;41 configuration.EnableStateGraphSchedulingWithActorGarbageCollection = true;
ProcessNodeUpdate
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest;8using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest.Test;9using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest.Test.Client;10using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest.Test.Server;11using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest.Test.Store;12using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest.Test.StoreRequest;13using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest.Test.StoreRequest.Manager;14using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest.Test.StoreRequest.Manager.Client;15using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest.Test.StoreRequest.Manager.Server;16using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest.Test.StoreRequest.Manager.Store;17using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest.Test.StoreRequest.Manager.StoreRequest;18using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest.Test.StoreRequest.Manager.StoreRequest.Manager;19using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest.Test.StoreRequest.Manager.StoreRequest.Manager.Client;20using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest.Test.StoreRequest.Manager.StoreRequest.Manager.Server;21using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest.Test.StoreRequest.Manager.StoreRequest.Manager.Store;22using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest.Test.StoreRequest.Manager.StoreRequest.Manager.StoreRequest;23using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest.Test.StoreRequest.Manager.StoreRequest.Manager.StoreRequest.Manager;24using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest.Test.StoreRequest.Manager.StoreRequest.Manager.StoreRequest.Manager.Client;25using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest.Test.StoreRequest.Manager.StoreRequest.Manager.StoreRequest.Manager.Server;26using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest.Test.StoreRequest.Manager.StoreRequest.Manager.StoreRequest.Manager.Store;27using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest.Test.StoreRequest.Manager.StoreRequest.Manager.StoreRequest.Manager.StoreRequest;28using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest.Test.StoreRequest.Manager.StoreRequest.Manager.StoreRequest.Manager.StoreRequest.Manager;
ProcessNodeUpdate
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.RegisterMonitor(typeof(StoreRequest));11 runtime.CreateActor(typeof(StoreRequest));12 Console.WriteLine("Press any key to exit...");13 Console.ReadKey();14 }15 }16}17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19using System;20using System.Threading.Tasks;21{22 {23 static void Main(string[] args)24 {25 var runtime = RuntimeFactory.Create();26 runtime.RegisterMonitor(typeof(StoreRequest));27 runtime.CreateActor(typeof(StoreRequest));28 Console.WriteLine("Press any key to exit...");29 Console.ReadKey();30 }31 }32}33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Actors.BugFinding.Tests;35using System;36using System.Threading.Tasks;37{38 {39 static void Main(string[] args)40 {41 var runtime = RuntimeFactory.Create();42 runtime.RegisterMonitor(typeof(StoreRequest));43 runtime.CreateActor(typeof(StoreRequest));44 Console.WriteLine("Press any key to exit...");45 Console.ReadKey();46 }47 }48}49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51using System;52using System.Threading.Tasks;53{54 {55 static void Main(string[] args)56 {57 var runtime = RuntimeFactory.Create();58 runtime.RegisterMonitor(typeof(StoreRequest));59 runtime.CreateActor(typeof(StoreRequest));60 Console.WriteLine("Press any key to exit...");61 Console.ReadKey();62 }63 }64}
ProcessNodeUpdate
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.TestingServices.Runtime;8using Microsoft.Coyote.TestingServices.SchedulingStrategies;9using Microsoft.Coyote.TestingServices.Tracing.Schedule;10using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;11using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Schedules;12using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies;13using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR;14using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateExploration;15using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.RandomExecution;16using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.RandomExecution.StateExploration;17using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.StateExploration;18using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.StateExploration.Graph;19using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.StateExploration.Graph.Strategies;20using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.StateExploration.Graph.Strategies.DPOR;21using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.StateExploration.Graph.Strategies.RandomExecution;22using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.StateExploration.Graph.Strategies.RandomExecution.DPOR;23using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.StateExploration.Graph.Strategies.RandomExecution.DPOR.StateExploration;24using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.StateExploration.Graph.Strategies.RandomExecution.DPOR.StateExploration.PCT;25using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.StateExploration.Graph.Strategies.RandomExecution.DPOR.StateExploration.PCT.Strategies;26using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.StateExploration.Graph.Strategies.RandomExecution.DPOR.StateExploration.PCT.Strategies.DPOR;27using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.StateExploration.Graph.Strategies.RandomExecution.DPOR.StateExploration.PCT.Strategies.RandomExecution;
ProcessNodeUpdate
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 runtime.CreateActor(typeof(StoreRequest));12 runtime.Run();13 }14 }15}16using System;17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19using Microsoft.Coyote.Actors.BugFinding;20using System.Threading.Tasks;21{22 {23 static void Main(string[] args)24 {25 var runtime = RuntimeFactory.Create();26 runtime.CreateActor(typeof(StoreRequest));27 runtime.Run();28 }29 }30}31using System;32using Microsoft.Coyote.Actors;33using Microsoft.Coyote.Actors.BugFinding.Tests;34using Microsoft.Coyote.Actors.BugFinding;35using System.Threading.Tasks;36{37 {38 static void Main(string[] args)39 {40 var runtime = RuntimeFactory.Create();41 runtime.CreateActor(typeof(StoreRequest));42 runtime.Run();43 }44 }45}46using System;47using Microsoft.Coyote.Actors;48using Microsoft.Coyote.Actors.BugFinding.Tests;49using Microsoft.Coyote.Actors.BugFinding;50using System.Threading.Tasks;51{52 {53 static void Main(string[] args)54 {55 var runtime = RuntimeFactory.Create();56 runtime.CreateActor(typeof(StoreRequest));57 runtime.Run();58 }59 }60}61using System;62using Microsoft.Coyote.Actors;63using Microsoft.Coyote.Actors.BugFinding.Tests;64using Microsoft.Coyote.Actors.BugFinding;
ProcessNodeUpdate
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 {5 private int _count = 0;6 private int _maxCount = 0;7 private int _numRequests = 0;8 private int _numReceived = 0;9 [OnEventDoAction(typeof(InitEvent), nameof(InitHandler))]10 [OnEventDoAction(typeof(RequestEvent), nameof(RequestHandler))]11 [OnEventDoAction(typeof(NodeUpdateEvent), nameof(ProcessNodeUpdate))]12 {13 }14 private void InitHandler()15 {16 this._maxCount = (this.ReceivedEvent as InitEvent).MaxCount;17 this._numRequests = (this.ReceivedEvent as InitEvent).NumRequests;18 this.SendEvent((this.ReceivedEvent as InitEvent).NodeId, new RequestEvent());19 }20 private void RequestHandler()21 {22 this._count++;23 if (this._count < this._maxCount)24 {25 this.SendEvent((this.ReceivedEvent as RequestEvent).NodeId, new RequestEvent());26 }27 {28 this.SendEvent((this.ReceivedEvent as RequestEvent).NodeId, new NodeUpdateEvent());29 }30 }31 private void ProcessNodeUpdate()32 {33 this._numReceived++;34 if (this._numReceived == this._numRequests)35 {36 this.RaiseGotoStateEvent<Done>();37 }38 }39 {40 }41 }42}43using System;44using Microsoft.Coyote.Actors.BugFinding.Tests;45{46 {47 private int _count = 0;48 private int _maxCount = 0;49 private int _numRequests = 0;50 private int _numReceived = 0;51 [OnEventDoAction(typeof(InitEvent), nameof(InitHandler))]52 [OnEventDoAction(typeof(RequestEvent), nameof(RequestHandler))]53 [OnEventDoAction(typeof(NodeUpdateEvent), nameof(ProcessNodeUpdate))]
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