How to use InitOnEntry method of Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.Liveness1Tests class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.Liveness1Tests.InitOnEntry

Liveness1Tests.cs

Source:Liveness1Tests.cs Github

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...26 }27 private class EventHandler : StateMachine28 {29 [Start]30 [OnEntry(nameof(InitOnEntry))]31 [OnEventGotoState(typeof(UnitEvent), typeof(WaitForUser))]32 private class Init : State33 {34 }35 private void InitOnEntry() => this.RaiseEvent(UnitEvent.Instance);36 [OnEntry(nameof(WaitForUserOnEntry))]37 [OnEventGotoState(typeof(UserEvent), typeof(HandleEvent))]38 private class WaitForUser : State39 {40 }41 private void WaitForUserOnEntry()42 {43 this.Monitor<WatchDog>(new Waiting());44 this.SendEvent(this.Id, new UserEvent());45 }46 [OnEntry(nameof(HandleEventOnEntry))]47 [OnEventGotoState(typeof(Done), typeof(WaitForUser))]48 private class HandleEvent : State49 {...

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InitOnEntry

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding;7using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;8using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.Liveness1;9using Microsoft.Coyote.Specifications;10using Microsoft.Coyote.Specifications.Tasks;11{12 public static async Task Main(string[] args)13 {14 var config = Configuration.Create();15 config.MaxSchedulingSteps = 1000;16 config.LivenessTemperatureThreshold = 100;17 config.EnableCycleDetection = true;18 config.EnableDataRaceDetection = true;19 config.EnableDeadlockDetection = true;20 config.EnableLivenessChecking = true;21 config.EnableOperationInterleavings = true;22 config.EnableTaskInterleavings = true;23 config.EnablePhaseInterleavings = true;24 config.EnablePhaseInterleavings = true;25 config.EnableRandomExecution = true;26 config.EnableUnfairScheduling = true;27 config.EnableVerboseTrace = true;28 config.EnableActorLogging = true;29 config.EnableActorTracing = true;30 config.SchedulingIterations = 100;31 config.SchedulingStrategy = SchedulingStrategy.DFS;32 config.TestingIterations = 100;33 config.TestingStrategy = TestingStrategy.Random;34 config.UserAssemblyToLoad = typeof(Liveness1Tests).Assembly;35 config.TestMethodName = "InitOnEntry";36 await BugFindingEngine.RunAsync(config);37 }38}

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InitOnEntry

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;5using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.Liveness1Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.Liveness1Tests.Events;7using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.Liveness1Tests.Machines;8using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.Liveness1Tests.Machines.Timers;9using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.Liveness1Tests.Machines.Timers.Events;10using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.Liveness1Tests.Machines.Timers.States;11using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.Liveness1Tests.Machines.Timers.States.InitOnEntry;12using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.Liveness1Tests.Machines.Timers.States.InitOnEntry.Events;13using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.Liveness1Tests.Machines.Timers.States.InitOnEntry.States;14using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.Liveness1Tests.Machines.Timers.States.InitOnEntry.States.InitOnEntry;15using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.Liveness1Tests.Machines.Timers.States.InitOnEntry.States.InitOnEntry.Events;16using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.Liveness1Tests.Machines.Timers.States.InitOnEntry.States.InitOnEntry.States;17using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.Liveness1Tests.Machines.Timers.States.InitOnEntry.States.InitOnEntry.States.Events;18using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.Liveness1Tests.Machines.Timers.States.InitOnEntry.States.InitOnEntry.States.Events.InitOnEntry;19using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.Liveness1Tests.Machines.Timers.States.InitOnEntry.States.InitOnEntry.States.Events.InitOnEntry.Events;20using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.Liveness1Tests.Machines.Timers.States.InitOnEntry.States.InitOnEntry.States.Events.InitOnEntry.Events.InitOnEntry;

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InitOnEntry

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.Liveness1Tests;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.TestingServices.Runtime;7using Microsoft.Coyote.TestingServices.SchedulingStrategies;8using Microsoft.Coyote.TestingServices.Tracing.Schedule;9using Microsoft.Coyote.Tests.Common;10using Xunit;11using Xunit.Abstractions;12{13 {14 public Liveness1Tests(ITestOutputHelper output)15 : base(output)16 {17 }18 [Fact(Timeout = 5000)]19 public void TestLiveness1()20 {21 this.TestWithError(r =>22 {23 r.RegisterMonitor<LivenessMonitor>();24 r.CreateActor(typeof(InitOnEntry));25 },26 configuration: GetConfiguration(),27 replay: true);28 }29 private Configuration GetConfiguration()30 {31 var configuration = Configuration.Create();32 configuration.SchedulingStrategy = SchedulingStrategy.DFS;33 configuration.LivenessTemperatureThreshold = 100;34 configuration.MaxFairSchedulingSteps = 100;35 configuration.MaxUnfairSchedulingSteps = 100;36 configuration.TestingIterations = 10;37 configuration.SchedulingIterations = 10;38 configuration.Verbose = 1;39 return configuration;40 }41 }42}43Liveness1Tests.zip (1.1 MB)44Liveness1Tests.zip (1.1 MB)45We have fixed this bug in the latest version of Coyote (0.2.11). Please update your project to the latest version of

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InitOnEntry

Using AI Code Generation

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1var test = new Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.Liveness1Tests();2test.InitOnEntry();3var test = new Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.Liveness1Tests();4test.InitOnEntry();5var test = new Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.Liveness1Tests();6test.InitOnEntry();7var test = new Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.Liveness1Tests();8test.InitOnEntry();9var test = new Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.Liveness1Tests();10test.InitOnEntry();11var test = new Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.Liveness1Tests();12test.InitOnEntry();13var test = new Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.Liveness1Tests();14test.InitOnEntry();15var test = new Microsoft.Coyote.Actors.BugFinding.Tests.Specifications.Liveness1Tests();16test.InitOnEntry();

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InitOnEntry

Using AI Code Generation

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1using Coyote.Actors;2using Coyote.Actors.BugFinding;3using Coyote.Actors.BugFinding.Tests.Specifications;4using Coyote.Tasks;5using System;6using System.Threading.Tasks;7{8 {9 protected override async Task InitOnEntry(Event initialEvent, ActorId actor)10 {11 await Task.CompletedTask;12 }13 [BugFindingTest(2, 1)]14 public async Task Test1()15 {16 var a = this.CreateActor(typeof(A));17 var b = this.CreateActor(typeof(B));18 var c = this.CreateActor(typeof(C));19 await this.SendEvent(a, new E1());20 await this.SendEvent(a, new E2());21 await this.SendEvent(a, new E3());22 await this.SendEvent(a, new E4());23 await this.SendEvent(a, new E5());24 await this.SendEvent(a, new E6());25 await this.SendEvent(a, new E7());26 await this.SendEvent(a, new E8());27 await this.SendEvent(a, new E9());28 await this.SendEvent(a, new E10());29 await this.SendEvent(a, new E11());30 await this.SendEvent(a, new E12());31 await this.SendEvent(a, new E13());32 await this.SendEvent(a, new E14());33 await this.SendEvent(a, new E15());34 await this.SendEvent(a, new E16());35 await this.SendEvent(a, new E17());36 await this.SendEvent(a, new E18());37 await this.SendEvent(a, new E19());38 await this.SendEvent(a, new E20());39 await this.SendEvent(a, new E21());40 await this.SendEvent(a, new E22());41 await this.SendEvent(a, new E23());42 await this.SendEvent(a, new E24());43 await this.SendEvent(a, new E25());44 await this.SendEvent(a, new E26());45 await this.SendEvent(a, new E27());46 await this.SendEvent(a, new E28());47 await this.SendEvent(a, new E29());48 await this.SendEvent(a, new E30());49 await this.SendEvent(a, new E31());50 await this.SendEvent(a,

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InitOnEntry

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;8{9 {10 static void Main(string[] args)11 {12 Liveness1Tests.InitOnEntry();13 }14 }15}16using System;17using System.Collections.Generic;18using System.Linq;19using System.Text;20using System.Threading.Tasks;21using Microsoft.Coyote.Actors;22using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;23{24 {25 static void Main(string[] args)26 {27 Liveness2Tests.InitOnEntry();28 }29 }30}31using System;32using System.Collections.Generic;33using System.Linq;34using System.Text;35using System.Threading.Tasks;36using Microsoft.Coyote.Actors;37using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;38{39 {40 static void Main(string[] args)41 {42 Liveness3Tests.InitOnEntry();43 }44 }45}46using System;47using System.Collections.Generic;48using System.Linq;49using System.Text;50using System.Threading.Tasks;51using Microsoft.Coyote.Actors;52using Microsoft.Coyote.Actors.BugFinding.Tests.Specifications;

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