Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.StartTimerEvent.InitOnEntry
RaftTests.cs
Source:RaftTests.cs
...824 private ActorId Cluster;825 private int LatestCommand;826 private int Counter;827 [Start]828 [OnEntry(nameof(InitOnEntry))]829 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]830 [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]831 private class Init : State832 {833 }834 private void InitOnEntry()835 {836 this.LatestCommand = -1;837 this.Counter = 0;838 }839 private void SetupEvent(Event e)840 {841 this.Cluster = (e as ConfigureEvent).Cluster;842 this.RaiseEvent(new LocalEvent());843 }844 [OnEntry(nameof(PumpRequestOnEntry))]845 [OnEventDoAction(typeof(Response), nameof(ProcessResponse))]846 [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]847 private class PumpRequest : State848 {849 }850 private void PumpRequestOnEntry()851 {852 this.LatestCommand = this.RandomInteger(100);853 this.Counter++;854 this.SendEvent(this.Cluster, new Request(this.Id, this.LatestCommand));855 }856 private void ProcessResponse()857 {858 if (this.Counter is 3)859 {860 this.SendEvent(this.Cluster, new ClusterManager.ShutDown());861 this.RaiseHaltEvent();862 }863 else864 {865 this.RaiseEvent(new LocalEvent());866 }867 }868 }869 private class ElectionTimer : StateMachine870 {871 internal class ConfigureEvent : Event872 {873 public ActorId Target;874 public ConfigureEvent(ActorId id)875 : base()876 {877 this.Target = id;878 }879 }880 internal class StartTimerEvent : Event881 {882 }883 internal class CancelTimer : Event884 {885 }886 internal class Timeout : Event887 {888 }889 private class TickEvent : Event890 {891 }892 private ActorId Target;893 [Start]894 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]895 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]896 private class Init : State897 {898 }899 private void SetupEvent(Event e)900 {901 this.Target = (e as ConfigureEvent).Target;902 }903 [OnEntry(nameof(ActiveOnEntry))]904 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]905 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]906 [IgnoreEvents(typeof(StartTimerEvent))]907 private class Active : State908 {909 }910 private void ActiveOnEntry()911 {912 this.SendEvent(this.Id, new TickEvent());913 }914 private void Tick()915 {916 if (this.RandomBoolean())917 {918 this.SendEvent(this.Target, new Timeout());919 }920 this.RaiseEvent(new CancelTimer());921 }922 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]923 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]924 private class Inactive : State925 {926 }927 }928 private class PeriodicTimer : StateMachine929 {930 internal class ConfigureEvent : Event931 {932 public ActorId Target;933 public ConfigureEvent(ActorId id)934 : base()935 {936 this.Target = id;937 }938 }939 internal class StartTimerEvent : Event940 {941 }942 internal class CancelTimer : Event943 {944 }945 internal class Timeout : Event946 {947 }948 private class TickEvent : Event949 {950 }951 private ActorId Target;952 [Start]953 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]954 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]955 private class Init : State956 {957 }958 private void SetupEvent(Event e)959 {960 this.Target = (e as ConfigureEvent).Target;961 }962 [OnEntry(nameof(ActiveOnEntry))]963 [OnEventDoAction(typeof(TickEvent), nameof(Tick))]964 [OnEventGotoState(typeof(CancelTimer), typeof(Inactive))]965 [IgnoreEvents(typeof(StartTimerEvent))]966 private class Active : State967 {968 }969 private void ActiveOnEntry()970 {971 this.SendEvent(this.Id, new TickEvent());972 }973 private void Tick()974 {975 if (this.RandomBoolean())976 {977 this.SendEvent(this.Target, new Timeout());978 }979 this.RaiseEvent(new CancelTimer());980 }981 [OnEventGotoState(typeof(StartTimerEvent), typeof(Active))]982 [IgnoreEvents(typeof(CancelTimer), typeof(TickEvent))]983 private class Inactive : State984 {985 }986 }987 private class SafetyMonitor : Monitor988 {989 internal class NotifyLeaderElected : Event990 {991 public int Term;992 public NotifyLeaderElected(int term)993 : base()994 {995 this.Term = term;996 }997 }998 private class LocalEvent : Event999 {1000 }1001 private HashSet<int> TermsWithLeader;1002 [Start]1003 [OnEntry(nameof(InitOnEntry))]1004 [OnEventGotoState(typeof(LocalEvent), typeof(Monitoring))]1005 private class Init : State1006 {1007 }1008 private void InitOnEntry()1009 {1010 this.TermsWithLeader = new HashSet<int>();1011 this.RaiseEvent(new LocalEvent());1012 }1013 [OnEventDoAction(typeof(NotifyLeaderElected), nameof(ProcessLeaderElected))]1014 private class Monitoring : State1015 {1016 }1017 private void ProcessLeaderElected(Event e)1018 {1019 var term = (e as NotifyLeaderElected).Term;1020 this.Assert(!this.TermsWithLeader.Contains(term), $"Detected more than one leader.");1021 this.TermsWithLeader.Add(term);1022 }...
ReplicatingStorageTests.cs
Source:ReplicatingStorageTests.cs
...559 }560 private ActorId NodeManager;561 private int Counter;562 [Start]563 [OnEntry(nameof(InitOnEntry))]564 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]565 [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]566 private class Init : State567 {568 }569 private void InitOnEntry()570 {571 this.Counter = 0;572 }573 private void SetupEvent(Event e)574 {575 this.NodeManager = (e as ConfigureEvent).NodeManager;576 this.RaiseEvent(new LocalEvent());577 }578 [OnEntry(nameof(PumpRequestOnEntry))]579 [OnEventGotoState(typeof(LocalEvent), typeof(PumpRequest))]580 private class PumpRequest : State581 {582 }583 private void PumpRequestOnEntry()584 {585 int command = this.RandomInteger(100) + 1;586 this.Counter++;587 this.SendEvent(this.NodeManager, new Request(this.Id, command));588 if (this.Counter is 1)589 {590 this.RaiseHaltEvent();591 }592 else593 {594 this.RaiseEvent(new LocalEvent());595 }596 }597 }598 private class LivenessMonitor : Monitor599 {600 public class ConfigureEvent : Event601 {602 public int NumberOfReplicas;603 public ConfigureEvent(int numOfReplicas)604 : base()605 {606 this.NumberOfReplicas = numOfReplicas;607 }608 }609 public class NotifyNodeCreated : Event610 {611 public int NodeId;612 public NotifyNodeCreated(int id)613 : base()614 {615 this.NodeId = id;616 }617 }618 public class NotifyNodeFail : Event619 {620 public int NodeId;621 public NotifyNodeFail(int id)622 : base()623 {624 this.NodeId = id;625 }626 }627 public class NotifyNodeUpdate : Event628 {629 public int NodeId;630 public int Data;631 public NotifyNodeUpdate(int id, int data)632 : base()633 {634 this.NodeId = id;635 this.Data = data;636 }637 }638 private class LocalEvent : Event639 {640 }641 private Dictionary<int, int> DataMap;642 private int NumberOfReplicas;643 [Start]644 [OnEntry(nameof(InitOnEntry))]645 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]646 [OnEventGotoState(typeof(LocalEvent), typeof(Repaired))]647 private class Init : State648 {649 }650 private void InitOnEntry()651 {652 this.DataMap = new Dictionary<int, int>();653 }654 private void SetupEvent(Event e)655 {656 this.NumberOfReplicas = (e as ConfigureEvent).NumberOfReplicas;657 this.RaiseEvent(new LocalEvent());658 }659 [Cold]660 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]661 [OnEventDoAction(typeof(NotifyNodeFail), nameof(FailAndCheckRepair))]662 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(ProcessNodeUpdate))]663 [OnEventGotoState(typeof(LocalEvent), typeof(Repairing))]664 private class Repaired : State...
InitOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Testing;7using Microsoft.Coyote.Testing.Fuzzing;8using Microsoft.Coyote.Testing.Fuzzing.Strategies;9using Microsoft.Coyote.Testing.Systematic;10using Microsoft.Coyote.Testing.Systematic.Strategies;11using Microsoft.Coyote.Testing.Systematic.Threading;12using Microsoft.Coyote.Testing.Tests;13using Microsoft.Coyote.Testing.Tests.Actors.BugFinding;14using Microsoft.Coyote.Testing.Tests.Actors.BugFinding.Tasks;15using Microsoft.Coyote.Testing.Tests.Actors.BugFinding.Tasks.TaskWithException;16using Microsoft.Coyote.Testing.Tests.Actors.BugFinding.Tasks.TaskWithResult;17using Microsoft.Coyote.Testing.Tests.Actors.BugFinding.Tasks.TaskWithResultAndException;18using Microsoft.Coyote.Testing.Tests.Actors.BugFinding.Tasks.TaskWithResultAndExceptionInFinally;19using Microsoft.Coyote.Testing.Tests.Actors.BugFinding.Tasks.TaskWithResultAndExceptionInFinallyAndCatch;20using Microsoft.Coyote.Testing.Tests.Actors.BugFinding.Tasks.TaskWithResultAndExceptionInFinallyAndCatchAndTry;21using Microsoft.Coyote.Testing.Tests.Actors.BugFinding.Tasks.TaskWithResultAndExceptionInFinallyAndTry;22using Microsoft.Coyote.Testing.Tests.Actors.BugFinding.Tasks.TaskWithResultAndExceptionInTry;23using Microsoft.Coyote.Testing.Tests.Actors.BugFinding.Tasks.TaskWithResultAndExceptionInTryAndCatch;24using Microsoft.Coyote.Testing.Tests.Actors.BugFinding.Tasks.TaskWithResultAndExceptionInTryAndCatchAndFinally;25using Microsoft.Coyote.Testing.Tests.Actors.BugFinding.Tasks.TaskWithResultAndExceptionInTryAndFinally;26using Microsoft.Coyote.Testing.Tests.Actors.BugFinding.Tasks.TaskWithResultAndExceptionInTryAndFinallyAndCatch;27using Microsoft.Coyote.Testing.Tests.Actors.BugFinding.Tasks.TaskWithResultAndExceptionInTryAndFinallyAndCatchAndTry;28using Microsoft.Coyote.Testing.Tests.Actors.BugFinding.Tasks.TaskWithResultAndExceptionInTryAndTry;29using Microsoft.Coyote.Testing.Tests.Actors.BugFinding.Tasks.TaskWithResultAndExceptionInTryAndTryAndCatch;
InitOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.Tasks;8{9 {10 public static async Task Main(string[] args)11 {12 var config = Configuration.Create();13 config.LivenessTemperatureThreshold = 200;14 config.SchedulingIterations = 100;15 config.SchedulingStrategy = SchedulingStrategy.PCT;16 config.SchedulingIterations = 1000;17 config.SchedulingIterationsInHotState = 10000;18 config.SchedulingIterationsInColdState = 1000;19 config.MaxFairSchedulingSteps = 10000;20 config.MaxUnfairSchedulingSteps = 10000;21 config.EnableCycleDetection = true;22 config.EnableDataRaceDetection = true;23 config.EnableDeadlockDetection = true;24 config.EnableLivenessChecking = true;25 config.EnableFairScheduling = true;26 config.EnableRandomExecution = true;27 config.EnableBuggyActorCreation = true;28 config.EnableActorGarbageCollection = true;29 config.EnableOperationInterleavings = true;30 config.EnableOperationTimeouts = true;31 config.EnableActorStatePrinting = true;32 config.EnableActorTaskPrinting = true;33 config.EnableActorTaskStackTraces = true;34 config.EnableActorStateGraph = true;35 config.EnableStateGraphScheduling = true;36 config.EnableStateGraphSchedulingWithFairness = true;37 config.MaxFairSchedulingSteps = 10000;38 config.MaxUnfairSchedulingSteps = 10000;39 config.MaxFairSchedulingStepsInHotState = 10000;40 config.MaxUnfairSchedulingStepsInHotState = 10000;41 config.MaxFairSchedulingStepsInColdState = 10000;42 config.MaxUnfairSchedulingStepsInColdState = 10000;43 config.MaxFairSchedulingStepsInVeryColdState = 10000;44 config.MaxUnfairSchedulingStepsInVeryColdState = 10000;45 config.SchedulingIterations = 1000;
InitOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.TestingServices.Coverage;8using Microsoft.Coyote.TestingServices.SchedulingStrategies;9using Microsoft.Coyote.TestingServices.Tracing.Schedule;10using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;11using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Schedulers;12using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Schedulers.Strategies;13using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Schedulers.Strategies.DPOR;14using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Schedulers.Strategies.Fair;15using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Schedulers.Strategies.Probabilistic;16using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Schedulers.Strategies.Random;17using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Schedulers.Strategies.RandomExploration;18using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Schedulers.Strategies.RandomWeighted;19using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Schedulers.Strategies.Unfair;20using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Schedulers.Strategies.UnfairWithFairFallback;21using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Schedulers.Strategies.UnfairWithFairFallback.DPOR;22using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Schedulers.Strategies.UnfairWithFairFallback.Probabilistic;23using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Schedulers.Strategies.UnfairWithFairFallback.Random;24using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Schedulers.Strategies.UnfairWithFairFallback.RandomExploration;25using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Schedulers.Strategies.UnfairWithFairFallback.RandomWeighted;26using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Schedulers.Strategies.UnfairWithFairFallback.Unfair;27using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Schedulers.Strategies.UnfairWithFairFallback.Unfair.DPOR;28using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Schedulers.Strategies.UnfairWithFairFallback.Unfair.Probabilistic;
InitOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 public static async Task Run()8 {9 ActorRuntime.RegisterTimerCallback(typeof(StartTimerEvent), (e, t) => { });10 var id = ActorId.CreateRandom();11 ActorRuntime.RegisterActor(typeof(A));12 await ActorRuntime.CreateActor(typeof(A), id, new StartTimerEvent());13 }14 }15 {16 [OnEventDoAction(typeof(StartTimerEvent), nameof(InitOnEntry))]17 {18 }19 private void InitOnEntry(Event e)20 {21 this.SendEvent(this.Id, new E());22 }23 [OnEventDoAction(typeof(E), nameof(HandleE))]24 {25 }26 private void HandleE()27 {28 this.SendEvent(this.Id, new E());29 }30 }31 {32 }33}34using System;35using System.Threading.Tasks;36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Actors.BugFinding.Tests;38{39 {40 public static async Task Run()41 {42 ActorRuntime.RegisterTimerCallback(typeof(StartTimerEvent), (e, t) => { });43 var id = ActorId.CreateRandom();44 ActorRuntime.RegisterActor(typeof(A));45 await ActorRuntime.CreateActor(typeof(A), id, new StartTimerEvent());46 }47 }48 {49 [OnEventDoAction(typeof(StartTimerEvent), nameof(InitOnEntry))]50 {51 }52 private void InitOnEntry(Event e)53 {54 this.SendEvent(this.Id, new E());55 }56 [OnEventDoAction(typeof(E), nameof(HandleE))]57 {58 }59 private void HandleE()60 {61 this.SendEvent(this.Id, new E());62 }63 }
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