How to use ProcessFindPredecessor method of Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.ProcessFindPredecessor

ChordTests.cs

Source:ChordTests.cs Github

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...377 this.SendEvent(successor, new NotifySuccessor(this.Id));378 }379 [OnEventDoAction(typeof(FindSuccessor), nameof(ProcessFindSuccessor))]380 [OnEventDoAction(typeof(FindSuccessorResp), nameof(ProcessFindSuccessorResp))]381 [OnEventDoAction(typeof(FindPredecessor), nameof(ProcessFindPredecessor))]382 [OnEventDoAction(typeof(FindPredecessorResp), nameof(ProcessFindPredecessorResp))]383 [OnEventDoAction(typeof(QueryId), nameof(ProcessQueryId))]384 [OnEventDoAction(typeof(AskForKeys), nameof(SendKeys))]385 [OnEventDoAction(typeof(AskForKeysResp), nameof(UpdateKeys))]386 [OnEventDoAction(typeof(NotifySuccessor), nameof(UpdatePredecessor))]387 [OnEventDoAction(typeof(Stabilize), nameof(ProcessStabilize))]388 [OnEventDoAction(typeof(Terminate), nameof(ProcessTerminate))]389 private class Waiting : State390 {391 }392 private void ProcessFindSuccessor(Event e)393 {394 var sender = (e as FindSuccessor).Sender;395 var key = (e as FindSuccessor).Key;396 if (this.Keys.Contains(key))397 {398 this.SendEvent(sender, new FindSuccessorResp(this.Id, key));399 }400 else if (this.FingerTable.ContainsKey(key))401 {402 this.SendEvent(sender, new FindSuccessorResp(this.FingerTable[key].Node, key));403 }404 else if (this.NodeId.Equals(key))405 {406 this.SendEvent(sender, new FindSuccessorResp(407 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node, key));408 }409 else410 {411 int idToAsk = -1;412 foreach (var finger in this.FingerTable)413 {414 if (((finger.Value.Start > finger.Value.End) &&415 (finger.Value.Start <= key || key < finger.Value.End)) ||416 ((finger.Value.Start < finger.Value.End) &&417 finger.Value.Start <= key && key < finger.Value.End))418 {419 idToAsk = finger.Key;420 }421 }422 if (idToAsk < 0)423 {424 idToAsk = (this.NodeId + 1) % this.NumOfIds;425 }426 if (this.FingerTable[idToAsk].Node.Equals(this.Id))427 {428 foreach (var finger in this.FingerTable)429 {430 if (finger.Value.End == idToAsk ||431 finger.Value.End == idToAsk - 1)432 {433 idToAsk = finger.Key;434 break;435 }436 }437 this.Assert(!this.FingerTable[idToAsk].Node.Equals(this.Id), "Cannot locate successor of {0}.", key);438 }439 this.SendEvent(this.FingerTable[idToAsk].Node, new FindSuccessor(sender, key));440 }441 }442 private void ProcessFindPredecessor(Event e)443 {444 var sender = (e as FindPredecessor).Sender;445 if (this.Predecessor != null)446 {447 this.SendEvent(sender, new FindPredecessorResp(this.Predecessor));448 }449 }450 private void ProcessQueryId(Event e)451 {452 var sender = (e as QueryId).Sender;453 this.SendEvent(sender, new QueryIdResp(this.NodeId));454 }455 private void SendKeys(Event e)456 {457 var sender = (e as AskForKeys).Node;458 var senderId = (e as AskForKeys).Id;459 this.Assert(this.Predecessor.Equals(sender), "Predecessor is corrupted.");460 List<int> keysToSend = new List<int>();461 foreach (var key in this.Keys)462 {463 if (key <= senderId)464 {465 keysToSend.Add(key);466 }467 }468 if (keysToSend.Count > 0)469 {470 foreach (var key in keysToSend)471 {472 this.Keys.Remove(key);473 }474 this.SendEvent(sender, new AskForKeysResp(keysToSend));475 }476 }477 private void ProcessStabilize()478 {479 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;480 this.SendEvent(successor, new FindPredecessor(this.Id));481 foreach (var finger in this.FingerTable)482 {483 if (!finger.Value.Node.Equals(successor))484 {485 this.SendEvent(successor, new FindSuccessor(this.Id, finger.Key));486 }487 }488 }489 private void ProcessFindSuccessorResp(Event e)490 {491 var successor = (e as FindSuccessorResp).Node;492 var key = (e as FindSuccessorResp).Key;493 this.Assert(this.FingerTable.ContainsKey(key), "Finger table of {0} does not contain {1}.", this.NodeId, key);494 this.FingerTable[key] = new Finger(this.FingerTable[key].Start, this.FingerTable[key].End, successor);495 }496 private void ProcessFindPredecessorResp(Event e)497 {498 var successor = (e as FindPredecessorResp).Node;499 if (!successor.Equals(this.Id))500 {501 this.FingerTable[(this.NodeId + 1) % this.NumOfIds] = new Finger(502 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Start,503 this.FingerTable[(this.NodeId + 1) % this.NumOfIds].End,504 successor);505 this.SendEvent(successor, new NotifySuccessor(this.Id));506 this.SendEvent(successor, new AskForKeys(this.Id, this.NodeId));507 }508 }509 private void UpdatePredecessor(Event e)510 {...

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ProcessFindPredecessor

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding;8using Microsoft.Coyote.Actors.BugFinding.Tests;9using Microsoft.Coyote.Actors.BugFinding.Tests.FaultTolerance;10using Microsoft.Coyote.Actors.BugFinding.Tests.FaultTolerance.PingPong;11using Microsoft.Coyote.Actors.BugFinding.Tests.FaultTolerance.PingPong.Interfaces;12using Microsoft.Coyote.Actors.BugFinding.Tests.FaultTolerance.PingPong.Monitors;13using Microsoft.Coyote.Actors.BugFinding.Tests.FaultTolerance.PingPong.Services;14using Microsoft.Coyote.Actors.BugFinding.Tests.FaultTolerance.PingPong.Tasks;15using Microsoft.Coyote.Actors.BugFinding.Tests.FaultTolerance.PingPong.Tasks.Ping;16using Microsoft.Coyote.Actors.BugFinding.Tests.FaultTolerance.PingPong.Tasks.Pong;17using Microsoft.Coyote.Actors.BugFinding.Tests.FaultTolerance.PingPong.Tasks.Pong.Ping;18using Microsoft.Coyote.Actors.BugFinding.Tests.FaultTolerance.PingPong.Tasks.Pong.Pong;19using Microsoft.Coyote.Actors.BugFinding.Tests.FaultTolerance.PingPong.Tasks.Pong.Pong.Ping;20using Microsoft.Coyote.Actors.BugFinding.Tests.FaultTolerance.PingPong.Tasks.Pong.Pong.Pong;21using Microsoft.Coyote.Actors.BugFinding.Tests.FaultTolerance.PingPong.Tasks.Pong.Pong.Pong.Ping;22using Microsoft.Coyote.Actors.BugFinding.Tests.FaultTolerance.PingPong.Tasks.Pong.Pong.Pong.Pong;23using Microsoft.Coyote.Actors.BugFinding.Tests.FaultTolerance.PingPong.Tasks.Pong.Pong.Pong.Pong.Ping;24using Microsoft.Coyote.Actors.BugFinding.Tests.FaultTolerance.PingPong.Tasks.Pong.Pong.Pong.Pong.Pong;25using Microsoft.Coyote.Actors.BugFinding.Tests.FaultTolerance.PingPong.Tasks.Pong.Pong.Pong.Pong.Pong.Ping;

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ProcessFindPredecessor

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1Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.ProcessFindPredecessor();2Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.ProcessFindSuccessor();3Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.ProcessFindSuccessor();4Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.ProcessFindSuccessor();5Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.ProcessFindSuccessor();6Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.ProcessFindSuccessor();7Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.ProcessFindSuccessor();8Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.ProcessFindSuccessor();9Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.ProcessFindSuccessor();10Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.ProcessFindSuccessor();

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ProcessFindPredecessor

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Actors.BugFinding;9using Microsoft.Coyote.Actors.BugFinding.Tests;10using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize;11using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.StabilizeTest;12using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.StabilizeTest.StabilizeTest;13using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.StabilizeTest.StabilizeTest.StabilizeTest;14using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.StabilizeTest.StabilizeTest.StabilizeTest.StabilizeTest;15using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.StabilizeTest.StabilizeTest.StabilizeTest.StabilizeTest.StabilizeTest;16using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.StabilizeTest.StabilizeTest.StabilizeTest.StabilizeTest.StabilizeTest.StabilizeTest;17using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.StabilizeTest.StabilizeTest.StabilizeTest.StabilizeTest.StabilizeTest.StabilizeTest.StabilizeTest;

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ProcessFindPredecessor

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.TestingServices.BugFinding;7using Microsoft.Coyote.TestingServices.BugFinding.Coverage;8{9 {10 private ActorId ProcessFindPredecessor(ActorId id)11 {12 ActorId predecessor = null;13 ActorId current = id;14 while (current != null)15 {16 predecessor = current;17 current = this.Runtime.GetActorState(current).Predecessor;18 }19 return predecessor;20 }21 [OnEventDoAction(typeof(UnitEvent), nameof(Init))]22 {23 }24 private void Init()25 {26 ActorId id = this.CreateActor(typeof(Process));27 this.SendEvent(id, new

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ProcessFindPredecessor

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 public static void Main(string[] args)8 {9 Stabilize.ProcessFindPredecessor();10 }11 }12}13using Microsoft.Coyote.Actors;14using Microsoft.Coyote.Actors.BugFinding.Tests;15using System;16using System.Threading.Tasks;17{18 {19 public static void Main(string[] args)20 {21 Stabilize.ProcessFindSuccessor();22 }23 }24}25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests;27using System;28using System.Threading.Tasks;29{30 {31 public static void Main(string[] args)32 {33 Stabilize.ProcessJoin();34 }35 }36}37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests;39using System;40using System.Threading.Tasks;41{42 {43 public static void Main(string[] args)44 {45 Stabilize.ProcessNotify();46 }47 }48}49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests;51using System;52using System.Threading.Tasks;53{54 {55 public static void Main(string[] args)56 {57 Stabilize.ProcessStabilize();58 }59 }60}61using Microsoft.Coyote.Actors;62using Microsoft.Coyote.Actors.BugFinding.Tests;63using System;

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ProcessFindPredecessor

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed;6using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.Chord;7using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.Chord.Events;8using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.Chord.Interfaces;9using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.Chord.Tasks;10using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.Chord.Tasks.FindSuccessor;11using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.Chord.Tasks.Join;12using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.Chord.Tasks.Stabilize;13using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.Chord.Tasks.UpdateFingerTable;14using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.Chord.Tasks.UpdateSuccessorList;15using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.Chord.Tasks.UpdateSuccessorList.Events;16using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.Chord.Tasks.UpdateSuccessorList.Interfaces;17using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.Chord.Tasks.UpdateSuccessorList.Tasks;18using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.Chord.Tasks.UpdateSuccessorList.Tasks.CheckPredecessor;19using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.Chord.Tasks.UpdateSuccessorList.Tasks.CheckSuccessor;20using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.Chord.Tasks.UpdateSuccessorList.Tasks.Notify;21using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.Chord.Tasks.UpdateSuccessorList.Tasks.Notify.Events;22using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.Chord.Tasks.UpdateSuccessorList.Tasks.Notify.Interfaces;23using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.Chord.Tasks.UpdateSuccessorList.Tasks.Notify.Tasks;24using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.Chord.Tasks.UpdateSuccessorList.Tasks.Notify.Tasks.CheckPredecessor;25using Microsoft.Coyote.Actors.BugFinding.Tests.Distributed.Chord.Tasks.UpdateSuccessorList.Tasks.Notify.Tasks.CheckSuccessor;

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ProcessFindPredecessor

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Diagnostics;4{5 {6 public static void Main(string[] args)7 {8 var result = Stabilize.ProcessFindPredecessor(1, 1, 1);9 Console.WriteLine($"result: {result}");10 Console.ReadLine();11 }12 }13}14using Microsoft.Coyote.Actors.BugFinding.Tests;15using System;16using System.Diagnostics;17{18 {19 public static void Main(string[] args)20 {21 var result = Stabilize.ProcessFindPredecessor(1, 1, 1);22 Console.WriteLine($"result: {result}");23 Console.ReadLine();24 }25 }26}

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ProcessFindPredecessor

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 {5 static void Main(string[] args)6 {7 var actor = new ActorId(1);8 var predecessor = Stabilize.ProcessFindPredecessor(actor);9 }10 }11}12Error CS0246 The type or namespace name 'Stabilize' could not be found (are you missing a using directive or an assembly reference?) Test C:\Users\...\2.cs 10 Active13using Microsoft.Coyote.Actors.BugFinding.Tests;

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ProcessFindPredecessor

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize;8{9 {10 public static List<string> ProcessFindPredecessor(List<string> path, string state, string action)11 {12 if (action != null && action != "")13 {14 path.Add(action);15 }16 if (state != null && state != "")17 {18 path.Add(state);19 }20 return path;21 }22 }23}24using System;25using System.Collections.Generic;26using System.Linq;27using System.Text;28using System.Threading.Tasks;29using Microsoft.Coyote.Actors.BugFinding.Tests;30using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize;31{32 {33 public static List<string> ProcessFindPredecessor(List<string> path, string state, string action)34 {35 if (action != null && action != "")36 {37 path.Add(action);38 }39 if (state != null && state != "")40 {41 path.Add(state);42 }

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ProcessFindPredecessor

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.Chord;6using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Events;7using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks;8using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks.FindSuccessor;9using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks.Join;10using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks.Lookup;11using Microsoft.Coyote.Actors.BugFinding.Tests.Chord.Tasks.Stabilize;12using Microsoft.Coyote.Specifications;13using Microsoft.Coyote.TestingServices.BugFinding;14using Microsoft.Coyote.TestingServices.BugFinding.Strategies;15using Microsoft.Coyote.TestingServices.Runtime;16using Microsoft.Coyote.TestingServices.SchedulingStrategies;17using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;18using Microsoft.Coyote.TestingServices.SchedulingStrategies.Fuzzing;19using Microsoft.Coyote.TestingServices.SchedulingStrategies.ProbabilisticRandomExecution;20using Microsoft.Coyote.TestingServices.SchedulingStrategies.RandomExecution;21using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairScheduling;22using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairScheduling.Strategies;23using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairScheduling.Strategies.DPOR;24using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairScheduling.Strategies.Fuzzing;25using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairScheduling.Strategies.ProbabilisticRandomExecution;26using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairScheduling.Strategies.RandomExecution;27using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairScheduling.Strategies.StateExploration;28using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairScheduling.Strategies.StateExploration.DPOR;29using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairScheduling.Strategies.StateExploration.Fuzzing;

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