How to use FailAndCheckRepair method of Microsoft.Coyote.Actors.BugFinding.Tests.StartTimerEvent class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.StartTimerEvent.FailAndCheckRepair

ReplicatingStorageTests.cs

Source:ReplicatingStorageTests.cs Github

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...657 this.RaiseEvent(new LocalEvent());658 }659 [Cold]660 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]661 [OnEventDoAction(typeof(NotifyNodeFail), nameof(FailAndCheckRepair))]662 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(ProcessNodeUpdate))]663 [OnEventGotoState(typeof(LocalEvent), typeof(Repairing))]664 private class Repaired : State665 {666 }667 private void ProcessNodeCreated(Event e)668 {669 var nodeId = (e as NotifyNodeCreated).NodeId;670 this.DataMap.Add(nodeId, 0);671 }672 private void FailAndCheckRepair(Event e)673 {674 this.ProcessNodeFail(e);675 this.RaiseEvent(new LocalEvent());676 }677 private void ProcessNodeUpdate(Event e)678 {679 var nodeId = (e as NotifyNodeUpdate).NodeId;680 var data = (e as NotifyNodeUpdate).Data;681 this.DataMap[nodeId] = data;682 }683 [Hot]684 [OnEventDoAction(typeof(NotifyNodeCreated), nameof(ProcessNodeCreated))]685 [OnEventDoAction(typeof(NotifyNodeFail), nameof(ProcessNodeFail))]686 [OnEventDoAction(typeof(NotifyNodeUpdate), nameof(CheckIfRepaired))]...

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FailAndCheckRepair

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.TestingServices;3using Microsoft.Coyote.TestingServices.Coverage;4using Microsoft.Coyote.TestingServices.SchedulingStrategies;5using Microsoft.Coyote.TestingServices.Tracing;6using Microsoft.Coyote.TestingServices.Tracing.Schedule;7using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;8using System;9using System.Collections.Generic;10using System.Linq;11using System.Text;12using System.Threading.Tasks;13{14 {15 static void Main(string[] args)16 {17 var configuration = Configuration.Create();18 configuration.SchedulingStrategy = new RandomStrategy();19 configuration.SchedulingIterations = 100;20 configuration.TestReporters = new List<ITestReporter> { new HtmlReporter() };21 configuration.TestReporters.Add(new HtmlCoverageReporter());22 configuration.TestReporters.Add(new HtmlScheduleReporter());23 configuration.TestReporters.Add(new HtmlTraceReporter());24 configuration.TestReporters.Add(new HtmlStateGraphReporter());25 configuration.TestReporters.Add(new HtmlStateMapReporter());26 configuration.TestReporters.Add(new HtmlStateCoverageReporter());27 configuration.TestReporters.Add(new HtmlTransitionCoverageReporter());28 configuration.TestReporters.Add(new HtmlStateGroupCoverageReporter());29 configuration.TestReporters.Add(new HtmlFairScheduleReporter());30 configuration.TestReporters.Add(new HtmlFairTraceReporter());31 configuration.TestReporters.Add(new HtmlFairStateGraphReporter());32 configuration.TestReporters.Add(new HtmlFairStateMapReporter());33 configuration.TestReporters.Add(new HtmlFairStateCoverageReporter());34 configuration.TestReporters.Add(new HtmlFairTransitionCoverageReporter());35 configuration.TestReporters.Add(new HtmlFairStateGroupCoverageReporter());36 configuration.TestReporters.Add(new HtmlFairScheduleCoverageReporter());37 configuration.TestReporters.Add(new HtmlFairTraceCoverageReporter());38 configuration.TestReporters.Add(new HtmlFairStateGraphCoverageReporter());39 configuration.TestReporters.Add(new HtmlFairStateMapCoverageReporter());40 configuration.TestReporters.Add(new HtmlFairStateCoverageCoverageReporter());41 configuration.TestReporters.Add(new HtmlFairTransitionCoverageCoverageReporter());42 configuration.TestReporters.Add(new HtmlFairStateGroupCoverageCoverageReporter());43 configuration.TestReporters.Add(new HtmlFairScheduleCoverageCoverageReporter());44 configuration.TestReporters.Add(new HtmlFairTraceCoverageCoverageReporter());45 configuration.TestReporters.Add(new HtmlFairStateGraphCoverageCoverageReporter());

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FailAndCheckRepair

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var config = Configuration.Create();10 config.SchedulingStrategy = SchedulingStrategy.FairPCT;11 config.SchedulingIterations = 10000;12 config.SchedulingSeed = 0;13 config.BugFindingIterationBound = 10000;14 config.BugFindingMaxSchedulingSteps = 100000;15 config.BugFindingMaxFairSchedulingSteps = 100000;16 config.BugFindingMaxFairSessions = 100000;17 config.BugFindingMaxFairStepsPerSession = 100000;18 config.BugFindingMaxFairStepsPerIteration = 100000;19 config.BugFindingMaxFairStepsPerThread = 100000;20 config.BugFindingMaxFairStepsPerThreadPerIteration = 100000;21 config.BugFindingMaxFairStepsPerThreadPerSession = 100000;22 config.BugFindingMaxFairStepsPerThreadPerSessionPerIteration = 100000;23 config.BugFindingMaxFairStepsPerSessionPerIteration = 100000;24 config.BugFindingMaxUnfairSchedulingSteps = 100000;25 config.BugFindingMaxUnfairSessions = 100000;26 config.BugFindingMaxUnfairStepsPerSession = 100000;27 config.BugFindingMaxUnfairStepsPerIteration = 100000;28 config.BugFindingMaxUnfairStepsPerThread = 100000;29 config.BugFindingMaxUnfairStepsPerThreadPerIteration = 100000;30 config.BugFindingMaxUnfairStepsPerThreadPerSession = 100000;31 config.BugFindingMaxUnfairStepsPerThreadPerSessionPerIteration = 100000;32 config.BugFindingMaxUnfairStepsPerSessionPerIteration = 100000;33 config.BugFindingMaxStepsPerThread = 100000;34 config.BugFindingMaxStepsPerThreadPerIteration = 100000;35 config.BugFindingMaxStepsPerThreadPerSession = 100000;36 config.BugFindingMaxStepsPerThreadPerSessionPerIteration = 100000;37 config.BugFindingMaxStepsPerSession = 100000;

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FailAndCheckRepair

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Specifications;3using System;4using System.Threading.Tasks;5{6 {7 public int Delay;8 public StartTimerEvent(int delay)9 {10 this.Delay = delay;11 }12 }13 {14 }15 {16 private int Delay;17 private TaskCompletionSource<bool> Tcs;18 [OnEntry(nameof(InitOnEntry))]19 [OnEventDoAction(typeof(StartTimerEvent), nameof(HandleStartTimerEvent))]20 [OnEventDoAction(typeof(StopTimerEvent), nameof(HandleStopTimerEvent))]21 {22 }23 private void InitOnEntry()24 {25 this.Tcs = new TaskCompletionSource<bool>();26 }27 private void HandleStartTimerEvent(Event e)28 {29 var startTimerEvent = e as StartTimerEvent;30 this.Delay = startTimerEvent.Delay;31 this.RaiseGotoStateEvent<Waiting>();32 }33 private void HandleStopTimerEvent()34 {35 this.Tcs.TrySetResult(true);36 }37 [OnEntry(nameof(WaitingOnEntry))]38 [OnEventDoAction(typeof(Default), nameof(HandleDefault))]39 {40 }41 private void WaitingOnEntry()42 {43 this.Raise(new Halt());44 }45 private void HandleDefault()46 {47 this.Tcs.TrySetResult(false);48 }49 public Task<bool> FailAndCheckRepair()50 {51 return this.Tcs.Task;52 }53 }54}55using Microsoft.Coyote.Actors.BugFinding.Tests;56using Microsoft.Coyote.Specifications;57using System;58using System.Threading.Tasks;59{60 {61 public int Delay;62 public StartTimerEvent(int delay)63 {64 this.Delay = delay;65 }66 }67 {68 }69 {70 private int Delay;

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FailAndCheckRepair

Using AI Code Generation

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1{2 {3 static void Main(string[] args)4 {5 var configuration = Configuration.Create();6 configuration.TestingIterations = 10;7 configuration.SchedulingIterations = 10;8 configuration.MaxFairSchedulingSteps = 10;9 configuration.MaxUnfairSchedulingSteps = 10;10 configuration.MaxStepsFromAnyEntryToExit = 10;11 configuration.MaxStepsFromAnyActionToExit = 10;12 configuration.MaxStepsFromAnyActionToNextAction = 10;13 configuration.MaxStepsFromAnyActionToNextWait = 10;14 configuration.MaxStepsFromAnyActionToNextSend = 10;15 configuration.MaxStepsFromAnyActionToNextReceive = 10;16 configuration.MaxStepsFromAnyActionToNextCreate = 10;17 configuration.MaxStepsFromAnyActionToNextHalt = 10;18 configuration.MaxStepsFromAnyActionToNextGoto = 10;19 configuration.MaxStepsFromAnyActionToNextPop = 10;20 configuration.MaxStepsFromAnyActionToNextPush = 10;21 configuration.MaxStepsFromAnyActionToNextDequeue = 10;22 configuration.MaxStepsFromAnyActionToNextEnqueue = 10;23 configuration.MaxStepsFromAnyActionToNextWaitFor = 10;24 configuration.MaxStepsFromAnyActionToNextWaitForAll = 10;25 configuration.MaxStepsFromAnyActionToNextWaitForAny = 10;26 configuration.MaxStepsFromAnyActionToNextWaitForN = 10;27 configuration.MaxStepsFromAnyActionToNextWaitForNone = 10;28 configuration.MaxStepsFromAnyActionToNextWaitForSome = 10;29 configuration.MaxStepsFromAnyActionToNextWaitForTimeout = 10;30 configuration.MaxStepsFromAnyActionToNextWaitForEvent = 10;31 configuration.MaxStepsFromAnyActionToNextWaitForEventGroup = 10;32 configuration.MaxStepsFromAnyActionToNextWaitForEventSet = 10;33 configuration.MaxStepsFromAnyActionToNextWaitForEventWithTimeout = 10;34 configuration.MaxStepsFromAnyActionToNextWaitForEventGroupWithTimeout = 10;35 configuration.MaxStepsFromAnyActionToNextWaitForEventSetWithTimeout = 10;36 configuration.MaxStepsFromAnyActionToNextWaitForEventWithGuards = 10;

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FailAndCheckRepair

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.StartTimerEvent;3{4 {5 static void Main(string[] args)6 {7 FailAndCheckRepair();8 }9 }10}

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FailAndCheckRepair

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote;6using Microsoft.Coyote.Testing;7using Microsoft.Coyote.Testing.Faults;8using Microsoft.Coyote.Testing.Systematic;9using System.Collections.Generic;10using System.Diagnostics;11{12 {13 static void Main(string[] args)14 {15 var configuration = Configuration.Create().WithTestingIterations(1000);16 using (var test = TestingEngineFactory.CreateBugFindingEngine(configuration))17 {18 test.Run(async () => {19 await Task.Run(() => {20 var runtime = RuntimeFactory.Create();21 runtime.RegisterMonitor(typeof(StartTimerEvent));22 runtime.CreateActor(typeof(A));23 runtime.CreateActor(typeof(B));24 runtime.Wait();25 });26 });27 }28 }29 }30 {31 protected override async Task OnInitializeAsync(Event initialEvent)32 {33 await this.SendEvent(this.Id, new E());34 }35 protected override async Task OnEventAsync(Event e)36 {37 if (e is E)38 {39 await this.SendEvent(this.Id, new E());40 }41 }42 }43 {44 protected override async Task OnInitializeAsync(Event initialEvent)45 {46 await this.SendEvent(this.Id, new E());47 }48 protected override async Task OnEventAsync(Event e)49 {50 if (e is E)51 {52 await this.SendEvent(this.Id, new E());53 }54 }55 }56 class E : Event { }57}58using Microsoft.Coyote.Actors.BugFinding.Tests;59using System;60using System.Threading.Tasks;61using Microsoft.Coyote.Actors;62using Microsoft.Coyote;63using Microsoft.Coyote.Testing;64using Microsoft.Coyote.Testing.Faults;65using Microsoft.Coyote.Testing.Systematic;66using System.Collections.Generic;67using System.Diagnostics;68{69 {70 static void Main(string[] args)71 {72 var configuration = Configuration.Create().WithTestingIterations(1000);73 using (var test = TestingEngineFactory.CreateBugFindingEngine(configuration))74 {

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FailAndCheckRepair

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using System;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7{8 {9 static void Main(string[] args)10 {11 Task.Run(async () =>12 {13 await RunAsync();14 }).Wait();15 }16 static async Task RunAsync()17 {18 var config = Configuration.Create().WithTestingIterations(100);19 var runtime = RuntimeFactory.Create(config);20 await runtime.CreateActorAndExecuteAsync(typeof(M));21 }22 }23 {24 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]25 {26 }27 void OnUnitEvent()28 {29 this.SendEvent(this.Id, new StartTimerEvent(1000, new UnitEvent()));30 }31 }32}33using Microsoft.Coyote.Actors;34using System;35using System.Threading.Tasks;36using Microsoft.Coyote;37using Microsoft.Coyote.Actors.BugFinding.Tests;38using Microsoft.Coyote.Actors.BugFinding;39{40 {41 static void Main(string[] args)42 {43 Task.Run(async () =>44 {45 await RunAsync();46 }).Wait();47 }48 static async Task RunAsync()49 {50 var config = Configuration.Create().WithTestingIterations(100);51 var runtime = RuntimeFactory.Create(config);52 await runtime.CreateActorAndExecuteAsync(typeof(M));53 }54 }55 {56 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]57 {58 }59 void OnUnitEvent()60 {61 this.SendEvent(this.Id, new StartTimerEvent(1000, new UnitEvent()));62 }63 }64}65using Microsoft.Coyote.Actors;66using System;67using System.Threading.Tasks;68using Microsoft.Coyote;

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FailAndCheckRepair

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote;4using Microsoft.Coyote.Testing;5using System;6using System.Threading.Tasks;7{8 {9 public static async Task Main(string[] args)10 {11 using (var runtime = RuntimeFactory.Create())12 {13 var test = new CoyoteTest(runtime, new Configuration());14 await test.RunAsync(async () =>15 {16 var actor = runtime.CreateActor(typeof(Actor1));17 runtime.SendEvent(actor, new StartTimerEvent(1000));18 });19 }20 }21 }22 {23 [OnEventDoAction(typeof(StartTimerEvent), nameof(StartTimer))]24 {25 }26 void StartTimer(Event e)27 {28 var t = (StartTimerEvent)e;29 this.StartTimer(t.Milliseconds, new TimeoutEvent());30 }31 [OnEventDoAction(typeof(TimeoutEvent), nameof(Timeout))]32 {33 }34 void Timeout()35 {36 this.RaiseEvent(new Halt());37 }38 }39}

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