Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.QueryingOnEntry
ChordTests.cs
Source:ChordTests.cs
...597 this.Keys.Add(17);598 this.QueryCounter = 0;599 this.RaiseEvent(new Local());600 }601 [OnEntry(nameof(QueryingOnEntry))]602 [OnEventGotoState(typeof(Local), typeof(Waiting))]603 private class Querying : State604 {605 }606 private void QueryingOnEntry()607 {608 if (this.QueryCounter < 5)609 {610 if (this.RandomBoolean())611 {612 var key = this.GetNextQueryKey();613 this.Logger.WriteLine($"<ChordLog> Client is searching for successor of key '{key}'.");614 this.SendEvent(this.ClusterManager, new ChordNode.FindSuccessor(this.Id, key));615 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyClientRequest(key));616 }617 else if (this.RandomBoolean())618 {619 this.SendEvent(this.ClusterManager, new ClusterManager.CreateNewNode());620 }...
QueryingOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.TestingServices;8using Microsoft.Coyote.Actors.BugFinding.TestingServices.Runtime;9using Microsoft.Coyote.Actors.BugFinding.TestingServices.SchedulingStrategies;10using Microsoft.Coyote.Actors.BugFinding.TestingServices.Tracing.Schedule;11using Microsoft.Coyote.Actors.BugFinding.Tests;12using Microsoft.Coyote.Actors.BugFinding.Tests.Actors;13using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime;14using Microsoft.Coyote.Actors.BugFinding.Tests.SchedulingStrategies;15using Microsoft.Coyote.Actors.BugFinding.Tests.Tracing.Schedule;16using Microsoft.Coyote.Actors.BugFinding.Tests.Tracing.Schedule;17using Microsoft.Coyote.Actors.BugFinding.Tests.Tracing.Schedule;18{19 {20 public static void Main(string[] args)21 {22 Console.WriteLine("Hello World!");23 Stabilize.QueryingOnEntry();24 Console.WriteLine("Bye World!");25 }26 }27}28using System;29using System.Threading.Tasks;30using Microsoft.Coyote;31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.BugFinding.Tests;33using Microsoft.Coyote.Actors.BugFinding;34using Microsoft.Coyote.Actors.BugFinding.TestingServices;35using Microsoft.Coyote.Actors.BugFinding.TestingServices.Runtime;36using Microsoft.Coyote.Actors.BugFinding.TestingServices.SchedulingStrategies;37using Microsoft.Coyote.Actors.BugFinding.TestingServices.Tracing.Schedule;38using Microsoft.Coyote.Actors.BugFinding.Tests;39using Microsoft.Coyote.Actors.BugFinding.Tests.Actors;40using Microsoft.Coyote.Actors.BugFinding.Tests.Runtime;41using Microsoft.Coyote.Actors.BugFinding.Tests.SchedulingStrategies;
QueryingOnEntry
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.SystematicTesting.Strategies;8using Microsoft.Coyote.SystematicTesting.Tests;9using Microsoft.Coyote.Tasks;10{11 {12 [OnEntry(nameof(InitOnEntry))]13 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]14 class Init : MachineState { }15 private void InitOnEntry()16 {17 this.Send(this.Id, new UnitEvent());18 }19 private void OnUnitEvent()20 {21 this.Send(this.Id, new UnitEvent());22 }23 }24 {25 static void Main(string[] args)26 {27 SystematicTestingEngine engine = new SystematicTestingEngine();28 engine.TestingEngine = new TestingEngine();29 engine.TestingEngine.Strategy = new Stabilize(10);30 engine.TestingEngine.Strategy = new RandomExecution();31 engine.TestingEngine.Strategy = new RandomStrategy();32 engine.TestingEngine.Strategy = new RandomStrategy(new Random());33 engine.TestingEngine.Strategy = new RandomStrategy(new Random(), 100);34 engine.TestingEngine.Strategy = new RandomStrategy(new Random(), 100, 100);35 engine.TestingEngine.Strategy = new RandomStrategy(new Random(), 100, 100, false);36 engine.TestingEngine.Strategy = new RandomStrategy(new Random(), 100, 100, false, true);37 engine.TestingEngine.Strategy = new RandomStrategy(new Random(), 100, 100, false, true, 1);38 engine.TestingEngine.Strategy = new RandomStrategy(new Random(), 100, 100, false, true, 1, 1);39 engine.TestingEngine.Strategy = new RandomStrategy(new Random(), 100, 100, false, true, 1, 1, 1);40 engine.TestingEngine.Strategy = new RandomStrategy(new Random(), 100, 100, false, true, 1, 1, 1, 1);41 engine.TestingEngine.Strategy = new RandomStrategy(new Random(), 100, 100
QueryingOnEntry
Using AI Code Generation
1{2 using System;3 using System.Threading.Tasks;4 using Microsoft.Coyote.Actors;5 using Microsoft.Coyote.Specifications;6 using Microsoft.Coyote.TestingServices;7 using Xunit;8 using Xunit.Abstractions;9 {10 public QueryingOnEntry(ITestOutputHelper output)11 : base(output)12 {13 }14 {15 public int Value;16 public E(int value)17 {18 this.Value = value;19 }20 }21 {22 public int Value;23 public M(int value)24 {25 this.Value = value;26 }27 }28 {29 public int Value;30 public N(int value)31 {32 this.Value = value;33 }34 }35 {36 public int Value;37 public T(int value)38 {39 this.Value = value;40 }41 }42 {43 public int Value;44 public U(int value)45 {46 this.Value = value;47 }48 }49 {50 public int Value;51 public V(int value)52 {53 this.Value = value;54 }55 }56 {57 public int Value;58 public W(int value)59 {60 this.Value = value;61 }62 }63 {64 public int Value;65 public X(int value)66 {67 this.Value = value;68 }69 }70 {71 public int Value;72 public Y(int value)73 {74 this.Value = value;75 }76 }77 {78 public int Value;79 public Z(int value)80 {81 this.Value = value;82 }83 }84 {85 private int x;86 private int y;87 private int z;88 [OnEntry(nameof(InitOnEntry))]89 [OnEventDoAction(typeof(E), nameof(HandleE))]90 [OnEventDoAction(typeof(M), nameof(HandleM))]91 [OnEventDoAction(typeof(N), nameof(HandleN))]
QueryingOnEntry
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 static void Main(string[] args)7 {8 var configuration = Configuration.Create();9 configuration.TestingIterations = 1000;10 configuration.SchedulingIterations = 100000;11 configuration.MaxSchedulingSteps = 1000;12 configuration.EnableCycleDetection = true;13 configuration.EnableFairScheduling = true;14 configuration.EnableActorTracking = true;15 configuration.EnableDataRaceDetection = true;16 configuration.EnableHotStateDetection = true;17 configuration.EnableOperationInterleavings = true;18 configuration.EnableRandomExecution = true;19 configuration.EnableStateGraphAnalysis = true;20 configuration.EnableStateGraphValidation = true;21 configuration.EnableStateSnapshotting = true;22 configuration.EnableUnfairnessAnalysis = true;23 configuration.EnableVerboseTrace = true;24 configuration.EnableActorMonitoring = true;25 configuration.EnableActorStateExploration = true;26 configuration.EnableActorStateExploration = true;27 configuration.EnableHotStateDetection = true;28 configuration.EnableOperationInterleavings = true;29 configuration.EnableRandomExecution = true;30 configuration.EnableStateGraphAnalysis = true;31 configuration.EnableStateGraphValidation = true;32 configuration.EnableStateSnapshotting = true;33 configuration.EnableUnfairnessAnalysis = true;34 configuration.EnableVerboseTrace = true;35 configuration.EnableActorMonitoring = true;36 configuration.EnableActorStateExploration = true;37 configuration.EnableActorStateExploration = true;38 configuration.EnableHotStateDetection = true;39 configuration.EnableOperationInterleavings = true;40 configuration.EnableRandomExecution = true;41 configuration.EnableStateGraphAnalysis = true;42 configuration.EnableStateGraphValidation = true;43 configuration.EnableStateSnapshotting = true;44 configuration.EnableUnfairnessAnalysis = true;45 configuration.EnableVerboseTrace = true;46 configuration.EnableActorMonitoring = true;47 configuration.EnableActorStateExploration = true;48 configuration.EnableActorStateExploration = true;49 configuration.EnableHotStateDetection = true;50 configuration.EnableOperationInterleavings = true;51 configuration.EnableRandomExecution = true;52 configuration.EnableStateGraphAnalysis = true;53 configuration.EnableStateGraphValidation = true;54 configuration.EnableStateSnapshotting = true;55 configuration.EnableUnfairnessAnalysis = true;56 configuration.EnableVerboseTrace = true;57 configuration.EnableActorMonitoring = true;
QueryingOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 Stabilize.QueryingOnEntry();10 }11 }12}13using Microsoft.Coyote.Actors.BugFinding.Tests;14using System;15using System.Threading.Tasks;16{17 {18 static void Main(string[] args)19 {20 Console.WriteLine("Hello World!");21 Stabilize.QueryingOnEntry();22 }23 }24}25using Microsoft.Coyote.Actors.BugFinding.Tests;26using System;27using System.Threading.Tasks;28{29 {30 static void Main(string[] args)31 {32 Console.WriteLine("Hello World!");33 Stabilize.QueryingOnEntry();34 }35 }36}37using Microsoft.Coyote.Actors.BugFinding.Tests;38using System;39using System.Threading.Tasks;40{41 {42 static void Main(string[] args)43 {44 Console.WriteLine("Hello World!");45 Stabilize.QueryingOnEntry();46 }47 }48}49using Microsoft.Coyote.Actors.BugFinding.Tests;50using System;51using System.Threading.Tasks;52{53 {54 static void Main(string[] args)55 {56 Console.WriteLine("Hello World!");57 Stabilize.QueryingOnEntry();58 }59 }60}61using Microsoft.Coyote.Actors.BugFinding.Tests;62using System;63using System.Threading.Tasks;64{65 {66 static void Main(string[] args)67 {68 Console.WriteLine("Hello World!");69 Stabilize.QueryingOnEntry();70 }71 }72}73using Microsoft.Coyote.Actors.BugFinding.Tests;74using System;75using System.Threading.Tasks;76{77 {
QueryingOnEntry
Using AI Code Generation
1{2 {3 public static void Main(string[] args)4 {5 Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.QueryingOnEntry();6 }7 }8}9{10 {11 public static void Main(string[] args)12 {13 Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.QueryingOnExit();14 }15 }16}17{18 {19 public static void Main(string[] args)20 {21 Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.QueryingOnSend();22 }23 }24}25{26 {27 public static void Main(string[] args)28 {29 Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.QueryingOnReceive();30 }31 }32}33{34 {35 public static void Main(string[] args)36 {37 Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.QueryingOnReceive();38 }39 }40}41{42 {43 public static void Main(string[] args)44 {45 Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.QueryingOnReceive();46 }47 }48}49{50 {51 public static void Main(string[] args)52 {
QueryingOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.Querying;4using Microsoft.Coyote.Actors.BugFinding.Tests.Querying.Interfaces;5using Microsoft.Coyote.Actors.BugFinding.Tests.Querying.Queries;6using System;7using System.Collections.Generic;8using System.Linq;9using System.Text;10using System.Threading.Tasks;11{12 {13 static void Main(string[] args)14 {15 ActorRuntime runtime = new ActorRuntime();16 runtime.RegisterMonitor(typeof(Stabilize));17 runtime.CreateActor(typeof(Actor1));18 runtime.Wait();19 }20 }21 {22 protected override Task OnInitializeAsync(Event initialEvent)23 {24 this.CreateActor(typeof(Actor2));25 return Task.CompletedTask;26 }27 }28 {29 protected override Task OnInitializeAsync(Event initialEvent)30 {31 this.SendEvent(this.Id, new E1());32 return Task.CompletedTask;33 }34 protected override Task OnEventAsync(Event e)35 {36 if (e is E1)37 {38 this.SendEvent(this.Id, new E2());39 }40 else if (e is E2)41 {42 this.SendEvent(this.Id, new E1());43 }44 return Task.CompletedTask;45 }46 }47 {48 }49 {50 }51}52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Actors.BugFinding.Tests;54using Microsoft.Coyote.Actors.BugFinding.Tests.Querying;55using Microsoft.Coyote.Actors.BugFinding.Tests.Querying.Interfaces;56using Microsoft.Coyote.Actors.BugFinding.Tests.Querying.Queries;57using System;58using System.Collections.Generic;59using System.Linq;60using System.Text;61using System.Threading.Tasks;62{63 {64 static void Main(string[] args)65 {66 ActorRuntime runtime = new ActorRuntime();67 runtime.RegisterMonitor(typeof(Stabilize));68 runtime.CreateActor(typeof(Actor1));69 runtime.Wait();70 }71 }
QueryingOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var bugFindingTask = runtime.CreateActor(typeof(BugFindingActor));11 runtime.SendEvent(bugFindingTask, new Start());12 runtime.SendEvent(bugFindingTask, new Stop());13 runtime.Wait(bugFindingTask);14 runtime.Dispose();15 QueryingOnEntry.Query();16 }17 }18}19using Microsoft.Coyote.Actors.BugFinding.Tests;20using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize;21using System;22using System.Threading.Tasks;23{24 {25 static void Main(string[] args)26 {27 var runtime = RuntimeFactory.Create();28 var bugFindingTask = runtime.CreateActor(typeof(BugFindingActor));29 runtime.SendEvent(bugFindingTask, new Start());30 runtime.SendEvent(bugFindingTask, new Stop());31 runtime.Wait(bugFindingTask);32 runtime.Dispose();33 QueryingOnEntry.Query();34 }35 }36}37using Microsoft.Coyote.Actors.BugFinding.Tests;38using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize;39using System;40using System.Threading.Tasks;41{42 {43 static void Main(string[] args)44 {45 var runtime = RuntimeFactory.Create();46 var bugFindingTask = runtime.CreateActor(typeof(BugFindingActor));47 runtime.SendEvent(bugFindingTask, new Start());48 runtime.SendEvent(bugFindingTask, new Stop());49 runtime.Wait(bugFindingTask);50 runtime.Dispose();51 QueryingOnEntry.Query();52 }53 }54}
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