How to use States1S2OnEntry method of Microsoft.Coyote.Actors.BugFinding.Tests.StateGroupTests class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.StateGroupTests.States1S2OnEntry

StateGroupTests.cs

Source:StateGroupTests.cs Github

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...20 [OnEventGotoState(typeof(UnitEvent), typeof(S2))]21 public class S1 : State22 {23 }24 [OnEntry(nameof(States1S2OnEntry))]25 [OnEventGotoState(typeof(UnitEvent), typeof(States2.S1))]26 public class S2 : State27 {28 }29 }30 private class States2 : StateGroup31 {32 [OnEntry(nameof(States2S1OnEntry))]33 [OnEventGotoState(typeof(UnitEvent), typeof(S2))]34 public class S1 : State35 {36 }37 [OnEntry(nameof(States2S2OnEntry))]38 public class S2 : State39 {40 }41 }42 private void States1S2OnEntry() => this.RaiseEvent(UnitEvent.Instance);43 private void States2S1OnEntry() => this.RaiseEvent(UnitEvent.Instance);44 private void States2S2OnEntry()45 {46 this.Assert(false, "Reached test assertion.");47 }48 }49 [Fact(Timeout = 5000)]50 public void TestStateGroup()51 {52 this.TestWithError(r =>53 {54 r.RegisterMonitor<Safety>();55 r.Monitor<Safety>(UnitEvent.Instance);56 },...

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States1S2OnEntry

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.StateGroupTests.States1S2OnEntry();2Microsoft.Coyote.Actors.BugFinding.Tests.StateGroupTests.States1S2OnEntry();3Microsoft.Coyote.Actors.BugFinding.Tests.StateGroupTests.States1S2OnEntry();4Microsoft.Coyote.Actors.BugFinding.Tests.StateGroupTests.States1S2OnEntry();5Microsoft.Coyote.Actors.BugFinding.Tests.StateGroupTests.States1S2OnEntry();6Microsoft.Coyote.Actors.BugFinding.Tests.StateGroupTests.States1S2OnEntry();7Microsoft.Coyote.Actors.BugFinding.Tests.StateGroupTests.States1S2OnEntry();8Microsoft.Coyote.Actors.BugFinding.Tests.StateGroupTests.States1S2OnEntry();9Microsoft.Coyote.Actors.BugFinding.Tests.StateGroupTests.States1S2OnEntry();

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States1S2OnEntry

Using AI Code Generation

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1States1S2OnEntry();2States1S2OnExit();3States1S2OnEvent();4States1S2OnException();5States1S2OnState();6States1S2OnStateGroup();7States1S2OnStateGroupExit();8States1S2OnStateGroupGoto();9States1S2OnStateGroupPop();10States1S2OnStateGroupPush();11States1S2OnStateGroupRaise();12States1S2OnStateGroupReceive();

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States1S2OnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.StateGroupTests;4using Microsoft.Coyote.Actors.BugFinding.Tests.StateGroupTests.Events;5using Microsoft.Coyote.Actors.BugFinding.Tests.StateGroupTests.Machines;6using Microsoft.Coyote.Actors.BugFinding.Tests.StateGroupTests.States;7using Microsoft.Coyote.Actors.BugFinding.Tests.StateGroupTests.States.StateGroup;8using Microsoft.Coyote.Actors.BugFinding.Tests.StateGroupTests.States.StateGroup.StateGroup1;9using Microsoft.Coyote.Actors.BugFinding.Tests.StateGroupTests.States.StateGroup.StateGroup2;10using Microsoft.Coyote.Actors.BugFinding.Tests.StateGroupTests.States.StateGroup.StateGroup1.StateGroup1S1;11using Microsoft.Coyote.Actors.BugFinding.Tests.StateGroupTests.States.StateGroup.StateGroup1.StateGroup1S2;12using Microsoft.Coyote.Actors.BugFinding.Tests.StateGroupTests.States.StateGroup.StateGroup2.StateGroup2S1;13using Microsoft.Coyote.Actors.BugFinding.Tests.StateGroupTests.States.StateGroup.StateGroup2.StateGroup2S2;14using Microsoft.Coyote.Actors.BugFinding.Tests.StateGroupTests.States.StateGroup.StateGroup2.StateGroup2S2.StateGroup2S2S1;15using Microsoft.Coyote.Actors.BugFinding.Tests.StateGroupTests.States.StateGroup.StateGroup2.StateGroup2S2.StateGroup2S2S2;16using Microsoft.Coyote.Actors.BugFinding.Tests.StateGroupTests.States.StateGroup.StateGroup2.StateGroup2S2.StateGroup2S2S3;17using Microsoft.Coyote.Actors.BugFinding.Tests.StateGroupTests.States.StateGroup.StateGroup2.StateGroup2S2.StateGroup2S2S4;18using Microsoft.Coyote.Actors.BugFinding.Tests.StateGroupTests.States.StateGroup.StateGroup2.StateGroup2S2.StateGroup2S2S5;19using Microsoft.Coyote.Actors.BugFinding.Tests.StateGroupTests.States.StateGroup.StateGroup2.StateGroup2S2.StateGroup2S2S6;20using Microsoft.Coyote.Actors.BugFinding.Tests.StateGroupTests.States.StateGroup.StateGroup2.StateGroup2S2.StateGroup2S2S7;

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States1S2OnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.TestingServices;3using System;4using System.Threading.Tasks;5{6 {7 [OnEntry(nameof(States1S2OnEntry))]8 [OnEventGotoState(typeof(UnitEvent), typeof(S1))]9 [OnEventGotoState(typeof(UnitEvent), typeof(S2))]10 class States1S2 : StateGroup { }11 private void States1S2OnEntry(Event e)12 {13 this.RaiseEvent(new UnitEvent());14 }15 class S1 : State { }16 class S2 : State { }17 [OnEntry(nameof(States3S4OnEntry))]18 [OnEventGotoState(typeof(UnitEvent), typeof(S3))]19 [OnEventGotoState(typeof(UnitEvent), typeof(S4))]20 class States3S4 : StateGroup { }21 private void States3S4OnEntry(Event e)22 {23 this.RaiseEvent(new UnitEvent());24 }25 class S3 : State { }26 class S4 : State { }27 [OnEntry(nameof(States5S6OnEntry))]28 [OnEventGotoState(typeof(UnitEvent), typeof(S5))]29 [OnEventGotoState(typeof(UnitEvent), typeof(S6))]30 class States5S6 : StateGroup { }31 private void States5S6OnEntry(Event e)32 {33 this.RaiseEvent(new UnitEvent());34 }35 class S5 : State { }36 class S6 : State { }37 [OnEntry(nameof(States7S8OnEntry))]38 [OnEventGotoState(typeof(UnitEvent), typeof(S7))]39 [OnEventGotoState(typeof(UnitEvent), typeof(S8))]40 class States7S8 : StateGroup { }41 private void States7S8OnEntry(Event e)42 {43 this.RaiseEvent(new UnitEvent());44 }45 class S7 : State { }46 class S8 : State { }47 [OnEntry(nameof(States9S10OnEntry))]48 [OnEventGotoState(typeof(UnitEvent), typeof(S9))]49 [OnEventGotoState(typeof(UnitEvent), typeof(S10))]50 class States9S10 : StateGroup { }51 private void States9S10OnEntry(Event e)52 {

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States1S2OnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote;4using System;5using System.Threading.Tasks;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.SystematicTesting.Strategies;9using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration;10using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.Graph;11using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.Graph.Strategies;12using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.Graph.Strategies.DepthFirst;13using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.Graph.Strategies.BreadthFirst;14using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.Graph.Strategies.Random;15using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.Graph.Strategies.DFSWithRandomWalk;16using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.Graph.Strategies.DFSWithBoundedRandomWalk;17using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.Graph.Strategies.DFSWithRandomCycle;18using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.Graph.Strategies.DFSWithBoundedRandomCycle;19using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.Graph.Strategies.DFSWithRandomPath;20using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.Graph.Strategies.DFSWithBoundedRandomPath;21using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.Graph.Strategies.DFSWithRandomState;22using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.Graph.Strategies.DFSWithBoundedRandomState;23using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.Graph.Strategies.DFSWithRandomStateAndRandomWalk;24using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.Graph.Strategies.DFSWithBoundedRandomStateAndRandomWalk;25using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.Graph.Strategies.DFSWithRandomStateAndRandomCycle;26using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.Graph.Strategies.DFSWithBoundedRandomStateAndRandomCycle;27using Microsoft.Coyote.SystematicTesting.Strategies.StateExploration.Graph.Strategies.DFSWithRandomStateAndRandomPath;

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States1S2OnEntry

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using System.Threading;7{8 {9 public States1S2OnEntry()10 {11 this.States = new List<StateGroup>();12 this.States.Add(new States1());13 this.States.Add(new States2());14 }15 public override void OnEntry()16 {17 base.OnEntry();18 System.Console.WriteLine("States1S2OnEntry.OnEntry()");19 }20 public override void OnExit()21 {22 base.OnExit();23 System.Console.WriteLine("States1S2OnEntry.OnExit()");24 }25 }26}27using System;28using System.Collections.Generic;29using System.Linq;30using System.Text;31using System.Threading.Tasks;32using System.Threading;33{34 {35 public States1S2OnEntry()36 {37 this.States = new List<StateGroup>();38 this.States.Add(new States1());39 this.States.Add(new States2());40 }41 public override void OnEntry()42 {43 base.OnEntry();44 System.Console.WriteLine("States1S2OnEntry.OnEntry()");45 }46 public override void OnExit()47 {48 base.OnExit();49 System.Console.WriteLine("States1S2OnEntry.OnExit()");50 }51 }52}

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