How to use States2S1OnEntry method of Microsoft.Coyote.Actors.BugFinding.Tests.StateGroupTests class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.StateGroupTests.States2S1OnEntry

StateGroupTests.cs

Source:StateGroupTests.cs Github

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...28 }29 }30 private class States2 : StateGroup31 {32 [OnEntry(nameof(States2S1OnEntry))]33 [OnEventGotoState(typeof(UnitEvent), typeof(S2))]34 public class S1 : State35 {36 }37 [OnEntry(nameof(States2S2OnEntry))]38 public class S2 : State39 {40 }41 }42 private void States1S2OnEntry() => this.RaiseEvent(UnitEvent.Instance);43 private void States2S1OnEntry() => this.RaiseEvent(UnitEvent.Instance);44 private void States2S2OnEntry()45 {46 this.Assert(false, "Reached test assertion.");47 }48 }49 [Fact(Timeout = 5000)]50 public void TestStateGroup()51 {52 this.TestWithError(r =>53 {54 r.RegisterMonitor<Safety>();55 r.Monitor<Safety>(UnitEvent.Instance);56 },57 expectedError: "Reached test assertion.",...

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States2S1OnEntry

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.StateGroupTests.States2S1OnEntry();2Microsoft.Coyote.Actors.BugFinding.Tests.StateGroupTests.States2S2OnEntry();3Microsoft.Coyote.Actors.BugFinding.Tests.StateGroupTests.States2S3OnEntry();4Microsoft.Coyote.Actors.BugFinding.Tests.StateGroupTests.States2S4OnEntry();5Microsoft.Coyote.Actors.BugFinding.Tests.StateGroupTests.States2S5OnEntry();6Microsoft.Coyote.Actors.BugFinding.Tests.StateGroupTests.States2S6OnEntry();7Microsoft.Coyote.Actors.BugFinding.Tests.StateGroupTests.States2S7OnEntry();8Microsoft.Coyote.Actors.BugFinding.Tests.StateGroupTests.States2S8OnEntry();9Microsoft.Coyote.Actors.BugFinding.Tests.StateGroupTests.States2S9OnEntry();

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States2S1OnEntry

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2var test = new StateGroupTests();3test.States2S1OnEntry();4using Microsoft.Coyote.Actors.BugFinding.Tests;5var test = new StateGroupTests();6test.States2S1OnExit();7using Microsoft.Coyote.Actors.BugFinding.Tests;8var test = new StateGroupTests();9test.States2S1OnEvent();10using Microsoft.Coyote.Actors.BugFinding.Tests;11var test = new StateGroupTests();12test.States2S1OnGoto();13using Microsoft.Coyote.Actors.BugFinding.Tests;14var test = new StateGroupTests();15test.States2S2OnEntry();16using Microsoft.Coyote.Actors.BugFinding.Tests;17var test = new StateGroupTests();18test.States2S2OnExit();19using Microsoft.Coyote.Actors.BugFinding.Tests;20var test = new StateGroupTests();21test.States2S2OnEvent();22using Microsoft.Coyote.Actors.BugFinding.Tests;23var test = new StateGroupTests();24test.States2S2OnGoto();

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States2S1OnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2var stateGroupTests = new StateGroupTests();3stateGroupTests.States2S1OnEntry();4using Microsoft.Coyote.Actors.BugFinding.Tests;5var stateGroupTests = new StateGroupTests();6stateGroupTests.States2S1OnExit();7using Microsoft.Coyote.Actors.BugFinding.Tests;8var stateGroupTests = new StateGroupTests();9stateGroupTests.States2S2OnEntry();10using Microsoft.Coyote.Actors.BugFinding.Tests;11var stateGroupTests = new StateGroupTests();12stateGroupTests.States2S2OnExit();13using Microsoft.Coyote.Actors.BugFinding.Tests;14var stateGroupTests = new StateGroupTests();15stateGroupTests.States2S3OnEntry();16using Microsoft.Coyote.Actors.BugFinding.Tests;17var stateGroupTests = new StateGroupTests();18stateGroupTests.States2S3OnExit();19using Microsoft.Coyote.Actors.BugFinding.Tests;20var stateGroupTests = new StateGroupTests();21stateGroupTests.States2S4OnEntry();22using Microsoft.Coyote.Actors.BugFinding.Tests;23var stateGroupTests = new StateGroupTests();24stateGroupTests.States2S4OnExit();25using Microsoft.Coyote.Actors.BugFinding.Tests;

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States2S1OnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Specifications;3using System;4using System.Threading.Tasks;5{6 {7 {8 }9 {10 [OnEntry(nameof(InitOnEntry))]11 [OnEventDoAction(typeof(E), nameof(HandleE))]12 {13 }14 private void InitOnEntry()15 {16 this.Goto(typeof(S1));17 }18 [OnEntry(nameof(S1OnEntry))]19 {20 }21 private void S1OnEntry()22 {23 this.Raise(new E());24 }25 private void HandleE()26 {27 this.Goto(typeof(S2));28 }29 [OnEntry(nameof(S2OnEntry))]30 {31 }32 private void S2OnEntry()33 {34 this.Raise(new E());35 }36 }37 [Fact(Timeout = 5000)]38 public void TestStateGroup()39 {40 this.TestWithError(r =>41 {42 r.CreateActor(typeof(M));43 },44 configuration: GetConfiguration().WithTestingIterations(1000),45 replay: true);46 }47 }48}

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States2S1OnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 public static async Task Main(string[] args)7 {8 var runtime = Microsoft.Coyote.Runtime.CoyoteRuntime.Create();9 var config = new Microsoft.Coyote.Actors.ActorRuntimeConfiguration();10 config.MaxSchedulingSteps = 1000;11 config.ThrowOnFailure = true;12 config.ThrowOnCycleInTrace = true;13 config.ThrowOnOperationCanceledException = true;14 config.ThrowOnOperationTimeoutException = true;15 config.ThrowOnEventReplayException = true;16 config.ThrowOnMaxSchedulingStepsReached = true;17 config.ThrowOnUncontrolledActorException = true;18 config.ThrowOnDefaultTimeoutInProduction = true;19 config.ThrowOnDefaultTimeoutInTesting = true;20 config.EnableCycleDetection = true;21 config.EnableDataRaceDetection = true;22 config.EnableDeadlockDetection = true;23 config.EnableOperationCanceledException = true;24 config.EnableOperationTimeoutException = true;25 config.EnableRandomExecution = true;26 config.RandomExecutionProbability = 0.5;27 config.EnableReproducibility = true;28 config.ReproducibilitySeed = 0;29 config.EnableVerboseTrace = true;30 config.EnableActorLogging = true;31 config.EnableActorTracing = true;32 config.EnableActorMonitoring = true;33 config.EnableActorProfiling = true;34 config.EnableActorStateTracking = true;35 config.EnableActorStateVisualization = true;36 config.EnableStateGroupTesting = true;

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States2S1OnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 {5 public static void Run()6 {7 var config = Configuration.Create();8 var runtime = RuntimeFactory.Create(config);9 var machine = runtime.CreateActor(typeof(StateGroupTests));10 runtime.SendEvent(machine, new E1());11 runtime.SendEvent(machine, new E2());12 runtime.SendEvent(machine, new E3());13 runtime.SendEvent(machine, new E4());14 runtime.SendEvent(machine, new E5());15 runtime.SendEvent(machine, new E6());16 runtime.SendEvent(machine, new E7());17 runtime.SendEvent(machine, new E8());18 runtime.SendEvent(machine, new E9());19 runtime.SendEvent(machine, new E10());20 runtime.SendEvent(machine, new E11());21 runtime.SendEvent(machine, new E12());22 runtime.SendEvent(machine, new E13());23 runtime.SendEvent(machine, new E14());24 runtime.SendEvent(machine, new E15());25 runtime.SendEvent(machine, new E16());26 runtime.SendEvent(machine, new E17());27 runtime.SendEvent(machine, new E18());28 runtime.SendEvent(machine, new E19());29 runtime.SendEvent(machine, new E20());30 runtime.SendEvent(machine, new E21());31 runtime.SendEvent(machine, new E22());32 runtime.SendEvent(machine, new E23());33 runtime.SendEvent(machine, new E24());34 runtime.SendEvent(machine, new E25());35 runtime.SendEvent(machine, new E26());36 runtime.SendEvent(machine, new E27());37 runtime.SendEvent(machine, new E28());38 runtime.SendEvent(machine, new E29());39 runtime.SendEvent(machine, new E30());40 runtime.SendEvent(machine, new E31());41 runtime.SendEvent(machine, new E32());42 runtime.SendEvent(machine, new E33());43 runtime.SendEvent(machine, new E34());44 runtime.SendEvent(machine, new E35());45 runtime.SendEvent(machine, new E36());46 runtime.SendEvent(machine, new E37());47 runtime.SendEvent(machine, new E38());48 runtime.SendEvent(machine, new E39());49 runtime.SendEvent(machine, new E40());50 runtime.SendEvent(machine, new E41());51 runtime.SendEvent(machine, new E42());52 runtime.SendEvent(machine, new E

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