Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.SyncRequest
ReplicatingStorageTests.cs
Source:ReplicatingStorageTests.cs
...209 foreach (var node in this.DataMap)210 {211 if (node.Value != latestData)212 {213 this.SendEvent(this.StorageNodes[node.Key], new StorageNode.SyncRequest(latestData));214 numOfReplicas++;215 }216 if (numOfReplicas == this.NumberOfReplicas)217 {218 break;219 }220 }221 }222 private void ProcessSyncReport(Event e)223 {224 var nodeId = (e as StorageNode.SyncReport).NodeId;225 var data = (e as StorageNode.SyncReport).Data;226 // LIVENESS BUG: can fail to ever repair again as it thinks there227 // are enough replicas. Enable to introduce a bug fix.228 // if (!this.StorageNodeMap.ContainsKey(nodeId))229 // {230 // return;231 // }232 if (!this.DataMap.ContainsKey(nodeId))233 {234 this.DataMap.Add(nodeId, 0);235 }236 this.DataMap[nodeId] = data;237 }238 private void ProcessFailure(Event e)239 {240 var node = (e as NotifyFailure).Node;241 var nodeId = this.StorageNodes.IndexOf(node);242 this.StorageNodeMap.Remove(nodeId);243 this.DataMap.Remove(nodeId);244 this.CreateNewNode();245 }246 }247 private class StorageNode : StateMachine248 {249 public class ConfigureEvent : Event250 {251 public ActorId Environment;252 public ActorId NodeManager;253 public int Id;254 public ConfigureEvent(ActorId env, ActorId manager, int id)255 : base()256 {257 this.Environment = env;258 this.NodeManager = manager;259 this.Id = id;260 }261 }262 public class StoreRequest : Event263 {264 public int Command;265 public StoreRequest(int cmd)266 : base()267 {268 this.Command = cmd;269 }270 }271 public class SyncReport : Event272 {273 public int NodeId;274 public int Data;275 public SyncReport(int id, int data)276 : base()277 {278 this.NodeId = id;279 this.Data = data;280 }281 }282 public class SyncRequest : Event283 {284 public int Data;285 public SyncRequest(int data)286 : base()287 {288 this.Data = data;289 }290 }291 internal class ShutDown : Event292 {293 }294 private class LocalEvent : Event295 {296 }297 private ActorId Environment;298 private ActorId NodeManager;299 private int NodeId;300 private int Data;301 private ActorId SyncTimer;302 [Start]303 [OnEntry(nameof(EntryOnInit))]304 [OnEventDoAction(typeof(ConfigureEvent), nameof(SetupEvent))]305 [OnEventGotoState(typeof(LocalEvent), typeof(Active))]306 [DeferEvents(typeof(SyncTimer.Timeout))]307 private class Init : State308 {309 }310 private void EntryOnInit()311 {312 this.Data = 0;313 this.SyncTimer = this.CreateActor(typeof(SyncTimer));314 this.SendEvent(this.SyncTimer, new SyncTimer.ConfigureEvent(this.Id));315 }316 private void SetupEvent(Event e)317 {318 this.Environment = (e as ConfigureEvent).Environment;319 this.NodeManager = (e as ConfigureEvent).NodeManager;320 this.NodeId = (e as ConfigureEvent).Id;321 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeCreated(this.NodeId));322 this.SendEvent(this.Environment, new Environment.NotifyNode(this.Id));323 this.RaiseEvent(new LocalEvent());324 }325 [OnEventDoAction(typeof(StoreRequest), nameof(Store))]326 [OnEventDoAction(typeof(SyncRequest), nameof(Sync))]327 [OnEventDoAction(typeof(SyncTimer.Timeout), nameof(GenerateSyncReport))]328 [OnEventDoAction(typeof(Environment.FaultInject), nameof(Terminate))]329 private class Active : State330 {331 }332 private void Store(Event e)333 {334 var cmd = (e as StoreRequest).Command;335 this.Data += cmd;336 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeUpdate(this.NodeId, this.Data));337 }338 private void Sync(Event e)339 {340 var data = (e as SyncRequest).Data;341 this.Data = data;342 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeUpdate(this.NodeId, this.Data));343 }344 private void GenerateSyncReport()345 {346 this.SendEvent(this.NodeManager, new SyncReport(this.NodeId, this.Data));347 }348 private void Terminate()349 {350 this.Monitor<LivenessMonitor>(new LivenessMonitor.NotifyNodeFail(this.NodeId));351 this.SendEvent(this.SyncTimer, HaltEvent.Instance);352 this.RaiseHaltEvent();353 }354 }...
SyncRequest
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;7using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Test;8using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Test.Test;9using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Test.Test.Test;10using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Test.Test.Test.Test;11using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Test.Test.Test.Test.Test;12using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Test.Test.Test.Test.Test.Test;13using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Test.Test.Test.Test.Test.Test.Test;14using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Test.Test.Test.Test.Test.Test.Test.Test;15using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Test.Test.Test.Test.Test.Test.Test.Test.Test;
SyncRequest
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Runtime;9using Microsoft.Coyote.Specifications;10using Microsoft.Coyote.SystematicTesting;11{12 {13 static void Main(string[] args)14 {15 using (var runtime = RuntimeFactory.Create())16 {17 using (var testEngine = TestingEngineFactory.Create(runtime))18 {19 var configuration = Configuration.Create();20 configuration.MaxSchedulingSteps = 1000;21 configuration.MaxFairSchedulingSteps = 1000;22 configuration.TestingIterations = 10;23 configuration.LogLevel = 1;24 configuration.SchedulingIterations = 1000;25 configuration.EnableCycleDetection = true;26 configuration.EnableDataRaceDetection = true;27 configuration.EnableIntegerOverflowDetection = true;28 configuration.EnableDeadlockDetection = true;29 configuration.EnableLivelockDetection = true;30 configuration.EnableOperationCanceledException = true;31 configuration.EnableObjectDisposedException = true;32 configuration.EnableIndexOutOfRangeException = true;33 configuration.EnableNullReferenceException = true;34 configuration.EnableDivideByZeroException = true;35 configuration.EnableActorDeadlockException = true;36 configuration.EnableActorLivelockException = true;37 configuration.EnableUncontrolledActorException = true;38 configuration.EnableUnhandledEventException = true;39 configuration.EnableMissingEventHandlerException = true;40 configuration.EnableAssertFailureException = true;41 configuration.EnableStateGraphScheduling = true;42 configuration.EnableRandomExecution = true;43 configuration.RandomExecutionProbability = 0.5;44 configuration.EnableBuggyImplementationException = true;45 configuration.EnableActorStateExploration = true;46 configuration.EnableActorTaskInterleaving = true;47 configuration.EnableFairScheduling = true;48 configuration.EnableFairSchedulingWithFairRandom = true;49 configuration.EnableFairSchedulingWithFairRandomProbability = 0.5;50 configuration.EnableFairSchedulingWithFairRandomMaxSteps = 1000;51 configuration.EnableFairSchedulingWithFairRandomMaxFairSteps = 1000;52 configuration.EnableFairSchedulingWithFairRandomMaxFairSchedulingIterations = 1000;
SyncRequest
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;7using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Events;8using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machines;9using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machines.Monitor;10using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machines.Monitor.Events;11using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machines.Monitor.States;12using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machines.Monitor.States.Events;13using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machines.Monitor.States.Events.Events;14using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machines.Monitor.States.Events.Events.Events;15using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machines.Monitor.States.Events.Events.Events.Events;16using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machines.Monitor.States.Events.Events.Events.Events.Events;17using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machines.Monitor.States.Events.Events.Events.Events.Events.Events;18using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machines.Monitor.States.Events.Events.Events.Events.Events.Events.Events;19using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machines.Monitor.States.Events.Events.Events.Events.Events.Events.Events.Events;20using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.Machines.Monitor.States.Events.Events.Events.Events.Events.Events.Events.Events.Events;
SyncRequest
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(ShutDown));11 Console.ReadLine();12 }13 }14}15using System;16using System.Threading.Tasks;17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Actors.BugFinding.Tests;19{20 {21 static void Main(string[] args)22 {23 var runtime = RuntimeFactory.Create();24 runtime.CreateActor(typeof(ShutDown));25 Console.ReadLine();26 }27 }28}29I am closing this issue as it has been fixed in the latest version of Coyote (1.0.0-preview.20201026.1)
SyncRequest
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6{7 {8 public static void Main(string[] args)9 {10 using (var runtime = RuntimeFactory.Create())11 {12 runtime.CreateActor(typeof(ShutDown));13 Console.ReadLine();14 }15 }16 }17}18using (var runtime = RuntimeFactory.Create())19{20 runtime.CreateActor(typeof(ShutDown));21 runtime.Run();22}
SyncRequest
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;4using System;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 using (var runtime = RuntimeFactory.Create())11 {12 var id = runtime.CreateActor(typeof(ShutDown));13 Console.WriteLine("Actor created");14 var result = runtime.InvokeOnActor(id, new SyncRequest());15 Console.WriteLine("Result: {0}", result);16 }17 }18 }19}20using Microsoft.Coyote.Actors;21using Microsoft.Coyote.Actors.BugFinding.Tests;22using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;23using System;24using System.Threading.Tasks;25{26 {27 static void Main(string[] args)28 {29 using (var runtime = RuntimeFactory.Create())30 {31 var id = runtime.CreateActor(typeof(ShutDown));32 Console.WriteLine("Actor created");33 var result = runtime.InvokeOnActor(id, new SyncRequest());34 Console.WriteLine("Result: {0}", result);35 }36 }37 }38}39using Microsoft.Coyote.Actors;40using Microsoft.Coyote.Actors.BugFinding.Tests;41using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;42using System;43using System.Threading.Tasks;44{45 {46 static void Main(string[] args)47 {48 using (var runtime = RuntimeFactory.Create())49 {50 var id = runtime.CreateActor(typeof(ShutDown));51 Console.WriteLine("Actor created");52 var result = runtime.InvokeOnActor(id, new SyncRequest());53 Console.WriteLine("Result: {0}", result);54 }55 }56 }57}
SyncRequest
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(ShutDown));11 Console.ReadLine();12 }13 }14}15using Microsoft.Coyote.Actors.BugFinding.Tests;16using Microsoft.Coyote.Actors;17using System;18using System.Threading.Tasks;19{20 {21 static void Main(string[] args)22 {23 var runtime = RuntimeFactory.Create();24 var actor = runtime.CreateActor(typeof(ShutDown));25 Task task = runtime.AsyncRequest(actor, new Ping());26 task.Wait();27 Console.ReadLine();28 }29 }30}
SyncRequest
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;4using System.Threading.Tasks;5{6 {7 static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var actor = runtime.CreateActor(typeof(ShutDown));11 var result = await runtime.SendEventAndExecuteTaskAsync<int>(actor, new SyncRequest());12 System.Console.WriteLine("result:" + result);13 }14 }15}16 at System.Threading.Tasks.TaskFactory`1.FromAsyncImpl[TArg1](Func`5 beginMethod, Func`2 endFunction, Action`1 endAction, TArg1 arg1, Object state, TaskCreationOptions creationOptions, Task`1 promise)17 at System.Threading.Tasks.TaskFactory.FromAsync[TArg1](Func`5 beginMethod, Func`2 endFunction, TArg1 arg1, Object state)18 at Microsoft.Coyote.Runtime.SchedulingStrategies.SchedulingStrategy.ExecuteTaskAsync(ActorId actorId, Task task, Event e, EventInfo info, Guid opGroupId, CancellationToken cancellationToken)19 at Microsoft.Coyote.Runtime.SchedulingStrategies.SchedulingStrategy.ExecuteTaskAsync(ActorId actorId, Task task, Event e, EventInfo info, Guid opGroupId)20 at Microsoft.Coyote.Runtime.SchedulingStrategies.SchedulingStrategy.ExecuteTaskAsync(ActorId actorId, Task task, Event e, EventInfo info)21 at Microsoft.Coyote.Runtime.SchedulingStrategies.SchedulingStrategy.ExecuteTaskAsync(ActorId actorId, Task task, Event e)22 at Microsoft.Coyote.Runtime.SchedulingStrategies.SchedulingStrategy.ExecuteTaskAsync(ActorId actorId, Task task)23 at Microsoft.Coyote.Runtime.SchedulingStrategies.SchedulingStrategy.ExecuteTaskAsync(ActorId actorId, Task task, Event e, EventInfo info, Guid opGroupId, CancellationToken cancellationToken)24 at Microsoft.Coyote.Runtime.SchedulingStrategies.SchedulingStrategy.ExecuteTaskAsync(ActorId actorId, Task task, Event e, EventInfo info, Guid opGroupId)25 at Microsoft.Coyote.Runtime.SchedulingStrategies.SchedulingStrategy.ExecuteTaskAsync(Actor
SyncRequest
Using AI Code Generation
1using Microsoft.Coyote.Actors.BugFinding.Tests;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4using Microsoft.Coyote;5using System;6using System.Threading.Tasks;7using System.Threading;8using System.Collections.Generic;9using System.Linq;
SyncRequest
Using AI Code Generation
1{2 {3 public async Task SyncRequest()4 {5 await this.ReceiveEventAsync(typeof(UnitEvent));6 }7 }8}9{10 {11 public async Task SyncRequest()12 {13 await this.ReceiveEventAsync(typeof(UnitEvent));14 }15 }16}
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