Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests.InitOnEntry
MonitorStateInheritanceTests.cs
Source:MonitorStateInheritanceTests.cs
...55 }56 private class M4 : Monitor57 {58 [Start]59 [OnEntry(nameof(InitOnEntry))]60 private class Init : BaseState61 {62 }63 [OnEntry(nameof(BaseOnEntry))]64 private class BaseState : State65 {66 }67#pragma warning disable CA1822 // Mark members as static68 private void InitOnEntry()69#pragma warning restore CA1822 // Mark members as static70 {71 }72 private void BaseOnEntry()73 {74 this.Assert(false, "Error reached.");75 }76 }77 private class M5 : Monitor78 {79 [Start]80 private class Init : BaseState81 {82 }...
InitOnEntry
Using AI Code Generation
1Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests.InitOnEntry();2Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests.InitOnEntry();3Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests.InitOnEntry();4Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests.InitOnEntry();5Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests.InitOnEntry();6Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests.InitOnEntry();7Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests.InitOnEntry();8Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests.InitOnEntry();9Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests.InitOnEntry();
InitOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding;8using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;9using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests;10{11 {12 {13 public class E : Event { }14 [OnEntry(nameof(InitOnEntry))]15 [OnEventGotoState(typeof(E), typeof(S2))]16 class S1 : MonitorState { }17 void InitOnEntry()18 {19 this.Goto(typeof(S2));20 }21 [OnEventGotoState(typeof(E), typeof(S2))]22 class S2 : MonitorState { }23 }24 [OnEventGotoState(typeof(M1.E), typeof(S2))]25 class S1 : State { }26 class S2 : State { }27 [OnEventDoAction(typeof(M1.E), nameof(Handle))]28 class S3 : State { }29 void Handle()30 {31 }32 [OnEventDoAction(typeof(M1.E), nameof(Handle2))]33 class S4 : State { }34 void Handle2()35 {36 }37 [OnEventDoAction(typeof(M1.E), nameof(Handle3))]38 class S5 : State { }39 void Handle3()40 {41 }42 [OnEventDoAction(typeof(M1.E), nameof(Handle4))]43 class S6 : State { }44 void Handle4()45 {46 }47 [OnEventDoAction(typeof(M1.E), nameof(Handle5))]48 class S7 : State { }49 void Handle5()50 {51 }52 [OnEventDoAction(typeof(M1.E), nameof(Handle6))]53 class S8 : State { }54 void Handle6()55 {56 }57 [OnEventDoAction(typeof(M1.E), nameof(Handle7))]58 class S9 : State { }59 void Handle7()60 {61 }62 [OnEventDoAction(typeof(M1.E), nameof(Handle8))]63 class S10 : State { }64 void Handle8()65 {66 }
InitOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;3using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests;4using Microsoft.Coyote.Specifications;5using Microsoft.Coyote.Specifications.Tasks;6using Microsoft.Coyote.Tasks;7using System;8using System.Threading.Tasks;9{10 {11 private TaskCompletionSource<bool> tcs;12 private Monitor m;13 [OnEntry(nameof(InitOnEntry))]14 [OnEventDoAction(typeof(UnitEvent), nameof(UnitEventHandler))]15 [OnEventDoAction(typeof(Halt), nameof(HaltHandler))]16 [IgnoreEvents(typeof(Default))]17 {18 }19 private void InitOnEntry(Event e)20 {21 this.tcs = (e as UnitEvent).tcs;22 this.m = (e as UnitEvent).m;23 this.m.SendEvent(new MEvent());24 }25 private void UnitEventHandler()26 {27 this.tcs.SetResult(true);28 }29 private void HaltHandler()30 {31 this.RaiseHaltEvent();32 }33 }34}35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;37using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests;38using Microsoft.Coyote.Specifications;39using Microsoft.Coyote.Specifications.Tasks;40using Microsoft.Coyote.Tasks;41using System;42using System.Threading.Tasks;43{44 {45 private TaskCompletionSource<bool> tcs;46 [OnEntry(nameof(InitOnEntry))]47 [OnEventDoAction(typeof(MEvent), nameof(MEventHandler))]48 {49 }50 private void InitOnEntry()51 {52 this.tcs = (this.ReceivedEvent as MEvent).tcs;53 this.SendEvent(new UnitEvent(this.tcs, this));54 }
InitOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;3using Microsoft.Coyote.Specifications;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 var runtime = RuntimeFactory.Create();14 var config = Configuration.Create();15 config.MaxSchedulingSteps = 100;16 config.ThrowOnFailure = true;17 config.SchedulingIterations = 100;18 config.SchedulingStrategy = SchedulingStrategy.DFS;19 config.EnableCycleDetection = true;20 config.EnableDataRaceDetection = true;21 config.EnableDeadlockDetection = true;22 config.EnableHotStateDetection = true;23 config.EnableLivelockDetection = true;24 config.EnableOperationCanceledException = true;25 config.EnableObjectDisposedException = true;26 config.EnableActorDuplicatedEventExecution = true;27 config.EnableActorGroupDeadlockDetection = true;28 config.EnableActorGroupRecursionBoundExceeded = true;29 config.EnableActorGroupUnhandledEventException = true;30 config.EnableActorGroupWaitEventDeadlockDetection = true;31 config.EnableActorMethodRecursionBoundExceeded = true;32 config.EnableActorUnhandledEventException = true;33 config.EnableActorWaitEventDeadlockDetection = true;34 config.EnableMonitorAssertionFailedException = true;35 config.EnableMonitorDeadlockDetection = true;36 config.EnableMonitorDuplicatedEventExecution = true;37 config.EnableMonitorUnhandledEventException = true;38 config.EnableMonitorWaitEventDeadlockDetection = true;39 config.EnableRandomScheduling = true;40 config.EnableRandomExecution = true;
InitOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;2using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests;3using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests.M;4using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests.M.M1;5using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests.M.M1.M11;6using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests.M.M1.M12;7using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests.M.M2;8using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests.M.M2.M21;9using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests.M.M2.M22;10using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests.M.M2.M23;11using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests.M.M2.M24;12using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests.M.M2.M25;13using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests.M.M2.M26;14using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests.M.M2.M27;15using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests.M.M2.M28;16using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests.M.M2.M29;17using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests.M.M2.M210;18using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests.M.M2.M211;19using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests.M.M2.M212;20using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests.M.M2.M213;
InitOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;3using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests;4using System;5using System.Collections.Generic;6using System.Text;7using System.Threading.Tasks;8{9 {10 [OnEventGotoState(typeof(MonitorEvent), typeof(InitOnEntryState))]11 class InitOnEntryState : MonitorState { }12 [OnEntry(nameof(EntryInit))]13 [OnEventDoAction(typeof(MonitorEvent), nameof(Action))]14 {15 public void EntryInit()16 {17 this.RaiseGotoStateEvent<InitOnEntryState>();18 }19 public void Action()20 {21 this.Assert(false, "Monitor should not receive any events.");22 }23 }24 }25}26using Microsoft.Coyote.Actors;27using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;28using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.MonitorStateInheritanceTests;29using System;30using System.Collections.Generic;31using System.Text;32using System.Threading.Tasks;33{34 {35 [OnEventGotoState(typeof(MonitorEvent), typeof(InitOnEntryState))]36 class InitOnEntryState : MonitorState { }37 [OnEntry(nameof(EntryInit))]38 [OnEventDoAction(typeof(MonitorEvent), nameof(Action))]39 {40 public void EntryInit()41 {42 this.RaiseGotoStateEvent<InitOnEntryState>();43 }44 public void Action()45 {46 this.Assert(false, "Monitor should not receive any events.");47 }48 }49 }50}51using Microsoft.Coyote.Actors;
InitOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;3using System;4using System.Threading.Tasks;5{6 static void Main(string[] args)7 {8 var runtime = RuntimeFactory.Create();9 runtime.CreateActor(typeof(MonitorStateInheritanceTests), new ActorId("2"));10 runtime.Wait();11 }12}13using Microsoft.Coyote.Actors;14using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;15using System;16using System.Threading.Tasks;17{18 static void Main(string[] args)19 {20 var runtime = RuntimeFactory.Create();21 runtime.CreateActor(typeof(MonitorStateInheritanceTests), new ActorId("3"));22 runtime.Wait();23 }24}25using Microsoft.Coyote.Actors;26using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;27using System;28using System.Threading.Tasks;29{30 static void Main(string[] args)31 {32 var runtime = RuntimeFactory.Create();33 runtime.CreateActor(typeof(MonitorStateInheritanceTests), new ActorId("4"));34 runtime.Wait();35 }36}37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;39using System;40using System.Threading.Tasks;41{42 static void Main(string[] args)43 {44 var runtime = RuntimeFactory.Create();45 runtime.CreateActor(typeof(MonitorStateInheritanceTests), new ActorId("5"));46 runtime.Wait();47 }48}49using Microsoft.Coyote.Actors;50using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;51using System;52using System.Threading.Tasks;53{54 static void Main(string[] args)55 {
InitOnEntry
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;8{9 {10 static void Main(string[] args)11 {12 ActorRuntime.RegisterMonitor(typeof(MonitorStateInheritanceTests));13 ActorRuntime.RegisterMonitor(typeof(MonitorStateInheritanceTests), "M2");14 ActorRuntime.RegisterMonitor(typeof(MonitorStateInheritanceTests), "M3");15 ActorRuntime.RegisterMonitor(typeof(MonitorStateInheritanceTests), "M4");16 ActorRuntime.RegisterMonitor(typeof(MonitorStateInheritanceTests), "M5");17 ActorRuntime.RegisterMonitor(typeof(MonitorStateInheritanceTests), "M6");18 ActorRuntime.RegisterMonitor(typeof(MonitorStateInheritanceTests), "M7");19 ActorRuntime.RegisterMonitor(typeof(MonitorStateInheritanceTests), "M8");20 ActorRuntime.RegisterMonitor(typeof(MonitorStateInheritanceTests), "M9");21 ActorRuntime.RegisterMonitor(typeof(MonitorStateInheritanceTests), "M10");22 ActorRuntime.RegisterMonitor(typeof(MonitorStateInheritanceTests), "M11");23 ActorRuntime.RegisterMonitor(typeof(MonitorStateInheritanceTests), "M12");24 ActorRuntime.RegisterMonitor(typeof(MonitorStateInheritanceTests), "M13");25 ActorRuntime.RegisterMonitor(typeof(MonitorStateInheritanceTests), "M14");26 ActorRuntime.RegisterMonitor(typeof(MonitorStateInheritanceTests), "M15");27 ActorRuntime.RegisterMonitor(typeof(MonitorStateInheritanceTests), "M16");28 ActorRuntime.RegisterMonitor(typeof(MonitorStateInheritanceTests), "M17");29 ActorRuntime.RegisterMonitor(typeof(MonitorStateInheritanceTests), "M18");30 ActorRuntime.RegisterMonitor(typeof(MonitorStateInheritanceTests), "M19");31 ActorRuntime.RegisterMonitor(typeof(MonitorStateInheritanceTests), "M20");32 ActorRuntime.RegisterMonitor(typeof(MonitorStateInheritanceTests), "M21");33 ActorRuntime.RegisterMonitor(typeof(MonitorStateInheritanceTests), "M22");34 ActorRuntime.RegisterMonitor(typeof(MonitorStateInheritanceTests), "M23");35 ActorRuntime.RegisterMonitor(typeof(MonitorStateInheritanceTests), "M24");36 ActorRuntime.RegisterMonitor(typeof(MonitorStateInheritanceTests), "M25");37 ActorRuntime.RegisterMonitor(typeof(MonitorStateInheritanceTests), "
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