How to use SendClientRequestToLeader method of Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown.SendClientRequestToLeader

RaftTests.cs

Source: RaftTests.cs Github

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...104 [DeferEvents(typeof(Client.Request))]105 public class Unavailable : State106 {107 }108 [OnEventDoAction(typeof(Client.Request), nameof(SendClientRequestToLeader))]109 [OnEventDoAction(typeof(RedirectRequest), nameof(RedirectClientRequest))]110 [OnEventDoAction(typeof(NotifyLeaderUpdate), nameof(RefreshLeader))]111 [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]112 [OnEventGotoState(typeof(LocalEvent), typeof(Unavailable))]113 public class Available : State114 {115 }116 }117 private void BecomeAvailable(Event e)118 {119 this.UpdateLeader(e as NotifyLeaderUpdate);120 this.RaiseEvent(new LocalEvent());121 }122 private void SendClientRequestToLeader(Event e)123 {124 this.SendEvent(this.Leader, e);125 }126 private void RedirectClientRequest(Event e)127 {128 this.SendEvent(this.Id, (e as RedirectRequest).Request);129 }130 private void RefreshLeader(Event e)131 {132 this.UpdateLeader(e as NotifyLeaderUpdate);133 }134 private void ShuttingDown()135 {136 for (int idx = 0; idx < this.NumberOfServers; idx++)...

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SendClientRequestToLeader

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;7{8 {9 static void Main(string[] args)10 {11 var config = Configuration.Create();12 config.MaxSchedulingSteps = 500000;13 config.MaxFairSchedulingSteps = 500000;14 config.MaxStepsInPathExploration = 500000;15 config.EnableCycleDetection = true;16 config.EnableDataRaceDetection = true;17 config.EnableIntegerOverflowDetection = true;18 config.EnableDeadlockDetection = true;19 config.EnableLivelockDetection = true;20 config.EnableOperationCanceledException = true;21 config.EnableObjectDisposedException = true;22 config.EnableAccessViolationException = true;23 config.EnableIndexOutOfRangeException = true;24 config.EnableNullReferenceException = true;25 config.EnableDivideByZeroException = true;26 config.EnableActorDeadlockDetection = true;27 config.EnableActorLivelockDetection = true;28 config.EnableActorTaskDeadlockDetection = true;29 config.EnableActorTaskLivelockDetection = true;30 config.EnableStateGraphScheduling = true;31 config.EnableStateGraphSchedulingWithFairSemantics = true;32 config.EnableFairRandomScheduling = true;33 config.EnableRandomScheduling = true;34 config.EnableRandomValueChoice = true;35 config.EnableBoundedRandomValueChoice = true;36 config.EnableRandomBooleanChoice = true;37 config.EnableBoundedRandomBooleanChoice = true;38 config.EnableRandomIntegerChoice = true;39 config.EnableBoundedRandomIntegerChoice = true;40 config.EnableRandomDoubleChoice = true;41 config.EnableBoundedRandomDoubleChoice = true;42 config.EnableRandomEnumChoice = true;43 config.EnableBoundedRandomEnumChoice = true;44 config.EnableRandomStringChoice = true;45 config.EnableBoundedRandomStringChoice = true;46 config.EnableRandomActorIdChoice = true;47 config.EnableBoundedRandomActorIdChoice = true;48 config.EnableRandomMachineIdChoice = true;49 config.EnableBoundedRandomMachineIdChoice = true;50 config.EnableRandomEventChoice = true;51 config.EnableBoundedRandomEventChoice = true;52 config.EnableRandomTimeoutChoice = true;

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SendClientRequestToLeader

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;5using Microsoft.Coyote.BugFinding;6using Microsoft.Coyote.BugFinding.BugPatterns;7using Microsoft.Coyote.BugFinding.Coverage;8using Microsoft.Coyote.BugFinding.Faults;9using Microsoft.Coyote.BugFinding.SchedulingStrategies;10using Microsoft.Coyote.BugFinding.Strategies;11using Microsoft.Coyote.BugFinding.TestingServices;12using Microsoft.Coyote.BugFinding.Tracing;13using Microsoft.Coyote.BugFinding.Tracing.Schedule;14using Microsoft.Coyote.BugFinding.Tracing.Schedule.Custom;15using Microsoft.Coyote.BugFinding.Tracing.Schedule.Custom.CustomEvent;16using Microsoft.Coyote.BugFinding.Tracing.Schedule.Custom.CustomState;17using Microsoft.Coyote.BugFinding.Tracing.Schedule.Custom.CustomState.CustomMachine;18using Microsoft.Coyote.BugFinding.Tracing.Schedule.Custom.CustomState.CustomMachine.CustomAction;19using Microsoft.Coyote.BugFinding.Tracing.Schedule.Custom.CustomState.CustomMachine.CustomState;20using Microsoft.Coyote.BugFinding.Tracing.Schedule.Custom.CustomState.CustomMachine.CustomState.CustomAction;21using Microsoft.Coyote.BugFinding.Tracing.Schedule.Custom.CustomState.CustomMachine.CustomState.CustomAction.CustomAction;22using Microsoft.Coyote.BugFinding.Tracing.Schedule.Custom.CustomState.CustomMachine.CustomState.CustomAction.CustomAction.CustomAction;23using Microsoft.Coyote.BugFinding.Tracing.Schedule.Custom.CustomState.CustomMachine.CustomState.CustomAction.CustomAction.CustomAction.CustomAction;24using Microsoft.Coyote.BugFinding.Tracing.Schedule.Custom.CustomState.CustomMachine.CustomState.CustomAction.CustomAction.CustomAction.CustomAction.CustomAction;25using Microsoft.Coyote.BugFinding.Tracing.Schedule.Custom.CustomState.CustomMachine.CustomState.CustomAction.CustomAction.CustomAction.CustomAction.CustomAction.CustomAction;26using Microsoft.Coyote.BugFinding.Tracing.Schedule.Custom.CustomState.CustomMachine.CustomState.CustomAction.CustomAction.CustomAction.CustomAction.CustomAction.CustomAction.CustomAction;27using Microsoft.Coyote.BugFinding.Tracing.Schedule.Custom.CustomState.CustomMachine.CustomState.CustomAction.CustomAction.CustomAction.CustomAction.CustomAction.CustomAction.CustomAction.CustomAction;28using Microsoft.Coyote.BugFinding.Tracing.Schedule.Custom.CustomState.CustomMachine.CustomState.CustomAction.CustomAction.CustomAction.CustomAction.CustomAction.CustomAction.CustomAction.CustomAction.CustomAction.CustomAction;

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SendClientRequestToLeader

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.BugFinding.Tests;5{6 {7 public static async Task Main(string[] args)8 {9 var config = Configuration.Create();10 config.MaxSchedulingSteps = 10000;11 config.MaxFairSchedulingSteps = 10000;12 config.MaxStepsInHotState = 10000;13 config.MaxFairStepsInHotState = 10000;14 config.MaxFairSchedulingSteps = 10000;15 config.MaxFairStepsInHotState = 10000;16 config.EnableCycleDetection = true;17 config.EnableDataRaceDetection = true;18 config.EnableDeadlockDetection = true;19 config.EnableOperationInterleavings = true;20 config.EnableHotStateDetection = true;21 config.EnableBuggyAsyncImplementations = true;22 config.EnableActorGarbageCollection = true;23 config.EnableActorMonitoring = true;24 config.EnableActorScopeDebugging = true;25 config.EnableActorScopeStateDebugging = true;26 config.EnableStateGraph = true;

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SendClientRequestToLeader

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding.Tests;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.TestingServices.SchedulingStrategies;8using Microsoft.Coyote.TestingServices.Runtime;9using Microsoft.Coyote.TestingServices.Runtime.Scheduling;10using Microsoft.Coyote.Specifications;11{12 {13 [OnEventDoAction(typeof(ShutDown), nameof(Shutdown))]14 [OnEventDoAction(typeof(UnitEvent), nameof(DoNothing))]15 [OnEventDoAction(typeof(Start), nameof(Start))]16 private class Init : State { }17 private void Start()18 {19 this.RaiseEvent(new UnitEvent());20 }21 private void DoNothing()22 {23 this.RaiseEvent(new UnitEvent());24 }25 private void Shutdown()26 {27 this.RaiseHaltEvent();28 }29 }30 {31 [OnEventDoAction(typeof(UnitEvent), nameof(DoNothing))]32 private class Init : State { }33 private void DoNothing()34 {35 this.RaiseEvent(new UnitEvent());36 }37 }38 {39 public ActorId Id;40 public ShutDown(ActorId id)41 {42 this.Id = id;43 }44 }45 {46 public ActorId Id;47 public Start(ActorId id)48 {49 this.Id = id;50 }51 }52 public class UnitEvent : Event { }53}54using System;55using System.Threading.Tasks;56using Microsoft.Coyote;57using Microsoft.Coyote.Actors;58using Microsoft.Coyote.Actors.BugFinding.Tests;59using Microsoft.Coyote.TestingServices;60using Microsoft.Coyote.TestingServices.SchedulingStrategies;61using Microsoft.Coyote.TestingServices.Runtime;62using Microsoft.Coyote.TestingServices.Runtime.Scheduling;63using Microsoft.Coyote.Specifications;

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SendClientRequestToLeader

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.ShutDown;9{10 {11 static void Main(string[] args)12 {13 using (var runtime = RuntimeFactory.Create())14 {15 var client = runtime.CreateActor(typeof(Client));16 runtime.SendEvent(client, new Start());17 runtime.Wait(client);18 }19 }20 }21 {22 private ActorId Leader;23 [OnEventDoAction(typeof(Start), nameof(StartClient))]24 {25 }26 private void StartClient()27 {28 this.Leader = this.CreateActor(typeof(Leader));29 this.SendClientRequestToLeader();30 this.SendEvent(this.Leader, new Shutdown());31 }32 private void SendClientRequestToLeader()33 {34 this.SendEvent(this.Leader, new Request());35 }36 [OnEventGotoState(typeof(Reply), typeof(Init))]37 {38 }39 }40 {41 [OnEventDoAction(typeof(Request), nameof(HandleRequest))]42 {43 }44 private void HandleRequest()45 {

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