How to use Terminate method of Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Terminate

ReplicatingStorageTests.cs

Source:ReplicatingStorageTests.cs Github

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...324 }325 [OnEventDoAction(typeof(StoreRequest), nameof(Store))]326 [OnEventDoAction(typeof(SyncRequest), nameof(Sync))]327 [OnEventDoAction(typeof(SyncTimer.Timeout), nameof(GenerateSyncReport))]328 [OnEventDoAction(typeof(Environment.FaultInject), nameof(Terminate))]329 private class Active : State330 {331 }332 private void Store(Event e)333 {334 var cmd = (e as StoreRequest).Command;335 this.Data += cmd;336 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeUpdate(this.NodeId, this.Data));337 }338 private void Sync(Event e)339 {340 var data = (e as SyncRequest).Data;341 this.Data = data;342 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeUpdate(this.NodeId, this.Data));343 }344 private void GenerateSyncReport()345 {346 this.SendEvent(this.NodeManager, new SyncReport(this.NodeId, this.Data));347 }348 private void Terminate()349 {350 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeFail(this.NodeId));351 this.SendEvent(this.SyncTimer, HaltEvent.Instance);352 this.RaiseHaltEvent();353 }354 }355 private class FailureTimer : StateMachine356 {357 internal class ConfigureEvent : Event358 {359 public ActorId Target;360 public ConfigureEvent(ActorId id)361 : base()362 {...

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Terminate

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1Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Terminate();2Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Terminate();3Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Terminate();4Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Terminate();5Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Terminate();6Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Terminate();7Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Terminate();8Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Terminate();9Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Terminate();10Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Terminate();11Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Terminate();

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Terminate

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;8using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machines;9using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Events;10using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Interfaces;11using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Shared;12using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Tasks;13using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Shared;14using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Tasks;15using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Interfaces;16using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Shared;17using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Tasks;18using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Interfaces;19using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Shared;20using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Tasks;21using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Interfaces;22using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Shared;23using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Tasks;24using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Interfaces;25using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Shared;26using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Tasks;27using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Interfaces;28using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Shared;29using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Tasks;30using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Interfaces;31using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Shared;32using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Tasks;33using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Interfaces;34using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Shared;35using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Tasks;

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Terminate

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 {5 static void Main(string[] args)6 {7 var runtime = RuntimeFactory.Create();8 var id = runtime.CreateActor(typeof(ShutDown));9 runtime.SendEvent(id, new Halt());10 runtime.SendEvent(id, new Halt());11 }12 }13}14using Microsoft.Coyote.Actors;15using Microsoft.Coyote.Actors.BugFinding.Tests;16{17 {18 static void Main(string[] args)19 {20 var runtime = RuntimeFactory.Create();21 var id = runtime.CreateActor(typeof(ShutDown));22 runtime.SendEvent(id, new Halt());23 runtime.CreateActorAndSendEvent(typeof(ShutDown), new Halt());24 }25 }26}

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1using Microsoft.Coyote.Actors;2{3 {4 static void Main(string[] args)5 {6 var config = Configuration.Create().WithTestingIterations(100);7 var runtime = RuntimeFactory.Create(config);8 runtime.CreateActor(typeof(ShutDown));9 runtime.Wait();10 }11 }12}13using Microsoft.Coyote.Actors;14using System;15{16 {17 protected override void OnInitialize(Event initialEvent)18 {19 this.Terminate();20 }21 }22}23using Microsoft.Coyote.Actors;24using System;25{26 {27 protected override void OnInitialize(Event initialEvent)28 {29 this.Terminate();30 }31 }32}33using Microsoft.Coyote.Actors;34using System;35{36 {37 protected override void OnInitialize(Event initialEvent)38 {39 this.Terminate();40 }41 }42}43using Microsoft.Coyote.Actors;44using System;45{46 {47 protected override void OnInitialize(Event initialEvent)48 {49 this.Terminate();50 }51 }52}53using Microsoft.Coyote.Actors;54using System;55{56 {57 protected override void OnInitialize(Event initialEvent)58 {

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Terminate

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Specifications;4using System;5using System.Threading.Tasks;6{7 {8 public static void Main(string[] args)9 {10 using (var runtime = RuntimeFactory.Create())11 {12 var id = runtime.CreateActor(typeof(ShutDown));13 runtime.SendEvent(id, new E1());14 runtime.Wait(id);15 }16 }17 }18}19using Microsoft.Coyote.Actors;20using Microsoft.Coyote.Actors.BugFinding.Tests;21using Microsoft.Coyote.Specifications;22using System;23using System.Threading.Tasks;24{25 {26 public static void Main(string[] args)27 {28 using (var runtime = RuntimeFactory.Create())29 {30 var id = runtime.CreateActor(typeof(ShutDown));31 runtime.SendEvent(id, new E1());32 runtime.Wait(id);33 }34 }35 }36}37using Microsoft.Coyote.Actors;38using Microsoft.Coyote.Actors.BugFinding.Tests;39using Microsoft.Coyote.Specifications;40using System;41using System.Threading.Tasks;42{43 {44 public static void Main(string[] args)45 {46 using (var runtime = RuntimeFactory.Create())47 {48 var id = runtime.CreateActor(typeof(ShutDown));49 runtime.SendEvent(id, new E1());50 runtime.Wait(id);51 }52 }53 }54}

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Terminate

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7{8protected override async Task OnInitializeAsync(Event initialEvent)9{10await this.ReceiveEventAsync<StartEvent>();11this.Terminate();12}13}14}15using System;16using System.Threading.Tasks;17using Microsoft.Coyote;18using Microsoft.Coyote.Actors;19using Microsoft.Coyote.Actors.BugFinding.Tests;20{21{22protected override async Task OnInitializeAsync(Event initialEvent)23{24await this.ReceiveEventAsync<StartEvent>();25this.Terminate();26}27}28}29using System;30using System.Threading.Tasks;31using Microsoft.Coyote;32using Microsoft.Coyote.Actors;33using Microsoft.Coyote.Actors.BugFinding.Tests;34{35{36protected override async Task OnInitializeAsync(Event initialEvent)37{38await this.ReceiveEventAsync<StartEvent>();39this.Terminate();40}41}42}43using System;44using System.Threading.Tasks;45using Microsoft.Coyote;46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Actors.BugFinding.Tests;48{49{50protected override async Task OnInitializeAsync(Event initialEvent)51{52await this.ReceiveEventAsync<StartEvent>();53this.Terminate();54}55}56}57using System;58using System.Threading.Tasks;

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5{6 {7 protected override async Task OnInitializeAsync(Event initialEvent)8 {9 await Task.Delay(2000);10 this.Terminate();11 }12 }13}14using System;15using System.Threading.Tasks;16using Microsoft.Coyote;17using Microsoft.Coyote.Actors;18{19 {20 protected override async Task OnInitializeAsync(Event initialEvent)21 {22 await Task.Delay(2000);23 this.Terminate();24 }25 }26}27using System;28using System.Threading.Tasks;29using Microsoft.Coyote;30using Microsoft.Coyote.Actors;31{32 {33 protected override async Task OnInitializeAsync(Event initialEvent)34 {35 await Task.Delay(2000);36 this.Terminate();37 }38 }39}40using System;41using System.Threading.Tasks;42using Microsoft.Coyote;43using Microsoft.Coyote.Actors;44{45 {46 protected override async Task OnInitializeAsync(Event initialEvent)47 {48 await Task.Delay(2000);49 this.Terminate();

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Terminate

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1var actor = Actor.CreateFromTask(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown), 2new System.Threading.Tasks.Task(() => { }));3actor.Terminate();4var actor = Actor.CreateFromTask(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown), 5new System.Threading.Tasks.Task(() => { }));6actor.Terminate();7var actor = Actor.CreateFromTask(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown), 8new System.Threading.Tasks.Task(() => { }));9actor.Terminate();10var actor = Actor.CreateFromTask(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown), 11new System.Threading.Tasks.Task(() => { }));12actor.Terminate();13var actor = Actor.CreateFromTask(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown), 14new System.Threading.Tasks.Task(() => { }));15actor.Terminate();16var actor = Actor.CreateFromTask(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown), 17new System.Threading.Tasks.Task(() => { }));18actor.Terminate();19var actor = Actor.CreateFromTask(typeof(Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown), 20new System.Threading.Tasks.Task(() => { }));21actor.Terminate();

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