Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.StateGroupTests.States2S2OnEntry
StateGroupTests.cs
Source:StateGroupTests.cs
...33 [OnEventGotoState(typeof(UnitEvent), typeof(S2))]34 public class S1 : State35 {36 }37 [OnEntry(nameof(States2S2OnEntry))]38 public class S2 : State39 {40 }41 }42 private void States1S2OnEntry() => this.RaiseEvent(UnitEvent.Instance);43 private void States2S1OnEntry() => this.RaiseEvent(UnitEvent.Instance);44 private void States2S2OnEntry()45 {46 this.Assert(false, "Reached test assertion.");47 }48 }49 [Fact(Timeout = 5000)]50 public void TestStateGroup()51 {52 this.TestWithError(r =>53 {54 r.RegisterMonitor<Safety>();55 r.Monitor<Safety>(UnitEvent.Instance);56 },57 expectedError: "Reached test assertion.",58 replay: true);...
States2S2OnEntry
Using AI Code Generation
1{2 using System;3 using System.Threading.Tasks;4 using Microsoft.Coyote.Specifications;5 using Xunit;6 using Xunit.Abstractions;7 {8 public StateGroupTests(ITestOutputHelper output)9 : base(output)10 {11 }12 {13 }14 {15 {16 protected override async Task OnEntryAsync(Event e, StateMachine stateMachine)17 {18 await Task.CompletedTask;19 }20 }21 {22 protected override async Task OnExitAsync(Event e, StateMachine stateMachine)23 {24 await Task.CompletedTask;25 }26 }27 }28 {29 [OnEntry(nameof(InitOnEntry))]30 [OnEventGotoState(typeof(E), typeof(S2.S2OnEntry))]31 {32 }33 private async Task InitOnEntry()34 {35 await this.RaiseEventAsync(new E());36 }37 }38 public void TestStateGroupWithOnEntryAndOnExit()39 {40 this.TestWithError(r =>41 {42 r.CreateActor(typeof(M));43 },44 configuration: GetConfiguration().WithTestingIterations(100),45 replay: true);46 }47 }48}49{50 using System;51 using System.Threading.Tasks;52 using Microsoft.Coyote.Specifications;53 using Xunit;54 using Xunit.Abstractions;55 {56 public StateGroupTests(ITestOutputHelper output)57 : base(output)58 {59 }60 {61 }62 {63 {64 protected override async Task OnEntryAsync(Event e, StateMachine stateMachine)65 {66 await Task.CompletedTask;67 }68 }69 {70 protected override async Task OnExitAsync(Event e, StateMachine stateMachine)
States2S2OnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 static void Main(string[] args)4 {5 var obj = new StateGroupTests();6 obj.States2S2OnEntry();7 }8}9StateGroupTests.cs(9,9): error CS0117: 'StateGroupTests' does not contain a definition for 'States2S2OnEntry'10StateGroupTests.cs(9,9): error CS0117: 'StateGroupTests' does not contain a definition for 'States2S2OnEntry'11StateGroupTests.cs(9,9): error CS0117: 'StateGroupTests' does not contain a definition for 'States2S2OnEntry'12StateGroupTests.cs(9,9): error CS0117: 'StateGroupTests' does not contain a definition for 'States2S2OnEntry'13StateGroupTests.cs(9,9): error CS0117: 'StateGroupTests' does not contain a definition for 'States2S2OnEntry'14StateGroupTests.cs(9,9): error CS0117: 'StateGroupTests' does not contain a definition for 'States2S2OnEntry'15StateGroupTests.cs(9,9): error CS0117: 'StateGroupTests' does not contain a definition for 'States2S2OnEntry'16StateGroupTests.cs(9,9): error CS0117: 'StateGroupTests' does not contain a definition for 'States2S2OnEntry'17StateGroupTests.cs(9,9): error CS0117: 'StateGroupTests' does not contain a definition for 'States2S2OnEntry'18StateGroupTests.cs(9,9): error CS0117: 'StateGroupTests' does not contain a definition for 'States2S2OnEntry'19StateGroupTests.cs(9,9): error
States2S2OnEntry
Using AI Code Generation
1{2 using System;3 using Microsoft.Coyote.Actors;4 using Microsoft.Coyote.Specifications;5 using Xunit;6 using Xunit.Abstractions;7 using System.Threading.Tasks;8 using System.Threading;9 {10 public StateGroupTests(ITestOutputHelper output)11 : base(output)12 {13 }14 {15 public MachineId Id;16 public E(MachineId id)17 {18 this.Id = id;19 }20 }21 {22 [OnEntry(nameof(InitOnEntry))]23 [OnEventDoAction(typeof(E), nameof(Foo))]24 {25 }26 void InitOnEntry()27 {28 this.Send(this.Id, new E(this.Id));29 }30 void Foo()31 {32 this.Assert(false);33 }34 }35 {36 [OnEntry(nameof(InitOnEntry))]37 [OnEventDoAction(typeof(E), nameof(Foo))]38 {39 }40 void InitOnEntry()41 {42 this.Send(this.Id, new E(this.Id));43 }44 void Foo()45 {46 this.Assert(false);47 }48 }49 [Fact(Timeout=5000)]50 public void TestStateGroupWithAssert()51 {52 this.TestWithError(r =>53 {54 r.CreateActor(typeof(M1));55 r.CreateActor(typeof(M2));56 },57 configuration: GetConfiguration().WithTestingIterations(100),58 replay: true);59 }60 {61 protected override bool OnEntry()62 {63 this.Assert(false);64 return true;65 }66 }67 {68 [OnEntry(nameof(InitOnEntry))]69 [OnEventDoAction(typeof(E), nameof(Foo))]70 [OnEventDoAction(typeof(Halt), nameof(Shutdown))]71 {72 }73 [OnEntry(nameof(S2OnEntry))]74 [OnEventDoAction(typeof(E), nameof(Foo))]75 [OnEventDoAction(typeof(Halt), nameof(
States2S2OnEntry
Using AI Code Generation
1var stateGroupTests = new Microsoft.Coyote.Actors.BugFinding.Tests.StateGroupTests();2stateGroupTests.States2S2OnEntry();3var stateGroupTests = new Microsoft.Coyote.Actors.BugFinding.Tests.StateGroupTests();4stateGroupTests.States3S3OnEntry();5var stateGroupTests = new Microsoft.Coyote.Actors.BugFinding.Tests.StateGroupTests();6stateGroupTests.States4S4OnEntry();7var stateGroupTests = new Microsoft.Coyote.Actors.BugFinding.Tests.StateGroupTests();8stateGroupTests.States5S5OnEntry();9var stateGroupTests = new Microsoft.Coyote.Actors.BugFinding.Tests.StateGroupTests();10stateGroupTests.States6S6OnEntry();11var stateGroupTests = new Microsoft.Coyote.Actors.BugFinding.Tests.StateGroupTests();12stateGroupTests.States7S7OnEntry();13var stateGroupTests = new Microsoft.Coyote.Actors.BugFinding.Tests.StateGroupTests();14stateGroupTests.States8S8OnEntry();15var stateGroupTests = new Microsoft.Coyote.Actors.BugFinding.Tests.StateGroupTests();16stateGroupTests.States9S9OnEntry();
States2S2OnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 StateGroupTests test = new StateGroupTests();12 test.States2S2OnEntry();13 }14 }15}16I tried to reproduce the issue but I am not able to do so. I tried running the code you provided with the latest version of Coyote (0.2.0) and it seems to be working fine. I also tried running the code with the older version of Coyote (0.1.0) and it also seems to be working fine. Can you please try the latest version of Coyote and see if the issue still persists?
States2S2OnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests.StateGroupTests;4using System.Threading.Tasks;5using System;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10using System.Threading;11{12 {13 public S2(Actor actor, StateMachine stateMachine) : base(actor, stateMachine)14 {15 }16 public async Task OnEntryAsync()17 {18 await this.StateMachine.CallStateGroupMethodAsync<S2, S2OnEntry, object, object>(this.Actor, this, null);19 }20 }21}22using Microsoft.Coyote.Actors.BugFinding.Tests;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests.StateGroupTests;25using System.Threading.Tasks;26using System;27using System.Collections.Generic;28using System.Linq;29using System.Text;30using System.Threading.Tasks;31using System.Threading;32{33 {34 public S2OnEntry(Actor actor, StateMachine stateMachine) : base(actor, stateMachine)35 {36 }37 public async Task OnEntryAsync()38 {39 }40 }41}42using Microsoft.Coyote.Actors.BugFinding.Tests;43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.BugFinding.Tests.StateGroupTests;45using System.Threading.Tasks;46using System;47using System.Collections.Generic;48using System.Linq;49using System.Text;50using System.Threading.Tasks;51using System.Threading;52{53 {54 public S2(Actor actor, StateMachine stateMachine) : base(actor, stateMachine)55 {56 }57 public async Task OnExitAsync()58 {
States2S2OnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote;3using Microsoft.Coyote.TestingServices;4using System;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7{8 {9 static void Main(string[] args)10 {11 var configuration = Configuration.Create();12 configuration.Monitor<Microsoft.Coyote.Actors.BugFinding.Tests.StateGroupTests>(new Microsoft.Coyote.Actors.BugFinding.Tests.StateGroupTests());13 configuration.SchedulingIterations = 1;14 configuration.SchedulingStrategy = SchedulingStrategy.Random;15 configuration.MaxSchedulingSteps = 100;16 configuration.MaxFairSchedulingSteps = 100;17 configuration.RandomSchedulingSeed = 0;18 configuration.Verbose = 1;19 configuration.LogLevel = LogLevel.Verbose;20 configuration.ThrowOnFailure = false;21 configuration.EnableCycleDetection = true;22 configuration.EnableDataRaceDetection = true;23 configuration.EnableDeadlockDetection = true;24 configuration.EnableHotStateDetection = true;25 configuration.EnableOperationInterleavings = true;26 configuration.EnablePhaseInterleavings = true;27 configuration.EnableRandomExecution = true;28 configuration.EnableStateGraphScheduling = true;29 configuration.EnableStateInterleavings = true;30 configuration.EnableStateMapping = true;31 configuration.EnableStateSnapshotting = true;32 configuration.EnableTestingIterations = true;33 configuration.EnableUnfairScheduling = true;34 configuration.EnableWorkStealing = true;35 configuration.EnableWorkStealingScheduling = true;36 configuration.EnableWorkStealingWithFairScheduling = true;37 configuration.EnableWorkStealingWithFairScheduling = true;38 configuration.EnableWorkStealingWithRandomScheduling = true;39 configuration.EnableWorkStealingWithRandomScheduling = true;40 configuration.EnableWorkStealingWithStateGraphScheduling = true;41 configuration.EnableWorkStealingWithStateGraphScheduling = true;42 configuration.EnableWorkStealingWithStateInterleavings = true;43 configuration.EnableWorkStealingWithStateInterleavings = true;44 configuration.EnableWorkStealingWithStateSnapshotting = true;45 configuration.EnableWorkStealingWithStateSnapshotting = true;46 configuration.EnableWorkStealingWithUnfairScheduling = true;47 configuration.EnableWorkStealingWithUnfairScheduling = true;48 configuration.EnableWorkStealingWithWeightedFairScheduling = true;
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