Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests.TestMonitorStateInheritingStateOnEntry
MonitorStateInheritanceTests.cs
Source:MonitorStateInheritanceTests.cs
...292 },293 expectedError: "M2 can not declare more than one start states.");294 }295 [Fact(Timeout = 5000)]296 public void TestMonitorStateInheritingStateOnEntry()297 {298 this.TestWithError(r =>299 {300 r.RegisterMonitor<M3>();301 },302 expectedError: "Error reached.");303 }304 [Fact(Timeout = 5000)]305 public void TestMonitorStateOverridingStateOnEntry()306 {307 this.Test(r =>308 {309 r.RegisterMonitor<M4>();310 });...
TestMonitorStateInheritingStateOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;7using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests;8using Microsoft.Coyote.TestingServices;9using Microsoft.Coyote.TestingServices.Runtime;10using Microsoft.Coyote.TestingServices.SchedulingStrategies;11using Microsoft.Coyote.TestingServices.SchedulingStrategies.DPOR;12using Microsoft.Coyote.TestingServices.SchedulingStrategies.Privileged;13using Microsoft.Coyote.TestingServices.SchedulingStrategies.Unfair;14using Microsoft.Coyote.TestingServices.Tracing.Schedule;15using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;16using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies;17using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.DPOR;18using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Privileged;19using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Unfair;20using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Unfair.ExplorationStrategies;21using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Unfair.ExecutionStrategies;22using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Unfair.ExecutionStrategies.CacheOptimized;23using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Unfair.ExecutionStrategies.DPOR;24using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Unfair.ExecutionStrategies.DPOR.CacheOptimized;25using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Unfair.ExecutionStrategies.DPOR.CoverageOptimized;26using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Unfair.ExecutionStrategies.DPOR.CoverageOptimized.DPOR;27using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Unfair.ExecutionStrategies.DPOR.CoverageOptimized.DPOR.CacheOptimized;28using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Unfair.ExecutionStrategies.DPOR.CoverageOptimized.DPOR.CoverageOptimized;
TestMonitorStateInheritingStateOnEntry
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Specifications;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.SystematicTesting.Strategies;8{9 {10 static void Main(string[] args)11 {12 var configuration = Configuration.Create().WithTestingIterations(100);13 var engine = TestingEngineFactory.CreateBugFindingEngine(configuration);14 var strategy = new RandomStrategy();15 strategy.SetRandomIntegerGenerator(new DefaultRandomIntegerGenerator());16 var harness = TestingHarness.CreateBugFindingHarness(engine, strategy);17 var program = new CoyoteProgram(typeof(MonitorStateInheritanceTests).GetMethod("TestMonitorStateInheritingStateOnEntry"));18 harness.Test(program);19 }20 }21}
TestMonitorStateInheritingStateOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests.TestMonitorStateInheritingStateOnEntry();11 }12 }13}14using System;15using System.Collections.Generic;16using System.Linq;17using System.Text;18using System.Threading.Tasks;19{20 {21 static void Main(string[] args)22 {23 Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests.TestMonitorStateInheritingStateOnEntry();24 }25 }26}27using System;28using System.Collections.Generic;29using System.Linq;30using System.Text;31using System.Threading.Tasks;32{33 {34 static void Main(string[] args)35 {36 Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests.TestMonitorStateInheritingStateOnEntry();37 }38 }39}40using System;41using System.Collections.Generic;42using System.Linq;43using System.Text;44using System.Threading.Tasks;45{46 {47 static void Main(string[] args)48 {49 Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests.TestMonitorStateInheritingStateOnEntry();50 }51 }52}53using System;54using System.Collections.Generic;55using System.Linq;56using System.Text;57using System.Threading.Tasks;
TestMonitorStateInheritingStateOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;2using System;3using System.Threading.Tasks;4{5 {6 public static async Task Main()7 {8 await TestMonitorStateInheritingStateOnEntry();9 }10 public static async Task TestMonitorStateInheritingStateOnEntry()11 {12 var config = Configuration.Create();13 config.LivenessTemperatureThreshold = 100;14 config.SchedulingIterations = 100000;15 config.MaxSchedulingSteps = 100000;16 config.TestingIterations = 100000;17 config.MaxFairSchedulingSteps = 100000;18 config.MaxUnfairSchedulingSteps = 100000;19 config.EnableCycleDetection = true;20 config.EnableDataRaceDetection = true;21 config.EnableHotStateDetection = true;22 config.EnableOperationInterleavings = true;23 config.EnablePhaseInterleavings = true;24 config.EnableRandomExecution = true;25 config.EnableStateGraph = true;26 config.EnableStateMap = true;27 config.EnableStatePrinting = true;28 config.EnableTestingIterations = true;29 config.EnableVerbose = true;30 config.EnableActivityCoverage = true;31 config.EnableActorMap = true;32 config.EnableActorStatePrinting = true;33 config.EnableActorTaskMap = true;34 config.EnableActorTypeMap = true;35 config.EnableBuggyActorInvocations = true;36 config.EnableFullExploration = true;37 config.EnableFullExplorationWithFairScheduling = true;38 config.EnableFullExplorationWithFairSchedulingAndPriorityScheduling = true;39 config.EnableFullExplorationWithPriorityScheduling = true;40 config.EnableFullExplorationWithRandomScheduling = true;41 config.EnableFullExplorationWithRandomSchedulingAndFairScheduling = true;42 config.EnableFullExplorationWithRandomSchedulingAndPriorityScheduling = true;43 config.EnableFullExplorationWithUnfairScheduling = true;44 config.EnableFullExplorationWithUnfairSchedulingAndFairScheduling = true;45 config.EnableFullExplorationWithUnfairSchedulingAndPriorityScheduling = true;46 config.EnableFullExplorationWithUnfairSchedulingAndRandomScheduling = true;47 config.EnableFullExplorationWithUnfairSchedulingAndRandomSchedulingAndFairScheduling = true;
TestMonitorStateInheritingStateOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;8using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests;9using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests.Events;10using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests.Machines;11using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests.Machines.States;12using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests.Machines.States.MonitorStates;13using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests.Machines.States.MonitorStates.MonitorStates;14using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests.Machines.States.MonitorStates.MonitorStates.MonitorStates;15using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests.Machines.States.MonitorStates.MonitorStates.MonitorStates.MonitorStates;16using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests.Machines.States.MonitorStates.MonitorStates.MonitorStates.MonitorStates.MonitorStates;17using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests.Machines.States.MonitorStates.MonitorStates.MonitorStates.MonitorStates.MonitorStates.MonitorStates;18using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests.Machines.States.MonitorStates.MonitorStates.MonitorStates.MonitorStates.MonitorStates.MonitorStates.MonitorStates;19using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests.Machines.States.MonitorStates.MonitorStates.MonitorStates.MonitorStates.MonitorStates.MonitorStates.MonitorStates.MonitorStates;20using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests.Machines.States.MonitorStates.MonitorStates.MonitorStates.MonitorStates.MonitorStates.MonitorStates.MonitorStates.MonitorStates.MonitorStates;
TestMonitorStateInheritingStateOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;2using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests;3using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests.Events;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 [OnEventDoAction(typeof(Start), nameof(Init))]12 [OnEventDoAction(typeof(Init), nameof(Init))]13 [OnEventDoAction(typeof(M), nameof(HandleM))]14 [OnEventDoAction(typeof(N), nameof(HandleN))]15 [OnEventDoAction(typeof(Stop), nameof(Stop))]16 [IgnoreEvents(typeof(Halt))]17 class InitState: MonitorState { }18 void Init(Event e)19 {20 this.Raise(new Halt());21 }22 void HandleM(Event e)23 {24 this.Raise(new Halt());25 }26 void HandleN(Event e)27 {28 this.Raise(new Halt());29 }30 void Stop(Event e)31 {32 this.Raise(new Halt());33 }34 }35}36using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;37using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests;38using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests.Events;39using System;40using System.Collections.Generic;41using System.Linq;42using System.Text;43using System.Threading.Tasks;44{45 {46 [OnEventDoAction(typeof(Start), nameof(Init))]47 [OnEventDoAction(typeof(Init), nameof(Init))]48 [OnEventDoAction(typeof(M), nameof(HandleM))]
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