Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.StateGroupTests.States1S2OnEntry
StateGroupTests.cs
Source:StateGroupTests.cs
...20 [OnEventGotoState(typeof(UnitEvent), typeof(S2))]21 public class S1 : State22 {23 }24 [OnEntry(nameof(States1S2OnEntry))]25 [OnEventGotoState(typeof(UnitEvent), typeof(States2.S1))]26 public class S2 : State27 {28 }29 }30 private class States2 : StateGroup31 {32 [OnEntry(nameof(States2S1OnEntry))]33 [OnEventGotoState(typeof(UnitEvent), typeof(S2))]34 public class S1 : State35 {36 }37 [OnEntry(nameof(States2S2OnEntry))]38 public class S2 : State39 {40 }41 }42 private void States1S2OnEntry() => this.RaiseEvent(UnitEvent.Instance);43 private void States2S1OnEntry() => this.RaiseEvent(UnitEvent.Instance);44 private void States2S2OnEntry()45 {46 this.Assert(false, "Reached test assertion.");47 }48 }49 [Fact(Timeout = 5000)]50 public void TestStateGroup()51 {52 this.TestWithError(r =>53 {54 r.RegisterMonitor<Safety>();55 r.Monitor<Safety>(UnitEvent.Instance);56 },...
States1S2OnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;3using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.StateGroupTests;4using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.StateGroupTests.Events;5using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.StateGroupTests.Machines;6{7 {8 public static void Run()9 {10 var config = Configuration.Create().WithNumberOfIterations(10);11 var runtime = RuntimeFactory.Create(config);12 var monitor = runtime.CreateActor(typeof(Monitor1));13 var machine = runtime.CreateActor(typeof(Machine2));14 runtime.SendEvent(machine, new E());15 runtime.SendEvent(machine, new H());16 runtime.SendEvent(machine, new F());17 runtime.SendEvent(machine, new G());18 runtime.SendEvent(machine, new H());19 runtime.SendEvent(machine, new F());20 runtime.SendEvent(machine, new G());21 runtime.SendEvent(machine, new H());22 runtime.SendEvent(machine, new F());23 runtime.SendEvent(machine, new G());24 runtime.SendEvent(machine, new H());25 runtime.SendEvent(machine, new F());26 runtime.SendEvent(machine, new G());27 runtime.SendEvent(machine, new H());28 runtime.SendEvent(machine, new F());29 runtime.SendEvent(machine, new G());30 runtime.SendEvent(machine, new H());31 runtime.SendEvent(machine, new F());32 runtime.SendEvent(machine, new G());33 runtime.SendEvent(machine, new H());34 runtime.SendEvent(machine, new F());35 runtime.SendEvent(machine, new G());36 runtime.SendEvent(machine, new H());37 runtime.SendEvent(machine, new F());38 runtime.SendEvent(machine, new G());39 runtime.SendEvent(machine, new H());40 runtime.SendEvent(machine, new F());41 runtime.SendEvent(machine, new G());42 runtime.SendEvent(machine, new H());43 runtime.SendEvent(machine, new F());44 runtime.SendEvent(machine, new G());45 runtime.SendEvent(machine, new H());46 runtime.SendEvent(machine, new F());47 runtime.SendEvent(machine, new G());48 runtime.SendEvent(machine, new H());49 runtime.SendEvent(machine, new F());50 runtime.SendEvent(machine, new G());51 runtime.SendEvent(machine, new H());
States1S2OnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.Testing;7using Microsoft.Coyote.Testing.Fuzzing;8using Microsoft.Coyote.Testing.Systematic;9using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;10using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.StateGroupTests;11{12 {13 [OnEntry(nameof(States1S2OnEntry))]14 [OnEventDoAction(typeof(UnitEvent), nameof(States1S2Action))]15 [IgnoreEvents(typeof(UnitEvent))]16 [StateGroup("States1")]17 [StateGroup("States2")]18 {19 }20 public void States1S2OnEntry(Event e)21 {22 }23 public void States1S2Action()24 {25 }26 [OnEntry(nameof(States3OnEntry))]27 [OnEventDoAction(typeof(UnitEvent), nameof(States3Action))]28 [IgnoreEvents(typeof(UnitEvent))]29 [StateGroup("States3")]30 {31 }32 public void States3OnEntry(Event e)33 {34 }35 public void States3Action()36 {37 }38 [OnEntry(nameof(States1S2S3OnEntry))]39 [OnEventDoAction(typeof(UnitEvent), nameof(States1S2S3Action))]40 [IgnoreEvents(typeof(UnitEvent))]41 [StateGroup("States1")]42 [StateGroup("States2")]43 [StateGroup("States3")]44 {45 }46 public void States1S2S3OnEntry(Event e)47 {48 }49 public void States1S2S3Action()50 {51 }52 [OnEntry(nameof(States1S2S3S4OnEntry))]53 [OnEventDoAction(typeof(UnitEvent), nameof(States1S2S3S4Action))]54 [IgnoreEvents(typeof(UnitEvent))]55 [StateGroup("States1")]56 [StateGroup("States2")]57 [StateGroup("States3")]58 [StateGroup("States4")]
States1S2OnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;3using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.StateGroupTests;4using System;5using System.Threading.Tasks;6{7 {8 [OnEntry(nameof(States1S2OnEntry))]9 {10 }11 private void States1S2OnEntry(Event e)12 {13 this.Assert(this.Actor is StateGroupTests, "Actor is StateGroupTests");14 var actor = this.Actor as StateGroupTests;15 this.Assert(actor.StateMachine is StateMachine1, "StateMachine is StateMachine1");16 var stateMachine = actor.StateMachine as StateMachine1;17 this.Assert(stateMachine.CurrentState == typeof(StateMachine1.S1), "StateMachine.CurrentState == StateMachine1.S1");18 this.Assert(stateMachine.CurrentStateName == "S1", "StateMachine.CurrentStateName == S1");19 this.Assert(stateMachine.CurrentStateGroup == typeof(StateMachine1.S1), "StateMachine.CurrentStateGroup == StateMachine1.S1");20 this.Assert(stateMachine.CurrentStateGroupName == "S1", "StateMachine.CurrentStateGroupName == S1");21 this.Assert(stateMachine.CurrentStateGroupState == typeof(StateMachine1.S11), "StateMachine.CurrentStateGroupState == StateMachine1.S11");22 this.Assert(stateMachine.CurrentStateGroupStateName == "S11", "StateMachine.CurrentStateGroupStateName == S11");23 this.Assert(stateMachine.CurrentStateGroupState is StateMachine1.S11, "StateMachine.CurrentStateGroupState is StateMachine1.S11");24 this.Assert(stateMachine.CurrentStateGroupState is StateMachine1.S1.S11, "StateMachine.CurrentStateGroupState is StateMachine1.S1.S11");25 this.Assert(stateMachine.CurrentStateGroupState is StateMachine1.S1.S11, "StateMachine.CurrentStateGroupState is StateMachine1.S1.S11");26 this.Assert(stateMachine.CurrentStateGroupState is StateMachine1.S1.S11, "StateMachine.CurrentStateGroupState is StateMachine1.S1.S11");27 this.Assert(stateMachine.CurrentStateGroupState is StateMachine1.S1.S11, "StateMachine.CurrentStateGroupState is StateMachine1.S1.S11");28 this.Assert(stateMachine.CurrentStateGroupState is State
States1S2OnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;5using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.StateGroupTests;6using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.StateGroupTests.StateMachines;7using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.StateGroupTests.StateMachines.Events;8using Microsoft.Coyote.Specifications;9using Microsoft.Coyote.TestingServices;10using Microsoft.Coyote.TestingServices.Runtime;11using Microsoft.Coyote.TestingServices.SchedulingStrategies;12using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;13using Microsoft.Coyote.TestingServices.SchedulingStrategies.ProbabilisticRandomExecution;14using Microsoft.Coyote.TestingServices.SchedulingStrategies.UnfairScheduling;15using Microsoft.Coyote.TestingServices.Tracing.Schedule;16using Microsoft.Coyote.Tests.Common;17using Xunit;18using Xunit.Abstractions;19{20 {21 public StateGroupTests(ITestOutputHelper output)22 : base(output)23 {24 }25 [Fact(Timeout = 5000)]26 public void TestStateGroup()27 {28 this.TestWithError(r =>29 {30 r.RegisterMonitor<StateGroupMonitor>();31 r.CreateActor(typeof(M));32 },33 configuration: GetConfiguration(),34 replay: true);35 }36 private Configuration GetConfiguration()37 {38 var configuration = Configuration.Create();39 configuration.SchedulingStrategy = SchedulingStrategy.DPOR;40 configuration.SchedulingIterations = 100;41 configuration.SchedulingSeed = 0;42 configuration.TraceEnabled = true;43 configuration.Verbose = 2;44 return configuration;45 }46 }47}48using System;49using System.Threading.Tasks;50using Microsoft.Coyote.Actors;51using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;52using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.StateGroupTests;53using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.StateGroupTests.StateMachines;
States1S2OnEntry
Using AI Code Generation
1{2 {3 [Fact(Timeout = 5000)]4 public void TestStates1S2OnEntry()5 {6 this.Test(r =>7 {8 r.RegisterMonitor(typeof(StateGroupMonitor));9 r.CreateActor(typeof(StateGroup));10 });11 }12 }13}14{15 {16 [Fact(Timeout = 5000)]17 public void TestStates1S2OnExit()18 {19 this.Test(r =>20 {21 r.RegisterMonitor(typeof(StateGroupMonitor));22 r.CreateActor(typeof(StateGroup));23 });24 }25 }26}27{28 {29 [Fact(Timeout = 5000)]30 public void TestStates1S2OnGoto()31 {32 this.Test(r =>33 {34 r.RegisterMonitor(typeof(StateGroupMonitor));35 r.CreateActor(typeof(StateGroup));36 });37 }38 }39}40{41 {42 [Fact(Timeout = 5000)]43 public void TestStates1S2OnReceive()44 {45 this.Test(r =>46 {47 r.RegisterMonitor(typeof(StateGroupMonitor));48 r.CreateActor(typeof(StateGroup));49 });50 }51 }52}53{54 {
States1S2OnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.Tasks;7{8 {9 [OnEntry(nameof(States1S2OnEntry))]10 [OnEventDoAction(typeof(UnitEvent), nameof(States1S2HandleUnitEvent))]11 [OnEventDoAction(typeof(ResetEvent), nameof(States1S2HandleResetEvent))]12 [OnEventDoAction(typeof(StartEvent), nameof(States1S2HandleStartEvent))]13 {14 private int value;15 protected void States1S2OnEntry()16 {17 this.value = 1;18 }19 protected void States1S2HandleUnitEvent()20 {21 this.value = 2;22 }23 protected void States1S2HandleResetEvent()24 {25 this.value = 1;26 }27 protected void States1S2HandleStartEvent()28 {29 this.value = 2;30 }31 }32 [OnEntry(nameof(States1S2S3OnEntry))]33 [OnEventDoAction(typeof(UnitEvent), nameof(States1S2S3HandleUnitEvent))]34 [OnEventDoAction(typeof(ResetEvent), nameof(States1S2S3HandleResetEvent))]35 [OnEventDoAction(typeof(StartEvent), nameof(States1S2S3HandleStartEvent))]36 {37 private int value;38 protected void States1S2S3OnEntry()39 {40 this.value = 1;41 }42 protected void States1S2S3HandleUnitEvent()43 {44 this.value = 2;45 }46 protected void States1S2S3HandleResetEvent()47 {48 this.value = 1;49 }50 protected void States1S2S3HandleStartEvent()51 {52 this.value = 3;53 }54 }55 [OnEntry(nameof(States1S2S4OnEntry))]56 [OnEventDoAction(typeof(UnitEvent), nameof(States1S2S4HandleUnitEvent))]57 [OnEventDoAction(typeof(ResetEvent
States1S2OnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;6using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;7using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;8using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;9{10 {11 {12 public override void OnEntry()13 {14 base.OnEntry();15 this.StateGroup.States1S2OnEntry();16 }17 }18 }19}20using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;21using Microsoft.Coyote.Actors;22using System;23using System.Threading.Tasks;24using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;25using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;26using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;27using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;28{29 {30 {31 public override void OnExit()32 {33 base.OnExit();34 this.StateGroup.States1S2OnExit();35 }36 }37 }38}39using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;40using Microsoft.Coyote.Actors;41using System;42using System.Threading.Tasks;43using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;44using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;45using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;
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