Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.WrapSubtract
ChordTests.cs
Source:ChordTests.cs
...351 for (var idx = 0; idx < nodeIds.Count; idx++)352 {353 if (nodeIds[idx] == this.NodeId)354 {355 this.Predecessor = nodes[WrapSubtract(idx, 1, nodeIds.Count)];356 break;357 }358 }359 this.RaiseEvent(new Local());360 }361 private void JoinCluster(Event e)362 {363 this.NodeId = (e as Join).Id;364 this.ManagerId = (e as Join).ManagerId;365 this.NumOfIds = (e as Join).NumOfIds;366 var nodes = (e as Join).Nodes;367 var nodeIds = (e as Join).NodeIds;368 for (var idx = 1; idx <= nodes.Count; idx++)369 {370 var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;371 var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;372 var nodeId = GetSuccessorNodeId(start, nodeIds);373 this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));374 }375 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;376 this.SendEvent(this.ManagerId, new JoinAck());377 this.SendEvent(successor, new NotifySuccessor(this.Id));378 }379 [OnEventDoAction(typeof(FindSuccessor), nameof(ProcessFindSuccessor))]380 [OnEventDoAction(typeof(FindSuccessorResp), nameof(ProcessFindSuccessorResp))]381 [OnEventDoAction(typeof(FindPredecessor), nameof(ProcessFindPredecessor))]382 [OnEventDoAction(typeof(FindPredecessorResp), nameof(ProcessFindPredecessorResp))]383 [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384 [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385 [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386 [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387 [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388 [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389 private class Waiting : State390 {391 }392 private void ProcessFindSuccessor(Event e)393 {394 var sender = (e as FindSuccessor).Sender;395 var key = (e as FindSuccessor).Key;396 if (this.Keys.Contains(key))397 {398 this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399 }400 else if (this.FingerTable.ContainsKey(key))401 {402 this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403 }404 else if (this.NodeId.Equals(key))405 {406 this.SendEvent(sender, new FindSuccessorResp(407 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408 }409 else410 {411 int idToAsk = -1;412 foreach (var finger in this.FingerTable)413 {414 if (((finger.Value.Start > finger.Value.End) &&415 (finger.Value.Start <= key || key < finger.Value.End)) ||416 ((finger.Value.Start < finger.Value.End) &&417 finger.Value.Start <= key && key < finger.Value.End))418 {419 idToAsk = finger.Key;420 }421 }422 if (idToAsk < 0)423 {424 idToAsk = (this.NodeId + 1) % this.NumOfIds;425 }426 if (this.FingerTable[idToAsk].Node.Equals(this.Id))427 {428 foreach (var finger in this.FingerTable)429 {430 if (finger.Value.End == idToAsk ||431 finger.Value.End == idToAsk - 1)432 {433 idToAsk = finger.Key;434 break;435 }436 }437 this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438 }439 this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440 }441 }442 private void ProcessFindPredecessor(Event e)443 {444 var sender = (e as FindPredecessor).Sender;445 if (this.Predecessor != null)446 {447 this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448 }449 }450 private void ProcessQueryId(Event e)451 {452 var sender = (e as QueryId).Sender;453 this.SendEvent(sender, new QueryIdResp(this.NodeId));454 }455 private void SendKeys(Event e)456 {457 var sender = (e as AskForKeys).Node;458 var senderId = (e as AskForKeys).Id;459 this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460 List<int> keysToSend = new List<int>();461 foreach (var key in this.Keys)462 {463 if (key <= senderId)464 {465 keysToSend.Add(key);466 }467 }468 if (keysToSend.Count > 0)469 {470 foreach (var key in keysToSend)471 {472 this.Keys.Remove(key);473 }474 this.SendEvent(sender, new AskForKeysResp(keysToSend));475 }476 }477 private void ProcessStabilize()478 {479 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;480 this.SendEvent(successor, new FindPredecessor(this.Id));481 foreach (var finger in this.FingerTable)482 {483 if (!finger.Value.Node.Equals(successor))484 {485 this.SendEvent(successor, new FindSuccessor(this.Id, finger.Key));486 }487 }488 }489 private void ProcessFindSuccessorResp(Event e)490 {491 var successor = (e as FindSuccessorResp).Node;492 var key = (e as FindSuccessorResp).Key;493 this.Assert(this.FingerTable.ContainsKey(key), "Finger table of {0} does not contain {1}.", this.NodeId, key);494 this.FingerTable[key] = new Finger(this.FingerTable[key].Start, this.FingerTable[key].End, successor);495 }496 private void ProcessFindPredecessorResp(Event e)497 {498 var successor = (e as FindPredecessorResp).Node;499 if (!successor.Equals(this.Id))500 {501 this.FingerTable[(this.NodeId + 1) % this.NumOfIds] = new Finger(502 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Start,503 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].End,504 successor);505 this.SendEvent(successor, new NotifySuccessor(this.Id));506 this.SendEvent(successor, new AskForKeys(this.Id, this.NodeId));507 }508 }509 private void UpdatePredecessor(Event e)510 {511 var predecessor = (e as NotifySuccessor).Node;512 if (!predecessor.Equals(this.Id))513 {514 this.Predecessor = predecessor;515 }516 }517 private void UpdateKeys(Event e)518 {519 var keys = (e as AskForKeysResp).Keys;520 foreach (var key in keys)521 {522 this.Keys.Add(key);523 }524 }525 private void ProcessTerminate() => this.RaiseHaltEvent();526 private static int GetSuccessorNodeId(int start, List<int> nodeIds)527 {528 var candidate = -1;529 foreach (var id in nodeIds.Where(v => v >= start))530 {531 if (candidate < 0 || id < candidate)532 {533 candidate = id;534 }535 }536 if (candidate < 0)537 {538 foreach (var id in nodeIds.Where(v => v < start))539 {540 if (candidate < 0 || id < candidate)541 {542 candidate = id;543 }544 }545 }546 for (int idx = 0; idx < nodeIds.Count; idx++)547 {548 if (nodeIds[idx] == candidate)549 {550 candidate = idx;551 break;552 }553 }554 return candidate;555 }556 private static int WrapSubtract(int left, int right, int ceiling)557 {558 int result = left - right;559 if (result < 0)560 {561 result = ceiling + result;562 }563 return result;564 }565 }566 private class Client : StateMachine567 {568 internal class SetupEvent : Event569 {570 public ActorId ClusterManager;...
WrapSubtract
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize;4using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.StabilizeTest;5using Microsoft.Coyote.Actors.TestingServices;6using Microsoft.Coyote.Actors.TestingServices.Runtime;7using Microsoft.Coyote.Actors.TestingServices.Runtime.Loggers;8using Microsoft.Coyote.Actors.TestingServices.Runtime.Loggers.Debug;9using Microsoft.Coyote.Actors.TestingServices.Runtime.Loggers.Text;10using Microsoft.Coyote.Actors.TestingServices.Runtime.SchedulingStrategies;11using Microsoft.Coyote.Actors.TestingServices.Runtime.SchedulingStrategies.Fuzzing;12using Microsoft.Coyote.Actors.TestingServices.Runtime.SchedulingStrategies.Liveness;13using Microsoft.Coyote.Actors.TestingServices.Runtime.SchedulingStrategies.Probabilistic;14using Microsoft.Coyote.Actors.TestingServices.Runtime.SchedulingStrategies.Random;15using Microsoft.Coyote.Actors.TestingServices.Runtime.SchedulingStrategies.RandomWalk;16using Microsoft.Coyote.Actors.TestingServices.Runtime.SchedulingStrategies.Unfair;17using Microsoft.Coyote.Actors.TestingServices.Runtime.SchedulingStrategies.UnfairProbabilistic;18using Microsoft.Coyote.Actors.TestingServices.Runtime.SchedulingStrategies.UnfairRandomWalk;19using Microsoft.Coyote.Actors.TestingServices.Runtime.SchedulingStrategies.UnfairWorkStealing;20using Microsoft.Coyote.Actors.TestingServices.Runtime.SchedulingStrategies.WorkStealing;21using Microsoft.Coyote.Actors.TestingServices.Runtime.SchedulingStrategies.WorkStealingFair;22using Microsoft.Coyote.Actors.TestingServices.Runtime.SchedulingStrategies.WorkStealingFairRandomWalk;23using Microsoft.Coyote.Actors.TestingServices.Runtime.SchedulingStrategies.WorkStealingRandomWalk;24using Microsoft.Coyote.Actors.TestingServices.Runtime.SchedulingStrategies.WorkStealingUnfair;25using Microsoft.Coyote.Actors.TestingServices.Runtime.SchedulingStrategies.WorkStealingUnfairRandomWalk;26using Microsoft.Coyote.Actors.TestingServices.Runtime.SchedulingStrategies.WorkStealingUnfairWorkStealing;27using Microsoft.Coyote.Actors.TestingServices.Runtime.SchedulingStrategies.WorkStealingWorkStealing;
WrapSubtract
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 Stabilize.WrapSubtract(1, 2);13 }14 }15}16using Microsoft.Coyote.Actors.BugFinding.Tests;17using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize;18using System;19using System.Collections.Generic;20using System.Linq;21using System.Text;22using System.Threading.Tasks;23{24 {25 static void Main(string[] args)26 {27 Stabilize.WrapSubtract(1, 2);28 }29 }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize;33using System;34using System.Collections.Generic;35using System.Linq;36using System.Text;37using System.Threading.Tasks;38{39 {40 static void Main(string[] args)41 {42 Stabilize.WrapSubtract(1, 2);43 }44 }45}46using Microsoft.Coyote.Actors.BugFinding.Tests;47using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize;48using System;49using System.Collections.Generic;50using System.Linq;51using System.Text;52using System.Threading.Tasks;53{54 {55 static void Main(string[] args)56 {57 Stabilize.WrapSubtract(1, 2);58 }59 }60}61using Microsoft.Coyote.Actors.BugFinding.Tests;62using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize;63using System;
WrapSubtract
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 Console.WriteLine("Hello World!");10 var runtime = RuntimeFactory.Create();11 var actor = runtime.CreateActor(typeof(TestActor));12 runtime.SendEvent(actor, new e1());13 Console.ReadLine();14 }15 }16 {17 [OnEventDoAction(typeof(e1), nameof(P))]18 class Init : State { }19 void P()20 {21 int a = 1;22 int b = 2;23 int c = 3;24 int d = 4;25 int e = 5;26 int f = 6;27 int g = 7;28 int h = 8;29 int i = 9;30 int j = 10;31 int k = 11;32 int l = 12;33 int m = 13;34 int n = 14;35 int o = 15;36 int p = 16;37 int q = 17;38 int r = 18;39 int s = 19;40 int t = 20;41 int u = 21;42 int v = 22;43 int w = 23;44 int x = 24;45 int y = 25;46 int z = 26;47 int aa = 27;48 int bb = 28;49 int cc = 29;50 int dd = 30;51 int ee = 31;52 int ff = 32;53 int gg = 33;54 int hh = 34;55 int ii = 35;56 int jj = 36;57 int kk = 37;58 int ll = 38;59 int mm = 39;60 int nn = 40;61 int oo = 41;62 int pp = 42;63 int qq = 43;64 int rr = 44;65 int ss = 45;66 int tt = 46;67 int uu = 47;68 int vv = 48;69 int ww = 49;70 int xx = 50;71 int yy = 51;72 int zz = 52;
WrapSubtract
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize;6using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.Test;7using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.Test.Test;8using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.Test.Test.Test;9using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.Test.Test.Test.Test;10using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.Test.Test.Test.Test.Test;11using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.Test.Test.Test.Test.Test.Test;12using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.Test.Test.Test.Test.Test.Test.Test;13using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.Test.Test.Test.Test.Test.Test.Test.Test;14using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.Test.Test.Test.Test.Test.Test.Test.Test.Test;
WrapSubtract
Using AI Code Generation
1{2 {3 public static int WrapSubtract(int a, int b)4 {5 int result = a - b;6 if (result < 0)7 {8 result += 10;9 }10 return result;11 }12 }13}14{15 {16 public static int WrapSubtract(int a, int b)17 {18 int result = a - b;19 if (result < 0)20 {21 result += 10;22 }23 return result;24 }25 }26}27{28 {29 public static int WrapSubtract(int a, int b)30 {31 int result = a - b;32 if (result < 0)33 {34 result += 10;35 }36 return result;37 }38 }39}40{41 {42 public static int WrapSubtract(int a, int b)43 {44 int result = a - b;45 if (result < 0)46 {47 result += 10;48 }49 return result;50 }51 }52}53{54 {55 public static int WrapSubtract(int a, int b)56 {57 int result = a - b;58 if (result < 0)59 {60 result += 10;61 }62 return result;63 }64 }65}
WrapSubtract
Using AI Code Generation
1using System;2using System.Threading;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize;5using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.StabilizeTest;6{7 {8 public static void Main(string[] args)9 {10 var runtime = new ActorRuntime();11 var id = runtime.CreateActor(typeof(StabilizeTest));12 runtime.SendEvent(id, new e1());13 runtime.Wait();14 }15 }16}17using System;18using System.Threading;19using Microsoft.Coyote.Actors.BugFinding.Tests;20using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize;21using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.StabilizeTest;22{23 {24 [OnEntry(nameof(InitOnEntry))]25 [OnEventDoAction(typeof(e1), nameof(Handle_e1))]26 [OnEventDoAction(typeof(e2), nameof(Handle_e2))]27 [OnEventDoAction(typeof(e3), nameof(Handle_e3))]28 [OnEventDoAction(typeof(e4), nameof(Handle_e4))]29 [OnEventDoAction(typeof(e5), nameof(Handle_e5))]30 [OnEventDoAction(typeof(e6), nameof(Handle_e6))]31 [OnEventDoAction(typeof(e7), nameof(Handle_e7))]32 [OnEventDoAction(typeof(e8), nameof(Handle_e8))]33 [OnEventDoAction(typeof(e9), nameof(Handle_e9))]34 [OnEventDoAction(typeof(e10), nameof(Handle_e10))]35 [OnEventDoAction(typeof(e11), nameof(Handle_e11))]36 [OnEventDoAction(typeof(e12), nameof(Handle_e12))]37 [OnEventDoAction(typeof(e13), nameof(Handle_e13))]38 [OnEventDoAction(typeof(e
WrapSubtract
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2var x = Stabilize.WrapSubtract(1, 2);3using Microsoft.Coyote.Actors.BugFinding.Tests;4var x = Stabilize.WrapSubtract(1, 2);5using Microsoft.Coyote.Actors.BugFinding.Tests;6var x = Stabilize.WrapSubtract(1, 2);7using Microsoft.Coyote.Actors.BugFinding.Tests;8var x = Stabilize.WrapSubtract(1, 2);9using Microsoft.Coyote.Actors.BugFinding.Tests;10var x = Stabilize.WrapSubtract(1, 2);11using Microsoft.Coyote.Actors.BugFinding.Tests;12var x = Stabilize.WrapSubtract(1, 2);13using Microsoft.Coyote.Actors.BugFinding.Tests;14var x = Stabilize.WrapSubtract(1, 2);15using Microsoft.Coyote.Actors.BugFinding.Tests;16var x = Stabilize.WrapSubtract(1, 2);17using Microsoft.Coyote.Actors.BugFinding.Tests;
WrapSubtract
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 public static void Main(string[] args)8 {9 Console.WriteLine("Hello World!");10 Console.WriteLine("Press any key to exit...");11 Console.ReadKey();12 }13 }14 {15 protected override async Task OnInitializeAsync(Event initialEvent)16 {17 await this.SendEvent(this.Id, new E1());18 }19 [OnEventDoAction(typeof(E1), nameof(HandleE1))]20 {21 }22 private void HandleE1()23 {24 this.RaiseEvent(new E2());25 }26 [OnEventDoAction(typeof(E2), nameof(HandleE2))]27 {28 }29 private void HandleE2()30 {31 this.RaiseEvent(new E3());32 }33 [OnEventDoAction(typeof(E3), nameof(HandleE3))]34 {35 }36 private void HandleE3()37 {38 this.RaiseEvent(new E4());39 }40 [OnEventDoAction(typeof(E4), nameof(HandleE4))]41 {42 }43 private void HandleE4()44 {45 this.RaiseEvent(new E5());46 }47 [OnEventDoAction(typeof(E5), nameof(HandleE5))]48 {49 }50 private void HandleE5()51 {52 this.RaiseEvent(new E6());53 }54 [OnEventDoAction(typeof(E6), nameof(HandleE6))]55 {56 }57 private void HandleE6()58 {59 this.RaiseEvent(new E7());60 }61 [OnEventDoAction(typeof(E7), nameof(HandleE7))]62 {63 }64 private void HandleE7()65 {66 this.RaiseEvent(new E8());67 }68 [OnEventDoAction(typeof(E8), nameof(HandleE8))]69 {70 }71 private void HandleE8()72 {73 this.RaiseEvent(new E9());74 }75 [OnEventDoAction(typeof(E9), nameof(HandleE
WrapSubtract
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Runtime;4using System;5using System.Threading;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 var runtime = RuntimeFactory.Create();12 runtime.RegisterMonitor(typeof(Stabilize));13 runtime.Start();14 runtime.CreateActor(typeof(Actor1));15 runtime.Wait();16 }17 }18 {19 [OnEventDoAction(typeof(DefaultEvent), nameof(Init))]20 class InitState : State { }21 void Init()22 {23 this.SendEvent(this.Id, new E());24 }25 [OnEventDoAction(typeof(E), nameof(Handle))]26 class State1 : State { }27 void Handle()28 {29 this.SendEvent(this.Id, new E());30 }31 }32 {33 }34}35using Microsoft.Coyote.Actors.BugFinding.Tests;36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Runtime;38using System;39using System.Threading;40using System.Threading.Tasks;41{42 {43 static void Main(string[] args)44 {45 var runtime = RuntimeFactory.Create();46 runtime.RegisterMonitor(typeof(Stabilize));47 runtime.Start();48 runtime.CreateActor(typeof(Actor1));49 runtime.Wait();50 }51 }52 {53 [OnEventDoAction(typeof(DefaultEvent), nameof(Init))]54 class InitState : State { }55 void Init()56 {57 this.SendEvent(this.Id, new E());58 }59 [OnEventDoAction(typeof(E), nameof(Handle))]60 class State1 : State { }61 void Handle()62 {63 this.SendEvent(this.Id, new E());64 }65 }66 {67 }68}69using Microsoft.Coyote.Actors.BugFinding.Tests;70using Microsoft.Coyote.Actors;71using Microsoft.Coyote.Runtime;72using System;
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