How to use WaitForUserOnEntry method of Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.Liveness2BugFoundTests class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.Liveness2BugFoundTests.WaitForUserOnEntry

Liveness2BugFoundTests.cs

Source: Liveness2BugFoundTests.cs Github

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...32 private class Init : State33 {34 }35 private void InitOnEntry() => this.RaiseEvent(UnitEvent.Instance);36 [OnEntry(nameof(WaitForUserOnEntry))]37 [OnEventGotoState(typeof(UserEvent), typeof(HandleEvent))]38 private class WaitForUser : State39 {40 }41 private void WaitForUserOnEntry()42 {43 this.Monitor<WatchDog>(new Waiting());44 this.SendEvent(this.Id, new UserEvent());45 }46 [OnEntry(nameof(HandleEventOnEntry))]47 [OnEventGotoState(typeof(Done), typeof(HandleEvent))]48 private class HandleEvent : State49 {50 }51 private void HandleEventOnEntry()52 {53 this.Monitor<WatchDog>(new Computing());54 }55 }...

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WaitForUserOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;7using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.Liveness;8using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.Liveness2BugFoundTests;9using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.Liveness2BugFoundTests.Events;10using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.Liveness2BugFoundTests.Machines;11{12 {13 public static void Main(string[] args)14 {15 Configuration configuration = Configuration.Create().WithTestingIterations(100);16 configuration.WithBugFindingStrategy(BugFindingStrategy.RandomTesting);17 configuration.WithRandomSchedulingSeed(1);18 var task = Task.Run(() => {19 var runtime = RuntimeFactory.Create(configuration);20 runtime.RegisterMonitor(typeof(Liveness2BugFoundTests));21 runtime.Start();22 runtime.CreateActor(typeof(Machine1));23 runtime.CreateActor(typeof(Machine2));24 runtime.CreateActor(typeof(Machine3));25 runtime.CreateActor(typeof(Machine4));26 runtime.CreateActor(typeof(Machine5));27 runtime.CreateActor(typeof(Machine6));28 runtime.CreateActor(typeof(Machine7));29 runtime.CreateActor(typeof(Machine8));30 runtime.CreateActor(typeof(Machine9));31 runtime.CreateActor(typeof(Machine10));32 runtime.CreateActor(typeof(Machine11));33 runtime.CreateActor(typeof(Machine12));34 runtime.CreateActor(typeof(Machine13));35 runtime.CreateActor(typeof(Machine14));36 runtime.CreateActor(typeof(Machine15));37 runtime.CreateActor(typeof(Machine16));38 runtime.CreateActor(typeof(Machine17));39 runtime.CreateActor(typeof(Machine18));40 runtime.CreateActor(typeof(Machine19));41 runtime.CreateActor(typeof(Machine20));42 runtime.CreateActor(typeof(Machine21));43 runtime.CreateActor(typeof(Machine22));44 runtime.CreateActor(typeof(Machine23));45 runtime.CreateActor(typeof(Machine24));46 runtime.CreateActor(typeof(Machine25));47 runtime.CreateActor(typeof(Machine26));48 runtime.CreateActor(typeof(Machine27));49 runtime.CreateActor(typeof(Machine28));50 runtime.CreateActor(typeof(Machine29));

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WaitForUserOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding;5using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.SystematicTesting;8using Microsoft.Coyote.Tests.Common;9using Xunit;10using Xunit.Abstractions;11{12 {13 public Liveness2BugFoundTests(ITestOutputHelper output)14 : base(output)15 {16 }17 {18 }19 {20 public TaskCompletionSource<bool> Tcs;21 public M(TaskCompletionSource<bool> tcs)22 {23 this.Tcs = tcs;24 }25 }26 {27 public TaskCompletionSource<bool> Tcs;28 public N(TaskCompletionSource<bool> tcs)29 {30 this.Tcs = tcs;31 }32 }33 {34 public TaskCompletionSource<bool> Tcs;35 public Config(TaskCompletionSource<bool> tcs)36 {37 this.Tcs = tcs;38 }39 }40 {41 }42 {43 public TaskCompletionSource<bool> Tcs;44 public Unit(TaskCompletionSource<bool> tcs)45 {46 this.Tcs = tcs;47 }48 }49 {50 [OnEntry(nameof(InitOnEntry))]51 [OnEventDoAction(typeof(E), nameof(HandleE))]52 [OnEventDoAction(typeof(M), nameof(HandleM))]53 [OnEventDoAction(typeof(N), nameof(HandleN))]54 {55 }56 private void InitOnEntry()57 {58 this.Assert(false, "Monitor found a bug.");59 }60 private void HandleE()61 {62 }63 private void HandleM()64 {65 }66 private void HandleN()67 {68 }69 }70 {71 private TaskCompletionSource<bool> Tcs;72 protected override Task OnInitializeAsync(Event initialEvent)73 {74 this.Tcs = (initialEvent as Config).T

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WaitForUserOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;3using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.Liveness2BugFoundTests;4using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.Liveness2BugFoundTests.Events;5using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.Liveness2BugFoundTests.Machines;6using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.Liveness2BugFoundTests.Machines.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.Liveness2BugFoundTests.Machines.Controllers;8using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.Liveness2BugFoundTests.Machines.Controllers.Events;9using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.Liveness2BugFoundTests.Machines.Monitors;10using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.Liveness2BugFoundTests.Machines.Monitors.Events;11using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.Liveness2BugFoundTests.Machines.Monitors.States;12using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.Liveness2BugFoundTests.Machines.States;13using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.Liveness2BugFoundTests.Machines.States.Actors;14using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.Liveness2BugFoundTests.Machines.States.Controllers;15using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.Liveness2BugFoundTests.Machines.States.Monitors;16using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.Liveness2BugFoundTests.Machines.States.Monitors.States;17using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.Liveness2BugFoundTests.Machines.States.States;18using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.Liveness2BugFoundTests.Machines.States.States.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.Liveness2BugFoundTests.Machines.States.States.Controllers;20using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.Liveness2BugFoundTests.Machines.States.States.Monitors;21using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.Liveness2BugFoundTests.Machines.States.States.States;

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WaitForUserOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;6using Microsoft.Coyote.Testing;7using Microsoft.Coyote.Testing.Fuzzing;8using Microsoft.Coyote.Testing.Systematic;9using Microsoft.Coyote.Tests.Common;10using Microsoft.Coyote.Tests.Common.Actors;11using Microsoft.Coyote.Tests.Common.Events;12using Microsoft.Coyote.Tests.Common.TestingServices;13using Microsoft.Coyote.Tests.Common.Utilities;14using Microsoft.Coyote.Tests.Liveness;15using Xunit;16using Xunit.Abstractions;17{18 {19 public Liveness2BugFoundTests(ITestOutputHelper output)20 : base(output)21 {22 }23 [Fact(Timeout = 5000)]24 public void TestLiveness2BugFound()25 {26 this.TestWithError(r =>27 {28 r.RegisterMonitor<Liveness2BugFoundTests.Monitor>();29 r.CreateActor(typeof(Liveness2BugFoundTests.Client));30 },31 configuration: GetConfiguration().WithTestingIterations(100),32 replay: true);33 }34 {35 [OnEventDoAction(typeof(UnitEvent), nameof(Configure))]36 {37 }38 private void Configure()39 {40 this.RaiseGotoStateEvent<Configured>();41 }42 [OnEntry(nameof(ConfigureOnEntry))]43 [OnEventDoAction(typeof(UnitEvent), nameof(Configure))]44 {45 }46 private void ConfigureOnEntry()47 {48 this.RaiseGotoStateEvent<Configured>();49 }50 [OnEventDoAction(typeof(UnitEvent), nameof(Configure))]51 {52 }53 }54 {55 [OnEventGotoState(typeof(UnitEvent), typeof(Configuring))]56 {57 }58 {59 }60 }61 }62}

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WaitForUserOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding;3using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;4using Microsoft.Coyote.Testing;5using System;6using System.Threading.Tasks;7using Xunit;8using Xunit.Abstractions;9{10 {11 public Liveness2BugFoundTests(ITestOutputHelper output)12 : base(output)13 {14 }15 {16 public ActorId Id;17 public E(ActorId id)18 {19 this.Id = id;20 }21 }22 {23 }24 {25 }26 {27 }28 {29 }30 {31 }32 {33 }34 {35 }36 {37 }38 {39 }40 {41 }42 {43 }44 {45 }46 {47 }48 {49 }50 {51 }52 {53 }54 {55 }56 {57 }58 {59 }60 {61 }62 {63 }64 {65 }66 {67 }68 {69 }70 {71 }72 {73 }74 {75 }76 {77 }78 {79 }

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WaitForUserOnEntry

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding;4using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;5using Microsoft.Coyote.Testing;6using Microsoft.Coyote.Testing.Faults;7using Microsoft.Coyote.Testing.Faults.BugFinding;8using Microsoft.Coyote.Testing.Systematic;9using Microsoft.Coyote.Testing.Systematic.Faults;10using Microsoft.Coyote.Testing.Systematic.Strategies;11using Microsoft.Coyote.Tests.Common;12using Microsoft.Coyote.Tests.Common.Actors;13using Microsoft.Coyote.Tests.Common.Events;14using Microsoft.Coyote.Tests.Common.Faults;15using Microsoft.Coyote.Tests.Common.TestingServices;16using Microsoft.Coyote.Tests.Common.Utilities;17using Xunit;18using Xunit.Abstractions;19{20 {21 public Liveness2BugFoundTests(ITestOutputHelper output)22 : base(output)23 {24 }25 [Fact(Timeout = 5000)]26 public void TestLiveness2BugFound()27 {28 this.TestWithError(r =>29 {30 r.RegisterMonitor<M>(new M());31 r.CreateActor(typeof(A));32 },33 configuration: GetConfiguration().WithTestingIterations(100),34 replay: true);35 }36 {37 }38 {39 }40 {41 }42 {43 }44 {45 }46 {47 }48 {49 }50 {51 }52 {53 }54 {55 }56 {57 }58 {59 }60 {61 }62 {63 }64 {65 }66 {67 }68 {

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WaitForUserOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;2using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.Liveness;3using Microsoft.Coyote.Specifications;4using System;5using System.Threading.Tasks;6{7 {8 static async Task Main(string[] args)9 {10 var config = Configuration.Create();11 config.TestingIterations = 1000;12 config.SchedulingIterations = 1000;13 config.ScheduleTraceLength = 1000;14 config.SchedulingStrategy = SchedulingStrategy.DFS;15 config.SchedulingRandomization = SchedulingRandomization.Disabled;16 config.SchedulingSearchBound = 1000;17 config.SchedulingMaxSteps = 1000;18 config.SchedulingVerbosity = SchedulingVerbosity.None;19 config.LivenessTemperatureThreshold = 100;20 config.LivenessTemperatureInfluence = 1.0;21 config.LivenessTemperatureFactor = 0.0;22 config.LivenessIterationBound = 1000;23 var test = new Liveness2BugFoundTests();24 await test.RunAsync(config);25 }26 }27}28using Microsoft.Coyote.Actors;29using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;30using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.Liveness;31using Microsoft.Coyote.Specifications;32using System;33using System.Threading.Tasks;34{35 {36 public async Task RunAsync(Configuration configuration)37 {38 this.TestLivenessBugFound(configuration, () =>39 {40 var a = this.CreateActor(typeof(A));41 this.CreateActor(typeof(B), a);42 },43 configuration => configuration.SchedulingStrategy = SchedulingStrategy.ProbabilisticRandom);44 }45 }46}

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WaitForUserOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;2using Microsoft.Coyote.Specifications;3using System;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var test = new Liveness2BugFoundTests();10 await test.WaitForUserOnEntry();11 }12 }13}14using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;15using Microsoft.Coyote.Specifications;16using System;17using System.Threading.Tasks;18{19 {20 static async Task Main(string[] args)21 {22 var test = new Liveness3BugFoundTests();23 await test.WaitForUserOnEntry();24 }25 }26}27using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;28using Microsoft.Coyote.Specifications;29using System;30using System.Threading.Tasks;31{32 {33 static async Task Main(string[] args)34 {35 var test = new Liveness4BugFoundTests();36 await test.WaitForUserOnEntry();37 }38 }39}40using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;41using Microsoft.Coyote.Specifications;42using System;43using System.Threading.Tasks;44{45 {46 static async Task Main(string[] args)47 {48 var test = new Liveness5BugFoundTests();49 await test.WaitForUserOnEntry();50 }51 }52}53using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;54using Microsoft.Coyote.Specifications;55using System;56using System.Threading.Tasks;57{

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WaitForUserOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;7using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.Liveness2BugFoundTests;8using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.Liveness2BugFoundTests.Events;9using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.Liveness2BugFoundTests.Actors;10using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.Liveness2BugFoundTests.Actors.Monitor;11using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.Liveness2BugFoundTests.Actors.Monitor.Events;12using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.Liveness2BugFoundTests.Actors.Monitor.States;13using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.Liveness2BugFoundTests.Actors.Monitor.States.MonitorStates;14using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.Liveness2BugFoundTests.Actors.Monitor.States.MonitorStates.MonitorStates;15using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.Liveness2BugFoundTests.Actors.Monitor.States.MonitorStates.MonitorStates.MonitorStates;16using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.Liveness2BugFoundTests.Actors.Monitor.States.MonitorStates.MonitorStates.MonitorStates.MonitorStates;17using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.Liveness2BugFoundTests.Actors.Monitor.States.MonitorStates.MonitorStates.MonitorStates.MonitorStates.MonitorStates;18using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.Liveness2BugFoundTests.Actors.Monitor.States.MonitorStates.MonitorStates.MonitorStates.MonitorStates.MonitorStates.MonitorStates.MonitorStates;19using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.Liveness2BugFoundTests.Actors.Monitor.States.MonitorStates.MonitorStates.MonitorStates.MonitorStates.MonitorStates.MonitorStates.MonitorStates.MonitorStates.MonitorStates;

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WaitForUserOnEntry

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;3using Microsoft.Coyote.Testing;4using System;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 Liveness2BugFoundTests.WaitForUserOnEntry();11 }12 }13}14using Microsoft.Coyote.Actors;15using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;16using Microsoft.Coyote.Testing;17using System;18using System.Threading.Tasks;19{20 {21 static void Main(string[] args)22 {23 Liveness2BugFoundTests.WaitForUserOnEntry();24 }25 }26}27using Microsoft.Coyote.Actors;28using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;29using Microsoft.Coyote.Testing;30using System;31using System.Threading.Tasks;32{33 {34 static void Main(string[] args)35 {36 Liveness2BugFoundTests.WaitForUserOnEntry();37 }38 }39}40using Microsoft.Coyote.Actors;41using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;

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