Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest.NotifyNodeFail
ReplicatingStorageTests.cs
Source:ReplicatingStorageTests.cs
...346 this.SendEvent(this.NodeManager, new SyncReport(this.NodeId, this.Data));347 }348 private void Terminate()349 {350 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeFail(this.NodeId));351 this.SendEvent(this.SyncTimer, HaltEvent.Instance);352 this.RaiseHaltEvent();353 }354 }355 private class FailureTimer : StateMachine356 {357 internal class ConfigureEvent : Event358 {359 public ActorId Target;360 public ConfigureEvent(ActorId id)361 : base()362 {363 this.Target = id;364 }365 }366 internal class StartTimerEvent : Event367 {368 }369 internal class CancelTimer : Event370 {371 }372 internal class Timeout : Event373 {374 }375 private class TickEvent : Event376 {377 }378 private ActorId Target;379 [Start]380 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]381 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]382 private class Init : State383 {384 }385 private void SetupEvent(Event e)386 {387 this.Target = (e as ConfigureEvent).Target;388 this.RaiseEvent(new StartTimerEvent());389 }390 [OnEntry(nameof(ActiveOnEntry))]391 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]392 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]393 [IgnoreEvents(typeof(StartTimerEvent))]394 private class Active : State395 {396 }397 private void ActiveOnEntry()398 {399 this.SendEvent(this.Id, new TickEvent());400 }401 private void Tick()402 {403 if (this.RandomBoolean())404 {405 this.SendEvent(this.Target, new Timeout());406 }407 this.SendEvent(this.Id, new TickEvent());408 }409 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]410 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]411 private class Inactive : State412 {413 }414 }415 private class RepairTimer : StateMachine416 {417 internal class ConfigureEvent : Event418 {419 public ActorId Target;420 public ConfigureEvent(ActorId id)421 : base()422 {423 this.Target = id;424 }425 }426 internal class StartTimerEvent : Event427 {428 }429 internal class CancelTimer : Event430 {431 }432 internal class Timeout : Event433 {434 }435 private class TickEvent : Event436 {437 }438 private ActorId Target;439 [Start]440 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]441 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]442 private class Init : State443 {444 }445 private void SetupEvent(Event e)446 {447 this.Target = (e as ConfigureEvent).Target;448 this.RaiseEvent(new StartTimerEvent());449 }450 [OnEntry(nameof(ActiveOnEntry))]451 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]452 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]453 [IgnoreEvents(typeof(StartTimerEvent))]454 private class Active : State455 {456 }457 private void ActiveOnEntry()458 {459 this.SendEvent(this.Id, new TickEvent());460 }461 private void Tick()462 {463 if (this.RandomBoolean())464 {465 this.SendEvent(this.Target, new Timeout());466 }467 this.SendEvent(this.Id, new TickEvent());468 }469 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]470 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]471 private class Inactive : State472 {473 }474 }475 private class SyncTimer : StateMachine476 {477 internal class ConfigureEvent : Event478 {479 public ActorId Target;480 public ConfigureEvent(ActorId id)481 : base()482 {483 this.Target = id;484 }485 }486 internal class StartTimerEvent : Event487 {488 }489 internal class CancelTimer : Event490 {491 }492 internal class Timeout : Event493 {494 }495 private class TickEvent : Event496 {497 }498 private ActorId Target;499 [Start]500 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]501 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]502 private class Init : State503 {504 }505 private void SetupEvent(Event e)506 {507 this.Target = (e as ConfigureEvent).Target;508 this.RaiseEvent(new StartTimerEvent());509 }510 [OnEntry(nameof(ActiveOnEntry))]511 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]512 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]513 [IgnoreEvents(typeof(StartTimerEvent))]514 private class Active : State515 {516 }517 private void ActiveOnEntry()518 {519 this.SendEvent(this.Id, new TickEvent());520 }521 private void Tick()522 {523 if (this.RandomBoolean())524 {525 this.SendEvent(this.Target, new Timeout());526 }527 this.SendEvent(this.Id, new TickEvent());528 }529 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]530 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]531 private class Inactive : State532 {533 }534 }535 private class Client : StateMachine536 {537 public class ConfigureEvent : Event538 {539 public ActorId NodeManager;540 public ConfigureEvent(ActorId manager)541 : base()542 {543 this.NodeManager = manager;544 }545 }546 internal class Request : Event547 {548 public ActorId Client;549 public int Command;550 public Request(ActorId client, int cmd)551 : base()552 {553 this.Client = client;554 this.Command = cmd;555 }556 }557 private class LocalEvent : Event558 {559 }560 private ActorId NodeManager;561 private int Counter;562 [Start]563 [OnEntry(nameof(InitOnEntry))]564 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]565 [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]566 private class Init : State567 {568 }569 private void InitOnEntry()570 {571 this.Counter = 0;572 }573 private void SetupEvent(Event e)574 {575 this.NodeManager = (e as ConfigureEvent).NodeManager;576 this.RaiseEvent(new LocalEvent());577 }578 [OnEntry(nameof(PumpRequestOnEntry))]579 [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]580 private class PumpRequest : State581 {582 }583 private void PumpRequestOnEntry()584 {585 int command = this.RandomInteger(100) + 1;586 this.Counter++;587 this.SendEvent(this.NodeManager, new Request(this.Id, command));588 if (this.Counter is 1)589 {590 this.RaiseHaltEvent();591 }592 else593 {594 this.RaiseEvent(new LocalEvent());595 }596 }597 }598 private class LivenessMonitor : Monitor599 {600 public class ConfigureEvent : Event601 {602 public int NumberOfReplicas;603 public ConfigureEvent(int numOfReplicas)604 : base()605 {606 this.NumberOfReplicas = numOfReplicas;607 }608 }609 public class NotifyNodeCreated : Event610 {611 public int NodeId;612 public NotifyNodeCreated(int id)613 : base()614 {615 this.NodeId = id;616 }617 }618 public class NotifyNodeFail : Event619 {620 public int NodeId;621 public NotifyNodeFail(int id)622 : base()623 {624 this.NodeId = id;625 }626 }627 public class NotifyNodeUpdate : Event628 {629 public int NodeId;630 public int Data;631 public NotifyNodeUpdate(int id, int data)632 : base()633 {634 this.NodeId = id;635 this.Data = data;636 }637 }638 private class LocalEvent : Event639 {640 }641 private Dictionary<int, int> DataMap;642 private int NumberOfReplicas;643 [Start]644 [OnEntry(nameof(InitOnEntry))]645 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]646 [OnEventGotoState(typeof(LocalEvent), typeof(Repaired))]647 private class Init : State648 {649 }650 private void InitOnEntry()651 {652 this.DataMap = new Dictionary<int, int>();653 }654 private void SetupEvent(Event e)655 {656 this.NumberOfReplicas = (e as ConfigureEvent).NumberOfReplicas;657 this.RaiseEvent(new LocalEvent());658 }659 [Cold]660 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]661 [OnEventDoAction(typeof(NotifyNodeFail), nameof(FailAndCheckRepair))]662 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(ProcessNodeUpdate))]663 [OnEventGotoState(typeof(LocalEvent), typeof(Repairing))]664 private class Repaired : State665 {666 }667 private void ProcessNodeCreated(Event e)668 {669 var nodeId = (e as NotifyNodeCreated).NodeId;670 this.DataMap.Add(nodeId, 0);671 }672 private void FailAndCheckRepair(Event e)673 {674 this.ProcessNodeFail(e);675 this.RaiseEvent(new LocalEvent());676 }677 private void ProcessNodeUpdate(Event e)678 {679 var nodeId = (e as NotifyNodeUpdate).NodeId;680 var data = (e as NotifyNodeUpdate).Data;681 this.DataMap[nodeId] = data;682 }683 [Hot]684 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]685 [OnEventDoAction(typeof(NotifyNodeFail), nameof(ProcessNodeFail))]686 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(CheckIfRepaired))]687 [OnEventGotoState(typeof(LocalEvent), typeof(Repaired))]688 private class Repairing : State689 {690 }691 private void ProcessNodeFail(Event e)692 {693 var nodeId = (e as NotifyNodeFail).NodeId;694 this.DataMap.Remove(nodeId);695 }696 private void CheckIfRepaired(Event e)697 {698 this.ProcessNodeUpdate(e);699 var consensus = this.DataMap.Select(kvp => kvp.Value).GroupBy(v => v).700 OrderByDescending(v => v.Count()).FirstOrDefault();701 var numOfReplicas = consensus.Count();702 if (numOfReplicas >= this.NumberOfReplicas)703 {704 this.RaiseEvent(new LocalEvent());705 }706 }707 }...
NotifyNodeFail
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest;8using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest.Interfaces;9using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest.Models;10using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest.Services;11using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest.Stores;12using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest.Utilities;13using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest.Workers;14using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest.Workers.Models;15using Microsoft.Coyote.Actors.Timers;16using Microsoft.Coyote.Specifications;17using Microsoft.Coyote.SystematicTesting;18using Microsoft.Coyote.Tasks;19using Microsoft.Coyote.TestingServices;20using Microsoft.Coyote.TestingServices.Runtime;21using Microsoft.Coyote.TestingServices.SchedulingStrategies;22using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;23using Microsoft.Coyote.TestingServices.SchedulingStrategies.Fuzzing;24using Microsoft.Coyote.TestingServices.SchedulingStrategies.ProbabilisticRandomExecution;25using Microsoft.Coyote.TestingServices.SchedulingStrategies.RandomExecution;26using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairScheduling;27using Microsoft.Coyote.TestingServices.Tracing.Schedule;28using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;29using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies;30using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR;31using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Fuzzing;32using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.ProbabilisticRandomExecution;33using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.RandomExecution;34using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.UnfairScheduling;35using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.UnfairScheduling.Strategies;36using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.UnfairScheduling.Strategies.DPOR;
NotifyNodeFail
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 static void Main(string[] args)10 {11 StoreRequest sr = new StoreRequest();12 sr.NotifyNodeFail();13 Console.ReadKey();14 }15 }16}
NotifyNodeFail
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest;6using System.Threading.Tasks;7using System.Threading;8{9 {10 private int NumRequests;11 private int NumResponses;12 private int NumNodes;13 private int NumFailedNodes;14 private int NumFailedRequests;15 private int NumFailedResponses;16 private int NumFailedNodesToNotify;17 private int NumFailedRequestsToNotify;18 private int NumFailedResponsesToNotify;19 private int NumRequestsToSend;20 private int NumResponsesToSend;21 private int NumNodesToFail;22 private int NumNodesToFailToNotify;23 private int NumRequestsToSendToNotify;24 private int NumResponsesToSendToNotify;25 private int NumNodesToFailToNotify2;26 private int NumRequestsToSendToNotify2;27 private int NumResponsesToSendToNotify2;28 private int NumNodesToFailToNotify3;29 private int NumRequestsToSendToNotify3;30 private int NumResponsesToSendToNotify3;31 private int NumNodesToFailToNotify4;32 private int NumRequestsToSendToNotify4;33 private int NumResponsesToSendToNotify4;34 private int NumNodesToFailToNotify5;35 private int NumRequestsToSendToNotify5;36 private int NumResponsesToSendToNotify5;37 private int NumNodesToFailToNotify6;38 private int NumRequestsToSendToNotify6;39 private int NumResponsesToSendToNotify6;40 private int NumNodesToFailToNotify7;41 private int NumRequestsToSendToNotify7;42 private int NumResponsesToSendToNotify7;43 private int NumNodesToFailToNotify8;44 private int NumRequestsToSendToNotify8;45 private int NumResponsesToSendToNotify8;46 private int NumNodesToFailToNotify9;47 private int NumRequestsToSendToNotify9;48 private int NumResponsesToSendToNotify9;49 private int NumNodesToFailToNotify10;50 private int NumRequestsToSendToNotify10;51 private int NumResponsesToSendToNotify10;52 private int NumNodesToFailToNotify11;53 private int NumRequestsToSendToNotify11;
NotifyNodeFail
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Text;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest;7using System.Threading.Tasks;8using System.Threading;9using System.Diagnostics;10using System.Linq;11using System.Collections.Concurrent;12using System.Threading.Channels;13{14 {15 {16 public List<ActorId> Nodes;17 public Config(List<ActorId> nodes)18 {19 this.Nodes = nodes;20 }21 }22 {23 public ActorId Client;24 public ActorId Node;25 public int Value;26 public Request(ActorId client, ActorId node, int value)27 {28 this.Client = client;29 this.Node = node;30 this.Value = value;31 }32 }33 {34 public ActorId Client;35 public ActorId Node;36 public int Value;37 public Response(ActorId client, ActorId node, int value)38 {39 this.Client = client;40 this.Node = node;41 this.Value = value;42 }43 }44 {45 {46 public ActorId Node;47 public Config(ActorId node)48 {49 this.Node = node;50 }51 }52 internal class Start : Event { }53 {54 public int Value;55 public Response(int value)56 {57 this.Value = value;58 }59 }60 ActorId Node;61 int Value;62 [OnEntry(nameof(InitOnEntry))]63 [OnEventDoAction(typeof(Start), nameof(SendRequest))]64 [OnEventDoAction(typeof(Response), nameof(HandleResponse))]65 class Init : State { }66 void InitOnEntry(Event e)67 {68 this.Node = (e as Config).Node;69 }70 void SendRequest()71 {72 this.Value = 1;73 this.Send(this.Node, new Request(this.Id, this.Id, this.Value));74 }75 void HandleResponse()76 {77 this.Assert(this.Value == (this.ReceivedEvent as Response).Value);
NotifyNodeFail
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using System;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 private async Task OnEventAsync(StoreRequestEvent e)8 {9 this.NotifyNodeFail(e.Key, e.Value);10 }11 }12}13using Microsoft.Coyote.Actors;14using System;15using System.Threading.Tasks;16using Microsoft.Coyote.Actors.BugFinding.Tests;17{18 {19 private async Task OnEventAsync(StoreRequestEvent e)20 {21 this.NotifyNodeFail(e.Key, e.Value);22 }23 }24}25using Microsoft.Coyote.Actors;26using System;27using System.Threading.Tasks;28using Microsoft.Coyote.Actors.BugFinding.Tests;29{30 {31 private async Task OnEventAsync(StoreRequestEvent e)32 {33 this.NotifyNodeFail(e.Key, e.Value);34 }35 }36}37using Microsoft.Coyote.Actors;38using System;39using System.Threading.Tasks;40using Microsoft.Coyote.Actors.BugFinding.Tests;41{42 {43 private async Task OnEventAsync(StoreRequestEvent e)44 {45 this.NotifyNodeFail(e.Key, e.Value);46 }47 }48}49using Microsoft.Coyote.Actors;50using System;51using System.Threading.Tasks;52using Microsoft.Coyote.Actors.BugFinding.Tests;53{
NotifyNodeFail
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using System;5using System.Threading.Tasks;6using System.Collections.Generic;7using System.Threading;8using System.Linq;9{10 [OnEventDoAction(typeof(Start), nameof(StartHandler))]11 [OnEventDoAction(typeof(NotifyNodeFail), nameof(NotifyNodeFailHandler))]12 {13 private List<MachineId> Nodes;14 private List<MachineId> FailedNodes;15 private int NumNodes;16 private int NumRequests;17 private int NumResponses;18 private int NumFailedNodes;19 private int NumFailedNodesHandled;20 private int NumFailedNodesHandledByRequestor;21 private int NumFailedNodesHandledByCoordinator;22 private int NumFailedNodesHandledByCoordinatorAfterFirstResponse;23 private int NumFailedNodesHandledByCoordinatorAfterSecondResponse;24 private int NumFailedNodesHandledByCoordinatorAfterThirdResponse;25 private int NumFailedNodesHandledByCoordinatorAfterFourthResponse;26 private int NumFailedNodesHandledByCoordinatorAfterFifthResponse;27 private int NumFailedNodesHandledByCoordinatorAfterSixthResponse;28 private int NumFailedNodesHandledByCoordinatorAfterSeventhResponse;29 private int NumFailedNodesHandledByCoordinatorAfterEighthResponse;30 private int NumFailedNodesHandledByCoordinatorAfterNinthResponse;31 private int NumFailedNodesHandledByCoordinatorAfterTenthResponse;32 private int NumFailedNodesHandledByCoordinatorAfterEleventhResponse;33 private int NumFailedNodesHandledByCoordinatorAfterTwelfthResponse;34 private int NumFailedNodesHandledByCoordinatorAfterThirteenthResponse;35 private int NumFailedNodesHandledByCoordinatorAfterFourteenthResponse;36 private int NumFailedNodesHandledByCoordinatorAfterFifteenthResponse;37 private int NumFailedNodesHandledByCoordinatorAfterSixteenthResponse;38 private int NumFailedNodesHandledByCoordinatorAfterSeventeenthResponse;39 private int NumFailedNodesHandledByCoordinatorAfterEighteenthResponse;40 private int NumFailedNodesHandledByCoordinatorAfterNineteenthResponse;41 private int NumFailedNodesHandledByCoordinatorAfterTwentiethResponse;42 private int NumFailedNodesHandledByCoordinatorAfterTwentyFirstResponse;43 private int NumFailedNodesHandledByCoordinatorAfterTwentySecondResponse;
NotifyNodeFail
Using AI Code Generation
1var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest();2actor.NotifyNodeFail();3var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest();4actor.NotifyNodeFail();5var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest();6actor.NotifyNodeFail();7var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest();8actor.NotifyNodeFail();9var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest();10actor.NotifyNodeFail();11var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest();12actor.NotifyNodeFail();13var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest();14actor.NotifyNodeFail();15var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest();16actor.NotifyNodeFail();17var actor = new Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest();18actor.NotifyNodeFail();
NotifyNodeFail
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5using Microsoft.Coyote;6using System.Collections.Generic;7{8 {9 public static async Task Main(string[] args)10 {11 var config = Configuration.Create();12 config.MaxSchedulingSteps = 1000;13 config.Verbose = 2;14 config.ProbabilisticRandomScheduling = true;15 config.SchedulingIterations = 10;16 var runtime = RuntimeFactory.Create(config);17 await runtime.CreateActor(typeof(StoreRequest));18 await runtime.Wait();19 }20 }21 {22 private ActorId store;23 protected override async Task OnInitializeAsync(Event initialEvent)24 {25 this.store = this.CreateActor(typeof(Store));26 await this.SendEvent(this.store, new NewRequest());27 }28 }29 {30 private ISet<ActorId> requests;31 protected override async Task OnInitializeAsync(Event initialEvent)32 {33 this.requests = new HashSet<ActorId>();34 }35 protected override async Task OnEventAsync(Event e)36 {37 switch (e)38 {39 var request = this.CreateActor(typeof(Request));40 this.requests.Add(request);41 await this.SendEvent(request, new RequestItem());42 break;43 await this.SendEvent(this.Id, new NotifyNodeFail());44 break;45 foreach (var request in this.requests)46 {47 await this.SendEvent(request, new NotifyNodeFail());48 }49 break;50 }51 }52 }53 {54 protected override async Task OnEventAsync(Event e)55 {56 switch (e)57 {58 await this.SendEvent(this.Id, new RequestItemCompleted());59 break;60 await this.SendEvent(this.Id, new RequestItemCompleted());61 break;62 }63 }64 }65 class NewRequest : Event { }66 class RequestItem : Event { }67 class RequestItemCompleted : Event { }68 class NotifyNodeFail : Event { }69}
NotifyNodeFail
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Text;4using System.Threading;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest;10using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest.Interfaces;11using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest.Models;12using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest.Stores;13using Microsoft.Coyote.Actors.BugFinding.Tests.StoreRequest.Users;14using Microsoft.Coyote.Runtime;15using Microsoft.Coyote.Specifications;16using Microsoft.Coyote.Tasks;17using Microsoft.Coyote.TestingServices;18using Microsoft.Coyote.TestingServices.Runtime;19using Microsoft.Coyote.TestingServices.SchedulingStrategies;20using Microsoft.Coyote.TestingServices.Threading;21using Microsoft.Coyote.TestingServices.Tracing.Schedule;22using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;23using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies;24using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR;25using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching;26using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching.ModelChecking;27using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching.ModelChecking.Strategies;28using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching.ModelChecking.Strategies.ModelCounters;29using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching.ModelChecking.Strategies.ModelCounters.Strategies;30using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching.ModelChecking.Strategies.StateCaching;31using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching.ModelChecking.Strategies.StateCaching.Strategies;32using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching.StateSelection;33using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR.StateCaching.StateSelection.Strategies;
NotifyNodeFail
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 public static void NotifyNodeFail(ActorId store, ActorId node)5 {6 store.NotifyNodeFail(node);7 }8 }9}10using Microsoft.Coyote.Actors.BugFinding.Tests;11using System;12{13 {14 public static void NotifyNodeFail(ActorId store, ActorId node)15 {16 store.NotifyNodeFail(node);17 }18 }19}20using Microsoft.Coyote.Actors.BugFinding.Tests;21using System;22{23 {24 public static void NotifyNodeFail(ActorId store, ActorId node)25 {26 store.NotifyNodeFail(node);27 }28 }29}30using Microsoft.Coyote.Actors.BugFinding.Tests;31using System;32{33 {34 public static void NotifyNodeFail(ActorId store, ActorId node)35 {36 store.NotifyNodeFail(node);37 }38 }39}40using Microsoft.Coyote.Actors.BugFinding.Tests;41using System;42{43 {44 public static void NotifyNodeFail(ActorId store, ActorId node)45 {46 store.NotifyNodeFail(node);47 }48 }49}50using Microsoft.Coyote.Actors.BugFinding.Tests;51using System;52{53 {
Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
You could also refer to video tutorials over LambdaTest YouTube channel to get step by step demonstration from industry experts.
Get 100 minutes of automation test minutes FREE!!