Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.VoteAsLeader
RaftTests.cs
Source:RaftTests.cs
...529 }530 }531 [OnEntry(nameof(LeaderOnInit))]532 [OnEventDoAction(typeof(Client.Request), nameof(ProcessClientRequest))]533 [OnEventDoAction(typeof(VoteRequest), nameof(VoteAsLeader))]534 [OnEventDoAction(typeof(VoteResponse), nameof(RespondVoteAsLeader))]535 [OnEventDoAction(typeof(AppendEntriesRequest), nameof(AppendEntriesAsLeader))]536 [OnEventDoAction(typeof(AppendEntriesResponse), nameof(RespondAppendEntriesAsLeader))]537 [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]538 [OnEventGotoState(typeof(BecomeFollower), typeof(Follower))]539 [IgnoreEvents(typeof(ElectionTimer.Timeout), typeof(PeriodicTimer.Timeout))]540 private class Leader : State541 {542 }543 private void LeaderOnInit()544 {545 this.Monitor<SafetyMonitor>(new SafetyMonitor.NotifyLeaderElected(this.CurrentTerm));546 this.SendEvent(this.ClusterManager, new ClusterManager.NotifyLeaderUpdate(this.Id, this.CurrentTerm));547 var logIndex = this.Logs.Count;548 var logTerm = this.GetLogTermForIndex(logIndex);549 this.NextIndex.Clear();550 this.MatchIndex.Clear();551 for (int idx = 0; idx < this.Servers.Length; idx++)552 {553 if (idx == this.ServerId)554 {555 continue;556 }557 this.NextIndex.Add(this.Servers[idx], logIndex + 1);558 this.MatchIndex.Add(this.Servers[idx], 0);559 }560 for (int idx = 0; idx < this.Servers.Length; idx++)561 {562 if (idx == this.ServerId)563 {564 continue;565 }566 this.SendEvent(this.Servers[idx], new AppendEntriesRequest(this.CurrentTerm, this.Id,567 logIndex, logTerm, new List<Log>(), this.CommitIndex, null));568 }569 }570 private void ProcessClientRequest(Event e)571 {572 this.LastClientRequest = e as Client.Request;573 var log = new Log(this.CurrentTerm, this.LastClientRequest.Command);574 this.Logs.Add(log);575 this.BroadcastLastClientRequest();576 }577 private void BroadcastLastClientRequest()578 {579 var lastLogIndex = this.Logs.Count;580 this.VotesReceived = 1;581 for (int idx = 0; idx < this.Servers.Length; idx++)582 {583 if (idx == this.ServerId)584 {585 continue;586 }587 var server = this.Servers[idx];588 if (lastLogIndex < this.NextIndex[server])589 {590 continue;591 }592 var logs = this.Logs.GetRange(this.NextIndex[server] - 1, this.Logs.Count - (this.NextIndex[server] - 1));593 var prevLogIndex = this.NextIndex[server] - 1;594 var prevLogTerm = this.GetLogTermForIndex(prevLogIndex);595 this.SendEvent(server, new AppendEntriesRequest(this.CurrentTerm, this.Id, prevLogIndex,596 prevLogTerm, logs, this.CommitIndex, this.LastClientRequest.Client));597 }598 }599 private void VoteAsLeader(Event e)600 {601 var request = e as VoteRequest;602 if (request.Term > this.CurrentTerm)603 {604 this.CurrentTerm = request.Term;605 this.VotedFor = null;606 this.RedirectLastClientRequestToClusterManager();607 this.Vote(e as VoteRequest);608 this.RaiseEvent(new BecomeFollower());609 }610 else611 {612 this.Vote(e as VoteRequest);613 }614 }615 private void RespondVoteAsLeader(Event e)616 {617 var request = e as VoteResponse;618 if (request.Term > this.CurrentTerm)619 {620 this.CurrentTerm = request.Term;621 this.VotedFor = null;622 this.RedirectLastClientRequestToClusterManager();623 this.RaiseEvent(new BecomeFollower());624 }625 }626 private void AppendEntriesAsLeader(Event e)627 {628 var request = e as AppendEntriesRequest;629 if (request.Term > this.CurrentTerm)...
VoteAsLeader
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Threading.Tasks;5using Microsoft.Coyote;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;9{10 {11 public static void Main(string[] args)12 {13 var config = Configuration.Create();14 config.TestingIterations = 100;15 config.SchedulingIterations = 1;16 config.SchedulingStrategy = SchedulingStrategy.DFS;17 var test = new VoteAsLeader(config);18 test.Run();19 }20 }21}22Line 23: this.SendEvent(this.leader, new VoteRequestEvent(this.Id));
VoteAsLeader
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;4using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machines;5using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Events;6using System;7using System.Threading.Tasks;8{9 {10 public static async Task Main()11 {12 var config = Configuration.Create();13 config.SchedulingIterations = 100;14 config.SchedulingStrategy = SchedulingStrategy.DFS;15 config.SchedulingRandomIterations = 100;16 config.SchedulingMaxSteps = 1000;17 config.SchedulingVerbosity = 1;18 config.SchedulingIterations = 100;
VoteAsLeader
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;4using Microsoft.Coyote.Specifications;5using Microsoft.Coyote.SystematicTesting;6using System;7using System.Threading.Tasks;8{9 {10 static async Task Main(string[] args)11 {12 using (var system = TestingEngine.Create())13 {14 var actor = system.CreateActor(typeof(ShutDown));15 await system.SendEventAsync(actor, new VoteAsLeader());16 await system.WaitAsync();17 }18 }19 }20}21using Microsoft.Coyote;22using Microsoft.Coyote.Actors;23using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;24using Microsoft.Coyote.Specifications;25using Microsoft.Coyote.SystematicTesting;26using System;27using System.Threading.Tasks;28{29 {30 static async Task Main(string[] args)31 {32 using (var system = TestingEngine.Create())33 {34 var actor = system.CreateActor(typeof(ShutDown));35 await system.SendEventAsync(actor, new VoteAsLeader());36 await system.WaitAsync();37 }38 }39 }40}41using Microsoft.Coyote;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;44using Microsoft.Coyote.Specifications;45using Microsoft.Coyote.SystematicTesting;46using System;47using System.Threading.Tasks;48{49 {50 static async Task Main(string[] args)51 {52 using (var system = TestingEngine.Create())53 {
VoteAsLeader
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;6using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Events;7using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machines;8using Microsoft.Coyote.BugFinding;9using Microsoft.Coyote.BugFinding.Strategies;10using Microsoft.Coyote.BugFinding.Strategies.ExplorationStrategies;11using Microsoft.Coyote.BugFinding.Strategies.ExplorationStrategies.Probabilistic;12using Microsoft.Coyote.BugFinding.Strategies.ExplorationStrategies.Probabilistic.Strategies;13using Microsoft.Coyote.BugFinding.Strategies.ExplorationStrategies.Probabilistic.Strategies.StateExploration;14using Microsoft.Coyote.BugFinding.Strategies.ExplorationStrategies.Probabilistic.Strategies.StateExploration.Coverage;15using Microsoft.Coyote.BugFinding.Strategies.ExplorationStrategies.Probabilistic.Strategies.StateExploration.Coverage.CoverageGraph;16using Microsoft.Coyote.BugFinding.Strategies.ExplorationStrategies.Probabilistic.Strategies.StateExploration.Coverage.CoverageGraph.Strategies;17using Microsoft.Coyote.BugFinding.Strategies.ExplorationStrategies.Probabilistic.Strategies.StateExploration.Coverage.CoverageGraph.Strategies.Equivalence;18using Microsoft.Coyote.BugFinding.Strategies.ExplorationStrategies.Probabilistic.Strategies.StateExploration.Coverage.CoverageGraph.Strategies.Equivalence.EquivalenceClass;19using Microsoft.Coyote.BugFinding.Strategies.ExplorationStrategies.Probabilistic.Strategies.StateExploration.Coverage.CoverageGraph.Strategies.Equivalence.EquivalenceClass.Strategies;20using Microsoft.Coyote.BugFinding.Strategies.ExplorationStrategies.Probabilistic.Strategies.StateExploration.Coverage.CoverageGraph.Strategies.Equivalence.EquivalenceClass.Strategies.Hashing;21using Microsoft.Coyote.BugFinding.Strategies.ExplorationStrategies.Probabilistic.Strategies.StateExploration.Coverage.CoverageGraph.Strategies.Equivalence.EquivalenceClass.Strategies.Hashing.Strategies;
VoteAsLeader
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.TestingServices;6using Microsoft.Coyote.TestingServices.Coverage;7using Microsoft.Coyote.TestingServices.Scheduling;8using Microsoft.Coyote.TestingServices.Scheduling.Strategies;9using Microsoft.Coyote.TestingServices.Tracing.Schedule;10using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;11using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies;12using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Liveness;13using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.NonDeterminism;14using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.StateExploration;15using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.StateExploration.ExplorationHeuristics;16using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.StateExploration.ExplorationHeuristics.Fair;17using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.StateExploration.ExplorationHeuristics.NonFair;18using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.StateExploration.ExplorationHeuristics.Random;19using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.StateExploration.ExplorationHeuristics.Unfair;20using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.StateExploration.ExplorationHeuristics.Unfair.Probabilistic;21using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.StateExploration.ExplorationHeuristics.Unfair.Probabilistic.Bounded;22using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.StateExploration.ExplorationHeuristics.Unfair.Probabilistic.Bounded.Bounded;23using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.StateExploration.ExplorationHeuristics.Unfair.Probabilistic.Bounded.Bounded.Bounded;24using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.StateExploration.ExplorationHeuristics.Unfair.Probabilistic.Bounded.Bounded.Bounded.Bounded;
VoteAsLeader
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var config = Configuration.Create();10 config.MaxSchedulingSteps = 100000;11 config.MaxFairSchedulingSteps = 100000;
VoteAsLeader
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 private TaskCompletionSource<bool> tcs;8 private int count;9 private int numVotes;10 [OnEventDoAction(typeof(Configure), nameof(ConfigureAction))]11 [OnEventDoAction(typeof(Vote), nameof(VoteAction))]12 [OnEventDoAction(typeof(Shutdown), nameof(ShutdownAction))]13 {14 }15 private void ConfigureAction(Event e)16 {17 var e = e as Configure;18 this.numVotes = e.NumVotes;19 this.count = 0;20 this.tcs = e.Tcs;21 }22 private void VoteAction(Event e)23 {24 this.count++;25 if (this.count == this.numVotes)26 {27 this.SendEvent(this.Id, new Shutdown());28 }29 }30 private void ShutdownAction()31 {32 this.tcs.SetResult(true);33 }34 }35}36using System;37using System.Threading.Tasks;38using Microsoft.Coyote.Actors;39using Microsoft.Coyote.Actors.BugFinding.Tests;40{41 {42 private TaskCompletionSource<bool> tcs;43 private int count;44 private int numVotes;45 [OnEventDoAction(typeof(Configure), nameof(ConfigureAction))]46 [OnEventDoAction(typeof(Vote), nameof(VoteAction))]47 [OnEventDoAction(typeof(Shutdown), nameof(ShutdownAction))]48 {49 }50 private void ConfigureAction(Event e)51 {52 var e = e as Configure;53 this.numVotes = e.NumVotes;54 this.count = 0;55 this.tcs = e.Tcs;56 }57 private void VoteAction(Event e)58 {59 this.count++;60 if (this.count == this.numVotes)61 {62 this.SendEvent(this.Id, new Shutdown());63 }64 }65 private void ShutdownAction()66 {
VoteAsLeader
Using AI Code Generation
1{2 {3 static void Main(string[] args)4 {5 var configuration = Configuration.Create();6 configuration.MaxSchedulingSteps = 1000;7 configuration.SchedulingIterations = 100;8 configuration.EnableCycleDetection = true;9 configuration.EnableDataRaceDetection = true;10 configuration.EnableDeadlockDetection = true;11 configuration.EnableHotStateDetection = true;12 configuration.EnableLivelockDetection = true;13 configuration.EnableOperationInterleavings = true;14 configuration.EnableRandomExecution = true;15 configuration.EnableStateGraphScheduling = true;16 configuration.EnableTaskParallelism = true;17 configuration.EnableUnfairScheduling = true;18 configuration.RandomSchedulingSeed = 0;19 configuration.SchedulingStrategy = SchedulingStrategy.Random;20 var runtime = RuntimeFactory.Create(configuration);21 runtime.CreateActor(typeof(ShutDown));22 runtime.Run();23 }24 }25}26{27 {28 static void Main(string[] args)29 {30 var configuration = Configuration.Create();31 configuration.MaxSchedulingSteps = 1000;32 configuration.SchedulingIterations = 100;33 configuration.EnableCycleDetection = true;34 configuration.EnableDataRaceDetection = true;35 configuration.EnableDeadlockDetection = true;36 configuration.EnableHotStateDetection = true;37 configuration.EnableLivelockDetection = true;38 configuration.EnableOperationInterleavings = true;39 configuration.EnableRandomExecution = true;40 configuration.EnableStateGraphScheduling = true;41 configuration.EnableTaskParallelism = true;42 configuration.EnableUnfairScheduling = true;43 configuration.RandomSchedulingSeed = 0;44 configuration.SchedulingStrategy = SchedulingStrategy.Random;45 var runtime = RuntimeFactory.Create(configuration);46 runtime.CreateActor(typeof(ShutDown));47 runtime.Run();48 }49 }50}51{52 {53 static void Main(string[] args)54 {
VoteAsLeader
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var shutDown = new ShutDown();9 await shutDown.VoteAsLeader();10 }11 }12}13Unhandled Exception: System.InvalidOperationException: No Coyote runtime found. Did you forget to call CoyoteRuntime.Start()?14 at Microsoft.Coyote.Runtime.CoyoteRuntime.Get()15 at Microsoft.Coyote.Actors.ActorRuntime.Get()16 at Microsoft.Coyote.Actors.ActorId..ctor(ActorRuntime runtime, ActorIdType idType, String name)17 at Microsoft.Coyote.Actors.ActorId.Create()18 at Microsoft.Coyote.Actors.ActorId.Create(String name)19 at Microsoft.Coyote.Actors.Actor.CreateActor(Type type, String name)20 at Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.VoteAsLeader() in C:\Users\user\source\repos\Microsoft.Coyote\Source\BugFinding.Tests\ShutDown.cs:line 4021 at Test.Program.Main(String[] args) in C:\Users\user\source\repos\Test\2.cs:line 10
VoteAsLeader
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using System.Collections.Generic;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.BugFinding.Tests;7{8 {9 static void Main(string[] args)10 {11 Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown test = new Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown();12 test.VoteAsLeader();13 }14 }15}16 at Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.VoteAsLeader() in C:\Users\user\Desktop\coyote\coyote-0.2.2\coyote-0.2.2\src\Microsoft.Coyote.Actors.BugFinding.Tests\ShutDown.cs:line 4717 at CoyoteTest.Program.Main(String[] args) in C:\Users\user\Desktop\coyote\coyote-0.2.2\coyote-0.2.2\bin\Debug\netcoreapp2.1\2.cs:line 1418Microsoft.Coyote.Runtime.ActorRuntime.Initialize();
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