How to use JoinCluster method of Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.JoinCluster

ChordTests.cs

Source:ChordTests.cs Github

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...323 [Start]324 [OnEntry(nameof(InitOnEntry))]325 [OnEventGotoState(typeof(Local), typeof(Waiting))]326 [OnEventDoAction(typeof(SetupEvent), nameof(Setup))]327 [OnEventDoAction(typeof(Join), nameof(JoinCluster))]328 [DeferEvents(typeof(AskForKeys), typeof(NotifySuccessor), typeof(Stabilize))]329 private class Init : State330 {331 }332 private void InitOnEntry()333 {334 this.FingerTable = new Dictionary<int, Finger>();335 }336 private void Setup(Event e)337 {338 this.NodeId = (e as SetupEvent).Id;339 this.Keys = (e as SetupEvent).Keys;340 this.ManagerId = (e as SetupEvent).ManagerId;341 var nodes = (e as SetupEvent).Nodes;342 var nodeIds = (e as SetupEvent).NodeIds;343 this.NumOfIds = (int)Math.Pow(2, nodes.Count);344 for (var idx = 1; idx <= nodes.Count; idx++)345 {346 var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;347 var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;348 var nodeId = GetSuccessorNodeId(start, nodeIds);349 this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));350 }351 for (var idx = 0; idx < nodeIds.Count; idx++)352 {353 if (nodeIds[idx] == this.NodeId)354 {355 this.Predecessor = nodes[WrapSubtract(idx, 1, nodeIds.Count)];356 break;357 }358 }359 this.RaiseEvent(new Local());360 }361 private void JoinCluster(Event e)362 {363 this.NodeId = (e as Join).Id;364 this.ManagerId = (e as Join).ManagerId;365 this.NumOfIds = (e as Join).NumOfIds;366 var nodes = (e as Join).Nodes;367 var nodeIds = (e as Join).NodeIds;368 for (var idx = 1; idx <= nodes.Count; idx++)369 {370 var start = (this.NodeId + (int)Math.Pow(2, idx - 1)) % this.NumOfIds;371 var end = (this.NodeId + (int)Math.Pow(2, idx)) % this.NumOfIds;372 var nodeId = GetSuccessorNodeId(start, nodeIds);373 this.FingerTable.Add(start, new Finger(start, end, nodes[nodeId]));374 }375 var successor = this.FingerTable[(this.NodeId + 1) % this.NumOfIds].Node;...

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JoinCluster

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.SharedObjects;9using Microsoft.Coyote.Actors.SharedObjects.BugFinding.Tests;10using Microsoft.Coyote.Actors.SharedObjects.BugFinding.Tests.SharedCounter;11using Microsoft.Coyote.Actors.SharedObjects.BugFinding.Tests.SharedDictionary;12using Microsoft.Coyote.Actors.SharedObjects.BugFinding.Tests.SharedList;13using Microsoft.Coyote.Actors.SharedObjects.BugFinding.Tests.SharedQueue;14using Microsoft.Coyote.Actors.SharedObjects.BugFinding.Tests.SharedStack;15{16 {17 static void Main(string[] args)18 {19 Stabilize s = new Stabilize();20 s.JoinCluster();21 }22 }23}24using System;25using System.Collections.Generic;26using System.Linq;27using System.Text;28using System.Threading.Tasks;29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Actors.BugFinding.Tests;31using Microsoft.Coyote.Actors.SharedObjects;32using Microsoft.Coyote.Actors.SharedObjects.BugFinding.Tests;33using Microsoft.Coyote.Actors.SharedObjects.BugFinding.Tests.SharedCounter;34using Microsoft.Coyote.Actors.SharedObjects.BugFinding.Tests.SharedDictionary;35using Microsoft.Coyote.Actors.SharedObjects.BugFinding.Tests.SharedList;36using Microsoft.Coyote.Actors.SharedObjects.BugFinding.Tests.SharedQueue;37using Microsoft.Coyote.Actors.SharedObjects.BugFinding.Tests.SharedStack;38{39 {40 static void Main(string[] args)41 {42 Stabilize s = new Stabilize();43 s.JoinCluster();44 }45 }46}47using System;48using System.Collections.Generic;49using System.Linq;50using System.Text;51using System.Threading.Tasks;52using Microsoft.Coyote.Actors;53using Microsoft.Coyote.Actors.BugFinding.Tests;54using Microsoft.Coyote.Actors.SharedObjects;

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JoinCluster

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2Stabilize.JoinCluster(2);3using Microsoft.Coyote.Actors.BugFinding.Tests;4Stabilize.JoinCluster(3);5using Microsoft.Coyote.Actors.BugFinding.Tests;6Stabilize.JoinCluster(4);7using Microsoft.Coyote.Actors.BugFinding.Tests;8Stabilize.JoinCluster(5);9using Microsoft.Coyote.Actors.BugFinding.Tests;10Stabilize.JoinCluster(6);11using Microsoft.Coyote.Actors.BugFinding.Tests;12Stabilize.JoinCluster(7);13using Microsoft.Coyote.Actors.BugFinding.Tests;14Stabilize.JoinCluster(8);15using Microsoft.Coyote.Actors.BugFinding.Tests;16Stabilize.JoinCluster(9);17using Microsoft.Coyote.Actors.BugFinding.Tests;18Stabilize.JoinCluster(10);19using Microsoft.Coyote.Actors.BugFinding.Tests;20Stabilize.JoinCluster(11);

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JoinCluster

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var m = new Stabilize();10 m.JoinCluster();11 }12 }13}14 at Microsoft.Coyote.Actors.ActorRuntime.CreateActor(Type type, String name, Object[] args)15 at Microsoft.Coyote.Actors.ActorRuntime.CreateActor(Type type, Object[] args)16 at Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.JoinCluster() in C:\Users\yash\Downloads\coyote-

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JoinCluster

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize;3using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.Cluster;4using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.Cluster.Cluster;5using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.Cluster.Cluster.Cluster;6using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.Cluster.Cluster.Cluster.Cluster;7using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.Cluster.Cluster.Cluster.Cluster.Cluster;8using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.Cluster.Cluster.Cluster.Cluster.Cluster.Cluster;9using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.Cluster.Cluster.Cluster.Cluster.Cluster.Cluster.Cluster;10using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.Cluster.Cluster.Cluster.Cluster.Cluster.Cluster.Cluster.Cluster;11using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.Cluster.Cluster.Cluster.Cluster.Cluster.Cluster.Cluster.Cluster.Cluster;

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JoinCluster

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System.Threading.Tasks;4{5 {6 public static async Task Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 var actor = runtime.CreateActor(typeof(Stabilize));10 runtime.SendEvent(actor, new JoinCluster());11 }12 }13}

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JoinCluster

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors.TestingServices;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 Stabilize s = new Stabilize();13 s.JoinCluster();14 }15 }16}

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JoinCluster

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1{2 {3 public void TestJoinCluster()4 {5 this.Test(r =>6 {7 var c = r.CreateActor(typeof(Cluster));8 var a1 = r.CreateActor(typeof(A));9 var a2 = r.CreateActor(typeof(A));10 var a3 = r.CreateActor(typeof(A));11 r.SendEvent(c, new JoinCluster(a1));12 r.SendEvent(c, new JoinCluster(a2));13 r.SendEvent(c, new JoinCluster(a3));14 r.SendEvent(a1, new Ping(a2));15 r.SendEvent(a2, new Ping(a3));16 r.SendEvent(a3, new Ping(a1));17 r.SendEvent(a2, new Ping(a1));18 r.SendEvent(a3, new Ping(a2));19 r.SendEvent(a1, new Ping(a3));20 });21 }22 }23}24{25 {26 public void TestJoinCluster()27 {28 this.Test(r =>29 {30 var c = r.CreateActor(typeof(Cluster));31 var a1 = r.CreateActor(typeof(A));32 var a2 = r.CreateActor(typeof(A));33 var a3 = r.CreateActor(typeof(A));34 r.SendEvent(c, new JoinCluster(a1));35 r.SendEvent(c, new JoinCluster(a2));36 r.SendEvent(c, new JoinCluster(a3));37 r.SendEvent(a1, new Ping(a2));38 r.SendEvent(a2, new Ping(a3));39 r.SendEvent(a3, new Ping(a1));40 r.SendEvent(a2, new Ping(a1));41 r.SendEvent(a3, new Ping(a2));42 r.SendEvent(a1, new Ping(a3));43 });44 }45 }46}47{48 {

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JoinCluster

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize;8using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.StabilizationStrategies;9using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.StabilizationStrategies.UniformRandom;10using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.StabilizationStrategies.UniformRandom.Strategies;11using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.StabilizationStrategies.UniformRandom.Strategies.Strategies;12using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.StabilizationStrategies.UniformRandom.Strategies.Strategies.Strategies;13using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.StabilizationStrategies.UniformRandom.Strategies.Strategies.Strategies.Strategies;14using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.StabilizationStrategies.UniformRandom.Strategies.Strategies.Strategies.Strategies.Strategies;15using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.StabilizationStrategies.UniformRandom.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies;16using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.StabilizationStrategies.UniformRandom.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies;17using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.StabilizationStrategies.UniformRandom.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies;18using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.StabilizationStrategies.UniformRandom.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies;19using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.StabilizationStrategies.UniformRandom.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies;20using Microsoft.Coyote.Actors.BugFinding.Tests.Stabilize.StabilizationStrategies.UniformRandom.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies.Strategies;

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