Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.NotifyClientResponse
ChordTests.cs
Source:ChordTests.cs
...651 private void ProcessFindSuccessorResp(Event e)652 {653 var successor = (e as ChordNode.FindSuccessorResp).Node;654 var key = (e as ChordNode.FindSuccessorResp).Key;655 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyClientResponse(key));656 this.SendEvent(successor, new ChordNode.QueryId(this.Id));657 }658 private void ProcessQueryIdResp() => this.RaiseEvent(new Local());659 }660 private class LivenessMonitor : Monitor661 {662 public class NotifyClientRequest : Event663 {664 public int Key;665 public NotifyClientRequest(int key)666 : base()667 {668 this.Key = key;669 }670 }671 public class NotifyClientResponse : Event672 {673 public int Key;674 public NotifyClientResponse(int key)675 : base()676 {677 this.Key = key;678 }679 }680 [Start]681 [OnEntry(nameof(InitOnEntry))]682 private class Init : State683 {684 }685 private void InitOnEntry() => this.RaiseGotoStateEvent<Responded>();686 [Cold]687 [OnEventGotoState(typeof(NotifyClientRequest), typeof(Requested))]688 private class Responded : State689 {690 }691 [Hot]692 [OnEventGotoState(typeof(NotifyClientResponse), typeof(Responded))]693 private class Requested : State694 {695 }696 }697 [Theory(Timeout = 10000)]698 [InlineData(20)]699 public void TestLivenessBugInChordProtocol(uint seed)700 {701 var configuration = this.GetConfiguration();702 configuration.MaxUnfairSchedulingSteps = 200;703 configuration.MaxFairSchedulingSteps = 2000;704 configuration.LivenessTemperatureThreshold = 1000;705 configuration.RandomGeneratorSeed = seed;706 configuration.TestingIterations = 1;...
NotifyClientResponse
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2Stabilize.NotifyClientResponse();3using Microsoft.Coyote.Actors.BugFinding.Tests;4Stabilize.NotifyClientResponse();5using Microsoft.Coyote.Actors.BugFinding.Tests;6Stabilize.NotifyClientResponse();7using Microsoft.Coyote.Actors.BugFinding.Tests;8Stabilize.NotifyClientResponse();9using Microsoft.Coyote.Actors.BugFinding.Tests;10Stabilize.NotifyClientResponse();11using Microsoft.Coyote.Actors.BugFinding.Tests;12Stabilize.NotifyClientResponse();13using Microsoft.Coyote.Actors.BugFinding.Tests;14Stabilize.NotifyClientResponse();15using Microsoft.Coyote.Actors.BugFinding.Tests;16Stabilize.NotifyClientResponse();17using Microsoft.Coyote.Actors.BugFinding.Tests;18Stabilize.NotifyClientResponse();19using Microsoft.Coyote.Actors.BugFinding.Tests;20Stabilize.NotifyClientResponse();
NotifyClientResponse
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Runtime;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.Tests.Common;8using Microsoft.Coyote.Tests.Common.Actors;9using Microsoft.Coyote.Tests.Common.Runtime;10using Microsoft.Coyote.Tests.Common.Utilities;11using Xunit;12using Xunit.Abstractions;13using System.Diagnostics;14using System.Threading;15using System.Collections.Generic;16{17 {18 public StabilizeTests(ITestOutputHelper output)19 : base(output)20 {21 }22 [Fact(Timeout = 5000)]23 public void TestStabilize()24 {25 this.TestWithError(r =>26 {27 r.RegisterMonitor(typeof(M));28 r.CreateActor(typeof(A));29 },30 configuration: GetConfiguration().WithTestingIterations(1000),31 replay: true);32 }33 {34 [OnEventDoAction(typeof(Stabilize), nameof(Stabilize))]35 {36 }37 private void Stabilize()38 {39 this.Assert(false);40 }41 }42 {43 {44 protected override async Task OnEntryAsync(Event e)45 {46 Stabilize.NotifyClientResponse();47 }48 }49 }50 }51}52The error is not deterministic. It happens only when I run the test for a long time (1000 iterations). It seems that the test is not stabilizing. Is there a bug in the Stabilize class? How can I fix it?
NotifyClientResponse
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 public static void Main(string[] args)9 {10 using (var runtime = RuntimeFactory.Create())11 {12 var actor = runtime.CreateActor(typeof(Stabilize), new Event());13 runtime.SendEvent(actor, new Event());14 runtime.Wait();15 runtime.NotifyClientResponse();16 }17 }18 }19}20using System;21using System.Threading.Tasks;22using Microsoft.Coyote;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Actors.BugFinding.Tests;25{26 {27 public static void Main(string[] args)28 {29 using (var runtime = RuntimeFactory.Create())30 {31 var actor = runtime.CreateActor(typeof(Stabilize), new Event());32 runtime.SendEvent(actor, new Event());33 runtime.Wait();34 runtime.NotifyClientResponse();35 }36 }37 }38}39using System;40using System.Threading.Tasks;41using Microsoft.Coyote;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.BugFinding.Tests;44{45 {46 public static void Main(string[] args)47 {48 using (var runtime = RuntimeFactory.Create())49 {50 var actor = runtime.CreateActor(typeof(Stabilize), new Event());51 runtime.SendEvent(actor, new Event());
NotifyClientResponse
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 static void Main(string[] args)9 {10 Configuration configuration = Configuration.Create();11 configuration.BugFindingStrategy = BugFindingStrategy.Stabilize;12 using (var runtime = RuntimeFactory.Create(configuration))13 {14 runtime.CreateActor(typeof(MyActor));15 Stabilize.NotifyClientResponse();16 runtime.Run();17 }18 }19 }20 {21 protected override Task OnInitializeAsync(Event initialEvent)22 {23 this.SendEvent(this.Id, new MyEvent());24 return Task.CompletedTask;25 }26 private Task OnMyEvent(Event e)27 {28 Stabilize.NotifyClientResponse();29 return Task.CompletedTask;30 }31 }32 class MyEvent : Event { }33}34using System;35using System.Threading.Tasks;36using Microsoft.Coyote;37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests;39{40 {41 static void Main(string[] args)42 {43 Configuration configuration = Configuration.Create();44 configuration.BugFindingStrategy = BugFindingStrategy.Stabilize;45 using (var runtime = RuntimeFactory.Create(configuration))46 {47 runtime.CreateActor(typeof(MyActor));48 Stabilize.NotifyClientResponse();49 runtime.Run();50 }51 }52 }53 {54 protected override Task OnInitializeAsync(Event initialEvent)55 {
NotifyClientResponse
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Runtime;6{7 {8 static void Main(string[] args)9 {10 Task.Run(async () =>11 {12 var runtime = RuntimeFactory.Create();13 var a = runtime.CreateActor(typeof(A));14 await runtime.SendEvent(a, new E())
NotifyClientResponse
Using AI Code Generation
1using System;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 static void Main(string[] args)5 {6 Stabilize.NotifyClientResponse();7 }8}9using System;10using Microsoft.Coyote.Actors.BugFinding.Tests;11{12 static void Main(string[] args)13 {14 Stabilize.NotifyClientResponse();15 }16}17using System;18using Microsoft.Coyote.Actors.BugFinding.Tests;19{20 static void Main(string[] args)21 {22 Stabilize.NotifyClientResponse();23 }24}25using System;26using Microsoft.Coyote.Actors.BugFinding.Tests;27{28 static void Main(string[] args)29 {30 Stabilize.NotifyClientResponse();31 }32}33using System;34using Microsoft.Coyote.Actors.BugFinding.Tests;35{36 static void Main(string[] args)37 {38 Stabilize.NotifyClientResponse();39 }40}
NotifyClientResponse
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize;9using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.Interfaces;10using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.Interfaces.Actors;11using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.Interfaces.Events;12using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.Interfaces.States;13using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.Interfaces.Timers;14using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.Interfaces.Types;15using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.Interfaces.Utilities;16using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.Interfaces.Values;17using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.Interfaces.Values.Pair;18using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.Interfaces.Values.Pair.Tuple;19using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.Interfaces.Values.Tuple;20using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.Interfaces.Values.Tuple.Tuple;21using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.Interfaces.Values.Tuple.Tuple.Tuple;22using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.Interfaces.Values.Tuple.Tuple.Tuple.Tuple;23using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.Interfaces.Values.Tuple.Tuple.Tuple.Tuple.Tuple;24using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.Interfaces.Values.Tuple.Tuple.Tuple.Tuple.Tuple.Tuple;25using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.Interfaces.Values.Tuple.Tuple.Tuple.Tuple.Tuple.Tuple.Tuple;26using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.Interfaces.Values.Tuple.Tuple.Tuple.Tuple.Tuple.Tuple.Tuple.Tuple;27using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.Interfaces.Values.Tuple.Tuple.Tuple.Tuple.Tuple.Tuple.Tuple.Tuple.Tuple;
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