How to use UpdatePredecessor method of Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.UpdatePredecessor

ChordTests.cs

Source:ChordTests.cs Github

copy

Full Screen

...382 [OnEventDoAction(typeof(FindPredecessorResp), nameof(ProcessFindPredecessorResp))]383 [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384 [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385 [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386 [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387 [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388 [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389 private class Waiting : State390 {391 }392 private void ProcessFindSuccessor(Event e)393 {394 var sender = (e as FindSuccessor).Sender;395 var key = (e as FindSuccessor).Key;396 if (this.Keys.Contains(key))397 {398 this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399 }400 else if (this.FingerTable.ContainsKey(key))401 {402 this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403 }404 else if (this.NodeId.Equals(key))405 {406 this.SendEvent(sender, new FindSuccessorResp(407 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408 }409 else410 {411 int idToAsk = -1;412 foreach (var finger in this.FingerTable)413 {414 if (((finger.Value.Start > finger.Value.End) &&415 (finger.Value.Start <= key || key < finger.Value.End)) ||416 ((finger.Value.Start < finger.Value.End) &&417 finger.Value.Start <= key && key < finger.Value.End))418 {419 idToAsk = finger.Key;420 }421 }422 if (idToAsk < 0)423 {424 idToAsk = (this.NodeId + 1) % this.NumOfIds;425 }426 if (this.FingerTable[idToAsk].Node.Equals(this.Id))427 {428 foreach (var finger in this.FingerTable)429 {430 if (finger.Value.End == idToAsk ||431 finger.Value.End == idToAsk - 1)432 {433 idToAsk = finger.Key;434 break;435 }436 }437 this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438 }439 this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440 }441 }442 private void ProcessFindPredecessor(Event e)443 {444 var sender = (e as FindPredecessor).Sender;445 if (this.Predecessor != null)446 {447 this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448 }449 }450 private void ProcessQueryId(Event e)451 {452 var sender = (e as QueryId).Sender;453 this.SendEvent(sender, new QueryIdResp(this.NodeId));454 }455 private void SendKeys(Event e)456 {457 var sender = (e as AskForKeys).Node;458 var senderId = (e as AskForKeys).Id;459 this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460 List<int> keysToSend = new List<int>();461 foreach (var key in this.Keys)462 {463 if (key <= senderId)464 {465 keysToSend.Add(key);466 }467 }468 if (keysToSend.Count > 0)469 {470 foreach (var key in keysToSend)471 {472 this.Keys.Remove(key);473 }474 this.SendEvent(sender, new AskForKeysResp(keysToSend));475 }476 }477 private void ProcessStabilize()478 {479 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;480 this.SendEvent(successor, new FindPredecessor(this.Id));481 foreach (var finger in this.FingerTable)482 {483 if (!finger.Value.Node.Equals(successor))484 {485 this.SendEvent(successor, new FindSuccessor(this.Id, finger.Key));486 }487 }488 }489 private void ProcessFindSuccessorResp(Event e)490 {491 var successor = (e as FindSuccessorResp).Node;492 var key = (e as FindSuccessorResp).Key;493 this.Assert(this.FingerTable.ContainsKey(key), "Finger table of {0} does not contain {1}.", this.NodeId, key);494 this.FingerTable[key] = new Finger(this.FingerTable[key].Start, this.FingerTable[key].End, successor);495 }496 private void ProcessFindPredecessorResp(Event e)497 {498 var successor = (e as FindPredecessorResp).Node;499 if (!successor.Equals(this.Id))500 {501 this.FingerTable[(this.NodeId + 1) % this.NumOfIds] = new Finger(502 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Start,503 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].End,504 successor);505 this.SendEvent(successor, new NotifySuccessor(this.Id));506 this.SendEvent(successor, new AskForKeys(this.Id, this.NodeId));507 }508 }509 private void UpdatePredecessor(Event e)510 {511 var predecessor = (e as NotifySuccessor).Node;512 if (!predecessor.Equals(this.Id))513 {514 this.Predecessor = predecessor;515 }516 }517 private void UpdateKeys(Event e)518 {519 var keys = (e as AskForKeysResp).Keys;520 foreach (var key in keys)521 {522 this.Keys.Add(key);523 }...

Full Screen

Full Screen

UpdatePredecessor

Using AI Code Generation

copy

Full Screen

1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 var task = runtime.CreateActor(typeof(Actor1));12 runtime.SendEvent(task, new Event1());13 runtime.SendEvent(task, new Event2());14 runtime.SendEvent(task, new Event3());15 runtime.SendEvent(task, new Event4());16 runtime.SendEvent(task, new Event5());17 runtime.SendEvent(task, new Event6());18 runtime.SendEvent(task, new Event7());19 runtime.SendEvent(task, new Event8());20 runtime.SendEvent(task, new Event9());21 runtime.SendEvent(task, new Event10());22 runtime.SendEvent(task, new Event11());23 runtime.SendEvent(task, new Event12());24 runtime.SendEvent(task, new Event13());25 runtime.SendEvent(task, new Event14());26 runtime.SendEvent(task, new Event15());27 runtime.SendEvent(task, new Event16());28 runtime.SendEvent(task, new Event17());29 runtime.SendEvent(task, new Event18());30 runtime.SendEvent(task, new Event19());31 runtime.SendEvent(task, new Event20());32 runtime.SendEvent(task, new Event21());33 runtime.SendEvent(task, new Event22());34 runtime.SendEvent(task, new Event23());35 runtime.SendEvent(task, new Event24());36 runtime.SendEvent(task, new Event25());37 runtime.SendEvent(task, new Event26());38 runtime.SendEvent(task, new Event27());39 runtime.SendEvent(task, new Event28());40 runtime.SendEvent(task, new Event29());41 runtime.SendEvent(task, new Event30());42 runtime.SendEvent(task, new Event31());43 runtime.SendEvent(task, new Event32());44 runtime.SendEvent(task, new Event33());45 runtime.SendEvent(task, new Event34());46 runtime.SendEvent(task, new Event35());47 runtime.SendEvent(task, new Event36());48 runtime.SendEvent(task, new Event37());49 runtime.SendEvent(task, new Event38());50 runtime.SendEvent(task, new Event39());51 runtime.SendEvent(task, new Event40());52 runtime.SendEvent(task, new Event41());53 runtime.SendEvent(task, new Event42());54 runtime.SendEvent(task, new Event

Full Screen

Full Screen

UpdatePredecessor

Using AI Code Generation

copy

Full Screen

1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 Stabilize.UpdatePredecessor();12 }13 }14}15Error CS0234 The type or namespace name 'Actors' does not exist in the namespace 'Microsoft.Coyote' (are you missing an assembly reference?) BugFinding C:\Users\user\Documents\Visual Studio 2017\Projects\BugFinding\BugFinding\2.cs 5 Active16using Microsoft.Coyote.BugFinding.Tests;

Full Screen

Full Screen

UpdatePredecessor

Using AI Code Generation

copy

Full Screen

1using Microsoft.Coyote.Actors.BugFinding.Tests;2Stabilize.UpdatePredecessor(ActorId actorId, ActorId predecessorId);3using Microsoft.Coyote.Actors.BugFinding.Tests;4Stabilize.UpdateSuccessor(ActorId actorId, ActorId successorId);5using Microsoft.Coyote.Actors.BugFinding.Tests;6Stabilize.UpdateState(ActorId actorId, bool isHead, bool isTail, ActorId predecessorId, ActorId successorId);7using Microsoft.Coyote.Actors.BugFinding.Tests;8Stabilize.UpdateState(ActorId actorId, bool isHead, bool isTail, ActorId predecessorId, ActorId successorId);9using Microsoft.Coyote.Actors.BugFinding.Tests;10Stabilize.UpdateState(ActorId actorId, bool isHead, bool isTail, ActorId predecessorId, ActorId successorId);11using Microsoft.Coyote.Actors.BugFinding.Tests;12Stabilize.UpdateState(ActorId actorId, bool isHead, bool isTail, ActorId predecessorId, ActorId successorId);13using Microsoft.Coyote.Actors.BugFinding.Tests;14Stabilize.UpdatePredecessor(ActorId actorId, ActorId predecessorId);15using Microsoft.Coyote.Actors.BugFinding.Tests;16Stabilize.UpdateSuccessor(ActorId actorId, ActorId successorId);17using Microsoft.Coyote.Actors.BugFinding.Tests;18Stabilize.UpdateState(ActorId actor

Full Screen

Full Screen

UpdatePredecessor

Using AI Code Generation

copy

Full Screen

1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 Task.Run(async () =>10 {11 var runtime = await Runtime.CreateAsync();12 await runtime.CreateActorAsync(typeof(Stabilize));13 await runtime.CreateActorAsync(typeof(Actor1));14 }).GetAwaiter().GetResult();15 }16 }17 {18 protected override async Task OnInitializeAsync(Event initialEvent)19 {20 await this.SendEventAsync(this.Id, new E1());21 }22 [OnEventDoAction(typeof(E1), nameof(HandleE1))]23 {24 }25 private async Task HandleE1()26 {27 await this.SendEventAsync(this.Id, new E2());28 }29 [OnEventDoAction(typeof(E2), nameof(HandleE2))]30 {31 }32 private async Task HandleE2()33 {34 await this.SendEventAsync(this.Id, new E3());35 }36 [OnEventDoAction(typeof(E3), nameof(HandleE3))]37 {38 }39 private async Task HandleE3()40 {41 await this.SendEventAsync(this.Id, new E4());42 }43 [OnEventDoAction(typeof(E4), nameof(HandleE4))]44 {45 }46 private async Task HandleE4()47 {48 await this.SendEventAsync(this.Id, new E5());49 }50 [OnEventDoAction(typeof(E5), nameof(HandleE5))]51 {52 }53 private async Task HandleE5()54 {55 await this.SendEventAsync(this.Id, new E6());56 }57 [OnEventDoAction(typeof(E6), nameof(HandleE6))]58 {59 }60 private async Task HandleE6()61 {62 await this.SendEventAsync(this.Id, new E7());63 }64 [OnEventDoAction(typeof(E7), nameof(HandleE7))]65 {66 }67 private async Task HandleE7()68 {

Full Screen

Full Screen

UpdatePredecessor

Using AI Code Generation

copy

Full Screen

1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Specifications;3using System;4using System.Threading.Tasks;5{6 {7 public static async Task Main(string[] args)8 {9 Stabilize.UpdatePredecessor(1, 2);10 Console.WriteLine("Updated Predecessor");11 }12 }13}14using Microsoft.Coyote.Actors.BugFinding.Tests;15using Microsoft.Coyote.Specifications;16using System;17using System.Threading.Tasks;18{19 {20 public static async Task Main(string[] args)21 {22 var predecessor = Stabilize.GetPredecessor(1);23 Console.WriteLine("Predecessor is " + predecessor);24 }25 }26}27using Microsoft.Coyote.Actors.BugFinding.Tests;28using Microsoft.Coyote.Specifications;29using System;30using System.Threading.Tasks;31{32 {33 public static async Task Main(string[] args)34 {35 var successor = Stabilize.GetSuccessor(1);36 Console.WriteLine("Successor is " + successor);37 }38 }39}40using Microsoft.Coyote.Actors.BugFinding.Tests;41using Microsoft.Coyote.Specifications;42using System;

Full Screen

Full Screen

UpdatePredecessor

Using AI Code Generation

copy

Full Screen

1using Microsoft.Coyote.Actors;2using System;3using System.Threading.Tasks;4{5 {6 public static async Task Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 var actor = runtime.CreateActor(typeof(Actor1));10 await Task.Delay(1000);11 runtime.Dispose();12 }13 }14 {15 protected override async Task OnInitializeAsync(Event initialEvent)16 {17 await this.SendEventAsync(this.Id, new E());18 }19 }20 public class E : Event { }21}22using Microsoft.Coyote.Actors;23using System;24using System.Threading.Tasks;25{26 {27 public static async Task Main(string[] args)28 {29 var runtime = RuntimeFactory.Create();30 var actor = runtime.CreateActor(typeof(Actor1));31 await Task.Delay(1000);32 runtime.Dispose();33 }34 }35 {36 protected override async Task OnInitializeAsync(Event initialEvent)37 {38 await this.SendEventAsync(this.Id, new E());39 }40 }41 public class E : Event { }42}43using Microsoft.Coyote.Actors;44using System;45using System.Threading.Tasks;46{47 {48 public static async Task Main(string[] args)49 {50 var runtime = RuntimeFactory.Create();51 var actor = runtime.CreateActor(typeof(Actor1));52 await Task.Delay(1000);53 runtime.Dispose();54 }55 }56 {57 protected override async Task OnInitializeAsync(Event initialEvent)58 {59 await this.SendEventAsync(this.Id, new E());60 }61 }62 public class E : Event { }63}64using Microsoft.Coyote.Actors;65using System;66using System.Threading.Tasks;

Full Screen

Full Screen

UpdatePredecessor

Using AI Code Generation

copy

Full Screen

1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize;3using Microsoft.Coyote.Actors;4using System;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize;8{9 {10 public static void Main(string[] args)11 {12 using (var runtime = RuntimeFactory.Create())13 {14 var a = runtime.CreateActor(typeof(A));15 var b = runtime.CreateActor(typeof(B));16 var c = runtime.CreateActor(typeof(C));17 var d = runtime.CreateActor(typeof(D));18 var e = runtime.CreateActor(typeof(E));19 var f = runtime.CreateActor(typeof(F));20 var g = runtime.CreateActor(typeof(G));21 var h = runtime.CreateActor(typeof(H));22 var i = runtime.CreateActor(typeof(I));23 var j = runtime.CreateActor(typeof(J));24 var k = runtime.CreateActor(typeof(K));25 var l = runtime.CreateActor(typeof(L));26 var m = runtime.CreateActor(typeof(M));27 var n = runtime.CreateActor(typeof(N));28 var o = runtime.CreateActor(typeof(O));29 var p = runtime.CreateActor(typeof(P));30 var q = runtime.CreateActor(typeof(Q));31 var r = runtime.CreateActor(typeof(R));

Full Screen

Full Screen

UpdatePredecessor

Using AI Code Generation

copy

Full Screen

1using Microsoft.Coyote.Actors.BugFinding.Tests;2Stabilize.UpdatePredecessor(this.Id, this.CurrentState, this.PredecessorState, this.PredecessorEvent, this.PredecessorEventInfo);3using Microsoft.Coyote.Actors.BugFinding.Tests;4var predecessor = Stabilize.GetPredecessor(this.Id);5using Microsoft.Coyote.Actors.BugFinding.Tests;6Stabilize.UpdatePredecessor(this.Id, this.CurrentState, this.PredecessorState, this.PredecessorEvent, this.PredecessorEventInfo);7using Microsoft.Coyote.Actors.BugFinding.Tests;8Stabilize.UpdatePredecessor(this.Id, this.CurrentState, this.PredecessorState, this.PredecessorEvent, this.PredecessorEventInfo);9using Microsoft.Coyote.Actors.BugFinding.Tests;10Stabilize.UpdatePredecessor(this.Id, this.CurrentState, this.PredecessorState, this.PredecessorEvent, this.PredecessorEventInfo);11using Microsoft.Coyote.Actors.BugFinding.Tests;12Stabilize.UpdatePredecessor(this.Id, this.CurrentState, this.PredecessorState, this.PredecessorEvent, this.PredecessorEventInfo);

Full Screen

Full Screen

Automation Testing Tutorials

Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.

LambdaTest Learning Hubs:

YouTube

You could also refer to video tutorials over LambdaTest YouTube channel to get step by step demonstration from industry experts.

Try LambdaTest Now !!

Get 100 minutes of automation test minutes FREE!!

Next-Gen App & Browser Testing Cloud

Was this article helpful?

Helpful

NotHelpful