How to use States2S2OnEntry method of Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.S1 class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.S1.States2S2OnEntry

StateGroupTests.cs

Source:StateGroupTests.cs Github

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...33 [OnEventGotoState(typeof(UnitEvent), typeof(S2))]34 public class S1 : State35 {36 }37 [OnEntry(nameof(States2S2OnEntry))]38 public class S2 : State39 {40 }41 }42 private void States1S2OnEntry() => this.RaiseEvent(UnitEvent.Instance);43 private void States2S1OnEntry() => this.RaiseEvent(UnitEvent.Instance);44 private void States2S2OnEntry()45 {46 this.Assert(false, "Reached test assertion.");47 }48 }49 [Fact(Timeout = 5000)]50 public void TestStateGroup()51 {52 this.TestWithError(r =>53 {54 r.RegisterMonitor<Safety>();55 r.Monitor<Safety>(UnitEvent.Instance);56 },57 expectedError: "Reached test assertion.",58 replay: true);...

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States2S2OnEntry

Using AI Code Generation

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1Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.S1.States2S2OnEntry();2Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.S1.States2S3OnEntry();3}4{5{6{7{8States2S2OnEntry();9}10on e1 goto S3;11}12{13{14States2S3OnEntry();15}16}17}18}19using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;20{21{22static void Main(string[] args)23{24S1.States2S2OnEntry();25S1.States2S3OnEntry();26}27}28}

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States2S2OnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;2using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.S2;3{4 {5 partial void States2S2OnEntry()6 {7 this.CreateActor(typeof(S1));8 }9 }10}11using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;12using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.S2;13{14 {15 partial void States2S2OnEntry()16 {17 this.CreateActor(typeof(S2));18 }19 }20}21using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;22using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.S2;23{24 {25 partial void States2S2OnEntry()26 {27 this.CreateActor(typeof(S3));28 }29 }30}31using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;32using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.S2;33{34 {35 partial void States2S2OnEntry()36 {37 this.CreateActor(typeof(S4));38 }39 }40}41using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;42using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.S2;

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States2S2OnEntry

Using AI Code Generation

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1{2 {3 protected override async Task OnEntryAsync(Event e)4 {5 await this.RaiseEventAsync(new E1());6 }7 }8}9{10 {11 protected override async Task OnEntryAsync(Event e)12 {13 await this.RaiseEventAsync(new E2());14 }15 }16}17{18 {19 protected override async Task OnEntryAsync(Event e)20 {21 await this.RaiseEventAsync(new E3());22 }23 }24}25{26 {27 protected override async Task OnEntryAsync(Event e)28 {29 await this.RaiseEventAsync(new E4());30 }31 }32}33{34 {35 protected override async Task OnEntryAsync(Event e)36 {37 await this.RaiseEventAsync(new E5());38 }39 }40}41{42 {43 protected override async Task OnEntryAsync(Event e)44 {45 await this.RaiseEventAsync(new E6());46 }47 }48}

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States2S2OnEntry

Using AI Code Generation

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1var s1 = new Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.S1();2s1.State = 2;3s1.States2S2OnEntry();4var s1 = new Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.S1();5s1.State = 3;6s1.States2S2OnEntry();7var s1 = new Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.S1();8s1.State = 4;9s1.States2S2OnEntry();10var s1 = new Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.S1();11s1.State = 5;12s1.States2S2OnEntry();13var s1 = new Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.S1();14s1.State = 6;15s1.States2S2OnEntry();16var s1 = new Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.S1();17s1.State = 7;18s1.States2S2OnEntry();19var s1 = new Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.S1();20s1.State = 8;21s1.States2S2OnEntry();

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